Gopi Raju Matta

CV
h-index1
5papers
10citations
Novelty69%
AI Score52

5 Papers

1.4CVNov 27, 2022Code
Towards Realistic Underwater Dataset Generation and Color Restoration

Neham Jain, Gopi Matta, Kaushik Mitra

Recovery of true color from underwater images is an ill-posed problem. This is because the wide-band attenuation coefficients for the RGB color channels depend on object range, reflectance, etc. which are difficult to model. Also, there is backscattering due to suspended particles in water. Thus, most existing deep-learning based color restoration methods, which are trained on synthetic underwater datasets, do not perform well on real underwater data. This can be attributed to the fact that synthetic data cannot accurately represent real conditions. To address this issue, we use an image to image translation network to bridge the gap between the synthetic and real domains by translating images from synthetic underwater domain to real underwater domain. Using this multimodal domain adaptation technique, we create a dataset that can capture a diverse array of underwater conditions. We then train a simple but effective CNN based network on our domain adapted dataset to perform color restoration. Code and pre-trained models can be accessed at https://github.com/nehamjain10/TRUDGCR

4.7CVMay 18Code
PySIFT: GPU-Resident Deterministic SIFT for Deep Learning Vision Pipelines

Sivakumar K. S., Mohammad Daniyalur Rahman, Gopi Raju Matta

A widespread assumption in local feature research holds that classical handcrafted descriptors are accuracy-limited relics best replaced by learned alternatives. We show this is wrong. Through an 8-configuration ablation spanning four benchmarks (HPatches, ROxford5K, IMC Phototourism, MegaDepth), we demonstrate that classical SIFT with DSP multi-scale pooling outperforms neural descriptor and orientation replacements (HardNet, OriNet) on every accuracy metric--while running 2--18$\times$ faster--and that learned matchers (LightGlue) complement rather than supersede classical features. The conclusion reframes a decade of work: not "replace SIFT" but "compose with SIFT," classical extraction paired with learned matching only where geometric context demands it. This finding was invisible because no prior GPU SIFT kept the complete pipeline in VRAM or offered modularity for controlled classical-vs-learned ablations. We present PySIFT, the first fully GPU-resident SIFT, implemented in CuPy/Numba CUDA kernels with DLPack zero-copy handoff to downstream DL frameworks--submillisecond O(1) metadata swap regardless of keypoint count. On a laptop-grade NVIDIA RTX 3050 (4 GB VRAM), PySIFT achieves: (i) higher Mean Matching Accuracy (MMA) than OpenCV SIFT on HPatches, (ii) 383 ms faster per pair on high-resolution MegaDepth, (iii) higher geometric accuracy on cross-dataset benchmarks (+5.6 pp AUC@10${}^\circ$ on MegaDepth, more inliers on IMC Phototourism), and (iv) bitwise deterministic output--identical keypoints and descriptors across runs, with detection reproducing identically even across GPU architectures: a guarantee that learned extractors cannot match without significant performance sacrifice, and cannot achieve at all across GPU architectures due to cuDNN's architecture-dependent algorithm selection. PySIFT is open-source, requiring no C++ compilation.

3.6CVAug 20, 2025
GeMS: Efficient Gaussian Splatting for Extreme Motion Blur

Gopi Raju Matta, Trisha Reddypalli, Vemunuri Divya Madhuri et al.

We introduce GeMS, a framework for 3D Gaussian Splatting (3DGS) designed to handle severely motion-blurred images. State-of-the-art deblurring methods for extreme blur, such as ExBluRF, as well as Gaussian Splatting-based approaches like Deblur-GS, typically assume access to sharp images for camera pose estimation and point cloud generation, an unrealistic assumption. Methods relying on COLMAP initialization, such as BAD-Gaussians, also fail due to unreliable feature correspondences under severe blur. To address these challenges, we propose GeMS, a 3DGS framework that reconstructs scenes directly from extremely blurred images. GeMS integrates: (1) VGGSfM, a deep learning-based Structure-from-Motion pipeline that estimates poses and generates point clouds directly from blurred inputs; (2) 3DGS-MCMC, which enables robust scene initialization by treating Gaussians as samples from a probability distribution, eliminating heuristic densification and pruning; and (3) joint optimization of camera trajectories and Gaussian parameters for stable reconstruction. While this pipeline produces strong results, inaccuracies may remain when all inputs are severely blurred. To mitigate this, we propose GeMS-E, which integrates a progressive refinement step using events: (4) Event-based Double Integral (EDI) deblurring restores sharper images that are then fed into GeMS, improving pose estimation, point cloud generation, and overall reconstruction. Both GeMS and GeMS-E achieve state-of-the-art performance on synthetic and real-world datasets. To our knowledge, this is the first framework to address extreme motion blur within 3DGS directly from severely blurred inputs.

6.5CVDec 26, 2024Code
BeSplat: Gaussian Splatting from a Single Blurry Image and Event Stream

Gopi Raju Matta, Reddypalli Trisha, Kaushik Mitra

Novel view synthesis has been greatly enhanced by the development of radiance field methods. The introduction of 3D Gaussian Splatting (3DGS) has effectively addressed key challenges, such as long training times and slow rendering speeds, typically associated with Neural Radiance Fields (NeRF), while maintaining high-quality reconstructions. In this work (BeSplat), we demonstrate the recovery of sharp radiance field (Gaussian splats) from a single motion-blurred image and its corresponding event stream. Our method jointly learns the scene representation via Gaussian Splatting and recovers the camera motion through Bezier SE(3) formulation effectively, minimizing discrepancies between synthesized and real-world measurements of both blurry image and corresponding event stream. We evaluate our approach on both synthetic and real datasets, showcasing its ability to render view-consistent, sharp images from the learned radiance field and the estimated camera trajectory. To the best of our knowledge, ours is the first work to address this highly challenging ill-posed problem in a Gaussian Splatting framework with the effective incorporation of temporal information captured using the event stream.

3.7CVDec 11, 2024
GN-FR:Generalizable Neural Radiance Fields for Flare Removal

Gopi Raju Matta, Rahul Siddartha, Rongali Simhachala Venkata Girish et al.

Flare, an optical phenomenon resulting from unwanted scattering and reflections within a lens system, presents a significant challenge in imaging. The diverse patterns of flares, such as halos, streaks, color bleeding, and haze, complicate the flare removal process. Existing traditional and learning-based methods have exhibited limited efficacy due to their reliance on single-image approaches, where flare removal is highly ill-posed. We address this by framing flare removal as a multi-view image problem, taking advantage of the view-dependent nature of flare artifacts. This approach leverages information from neighboring views to recover details obscured by flare in individual images. Our proposed framework, GN-FR (Generalizable Neural Radiance Fields for Flare Removal), can render flare-free views from a sparse set of input images affected by lens flare and generalizes across different scenes in an unsupervised manner. GN-FR incorporates several modules within the Generalizable NeRF Transformer (GNT) framework: Flare-occupancy Mask Generation (FMG), View Sampler (VS), and Point Sampler (PS). To overcome the impracticality of capturing both flare-corrupted and flare-free data, we introduce a masking loss function that utilizes mask information in an unsupervised setting. Additionally, we present a 3D multi-view flare dataset, comprising 17 real flare scenes with 782 images, 80 real flare patterns, and their corresponding annotated flare-occupancy masks. To our knowledge, this is the first work to address flare removal within a Neural Radiance Fields (NeRF) framework.