h-index48
130papers
9,447citations
Novelty53%
AI Score63

130 Papers

AIApr 25, 2023Code
Seeing is not always believing: Benchmarking Human and Model Perception of AI-Generated Images

Zeyu Lu, Di Huang, Lei Bai et al.

Photos serve as a way for humans to record what they experience in their daily lives, and they are often regarded as trustworthy sources of information. However, there is a growing concern that the advancement of artificial intelligence (AI) technology may produce fake photos, which can create confusion and diminish trust in photographs. This study aims to comprehensively evaluate agents for distinguishing state-of-the-art AI-generated visual content. Our study benchmarks both human capability and cutting-edge fake image detection AI algorithms, using a newly collected large-scale fake image dataset Fake2M. In our human perception evaluation, titled HPBench, we discovered that humans struggle significantly to distinguish real photos from AI-generated ones, with a misclassification rate of 38.7%. Along with this, we conduct the model capability of AI-Generated images detection evaluation MPBench and the top-performing model from MPBench achieves a 13% failure rate under the same setting used in the human evaluation. We hope that our study can raise awareness of the potential risks of AI-generated images and facilitate further research to prevent the spread of false information. More information can refer to https://github.com/Inf-imagine/Sentry.

CVOct 11, 2022Code
Point Transformer V2: Grouped Vector Attention and Partition-based Pooling

Xiaoyang Wu, Yixing Lao, Li Jiang et al.

As a pioneering work exploring transformer architecture for 3D point cloud understanding, Point Transformer achieves impressive results on multiple highly competitive benchmarks. In this work, we analyze the limitations of the Point Transformer and propose our powerful and efficient Point Transformer V2 model with novel designs that overcome the limitations of previous work. In particular, we first propose group vector attention, which is more effective than the previous version of vector attention. Inheriting the advantages of both learnable weight encoding and multi-head attention, we present a highly effective implementation of grouped vector attention with a novel grouped weight encoding layer. We also strengthen the position information for attention by an additional position encoding multiplier. Furthermore, we design novel and lightweight partition-based pooling methods which enable better spatial alignment and more efficient sampling. Extensive experiments show that our model achieves better performance than its predecessor and achieves state-of-the-art on several challenging 3D point cloud understanding benchmarks, including 3D point cloud segmentation on ScanNet v2 and S3DIS and 3D point cloud classification on ModelNet40. Our code will be available at https://github.com/Gofinge/PointTransformerV2.

CVJun 22, 2022Code
The ArtBench Dataset: Benchmarking Generative Models with Artworks

Peiyuan Liao, Xiuyu Li, Xihui Liu et al.

We introduce ArtBench-10, the first class-balanced, high-quality, cleanly annotated, and standardized dataset for benchmarking artwork generation. It comprises 60,000 images of artwork from 10 distinctive artistic styles, with 5,000 training images and 1,000 testing images per style. ArtBench-10 has several advantages over previous artwork datasets. Firstly, it is class-balanced while most previous artwork datasets suffer from the long tail class distributions. Secondly, the images are of high quality with clean annotations. Thirdly, ArtBench-10 is created with standardized data collection, annotation, filtering, and preprocessing procedures. We provide three versions of the dataset with different resolutions ($32\times32$, $256\times256$, and original image size), formatted in a way that is easy to be incorporated by popular machine learning frameworks. We also conduct extensive benchmarking experiments using representative image synthesis models with ArtBench-10 and present in-depth analysis. The dataset is available at https://github.com/liaopeiyuan/artbench under a Fair Use license.

CVDec 1, 2022
Shape-Guided Diffusion with Inside-Outside Attention

Dong Huk Park, Grace Luo, Clayton Toste et al. · berkeley

We introduce precise object silhouette as a new form of user control in text-to-image diffusion models, which we dub Shape-Guided Diffusion. Our training-free method uses an Inside-Outside Attention mechanism during the inversion and generation process to apply a shape constraint to the cross- and self-attention maps. Our mechanism designates which spatial region is the object (inside) vs. background (outside) then associates edits to the correct region. We demonstrate the efficacy of our method on the shape-guided editing task, where the model must replace an object according to a text prompt and object mask. We curate a new ShapePrompts benchmark derived from MS-COCO and achieve SOTA results in shape faithfulness without a degradation in text alignment or image realism according to both automatic metrics and annotator ratings. Our data and code will be made available at https://shape-guided-diffusion.github.io.

CVSep 30, 2022Code
Learning Transferable Spatiotemporal Representations from Natural Script Knowledge

Ziyun Zeng, Yuying Ge, Xihui Liu et al. · tencent-ai

Pre-training on large-scale video data has become a common recipe for learning transferable spatiotemporal representations in recent years. Despite some progress, existing methods are mostly limited to highly curated datasets (e.g., K400) and exhibit unsatisfactory out-of-the-box representations. We argue that it is due to the fact that they only capture pixel-level knowledge rather than spatiotemporal semantics, which hinders further progress in video understanding. Inspired by the great success of image-text pre-training (e.g., CLIP), we take the first step to exploit language semantics to boost transferable spatiotemporal representation learning. We introduce a new pretext task, Turning to Video for Transcript Sorting (TVTS), which sorts shuffled ASR scripts by attending to learned video representations. We do not rely on descriptive captions and learn purely from video, i.e., leveraging the natural transcribed speech knowledge to provide noisy but useful semantics over time. Our method enforces the vision model to contextualize what is happening over time so that it can re-organize the narrative transcripts, and can seamlessly apply to large-scale uncurated video data in the real world. Our method demonstrates strong out-of-the-box spatiotemporal representations on diverse benchmarks, e.g., +13.6% gains over VideoMAE on SSV2 via linear probing. The code is available at https://github.com/TencentARC/TVTS.

CVOct 8, 2023Code
OV-PARTS: Towards Open-Vocabulary Part Segmentation

Meng Wei, Xiaoyu Yue, Wenwei Zhang et al.

Segmenting and recognizing diverse object parts is a crucial ability in applications spanning various computer vision and robotic tasks. While significant progress has been made in object-level Open-Vocabulary Semantic Segmentation (OVSS), i.e., segmenting objects with arbitrary text, the corresponding part-level research poses additional challenges. Firstly, part segmentation inherently involves intricate boundaries, while limited annotated data compounds the challenge. Secondly, part segmentation introduces an open granularity challenge due to the diverse and often ambiguous definitions of parts in the open world. Furthermore, the large-scale vision and language models, which play a key role in the open vocabulary setting, struggle to recognize parts as effectively as objects. To comprehensively investigate and tackle these challenges, we propose an Open-Vocabulary Part Segmentation (OV-PARTS) benchmark. OV-PARTS includes refined versions of two publicly available datasets: Pascal-Part-116 and ADE20K-Part-234. And it covers three specific tasks: Generalized Zero-Shot Part Segmentation, Cross-Dataset Part Segmentation, and Few-Shot Part Segmentation, providing insights into analogical reasoning, open granularity and few-shot adapting abilities of models. Moreover, we analyze and adapt two prevailing paradigms of existing object-level OVSS methods for OV-PARTS. Extensive experimental analysis is conducted to inspire future research in leveraging foundational models for OV-PARTS. The code and dataset are available at https://github.com/OpenRobotLab/OV_PARTS.

CVApr 26, 2022
MILES: Visual BERT Pre-training with Injected Language Semantics for Video-text Retrieval

Yuying Ge, Yixiao Ge, Xihui Liu et al. · tencent-ai

Dominant pre-training work for video-text retrieval mainly adopt the "dual-encoder" architectures to enable efficient retrieval, where two separate encoders are used to contrast global video and text representations, but ignore detailed local semantics. The recent success of image BERT pre-training with masked visual modeling that promotes the learning of local visual context, motivates a possible solution to address the above limitation. In this work, we for the first time investigate masked visual modeling in video-text pre-training with the "dual-encoder" architecture. We perform Masked visual modeling with Injected LanguagE Semantics (MILES) by employing an extra snapshot video encoder as an evolving "tokenizer" to produce reconstruction targets for masked video patch prediction. Given the corrupted video, the video encoder is trained to recover text-aligned features of the masked patches via reasoning with the visible regions along the spatial and temporal dimensions, which enhances the discriminativeness of local visual features and the fine-grained cross-modality alignment. Our method outperforms state-of-the-art methods for text-to-video retrieval on four datasets with both zero-shot and fine-tune evaluation protocols. Our approach also surpasses the baseline models significantly on zero-shot action recognition, which can be cast as video-to-text retrieval.

97.6LGMay 29
LithoGRPO: Fast Inverse Lithography via GRPO Reinforced Flow Matching

Yao Lai, Xuyuan Xiong, Zeyue Xue et al.

In semiconductor manufacturing, lithography projects circuit layouts onto silicon wafers through an optical mask. As circuit features shrink below the wavelength of light, optical diffraction causes the printed patterns to deviate from their intended layouts. Inverse Lithography Technology (ILT) addresses this challenge by generating optimized masks that enhance the fidelity of pattern transfer onto wafers. While ILT resembles an image synthesis task, its reliance on explicit physical metrics for mask evaluation limits the applicability of existing generative models. We introduce LithoGRPO, an ILT framework that integrates the flow-matching paradigm with GRPO-based reinforcement learning (RL) fine-tuning, enabling efficient exploration of diverse masks for a given target layout. Unlike purely generative or optimization-based approaches, RL in LithoGRPO exploits the explicitly defined, physics-based reward function of ILT, enabling optimization under complex, process-aware constraints. To the best of our knowledge, this is the first framework that unifies flow matching and RL for mask optimization. To improve RL sampling efficiency, we propose a fast shot-counting algorithm for manufacturability evaluation, achieving over 130x speedup while preserving the mask ranking of the traditional shot-count metric. Extensive experiments demonstrate that LithoGRPO achieves state-of-the-art performance over both optimization-based and learning-based methods, while maintaining efficient mask generation.

LGJul 7, 2022
Back to the Source: Diffusion-Driven Test-Time Adaptation

Jin Gao, Jialing Zhang, Xihui Liu et al.

Test-time adaptation harnesses test inputs to improve the accuracy of a model trained on source data when tested on shifted target data. Existing methods update the source model by (re-)training on each target domain. While effective, re-training is sensitive to the amount and order of the data and the hyperparameters for optimization. We instead update the target data, by projecting all test inputs toward the source domain with a generative diffusion model. Our diffusion-driven adaptation method, DDA, shares its models for classification and generation across all domains. Both models are trained on the source domain, then fixed during testing. We augment diffusion with image guidance and self-ensembling to automatically decide how much to adapt. Input adaptation by DDA is more robust than prior model adaptation approaches across a variety of corruptions, architectures, and data regimes on the ImageNet-C benchmark. With its input-wise updates, DDA succeeds where model adaptation degrades on too little data in small batches, dependent data in non-uniform order, or mixed data with multiple corruptions.

97.2CVJun 4
Thinking with Imagination: Agentic Visual Spatial Reasoning with World Simulators

Chenming Zhu, Jingli Lin, Yilin Long et al.

While Vision-Language Models (VLMs) have shown strong visual reasoning capabilities, their spatial reasoning abilities remain largely constrained to the observed images and text-oriented chain-of-thought. They often struggle to infer unobserved layouts, maintain cross-view consistency, and reason from alternative viewpoints when only limited egocentric observations are available. In this work, we study this problem as thinking with imagination, where a VLM actively acquires imagined visual evidence by interacting with a world simulator during reasoning. We propose Astra, an agentic spatial reasoning framework that empowers VLMs with action-conditioned visual imagination. Specifically, Astra couples Astra-VL, an RL-trained VLM policy, with Astra-WM, a Bagel-based world simulator that generates novel-view observations from context images and natural-language camera motions. To provide reliable imagined evidence, Astra-WM is trained with view consistency tuning to improve pose and content consistency across views. In the RL stage, we propose a world-simulator-in-the-loop two-phase RL curriculum to stabilize tool-use exploration and advance the model's ability to invoke the simulator only when imagined observations improve over direct answering. Experiments demonstrate that both the world simulator and the agentic policy are necessary: Astra-WM improves simulator-augmented Gemini-3-Flash on MMSI-Bench from 45.1 to 49.5, while Astra-VL improves the Qwen3-VL backbone from 29.8 to 38.8 on MMSI-Bench and from 36.8 to 42.7 on MindCube. These results show that imagined observations can provide useful spatial evidence, but effective world-model-augmented reasoning requires learning when, where, and how to imagine.

CVMar 30, 2023
DDP: Diffusion Model for Dense Visual Prediction

Yuanfeng Ji, Zhe Chen, Enze Xie et al.

We propose a simple, efficient, yet powerful framework for dense visual predictions based on the conditional diffusion pipeline. Our approach follows a "noise-to-map" generative paradigm for prediction by progressively removing noise from a random Gaussian distribution, guided by the image. The method, called DDP, efficiently extends the denoising diffusion process into the modern perception pipeline. Without task-specific design and architecture customization, DDP is easy to generalize to most dense prediction tasks, e.g., semantic segmentation and depth estimation. In addition, DDP shows attractive properties such as dynamic inference and uncertainty awareness, in contrast to previous single-step discriminative methods. We show top results on three representative tasks with six diverse benchmarks, without tricks, DDP achieves state-of-the-art or competitive performance on each task compared to the specialist counterparts. For example, semantic segmentation (83.9 mIoU on Cityscapes), BEV map segmentation (70.6 mIoU on nuScenes), and depth estimation (0.05 REL on KITTI). We hope that our approach will serve as a solid baseline and facilitate future research

CVJul 12, 2023
T2I-CompBench++: An Enhanced and Comprehensive Benchmark for Compositional Text-to-image Generation

Kaiyi Huang, Chengqi Duan, Kaiyue Sun et al.

Despite the impressive advances in text-to-image models, they often struggle to effectively compose complex scenes with multiple objects, displaying various attributes and relationships. To address this challenge, we present T2I-CompBench++, an enhanced benchmark for compositional text-to-image generation. T2I-CompBench++ comprises 8,000 compositional text prompts categorized into four primary groups: attribute binding, object relationships, generative numeracy, and complex compositions. These are further divided into eight sub-categories, including newly introduced ones like 3D-spatial relationships and numeracy. In addition to the benchmark, we propose enhanced evaluation metrics designed to assess these diverse compositional challenges. These include a detection-based metric tailored for evaluating 3D-spatial relationships and numeracy, and an analysis leveraging Multimodal Large Language Models (MLLMs), i.e. GPT-4V, ShareGPT4v as evaluation metrics. Our experiments benchmark 11 text-to-image models, including state-of-the-art models, such as FLUX.1, SD3, DALLE-3, Pixart-$α$, and SD-XL on T2I-CompBench++. We also conduct comprehensive evaluations to validate the effectiveness of our metrics and explore the potential and limitations of MLLMs.

CVApr 12, 2023
RIFormer: Keep Your Vision Backbone Effective While Removing Token Mixer

Jiahao Wang, Songyang Zhang, Yong Liu et al.

This paper studies how to keep a vision backbone effective while removing token mixers in its basic building blocks. Token mixers, as self-attention for vision transformers (ViTs), are intended to perform information communication between different spatial tokens but suffer from considerable computational cost and latency. However, directly removing them will lead to an incomplete model structure prior, and thus brings a significant accuracy drop. To this end, we first develop an RepIdentityFormer base on the re-parameterizing idea, to study the token mixer free model architecture. And we then explore the improved learning paradigm to break the limitation of simple token mixer free backbone, and summarize the empirical practice into 5 guidelines. Equipped with the proposed optimization strategy, we are able to build an extremely simple vision backbone with encouraging performance, while enjoying the high efficiency during inference. Extensive experiments and ablative analysis also demonstrate that the inductive bias of network architecture, can be incorporated into simple network structure with appropriate optimization strategy. We hope this work can serve as a starting point for the exploration of optimization-driven efficient network design. Project page: https://techmonsterwang.github.io/RIFormer/.

CVJun 6, 2023
SAM3D: Segment Anything in 3D Scenes

Yunhan Yang, Xiaoyang Wu, Tong He et al.

In this work, we propose SAM3D, a novel framework that is able to predict masks in 3D point clouds by leveraging the Segment-Anything Model (SAM) in RGB images without further training or finetuning. For a point cloud of a 3D scene with posed RGB images, we first predict segmentation masks of RGB images with SAM, and then project the 2D masks into the 3D points. Later, we merge the 3D masks iteratively with a bottom-up merging approach. At each step, we merge the point cloud masks of two adjacent frames with the bidirectional merging approach. In this way, the 3D masks predicted from different frames are gradually merged into the 3D masks of the whole 3D scene. Finally, we can optionally ensemble the result from our SAM3D with the over-segmentation results based on the geometric information of the 3D scenes. Our approach is experimented with ScanNet dataset and qualitative results demonstrate that our SAM3D achieves reasonable and fine-grained 3D segmentation results without any training or finetuning of SAM.

LGJul 11, 2024Code
PredBench: Benchmarking Spatio-Temporal Prediction across Diverse Disciplines

ZiDong Wang, Zeyu Lu, Di Huang et al.

In this paper, we introduce PredBench, a benchmark tailored for the holistic evaluation of spatio-temporal prediction networks. Despite significant progress in this field, there remains a lack of a standardized framework for a detailed and comparative analysis of various prediction network architectures. PredBench addresses this gap by conducting large-scale experiments, upholding standardized and appropriate experimental settings, and implementing multi-dimensional evaluations. This benchmark integrates 12 widely adopted methods with 15 diverse datasets across multiple application domains, offering extensive evaluation of contemporary spatio-temporal prediction networks. Through meticulous calibration of prediction settings across various applications, PredBench ensures evaluations relevant to their intended use and enables fair comparisons. Moreover, its multi-dimensional evaluation framework broadens the analysis with a comprehensive set of metrics, providing deep insights into the capabilities of models. The findings from our research offer strategic directions for future developments in the field. Our codebase is available at https://github.com/OpenEarthLab/PredBench.

CVOct 12, 2023
HyperHuman: Hyper-Realistic Human Generation with Latent Structural Diffusion

Xian Liu, Jian Ren, Aliaksandr Siarohin et al.

Despite significant advances in large-scale text-to-image models, achieving hyper-realistic human image generation remains a desirable yet unsolved task. Existing models like Stable Diffusion and DALL-E 2 tend to generate human images with incoherent parts or unnatural poses. To tackle these challenges, our key insight is that human image is inherently structural over multiple granularities, from the coarse-level body skeleton to fine-grained spatial geometry. Therefore, capturing such correlations between the explicit appearance and latent structure in one model is essential to generate coherent and natural human images. To this end, we propose a unified framework, HyperHuman, that generates in-the-wild human images of high realism and diverse layouts. Specifically, 1) we first build a large-scale human-centric dataset, named HumanVerse, which consists of 340M images with comprehensive annotations like human pose, depth, and surface normal. 2) Next, we propose a Latent Structural Diffusion Model that simultaneously denoises the depth and surface normal along with the synthesized RGB image. Our model enforces the joint learning of image appearance, spatial relationship, and geometry in a unified network, where each branch in the model complements to each other with both structural awareness and textural richness. 3) Finally, to further boost the visual quality, we propose a Structure-Guided Refiner to compose the predicted conditions for more detailed generation of higher resolution. Extensive experiments demonstrate that our framework yields the state-of-the-art performance, generating hyper-realistic human images under diverse scenarios. Project Page: https://snap-research.github.io/HyperHuman/

CVAug 18, 2023
Towards Large-scale 3D Representation Learning with Multi-dataset Point Prompt Training

Xiaoyang Wu, Zhuotao Tian, Xin Wen et al.

The rapid advancement of deep learning models often attributes to their ability to leverage massive training data. In contrast, such privilege has not yet fully benefited 3D deep learning, mainly due to the limited availability of large-scale 3D datasets. Merging multiple available data sources and letting them collaboratively train a single model is a potential solution. However, due to the large domain gap between 3D point cloud datasets, such mixed supervision could adversely affect the model's performance and lead to degenerated performance (i.e., negative transfer) compared to single-dataset training. In view of this challenge, we introduce Point Prompt Training (PPT), a novel framework for multi-dataset synergistic learning in the context of 3D representation learning that supports multiple pre-training paradigms. Based on this framework, we propose Prompt-driven Normalization, which adapts the model to different datasets with domain-specific prompts and Language-guided Categorical Alignment that decently unifies the multiple-dataset label spaces by leveraging the relationship between label text. Extensive experiments verify that PPT can overcome the negative transfer associated with synergistic learning and produce generalizable representations. Notably, it achieves state-of-the-art performance on each dataset using a single weight-shared model with supervised multi-dataset training. Moreover, when served as a pre-training framework, it outperforms other pre-training approaches regarding representation quality and attains remarkable state-of-the-art performance across over ten diverse downstream tasks spanning both indoor and outdoor 3D scenarios.

CVMar 24, 2023
Masked Scene Contrast: A Scalable Framework for Unsupervised 3D Representation Learning

Xiaoyang Wu, Xin Wen, Xihui Liu et al.

As a pioneering work, PointContrast conducts unsupervised 3D representation learning via leveraging contrastive learning over raw RGB-D frames and proves its effectiveness on various downstream tasks. However, the trend of large-scale unsupervised learning in 3D has yet to emerge due to two stumbling blocks: the inefficiency of matching RGB-D frames as contrastive views and the annoying mode collapse phenomenon mentioned in previous works. Turning the two stumbling blocks into empirical stepping stones, we first propose an efficient and effective contrastive learning framework, which generates contrastive views directly on scene-level point clouds by a well-curated data augmentation pipeline and a practical view mixing strategy. Second, we introduce reconstructive learning on the contrastive learning framework with an exquisite design of contrastive cross masks, which targets the reconstruction of point color and surfel normal. Our Masked Scene Contrast (MSC) framework is capable of extracting comprehensive 3D representations more efficiently and effectively. It accelerates the pre-training procedure by at least 3x and still achieves an uncompromised performance compared with previous work. Besides, MSC also enables large-scale 3D pre-training across multiple datasets, which further boosts the performance and achieves state-of-the-art fine-tuning results on several downstream tasks, e.g., 75.5% mIoU on ScanNet semantic segmentation validation set.

CVApr 24, 2023
Hierarchical Diffusion Autoencoders and Disentangled Image Manipulation

Zeyu Lu, Chengyue Wu, Xinyuan Chen et al.

Diffusion models have attained impressive visual quality for image synthesis. However, how to interpret and manipulate the latent space of diffusion models has not been extensively explored. Prior work diffusion autoencoders encode the semantic representations into a semantic latent code, which fails to reflect the rich information of details and the intrinsic feature hierarchy. To mitigate those limitations, we propose Hierarchical Diffusion Autoencoders (HDAE) that exploit the fine-grained-to-abstract and lowlevel-to-high-level feature hierarchy for the latent space of diffusion models. The hierarchical latent space of HDAE inherently encodes different abstract levels of semantics and provides more comprehensive semantic representations. In addition, we propose a truncated-feature-based approach for disentangled image manipulation. We demonstrate the effectiveness of our proposed approach with extensive experiments and applications on image reconstruction, style mixing, controllable interpolation, detail-preserving and disentangled image manipulation, and multi-modal semantic image synthesis.

CVJun 19, 2023
UniG3D: A Unified 3D Object Generation Dataset

Qinghong Sun, Yangguang Li, ZeXiang Liu et al.

The field of generative AI has a transformative impact on various areas, including virtual reality, autonomous driving, the metaverse, gaming, and robotics. Among these applications, 3D object generation techniques are of utmost importance. This technique has unlocked fresh avenues in the realm of creating, customizing, and exploring 3D objects. However, the quality and diversity of existing 3D object generation methods are constrained by the inadequacies of existing 3D object datasets, including issues related to text quality, the incompleteness of multi-modal data representation encompassing 2D rendered images and 3D assets, as well as the size of the dataset. In order to resolve these issues, we present UniG3D, a unified 3D object generation dataset constructed by employing a universal data transformation pipeline on Objaverse and ShapeNet datasets. This pipeline converts each raw 3D model into comprehensive multi-modal data representation <text, image, point cloud, mesh> by employing rendering engines and multi-modal models. These modules ensure the richness of textual information and the comprehensiveness of data representation. Remarkably, the universality of our pipeline refers to its ability to be applied to any 3D dataset, as it only requires raw 3D data. The selection of data sources for our dataset is based on their scale and quality. Subsequently, we assess the effectiveness of our dataset by employing Point-E and SDFusion, two widely recognized methods for object generation, tailored to the prevalent 3D representations of point clouds and signed distance functions. Our dataset is available at: https://unig3d.github.io.

CVSep 26, 2024
LLaVA-3D: A Simple yet Effective Pathway to Empowering LMMs with 3D-awareness

Chenming Zhu, Tai Wang, Wenwei Zhang et al.

Recent advancements in Large Multimodal Models (LMMs) have greatly enhanced their proficiency in 2D visual understanding tasks, enabling them to effectively process and understand images and videos. However, the development of LMMs with 3D scene understanding capabilities has been hindered by the lack of large-scale 3D vision-language datasets and powerful 3D encoders. In this paper, we introduce a simple yet effective framework called LLaVA-3D. Leveraging the strong 2D visual understanding priors from LLaVA, our LLaVA-3D efficiently adapts LLaVA for 3D scene understanding without compromising 2D understanding capabilities. To achieve this, we utilize the 3D position embeddings to enhance the 2D CLIP Patches with 3D spatial context information and construct 3D patches. By integrating the 3D position embeddings into 2D LMMs and employing joint 2D and 3D vision-language instruction tuning, we establish a unified architecture for both 2D visual understanding and 3D scene understanding. In contrast to previous 3D LMMs, LLaVA-3D supports decoding accurate 3D spatial perception outputs, e.g., 3D bounding boxes, directly from these 3D patches, without relying on the time-consuming off-the-shelf 3D segmentors. Experimental results show that LLaVA-3D converges 3.5x faster than existing 3D LMMs when trained on 3D vision-language datasets. Moreover, LLaVA-3D not only achieves state-of-the-art performance across various 3D tasks but also maintains comparable 2D visual understanding and vision-language conversation capabilities with LLaVA.

CVNov 28, 2023
HumanGaussian: Text-Driven 3D Human Generation with Gaussian Splatting

Xian Liu, Xiaohang Zhan, Jiaxiang Tang et al.

Realistic 3D human generation from text prompts is a desirable yet challenging task. Existing methods optimize 3D representations like mesh or neural fields via score distillation sampling (SDS), which suffers from inadequate fine details or excessive training time. In this paper, we propose an efficient yet effective framework, HumanGaussian, that generates high-quality 3D humans with fine-grained geometry and realistic appearance. Our key insight is that 3D Gaussian Splatting is an efficient renderer with periodic Gaussian shrinkage or growing, where such adaptive density control can be naturally guided by intrinsic human structures. Specifically, 1) we first propose a Structure-Aware SDS that simultaneously optimizes human appearance and geometry. The multi-modal score function from both RGB and depth space is leveraged to distill the Gaussian densification and pruning process. 2) Moreover, we devise an Annealed Negative Prompt Guidance by decomposing SDS into a noisier generative score and a cleaner classifier score, which well addresses the over-saturation issue. The floating artifacts are further eliminated based on Gaussian size in a prune-only phase to enhance generation smoothness. Extensive experiments demonstrate the superior efficiency and competitive quality of our framework, rendering vivid 3D humans under diverse scenarios. Project Page: https://alvinliu0.github.io/projects/HumanGaussian

CVSep 18, 2023
Object2Scene: Putting Objects in Context for Open-Vocabulary 3D Detection

Chenming Zhu, Wenwei Zhang, Tai Wang et al.

Point cloud-based open-vocabulary 3D object detection aims to detect 3D categories that do not have ground-truth annotations in the training set. It is extremely challenging because of the limited data and annotations (bounding boxes with class labels or text descriptions) of 3D scenes. Previous approaches leverage large-scale richly-annotated image datasets as a bridge between 3D and category semantics but require an extra alignment process between 2D images and 3D points, limiting the open-vocabulary ability of 3D detectors. Instead of leveraging 2D images, we propose Object2Scene, the first approach that leverages large-scale large-vocabulary 3D object datasets to augment existing 3D scene datasets for open-vocabulary 3D object detection. Object2Scene inserts objects from different sources into 3D scenes to enrich the vocabulary of 3D scene datasets and generates text descriptions for the newly inserted objects. We further introduce a framework that unifies 3D detection and visual grounding, named L3Det, and propose a cross-domain category-level contrastive learning approach to mitigate the domain gap between 3D objects from different datasets. Extensive experiments on existing open-vocabulary 3D object detection benchmarks show that Object2Scene obtains superior performance over existing methods. We further verify the effectiveness of Object2Scene on a new benchmark OV-ScanNet-200, by holding out all rare categories as novel categories not seen during training.

99.5NIApr 8
Optimizing Split Federated Learning with Unstable Client Participation

Wei Wei, Zheng Lin, Xihui Liu et al.

To enable training of large artificial intelligence (AI) models at the network edge, split federated learning (SFL) has emerged as a promising approach by distributing computation between edge devices and a server. However, while unstable network environments pose significant challenges to SFL, prior schemes often overlook such an effect by assuming perfect client participation, rendering them impractical for real-world scenarios. In this work, we develop an optimization framework for SFL with unstable client participation. We theoretically derive the first convergence upper bound for SFL with unstable client participation by considering activation uploading failures, gradient downloading failures, and model aggregation failures. Based on the theoretical results, we formulate a joint optimization problem for client sampling and model splitting to minimize the upper bound. We then develop an efficient solution approach to solve the problem optimally. Extensive simulations on EMNIST and CIFAR-10 demonstrate the superiority of our proposed framework compared to existing benchmarks.

98.0CVMay 19Code
MSAVBench: Towards Comprehensive and Reliable Evaluation of Multi-Shot Audio-Video Generation

Yujie Wei, Yujin Han, Zhekai Chen et al.

Video generation is rapidly evolving from single-shot synthesis to complex multi-shot audio-video (MSAV) narratives to meet real-world demands. However, evaluating such frontier models remains a fundamental challenge. Existing benchmarks are limited in scope and data diversity, and rely on rigid evaluation pipelines, preventing systematic and reliable assessment of modern MSAV models. To bridge these gaps, we introduce MSAVBench, the first comprehensive benchmark and adaptive hybrid evaluation framework for multi-shot audio-video generation. Our benchmark spans four key dimensions, video, audio, shot, and reference, covering diverse task settings, varying shot counts of up to 15, and challenging non-realistic scenarios. Our evaluation framework improves robustness through an adaptive self-correction mechanism for shot segmentation, instance-wise rubrics for subjective metrics, and tool-grounded evidence extraction for complex judgments. Furthermore, MSAVBench achieves high alignment with human judgments, reaching a Spearman rank correlation of 91.5%. Our systematic evaluation of 19 state-of-the-art closed- and open-source models shows that current systems still struggle with director-level control and fine-grained audio-visual synchronization, while modular or agentic generation pipelines offer a promising path toward narrowing the gap between open- and closed-source models. We will release the benchmark data and evaluation code to facilitate future research.

CVDec 7, 2022
GLeaD: Improving GANs with A Generator-Leading Task

Qingyan Bai, Ceyuan Yang, Yinghao Xu et al.

Generative adversarial network (GAN) is formulated as a two-player game between a generator (G) and a discriminator (D), where D is asked to differentiate whether an image comes from real data or is produced by G. Under such a formulation, D plays as the rule maker and hence tends to dominate the competition. Towards a fairer game in GANs, we propose a new paradigm for adversarial training, which makes G assign a task to D as well. Specifically, given an image, we expect D to extract representative features that can be adequately decoded by G to reconstruct the input. That way, instead of learning freely, D is urged to align with the view of G for domain classification. Experimental results on various datasets demonstrate the substantial superiority of our approach over the baselines. For instance, we improve the FID of StyleGAN2 from 4.30 to 2.55 on LSUN Bedroom and from 4.04 to 2.82 on LSUN Church. We believe that the pioneering attempt present in this work could inspire the community with better designed generator-leading tasks for GAN improvement.

97.4CVMay 29
Representation Forcing for Bottleneck-Free Unified Multimodal Models

Yuqing Wang, Zhijie Lin, Ceyuan Yang et al.

Unified multimodal models (UMMs) aim to handle perception and generation in a single model. Yet existing UMMs still rely on a frozen, separately pretrained VAE for image generation, imposing a structural bottleneck. Naively removing it introduces a quality gap, as the model must learn both high-level structure and low-level details from raw pixels. In this paper, we propose Representation Forcing (RF), a technique that closes this gap by making representation prediction a native capability of the model. Concretely, RF forces the decoder to autoregressively predict visual representations as intermediate tokens before pixels; these tokens then stay in context to guide pixel diffusion within the same backbone. By turning representations from perception outputs into generation targets, RF eliminates the need for any external generative latent space. We find that RF benefits both understanding and generation. On image generation, our pixel-space model with RF matches state-of-the-art VAE-based unified models. On image understanding, pixel-space RF generally outperforms its VAE-based variant. Together, these results offer an effective step toward end-to-end, bottleneck-free UMMs.

CVJul 8, 2024
Tailor3D: Customized 3D Assets Editing and Generation with Dual-Side Images

Zhangyang Qi, Yunhan Yang, Mengchen Zhang et al.

Recent advances in 3D AIGC have shown promise in directly creating 3D objects from text and images, offering significant cost savings in animation and product design. However, detailed edit and customization of 3D assets remains a long-standing challenge. Specifically, 3D Generation methods lack the ability to follow finely detailed instructions as precisely as their 2D image creation counterparts. Imagine you can get a toy through 3D AIGC but with undesired accessories and dressing. To tackle this challenge, we propose a novel pipeline called Tailor3D, which swiftly creates customized 3D assets from editable dual-side images. We aim to emulate a tailor's ability to locally change objects or perform overall style transfer. Unlike creating 3D assets from multiple views, using dual-side images eliminates conflicts on overlapping areas that occur when editing individual views. Specifically, it begins by editing the front view, then generates the back view of the object through multi-view diffusion. Afterward, it proceeds to edit the back views. Finally, a Dual-sided LRM is proposed to seamlessly stitch together the front and back 3D features, akin to a tailor sewing together the front and back of a garment. The Dual-sided LRM rectifies imperfect consistencies between the front and back views, enhancing editing capabilities and reducing memory burdens while seamlessly integrating them into a unified 3D representation with the LoRA Triplane Transformer. Experimental results demonstrate Tailor3D's effectiveness across various 3D generation and editing tasks, including 3D generative fill and style transfer. It provides a user-friendly, efficient solution for editing 3D assets, with each editing step taking only seconds to complete.

CVJul 19, 2024
T2V-CompBench: A Comprehensive Benchmark for Compositional Text-to-video Generation

Kaiyue Sun, Kaiyi Huang, Xian Liu et al.

Text-to-video (T2V) generative models have advanced significantly, yet their ability to compose different objects, attributes, actions, and motions into a video remains unexplored. Previous text-to-video benchmarks also neglect this important ability for evaluation. In this work, we conduct the first systematic study on compositional text-to-video generation. We propose T2V-CompBench, the first benchmark tailored for compositional text-to-video generation. T2V-CompBench encompasses diverse aspects of compositionality, including consistent attribute binding, dynamic attribute binding, spatial relationships, motion binding, action binding, object interactions, and generative numeracy. We further carefully design evaluation metrics of multimodal large language model (MLLM)-based, detection-based, and tracking-based metrics, which can better reflect the compositional text-to-video generation quality of seven proposed categories with 1400 text prompts. The effectiveness of the proposed metrics is verified by correlation with human evaluations. We also benchmark various text-to-video generative models and conduct in-depth analysis across different models and various compositional categories. We find that compositional text-to-video generation is highly challenging for current models, and we hope our attempt could shed light on future research in this direction.

98.2CVMar 19Code
Cubic Discrete Diffusion: Discrete Visual Generation on High-Dimensional Representation Tokens

Yuqing Wang, Chuofan Ma, Zhijie Lin et al.

Visual generation with discrete tokens has gained significant attention as it enables a unified token prediction paradigm shared with language models, promising seamless multimodal architectures. However, current discrete generation methods remain limited to low-dimensional latent tokens (typically 8-32 dims), sacrificing the semantic richness essential for understanding. While high-dimensional pretrained representations (768-1024 dims) could bridge this gap, their discrete generation poses fundamental challenges. In this paper, we present Cubic Discrete Diffusion (CubiD), the first discrete generation model for high-dimensional representations. CubiD performs fine-grained masking throughout the high-dimensional discrete representation -- any dimension at any position can be masked and predicted from partial observations. This enables the model to learn rich correlations both within and across spatial positions, with the number of generation steps fixed at $T$ regardless of feature dimensionality, where $T \ll hwd$. On ImageNet-256, CubiD achieves state-of-the-art discrete generation with strong scaling behavior from 900M to 3.7B parameters. Crucially, we validate that these discretized tokens preserve original representation capabilities, demonstrating that the same discrete tokens can effectively serve both understanding and generation tasks. We hope this work will inspire future research toward unified multimodal architectures. Code is available at: https://github.com/YuqingWang1029/CubiD.

CVOct 3, 2023
Understanding Masked Autoencoders From a Local Contrastive Perspective

Xiaoyu Yue, Lei Bai, Meng Wei et al.

Masked AutoEncoder (MAE) has revolutionized the field of self-supervised learning with its simple yet effective masking and reconstruction strategies. However, despite achieving state-of-the-art performance across various downstream vision tasks, the underlying mechanisms that drive MAE's efficacy are less well-explored compared to the canonical contrastive learning paradigm. In this paper, we first propose a local perspective to explicitly extract a local contrastive form from MAE's reconstructive objective at the patch level. And then we introduce a new empirical framework, called Local Contrastive MAE (LC-MAE), to analyze both reconstructive and contrastive aspects of MAE. LC-MAE reveals that MAE learns invariance to random masking and ensures distribution consistency between the learned token embeddings and the original images. Furthermore, we dissect the contribution of the decoder and random masking to MAE's success, revealing both the decoder's learning mechanism and the dual role of random masking as data augmentation and effective receptive field restriction. Our experimental analysis sheds light on the intricacies of MAE and summarizes some useful design methodologies, which can inspire more powerful visual self-supervised methods.

CVJul 8, 2024
GenArtist: Multimodal LLM as an Agent for Unified Image Generation and Editing

Zhenyu Wang, Aoxue Li, Zhenguo Li et al.

Despite the success achieved by existing image generation and editing methods, current models still struggle with complex problems including intricate text prompts, and the absence of verification and self-correction mechanisms makes the generated images unreliable. Meanwhile, a single model tends to specialize in particular tasks and possess the corresponding capabilities, making it inadequate for fulfilling all user requirements. We propose GenArtist, a unified image generation and editing system, coordinated by a multimodal large language model (MLLM) agent. We integrate a comprehensive range of existing models into the tool library and utilize the agent for tool selection and execution. For a complex problem, the MLLM agent decomposes it into simpler sub-problems and constructs a tree structure to systematically plan the procedure of generation, editing, and self-correction with step-by-step verification. By automatically generating missing position-related inputs and incorporating position information, the appropriate tool can be effectively employed to address each sub-problem. Experiments demonstrate that GenArtist can perform various generation and editing tasks, achieving state-of-the-art performance and surpassing existing models such as SDXL and DALL-E 3, as can be seen in Fig. 1. Project page is https://zhenyuw16.github.io/GenArtist_page.

CVJul 1, 2024
ScanReason: Empowering 3D Visual Grounding with Reasoning Capabilities

Chenming Zhu, Tai Wang, Wenwei Zhang et al.

Although great progress has been made in 3D visual grounding, current models still rely on explicit textual descriptions for grounding and lack the ability to reason human intentions from implicit instructions. We propose a new task called 3D reasoning grounding and introduce a new benchmark ScanReason which provides over 10K question-answer-location pairs from five reasoning types that require the synerization of reasoning and grounding. We further design our approach, ReGround3D, composed of the visual-centric reasoning module empowered by Multi-modal Large Language Model (MLLM) and the 3D grounding module to obtain accurate object locations by looking back to the enhanced geometry and fine-grained details from the 3D scenes. A chain-of-grounding mechanism is proposed to further boost the performance with interleaved reasoning and grounding steps during inference. Extensive experiments on the proposed benchmark validate the effectiveness of our proposed approach.

CVDec 26, 2023Code
EmbodiedScan: A Holistic Multi-Modal 3D Perception Suite Towards Embodied AI

Tai Wang, Xiaohan Mao, Chenming Zhu et al.

In the realm of computer vision and robotics, embodied agents are expected to explore their environment and carry out human instructions. This necessitates the ability to fully understand 3D scenes given their first-person observations and contextualize them into language for interaction. However, traditional research focuses more on scene-level input and output setups from a global view. To address the gap, we introduce EmbodiedScan, a multi-modal, ego-centric 3D perception dataset and benchmark for holistic 3D scene understanding. It encompasses over 5k scans encapsulating 1M ego-centric RGB-D views, 1M language prompts, 160k 3D-oriented boxes spanning over 760 categories, some of which partially align with LVIS, and dense semantic occupancy with 80 common categories. Building upon this database, we introduce a baseline framework named Embodied Perceptron. It is capable of processing an arbitrary number of multi-modal inputs and demonstrates remarkable 3D perception capabilities, both within the two series of benchmarks we set up, i.e., fundamental 3D perception tasks and language-grounded tasks, and in the wild. Codes, datasets, and benchmarks will be available at https://github.com/OpenRobotLab/EmbodiedScan.

91.3CVMar 12
DreamVideo-Omni: Omni-Motion Controlled Multi-Subject Video Customization with Latent Identity Reinforcement Learning

Yujie Wei, Xinyu Liu, Shiwei Zhang et al.

While large-scale diffusion models have revolutionized video synthesis, achieving precise control over both multi-subject identity and multi-granularity motion remains a significant challenge. Recent attempts to bridge this gap often suffer from limited motion granularity, control ambiguity, and identity degradation, leading to suboptimal performance on identity preservation and motion control. In this work, we present DreamVideo-Omni, a unified framework enabling harmonious multi-subject customization with omni-motion control via a progressive two-stage training paradigm. In the first stage, we integrate comprehensive control signals for joint training, encompassing subject appearances, global motion, local dynamics, and camera movements. To ensure robust and precise controllability, we introduce a condition-aware 3D rotary positional embedding to coordinate heterogeneous inputs and a hierarchical motion injection strategy to enhance global motion guidance. Furthermore, to resolve multi-subject ambiguity, we introduce group and role embeddings to explicitly anchor motion signals to specific identities, effectively disentangling complex scenes into independent controllable instances. In the second stage, to mitigate identity degradation, we design a latent identity reward feedback learning paradigm by training a latent identity reward model upon a pretrained video diffusion backbone. This provides motion-aware identity rewards in the latent space, prioritizing identity preservation aligned with human preferences. Supported by our curated large-scale dataset and the comprehensive DreamOmni Bench for multi-subject and omni-motion control evaluation, DreamVideo-Omni demonstrates superior performance in generating high-quality videos with precise controllability.

CVSep 25, 2024
DreamWaltz-G: Expressive 3D Gaussian Avatars from Skeleton-Guided 2D Diffusion

Yukun Huang, Jianan Wang, Ailing Zeng et al.

Leveraging pretrained 2D diffusion models and score distillation sampling (SDS), recent methods have shown promising results for text-to-3D avatar generation. However, generating high-quality 3D avatars capable of expressive animation remains challenging. In this work, we present DreamWaltz-G, a novel learning framework for animatable 3D avatar generation from text. The core of this framework lies in Skeleton-guided Score Distillation and Hybrid 3D Gaussian Avatar representation. Specifically, the proposed skeleton-guided score distillation integrates skeleton controls from 3D human templates into 2D diffusion models, enhancing the consistency of SDS supervision in terms of view and human pose. This facilitates the generation of high-quality avatars, mitigating issues such as multiple faces, extra limbs, and blurring. The proposed hybrid 3D Gaussian avatar representation builds on the efficient 3D Gaussians, combining neural implicit fields and parameterized 3D meshes to enable real-time rendering, stable SDS optimization, and expressive animation. Extensive experiments demonstrate that DreamWaltz-G is highly effective in generating and animating 3D avatars, outperforming existing methods in both visual quality and animation expressiveness. Our framework further supports diverse applications, including human video reenactment and multi-subject scene composition.

CVFeb 6
CineScene: Implicit 3D as Effective Scene Representation for Cinematic Video Generation

Kaiyi Huang, Yukun Huang, Yu Li et al.

Cinematic video production requires control over scene-subject composition and camera movement, but live-action shooting remains costly due to the need for constructing physical sets. To address this, we introduce the task of cinematic video generation with decoupled scene context: given multiple images of a static environment, the goal is to synthesize high-quality videos featuring dynamic subject while preserving the underlying scene consistency and following a user-specified camera trajectory. We present CineScene, a framework that leverages implicit 3D-aware scene representation for cinematic video generation. Our key innovation is a novel context conditioning mechanism that injects 3D-aware features in an implicit way: By encoding scene images into visual representations through VGGT, CineScene injects spatial priors into a pretrained text-to-video generation model by additional context concatenation, enabling camera-controlled video synthesis with consistent scenes and dynamic subjects. To further enhance the model's robustness, we introduce a simple yet effective random-shuffling strategy for the input scene images during training. To address the lack of training data, we construct a scene-decoupled dataset with Unreal Engine 5, containing paired videos of scenes with and without dynamic subjects, panoramic images representing the underlying static scene, along with their camera trajectories. Experiments show that CineScene achieves state-of-the-art performance in scene-consistent cinematic video generation, handling large camera movements and demonstrating generalization across diverse environments.

CVFeb 19, 2024Code
FiT: Flexible Vision Transformer for Diffusion Model

Zeyu Lu, Zidong Wang, Di Huang et al.

Nature is infinitely resolution-free. In the context of this reality, existing diffusion models, such as Diffusion Transformers, often face challenges when processing image resolutions outside of their trained domain. To overcome this limitation, we present the Flexible Vision Transformer (FiT), a transformer architecture specifically designed for generating images with unrestricted resolutions and aspect ratios. Unlike traditional methods that perceive images as static-resolution grids, FiT conceptualizes images as sequences of dynamically-sized tokens. This perspective enables a flexible training strategy that effortlessly adapts to diverse aspect ratios during both training and inference phases, thus promoting resolution generalization and eliminating biases induced by image cropping. Enhanced by a meticulously adjusted network structure and the integration of training-free extrapolation techniques, FiT exhibits remarkable flexibility in resolution extrapolation generation. Comprehensive experiments demonstrate the exceptional performance of FiT across a broad range of resolutions, showcasing its effectiveness both within and beyond its training resolution distribution. Repository available at https://github.com/whlzy/FiT.

CVMay 23, 2024Code
DiM: Diffusion Mamba for Efficient High-Resolution Image Synthesis

Yao Teng, Yue Wu, Han Shi et al.

Diffusion models have achieved great success in image generation, with the backbone evolving from U-Net to Vision Transformers. However, the computational cost of Transformers is quadratic to the number of tokens, leading to significant challenges when dealing with high-resolution images. In this work, we propose Diffusion Mamba (DiM), which combines the efficiency of Mamba, a sequence model based on State Space Models (SSM), with the expressive power of diffusion models for efficient high-resolution image synthesis. To address the challenge that Mamba cannot generalize to 2D signals, we make several architecture designs including multi-directional scans, learnable padding tokens at the end of each row and column, and lightweight local feature enhancement. Our DiM architecture achieves inference-time efficiency for high-resolution images. In addition, to further improve training efficiency for high-resolution image generation with DiM, we investigate "weak-to-strong" training strategy that pretrains DiM on low-resolution images ($256\times 256$) and then finetune it on high-resolution images ($512 \times 512$). We further explore training-free upsampling strategies to enable the model to generate higher-resolution images (e.g., $1024\times 1024$ and $1536\times 1536$) without further fine-tuning. Experiments demonstrate the effectiveness and efficiency of our DiM. The code of our work is available here: {\url{https://github.com/tyshiwo1/DiM-DiffusionMamba/}}.

98.1CVMar 12
EVATok: Adaptive Length Video Tokenization for Efficient Visual Autoregressive Generation

Tianwei Xiong, Jun Hao Liew, Zilong Huang et al.

Autoregressive (AR) video generative models rely on video tokenizers that compress pixels into discrete token sequences. The length of these token sequences is crucial for balancing reconstruction quality against downstream generation computational cost. Traditional video tokenizers apply a uniform token assignment across temporal blocks of different videos, often wasting tokens on simple, static, or repetitive segments while underserving dynamic or complex ones. To address this inefficiency, we introduce $\textbf{EVATok}$, a framework to produce $\textbf{E}$fficient $\textbf{V}$ideo $\textbf{A}$daptive $\textbf{Tok}$enizers. Our framework estimates optimal token assignments for each video to achieve the best quality-cost trade-off, develops lightweight routers for fast prediction of these optimal assignments, and trains adaptive tokenizers that encode videos based on the assignments predicted by routers. We demonstrate that EVATok delivers substantial improvements in efficiency and overall quality for video reconstruction and downstream AR generation. Enhanced by our advanced training recipe that integrates video semantic encoders, EVATok achieves superior reconstruction and state-of-the-art class-to-video generation on UCF-101, with at least 24.4% savings in average token usage compared to the prior state-of-the-art LARP and our fixed-length baseline.

CVMar 13, 2025Code
GoT: Unleashing Reasoning Capability of Multimodal Large Language Model for Visual Generation and Editing

Rongyao Fang, Chengqi Duan, Kun Wang et al.

Current image generation and editing methods primarily process textual prompts as direct inputs without reasoning about visual composition and explicit operations. We present Generation Chain-of-Thought (GoT), a novel paradigm that enables generation and editing through an explicit language reasoning process before outputting images. This approach transforms conventional text-to-image generation and editing into a reasoning-guided framework that analyzes semantic relationships and spatial arrangements. We define the formulation of GoT and construct large-scale GoT datasets containing over 9M samples with detailed reasoning chains capturing semantic-spatial relationships. To leverage the advantages of GoT, we implement a unified framework that integrates Qwen2.5-VL for reasoning chain generation with an end-to-end diffusion model enhanced by our novel Semantic-Spatial Guidance Module. Experiments show our GoT framework achieves excellent performance on both generation and editing tasks, with significant improvements over baselines. Additionally, our approach enables interactive visual generation, allowing users to explicitly modify reasoning steps for precise image adjustments. GoT pioneers a new direction for reasoning-driven visual generation and editing, producing images that better align with human intent. To facilitate future research, we make our datasets, code, and pretrained models publicly available at https://github.com/rongyaofang/GoT.

CVDec 8, 2025
SJD++: Improved Speculative Jacobi Decoding for Training-free Acceleration of Discrete Auto-regressive Text-to-Image Generation

Yao Teng, Zhihuan Jiang, Han Shi et al.

Large autoregressive models can generate high-quality, high-resolution images but suffer from slow generation speed, because these models require hundreds to thousands of sequential forward passes for next-token prediction during inference. To accelerate autoregressive text-to-image generation, we propose Speculative Jacobi Decoding++ (SJD++), a training-free probabilistic parallel decoding algorithm. Unlike traditional next-token prediction, SJD++ performs multi-token prediction in each forward pass, drastically reducing generation steps. Specifically, it integrates the iterative multi-token prediction mechanism from Jacobi decoding, with the probabilistic drafting-and-verification mechanism from speculative sampling. More importantly, for further acceleration, SJD++ reuses high-confidence draft tokens after each verification phase instead of resampling them all. We conduct extensive experiments on several representative autoregressive text-to-image generation models and demonstrate that SJD++ achieves $2\times$ to $3\times$ inference latency reduction and $2\times$ to $7\times$ step compression, while preserving visual quality with no observable degradation.

CVDec 9, 2025
Wan-Move: Motion-controllable Video Generation via Latent Trajectory Guidance

Ruihang Chu, Yefei He, Zhekai Chen et al.

We present Wan-Move, a simple and scalable framework that brings motion control to video generative models. Existing motion-controllable methods typically suffer from coarse control granularity and limited scalability, leaving their outputs insufficient for practical use. We narrow this gap by achieving precise and high-quality motion control. Our core idea is to directly make the original condition features motion-aware for guiding video synthesis. To this end, we first represent object motions with dense point trajectories, allowing fine-grained control over the scene. We then project these trajectories into latent space and propagate the first frame's features along each trajectory, producing an aligned spatiotemporal feature map that tells how each scene element should move. This feature map serves as the updated latent condition, which is naturally integrated into the off-the-shelf image-to-video model, e.g., Wan-I2V-14B, as motion guidance without any architecture change. It removes the need for auxiliary motion encoders and makes fine-tuning base models easily scalable. Through scaled training, Wan-Move generates 5-second, 480p videos whose motion controllability rivals Kling 1.5 Pro's commercial Motion Brush, as indicated by user studies. To support comprehensive evaluation, we further design MoveBench, a rigorously curated benchmark featuring diverse content categories and hybrid-verified annotations. It is distinguished by larger data volume, longer video durations, and high-quality motion annotations. Extensive experiments on MoveBench and the public dataset consistently show Wan-Move's superior motion quality. Code, models, and benchmark data are made publicly available.

89.2CVMar 31
AIBench: Evaluating Visual-Logical Consistency in Academic Illustration Generation

Zhaohe Liao, Kaixun Jiang, Zhihang Liu et al.

Although image generation has boosted various applications via its rapid evolution, whether the state-of-the-art models are able to produce ready-to-use academic illustrations for papers is still largely unexplored. Directly comparing or evaluating the illustration with VLM is native but requires oracle multi-modal understanding ability, which is unreliable for long and complex texts and illustrations. To address this, we propose AIBench, the first benchmark using VQA for evaluating logic correctness of the academic illustrations and VLMs for assessing aesthetics. In detail, we designed four levels of questions proposed from a logic diagram summarized from the method part of the paper, which query whether the generated illustration aligns with the paper on different scales. Our VQA-based approach raises more accurate and detailed evaluations on visual-logical consistency while relying less on the ability of the judger VLM. With our high-quality AIBench, we conduct extensive experiments and conclude that the performance gap between models on this task is significantly larger than general ones, reflecting their various complex reasoning and high-density generation ability. Further, the logic and aesthetics are hard to optimize simultaneously as in handcrafted illustrations. Additional experiments further state that test-time scaling on both abilities significantly boosts the performance on this task.

CVMay 22, 2025Code
GoT-R1: Unleashing Reasoning Capability of MLLM for Visual Generation with Reinforcement Learning

Chengqi Duan, Rongyao Fang, Yuqing Wang et al.

Visual generation models have made remarkable progress in creating realistic images from text prompts, yet struggle with complex prompts that specify multiple objects with precise spatial relationships and attributes. Effective handling of such prompts requires explicit reasoning about the semantic content and spatial layout. We present GoT-R1, a framework that applies reinforcement learning to enhance semantic-spatial reasoning in visual generation. Building upon the Generation Chain-of-Thought approach, GoT-R1 enables models to autonomously discover effective reasoning strategies beyond predefined templates through carefully designed reinforcement learning. To achieve this, we propose a dual-stage multi-dimensional reward framework that leverages MLLMs to evaluate both the reasoning process and final output, enabling effective supervision across the entire generation pipeline. The reward system assesses semantic alignment, spatial accuracy, and visual quality in a unified approach. Experimental results demonstrate significant improvements on T2I-CompBench benchmark, particularly in compositional tasks involving precise spatial relationships and attribute binding. GoT-R1 advances the state-of-the-art in image generation by successfully transferring sophisticated reasoning capabilities to the visual generation domain. To facilitate future research, we make our code and pretrained models publicly available at https://github.com/gogoduan/GoT-R1.

CVOct 30, 2025
OmniX: From Unified Panoramic Generation and Perception to Graphics-Ready 3D Scenes

Yukun Huang, Jiwen Yu, Yanning Zhou et al.

There are two prevalent ways to constructing 3D scenes: procedural generation and 2D lifting. Among them, panorama-based 2D lifting has emerged as a promising technique, leveraging powerful 2D generative priors to produce immersive, realistic, and diverse 3D environments. In this work, we advance this technique to generate graphics-ready 3D scenes suitable for physically based rendering (PBR), relighting, and simulation. Our key insight is to repurpose 2D generative models for panoramic perception of geometry, textures, and PBR materials. Unlike existing 2D lifting approaches that emphasize appearance generation and ignore the perception of intrinsic properties, we present OmniX, a versatile and unified framework. Based on a lightweight and efficient cross-modal adapter structure, OmniX reuses 2D generative priors for a broad range of panoramic vision tasks, including panoramic perception, generation, and completion. Furthermore, we construct a large-scale synthetic panorama dataset containing high-quality multimodal panoramas from diverse indoor and outdoor scenes. Extensive experiments demonstrate the effectiveness of our model in panoramic visual perception and graphics-ready 3D scene generation, opening new possibilities for immersive and physically realistic virtual world generation.

CLJan 22, 2025Code
T2ISafety: Benchmark for Assessing Fairness, Toxicity, and Privacy in Image Generation

Lijun Li, Zhelun Shi, Xuhao Hu et al.

Text-to-image (T2I) models have rapidly advanced, enabling the generation of high-quality images from text prompts across various domains. However, these models present notable safety concerns, including the risk of generating harmful, biased, or private content. Current research on assessing T2I safety remains in its early stages. While some efforts have been made to evaluate models on specific safety dimensions, many critical risks remain unexplored. To address this gap, we introduce T2ISafety, a safety benchmark that evaluates T2I models across three key domains: toxicity, fairness, and bias. We build a detailed hierarchy of 12 tasks and 44 categories based on these three domains, and meticulously collect 70K corresponding prompts. Based on this taxonomy and prompt set, we build a large-scale T2I dataset with 68K manually annotated images and train an evaluator capable of detecting critical risks that previous work has failed to identify, including risks that even ultra-large proprietary models like GPTs cannot correctly detect. We evaluate 12 prominent diffusion models on T2ISafety and reveal several concerns including persistent issues with racial fairness, a tendency to generate toxic content, and significant variation in privacy protection across the models, even with defense methods like concept erasing. Data and evaluator are released under https://github.com/adwardlee/t2i_safety.

ROFeb 25
World Guidance: World Modeling in Condition Space for Action Generation

Yue Su, Sijin Chen, Haixin Shi et al.

Leveraging future observation modeling to facilitate action generation presents a promising avenue for enhancing the capabilities of Vision-Language-Action (VLA) models. However, existing approaches struggle to strike a balance between maintaining efficient, predictable future representations and preserving sufficient fine-grained information to guide precise action generation. To address this limitation, we propose WoG (World Guidance), a framework that maps future observations into compact conditions by injecting them into the action inference pipeline. The VLA is then trained to simultaneously predict these compressed conditions alongside future actions, thereby achieving effective world modeling within the condition space for action inference. We demonstrate that modeling and predicting this condition space not only facilitates fine-grained action generation but also exhibits superior generalization capabilities. Moreover, it learns effectively from substantial human manipulation videos. Extensive experiments across both simulation and real-world environments validate that our method significantly outperforms existing methods based on future prediction. Project page is available at: https://selen-suyue.github.io/WoGNet/

91.3CVApr 21
MultiWorld: Scalable Multi-Agent Multi-View Video World Models

Haoyu Wu, Jiwen Yu, Yingtian Zou et al.

Video world models have achieved remarkable success in simulating environmental dynamics in response to actions by users or agents. They are modeled as action-conditioned video generation models that take historical frames and current actions as input to predict future frames. Yet, most existing approaches are limited to single-agent scenarios and fail to capture the complex interactions inherent in real-world multi-agent systems. We present \textbf{MultiWorld}, a unified framework for multi-agent multi-view world modeling that enables accurate control of multiple agents while maintaining multi-view consistency. We introduce the Multi-Agent Condition Module to achieve precise multi-agent controllability, and the Global State Encoder to ensure coherent observations across different views. MultiWorld supports flexible scaling of agent and view counts, and synthesizes different views in parallel for high efficiency. Experiments on multi-player game environments and multi-robot manipulation tasks demonstrate that MultiWorld outperforms baselines in video fidelity, action-following ability, and multi-view consistency. Project page: https://multi-world.github.io/

AIDec 5, 2024Code
EgoPlan-Bench2: A Benchmark for Multimodal Large Language Model Planning in Real-World Scenarios

Lu Qiu, Yi Chen, Yuying Ge et al. · tencent-ai

The advent of Multimodal Large Language Models, leveraging the power of Large Language Models, has recently demonstrated superior multimodal understanding and reasoning abilities, heralding a new era for artificial general intelligence. However, achieving AGI necessitates more than just comprehension and reasoning. A crucial capability required is effective planning in diverse scenarios, which involves making reasonable decisions based on complex environments to solve real-world problems. Despite its importance, the planning abilities of current MLLMs in varied scenarios remain underexplored. In this paper, we introduce EgoPlan-Bench2, a rigorous and comprehensive benchmark designed to assess the planning capabilities of MLLMs across a wide range of real-world scenarios. EgoPlan-Bench2 encompasses everyday tasks spanning 4 major domains and 24 detailed scenarios, closely aligned with human daily life. EgoPlan-Bench2 is constructed through a semi-automatic process utilizing egocentric videos, complemented by manual verification. Grounded in a first-person perspective, it mirrors the way humans approach problem-solving in everyday life. We evaluate 21 competitive MLLMs and provide an in-depth analysis of their limitations, revealing that they face significant challenges in real-world planning. To further improve the planning proficiency of current MLLMs, we propose a training-free approach using multimodal Chain-of-Thought (CoT) prompting through investigating the effectiveness of various multimodal prompts in complex planning. Our approach enhances the performance of GPT-4V by 10.24 on EgoPlan-Bench2 without additional training. Our work not only sheds light on the current limitations of MLLMs in planning, but also provides insights for future enhancements in this critical area. We have made data and code available at https://qiulu66.github.io/egoplanbench2/.