Jiwen Yu

CV
h-index36
22papers
2,826citations
Novelty57%
AI Score60

22 Papers

CVMar 1, 2023Code
Unlimited-Size Diffusion Restoration

Yinhuai Wang, Jiwen Yu, Runyi Yu et al. · pku

Recently, using diffusion models for zero-shot image restoration (IR) has become a new hot paradigm. This type of method only needs to use the pre-trained off-the-shelf diffusion models, without any finetuning, and can directly handle various IR tasks. The upper limit of the restoration performance depends on the pre-trained diffusion models, which are in rapid evolution. However, current methods only discuss how to deal with fixed-size images, but dealing with images of arbitrary sizes is very important for practical applications. This paper focuses on how to use those diffusion-based zero-shot IR methods to deal with any size while maintaining the excellent characteristics of zero-shot. A simple way to solve arbitrary size is to divide it into fixed-size patches and solve each patch independently. But this may yield significant artifacts since it neither considers the global semantics of all patches nor the local information of adjacent patches. Inspired by the Range-Null space Decomposition, we propose the Mask-Shift Restoration to address local incoherence and propose the Hierarchical Restoration to alleviate out-of-domain issues. Our simple, parameter-free approaches can be used not only for image restoration but also for image generation of unlimited sizes, with the potential to be a general tool for diffusion models. Code: https://github.com/wyhuai/DDNM/tree/main/hq_demo

CVMar 17, 2023
FreeDoM: Training-Free Energy-Guided Conditional Diffusion Model

Jiwen Yu, Yinhuai Wang, Chen Zhao et al.

Recently, conditional diffusion models have gained popularity in numerous applications due to their exceptional generation ability. However, many existing methods are training-required. They need to train a time-dependent classifier or a condition-dependent score estimator, which increases the cost of constructing conditional diffusion models and is inconvenient to transfer across different conditions. Some current works aim to overcome this limitation by proposing training-free solutions, but most can only be applied to a specific category of tasks and not to more general conditions. In this work, we propose a training-Free conditional Diffusion Model (FreeDoM) used for various conditions. Specifically, we leverage off-the-shelf pre-trained networks, such as a face detection model, to construct time-independent energy functions, which guide the generation process without requiring training. Furthermore, because the construction of the energy function is very flexible and adaptable to various conditions, our proposed FreeDoM has a broader range of applications than existing training-free methods. FreeDoM is advantageous in its simplicity, effectiveness, and low cost. Experiments demonstrate that FreeDoM is effective for various conditions and suitable for diffusion models of diverse data domains, including image and latent code domains.

CVDec 1, 2022
Zero-Shot Image Restoration Using Denoising Diffusion Null-Space Model

Yinhuai Wang, Jiwen Yu, Jian Zhang

Most existing Image Restoration (IR) models are task-specific, which can not be generalized to different degradation operators. In this work, we propose the Denoising Diffusion Null-Space Model (DDNM), a novel zero-shot framework for arbitrary linear IR problems, including but not limited to image super-resolution, colorization, inpainting, compressed sensing, and deblurring. DDNM only needs a pre-trained off-the-shelf diffusion model as the generative prior, without any extra training or network modifications. By refining only the null-space contents during the reverse diffusion process, we can yield diverse results satisfying both data consistency and realness. We further propose an enhanced and robust version, dubbed DDNM+, to support noisy restoration and improve restoration quality for hard tasks. Our experiments on several IR tasks reveal that DDNM outperforms other state-of-the-art zero-shot IR methods. We also demonstrate that DDNM+ can solve complex real-world applications, e.g., old photo restoration.

CVNov 24, 2022
GAN Prior based Null-Space Learning for Consistent Super-Resolution

Yinhuai Wang, Yujie Hu, Jiwen Yu et al.

Consistency and realness have always been the two critical issues of image super-resolution. While the realness has been dramatically improved with the use of GAN prior, the state-of-the-art methods still suffer inconsistencies in local structures and colors (e.g., tooth and eyes). In this paper, we show that these inconsistencies can be analytically eliminated by learning only the null-space component while fixing the range-space part. Further, we design a pooling-based decomposition (PD), a universal range-null space decomposition for super-resolution tasks, which is concise, fast, and parameter-free. PD can be easily applied to state-of-the-art GAN Prior based SR methods to eliminate their inconsistencies, neither compromising the realness nor bringing extra parameters or computational costs. Besides, our ablation studies reveal that PD can replace pixel-wise losses for training and achieve better generalization performance when facing unseen downsamplings or even real-world degradation. Experiments show that the use of PD refreshes state-of-the-art SR performance and speeds up the convergence of training up to 2~10 times.

CVAug 12, 2024
SkillMimic: Learning Basketball Interaction Skills from Demonstrations

Yinhuai Wang, Qihan Zhao, Runyi Yu et al.

Traditional reinforcement learning methods for human-object interaction (HOI) rely on labor-intensive, manually designed skill rewards that do not generalize well across different interactions. We introduce SkillMimic, a unified data-driven framework that fundamentally changes how agents learn interaction skills by eliminating the need for skill-specific rewards. Our key insight is that a unified HOI imitation reward can effectively capture the essence of diverse interaction patterns from HOI datasets. This enables SkillMimic to learn a single policy that not only masters multiple interaction skills but also facilitates skill transitions, with both diversity and generalization improving as the HOI dataset grows. For evaluation, we collect and introduce two basketball datasets containing approximately 35 minutes of diverse basketball skills. Extensive experiments show that SkillMimic successfully masters a wide range of basketball skills including stylistic variations in dribbling, layup, and shooting. Moreover, these learned skills can be effectively composed by a high-level controller to accomplish complex and long-horizon tasks such as consecutive scoring, opening new possibilities for scalable and generalizable interaction skill learning. Project page: https://ingrid789.github.io/SkillMimic/

CVFeb 6
CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation

Kaiyi Huang, Yukun Huang, Yu Li et al.

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.

CVAug 18, 2023
DiffLLE: Diffusion-guided Domain Calibration for Unsupervised Low-light Image Enhancement

Shuzhou Yang, Xuanyu Zhang, Yinhuai Wang et al.

Existing unsupervised low-light image enhancement methods lack enough effectiveness and generalization in practical applications. We suppose this is because of the absence of explicit supervision and the inherent gap between real-world scenarios and the training data domain. In this paper, we develop Diffusion-based domain calibration to realize more robust and effective unsupervised Low-Light Enhancement, called DiffLLE. Since the diffusion model performs impressive denoising capability and has been trained on massive clean images, we adopt it to bridge the gap between the real low-light domain and training degradation domain, while providing efficient priors of real-world content for unsupervised models. Specifically, we adopt a naive unsupervised enhancement algorithm to realize preliminary restoration and design two zero-shot plug-and-play modules based on diffusion model to improve generalization and effectiveness. The Diffusion-guided Degradation Calibration (DDC) module narrows the gap between real-world and training low-light degradation through diffusion-based domain calibration and a lightness enhancement curve, which makes the enhancement model perform robustly even in sophisticated wild degradation. Due to the limited enhancement effect of the unsupervised model, we further develop the Fine-grained Target domain Distillation (FTD) module to find a more visual-friendly solution space. It exploits the priors of the pre-trained diffusion model to generate pseudo-references, which shrinks the preliminary restored results from a coarse normal-light domain to a finer high-quality clean field, addressing the lack of strong explicit supervision for unsupervised methods. Benefiting from these, our approach even outperforms some supervised methods by using only a simple unsupervised baseline. Extensive experiments demonstrate the superior effectiveness of the proposed DiffLLE.

CVApr 21
MultiWorld: Scalable Multi-Agent Multi-View Video World Models

Haoyu Wu, Jiwen Yu, Yingtian Zou et al.

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current actions as input to predict future frames. Yet, most existing approaches are limited to single-agent scenarios and fail to capture the complex interactions inherent in real-world multi-agent systems. We present \textbf{MultiWorld}, a unified framework for multi-agent multi-view world modeling that enables accurate control of multiple agents while maintaining multi-view consistency. We introduce the Multi-Agent Condition Module to achieve precise multi-agent controllability, and the Global State Encoder to ensure coherent observations across different views. MultiWorld supports flexible scaling of agent and view counts, and synthesizes different views in parallel for high efficiency. Experiments on multi-player game environments and multi-robot manipulation tasks demonstrate that MultiWorld outperforms baselines in video fidelity, action-following ability, and multi-view consistency. Project page: https://multi-world.github.io/

CVOct 30, 2025
OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes

Yukun Huang, Jiwen Yu, Yanning Zhou et al.

There are two prevalent ways to constructing 3D scenes: procedural generation and 2D lifting. Among them, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive, realistic, and diverse 3D environments. In this work, we advance this technique to generate graphics-ready 3D scenes suitable for physically based rendering (PBR), relighting, and simulation. Our key insight is to repurpose 2D generative models for panoramic perception of geometry, textures, and PBR materials. Unlike existing 2D lifting approaches that emphasize appearance generation and ignore the perception of intrinsic properties, we present OmniX, a versatile and unified framework. Based on a lightweight and efficient cross-modal adapter structure, OmniX reuses 2D generative priors for a broad range of panoramic vision tasks, including panoramic perception, generation, and completion. Furthermore, we construct a large-scale synthetic panorama dataset containing high-quality multimodal panoramas from diverse indoor and outdoor scenes. Extensive experiments demonstrate the effectiveness of our model in panoramic visual perception and graphics-ready 3D scene generation, opening new possibilities for immersive and physically realistic virtual world generation.

CVMar 25, 2024Code
Invertible Diffusion Models for Compressed Sensing

Bin Chen, Zhenyu Zhang, Weiqi Li et al.

While deep neural networks (NN) significantly advance image compressed sensing (CS) by improving reconstruction quality, the necessity of training current CS NNs from scratch constrains their effectiveness and hampers rapid deployment. Although recent methods utilize pre-trained diffusion models for image reconstruction, they struggle with slow inference and restricted adaptability to CS. To tackle these challenges, this paper proposes Invertible Diffusion Models (IDM), a novel efficient, end-to-end diffusion-based CS method. IDM repurposes a large-scale diffusion sampling process as a reconstruction model, and fine-tunes it end-to-end to recover original images directly from CS measurements, moving beyond the traditional paradigm of one-step noise estimation learning. To enable such memory-intensive end-to-end fine-tuning, we propose a novel two-level invertible design to transform both (1) multi-step sampling process and (2) noise estimation U-Net in each step into invertible networks. As a result, most intermediate features are cleared during training to reduce up to 93.8% GPU memory. In addition, we develop a set of lightweight modules to inject measurements into noise estimator to further facilitate reconstruction. Experiments demonstrate that IDM outperforms existing state-of-the-art CS networks by up to 2.64dB in PSNR. Compared to the recent diffusion-based approach DDNM, our IDM achieves up to 10.09dB PSNR gain and 14.54 times faster inference. Code is available at https://github.com/Guaishou74851/IDM.

ROApr 13
ComSim: Building Scalable Real-World Robot Data Generation via Compositional Simulation

Yiran Qin, Jiahua Ma, Li Kang et al.

Recent advancements in foundational models, such as large language models and world models, have greatly enhanced the capabilities of robotics, enabling robots to autonomously perform complex tasks. However, acquiring large-scale, high-quality training data for robotics remains a challenge, as it often requires substantial manual effort and is limited in its coverage of diverse real-world environments. To address this, we propose a novel hybrid approach called Compositional Simulation, which combines classical simulation and neural simulation to generate accurate action-video pairs while maintaining real-world consistency. Our approach utilizes a closed-loop real-sim-real data augmentation pipeline, leveraging a small amount of real-world data to generate diverse, large-scale training datasets that cover a broader spectrum of real-world scenarios. We train a neural simulator to transform classical simulation videos into real-world representations, improving the accuracy of policy models trained in real-world environments. Through extensive experiments, we demonstrate that our method significantly reduces the sim2real domain gap, resulting in higher success rates in real-world policy model training. Our approach offers a scalable solution for generating robust training data and bridging the gap between simulated and real-world robotics.

CVOct 23, 2024
WorldSimBench: Towards Video Generation Models as World Simulators

Yiran Qin, Zhelun Shi, Jiwen Yu et al.

Recent advancements in predictive models have demonstrated exceptional capabilities in predicting the future state of objects and scenes. However, the lack of categorization based on inherent characteristics continues to hinder the progress of predictive model development. Additionally, existing benchmarks are unable to effectively evaluate higher-capability, highly embodied predictive models from an embodied perspective. In this work, we classify the functionalities of predictive models into a hierarchy and take the first step in evaluating World Simulators by proposing a dual evaluation framework called WorldSimBench. WorldSimBench includes Explicit Perceptual Evaluation and Implicit Manipulative Evaluation, encompassing human preference assessments from the visual perspective and action-level evaluations in embodied tasks, covering three representative embodied scenarios: Open-Ended Embodied Environment, Autonomous, Driving, and Robot Manipulation. In the Explicit Perceptual Evaluation, we introduce the HF-Embodied Dataset, a video assessment dataset based on fine-grained human feedback, which we use to train a Human Preference Evaluator that aligns with human perception and explicitly assesses the visual fidelity of World Simulators. In the Implicit Manipulative Evaluation, we assess the video-action consistency of World Simulators by evaluating whether the generated situation-aware video can be accurately translated into the correct control signals in dynamic environments. Our comprehensive evaluation offers key insights that can drive further innovation in video generation models, positioning World Simulators as a pivotal advancement toward embodied artificial intelligence.

CVDec 12, 2023
EditGuard: Versatile Image Watermarking for Tamper Localization and Copyright Protection

Xuanyu Zhang, Runyi Li, Jiwen Yu et al.

In the era where AI-generated content (AIGC) models can produce stunning and lifelike images, the lingering shadow of unauthorized reproductions and malicious tampering poses imminent threats to copyright integrity and information security. Current image watermarking methods, while widely accepted for safeguarding visual content, can only protect copyright and ensure traceability. They fall short in localizing increasingly realistic image tampering, potentially leading to trust crises, privacy violations, and legal disputes. To solve this challenge, we propose an innovative proactive forensics framework EditGuard, to unify copyright protection and tamper-agnostic localization, especially for AIGC-based editing methods. It can offer a meticulous embedding of imperceptible watermarks and precise decoding of tampered areas and copyright information. Leveraging our observed fragility and locality of image-into-image steganography, the realization of EditGuard can be converted into a united image-bit steganography issue, thus completely decoupling the training process from the tampering types. Extensive experiments demonstrate that our EditGuard balances the tamper localization accuracy, copyright recovery precision, and generalizability to various AIGC-based tampering methods, especially for image forgery that is difficult for the naked eye to detect. The project page is available at https://xuanyuzhang21.github.io/project/editguard/.

CVMay 26, 2023Code
CRoSS: Diffusion Model Makes Controllable, Robust and Secure Image Steganography

Jiwen Yu, Xuanyu Zhang, Youmin Xu et al.

Current image steganography techniques are mainly focused on cover-based methods, which commonly have the risk of leaking secret images and poor robustness against degraded container images. Inspired by recent developments in diffusion models, we discovered that two properties of diffusion models, the ability to achieve translation between two images without training, and robustness to noisy data, can be used to improve security and natural robustness in image steganography tasks. For the choice of diffusion model, we selected Stable Diffusion, a type of conditional diffusion model, and fully utilized the latest tools from open-source communities, such as LoRAs and ControlNets, to improve the controllability and diversity of container images. In summary, we propose a novel image steganography framework, named Controllable, Robust and Secure Image Steganography (CRoSS), which has significant advantages in controllability, robustness, and security compared to cover-based image steganography methods. These benefits are obtained without additional training. To our knowledge, this is the first work to introduce diffusion models to the field of image steganography. In the experimental section, we conducted detailed experiments to demonstrate the advantages of our proposed CRoSS framework in controllability, robustness, and security.

CVJan 14, 2025
GameFactory: Creating New Games with Generative Interactive Videos

Jiwen Yu, Yiran Qin, Xintao Wang et al.

Generative videos have the potential to revolutionize game development by autonomously creating new content. In this paper, we present GameFactory, a framework for action-controlled scene-generalizable game video generation. We first address the fundamental challenge of action controllability by introducing GF-Minecraft, an action-annotated game video dataset without human bias, and developing an action control module that enables precise control over both keyboard and mouse inputs. We further extend to support autoregressive generation for unlimited-length interactive videos. More importantly, GameFactory tackles the critical challenge of scene-generalizable action control, which most existing methods fail to address. To enable the creation of entirely new and diverse games beyond fixed styles and scenes, we leverage the open-domain generative priors from pre-trained video diffusion models. To bridge the domain gap between open-domain priors and small-scale game datasets, we propose a multi-phase training strategy with a domain adapter that decouples game style learning from action control. This decoupling ensures that action control learning is no longer bound to specific game styles, thereby achieving scene-generalizable action control. Experimental results demonstrate that GameFactory effectively generates open-domain action-controllable game videos, representing a significant step forward in AI-driven game generation.

CVApr 25, 2024
V2A-Mark: Versatile Deep Visual-Audio Watermarking for Manipulation Localization and Copyright Protection

Xuanyu Zhang, Youmin Xu, Runyi Li et al.

AI-generated video has revolutionized short video production, filmmaking, and personalized media, making video local editing an essential tool. However, this progress also blurs the line between reality and fiction, posing challenges in multimedia forensics. To solve this urgent issue, V2A-Mark is proposed to address the limitations of current video tampering forensics, such as poor generalizability, singular function, and single modality focus. Combining the fragility of video-into-video steganography with deep robust watermarking, our method can embed invisible visual-audio localization watermarks and copyright watermarks into the original video frames and audio, enabling precise manipulation localization and copyright protection. We also design a temporal alignment and fusion module and degradation prompt learning to enhance the localization accuracy and decoding robustness. Meanwhile, we introduce a sample-level audio localization method and a cross-modal copyright extraction mechanism to couple the information of audio and video frames. The effectiveness of V2A-Mark has been verified on a visual-audio tampering dataset, emphasizing its superiority in localization precision and copyright accuracy, crucial for the sustainable development of video editing in the AIGC video era.

CVDec 6, 2023
AnimateZero: Video Diffusion Models are Zero-Shot Image Animators

Jiwen Yu, Xiaodong Cun, Chenyang Qi et al.

Large-scale text-to-video (T2V) diffusion models have great progress in recent years in terms of visual quality, motion and temporal consistency. However, the generation process is still a black box, where all attributes (e.g., appearance, motion) are learned and generated jointly without precise control ability other than rough text descriptions. Inspired by image animation which decouples the video as one specific appearance with the corresponding motion, we propose AnimateZero to unveil the pre-trained text-to-video diffusion model, i.e., AnimateDiff, and provide more precise appearance and motion control abilities for it. For appearance control, we borrow intermediate latents and their features from the text-to-image (T2I) generation for ensuring the generated first frame is equal to the given generated image. For temporal control, we replace the global temporal attention of the original T2V model with our proposed positional-corrected window attention to ensure other frames align with the first frame well. Empowered by the proposed methods, AnimateZero can successfully control the generating progress without further training. As a zero-shot image animator for given images, AnimateZero also enables multiple new applications, including interactive video generation and real image animation. The detailed experiments demonstrate the effectiveness of the proposed method in both T2V and related applications.

CVJun 3, 2025
Context as Memory: Scene-Consistent Interactive Long Video Generation with Memory Retrieval

Jiwen Yu, Jianhong Bai, Yiran Qin et al.

Recent advances in interactive video generation have shown promising results, yet existing approaches struggle with scene-consistent memory capabilities in long video generation due to limited use of historical context. In this work, we propose Context-as-Memory, which utilizes historical context as memory for video generation. It includes two simple yet effective designs: (1) storing context in frame format without additional post-processing; (2) conditioning by concatenating context and frames to be predicted along the frame dimension at the input, requiring no external control modules. Furthermore, considering the enormous computational overhead of incorporating all historical context, we propose the Memory Retrieval module to select truly relevant context frames by determining FOV (Field of View) overlap between camera poses, which significantly reduces the number of candidate frames without substantial information loss. Experiments demonstrate that Context-as-Memory achieves superior memory capabilities in interactive long video generation compared to SOTAs, even generalizing effectively to open-domain scenarios not seen during training. The link of our project page is https://context-as-memory.github.io/.

CVApr 30, 2025
A Survey of Interactive Generative Video

Jiwen Yu, Yiran Qin, Haoxuan Che et al.

Interactive Generative Video (IGV) has emerged as a crucial technology in response to the growing demand for high-quality, interactive video content across various domains. In this paper, we define IGV as a technology that combines generative capabilities to produce diverse high-quality video content with interactive features that enable user engagement through control signals and responsive feedback. We survey the current landscape of IGV applications, focusing on three major domains: 1) gaming, where IGV enables infinite exploration in virtual worlds; 2) embodied AI, where IGV serves as a physics-aware environment synthesizer for training agents in multimodal interaction with dynamically evolving scenes; and 3) autonomous driving, where IGV provides closed-loop simulation capabilities for safety-critical testing and validation. To guide future development, we propose a comprehensive framework that decomposes an ideal IGV system into five essential modules: Generation, Control, Memory, Dynamics, and Intelligence. Furthermore, we systematically analyze the technical challenges and future directions in realizing each component for an ideal IGV system, such as achieving real-time generation, enabling open-domain control, maintaining long-term coherence, simulating accurate physics, and integrating causal reasoning. We believe that this systematic analysis will facilitate future research and development in the field of IGV, ultimately advancing the technology toward more sophisticated and practical applications.

CVDec 12, 2023
Neural Video Fields Editing

Shuzhou Yang, Chong Mou, Jiwen Yu et al.

Diffusion models have revolutionized text-driven video editing. However, applying these methods to real-world editing encounters two significant challenges: (1) the rapid increase in GPU memory demand as the number of frames grows, and (2) the inter-frame inconsistency in edited videos. To this end, we propose NVEdit, a novel text-driven video editing framework designed to mitigate memory overhead and improve consistent editing for real-world long videos. Specifically, we construct a neural video field, powered by tri-plane and sparse grid, to enable encoding long videos with hundreds of frames in a memory-efficient manner. Next, we update the video field through off-the-shelf Text-to-Image (T2I) models to impart text-driven editing effects. A progressive optimization strategy is developed to preserve original temporal priors. Importantly, both the neural video field and T2I model are adaptable and replaceable, thus inspiring future research. Experiments demonstrate the ability of our approach to edit hundreds of frames with impressive inter-frame consistency. Our project is available at: https://nvedit.github.io/.

CVMar 21, 2025
Position: Interactive Generative Video as Next-Generation Game Engine

Jiwen Yu, Yiran Qin, Haoxuan Che et al.

Modern game development faces significant challenges in creativity and cost due to predetermined content in traditional game engines. Recent breakthroughs in video generation models, capable of synthesizing realistic and interactive virtual environments, present an opportunity to revolutionize game creation. In this position paper, we propose Interactive Generative Video (IGV) as the foundation for Generative Game Engines (GGE), enabling unlimited novel content generation in next-generation gaming. GGE leverages IGV's unique strengths in unlimited high-quality content synthesis, physics-aware world modeling, user-controlled interactivity, long-term memory capabilities, and causal reasoning. We present a comprehensive framework detailing GGE's core modules and a hierarchical maturity roadmap (L0-L4) to guide its evolution. Our work charts a new course for game development in the AI era, envisioning a future where AI-powered generative systems fundamentally reshape how games are created and experienced.

CVMay 19, 2024
Diffusion-Based Hierarchical Image Steganography

Youmin Xu, Xuanyu Zhang, Jiwen Yu et al.

This paper introduces Hierarchical Image Steganography, a novel method that enhances the security and capacity of embedding multiple images into a single container using diffusion models. HIS assigns varying levels of robustness to images based on their importance, ensuring enhanced protection against manipulation. It adaptively exploits the robustness of the Diffusion Model alongside the reversibility of the Flow Model. The integration of Embed-Flow and Enhance-Flow improves embedding efficiency and image recovery quality, respectively, setting HIS apart from conventional multi-image steganography techniques. This innovative structure can autonomously generate a container image, thereby securely and efficiently concealing multiple images and text. Rigorous subjective and objective evaluations underscore our advantage in analytical resistance, robustness, and capacity, illustrating its expansive applicability in content safeguarding and privacy fortification.