B Dianxuan Gong

5papers

5 Papers

7.1CVJun 29Code
IBRSteG: Learning a Generalizable Steganography Framework for 3D Gaussian Splatting

Fanye Kong, Hongyu Xia, Yu Zheng et al.

Recent advances in deep learning have notably improved steganographic message hiding. However, designing a generalizable steganographic approach for 3D Gaussian Splatting (3DGS) that can embed meaningful 3D scene content remains challenging. In this paper, we propose IBRSteG, a generalizable framework for 3DGS steganography that enables undetectable concealment of secret scenes within a steganographic scene. Unlike existing approaches whose parameter generation is rigidly coupled with the specific scene, we formulate 3D steganography as a feed-forward 3D Gaussian embedding process that generalizes across different 3DGS scenes. To realize this, we introduce GAS (Gaussian Attributes Steganographer), a network that learns a scene-independent embedding function by injecting the attributes of secret 3D Gaussian points into a cover scene, thereby directly reconstructing the steganographic scenes without per-scene finetuning or optimization. By transforming 3D Gaussian into these structured attributes, these attributes are compatible with 2D learning paradigms and benefit from their structured nature, thereby enhancing generalization to unseen 3DGS scenes. Extensive experiments on established datasets demonstrate that IBRSteG can effectively conceal different scenes with high visual quality, and achieves superior capacity and security. Code is available at https://github.com/LingXiang2023/IBRSteG.

23.0ROJul 7
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation

Haoyu Zhao, Xingyue Zhao, Hangyu Li et al.

Scaling robot learning requires massive, diverse trajectory data, yet collection is currently bottlenecked by physical teleoperation, where every demonstration binds operator time to specific hardware and workspaces. We introduce digital teleoperation, a paradigm that decouples data collection from physical constraints by replacing the real robot with a generative world model. In this framework, an operator's hand-pose stream drives a robot-centric generative world model to synthesize high-fidelity egocentric videos from a single reference image. The recorded pose stream serves as an embodiment-agnostic action label transferable to any target robot via standard retargeting, yielding complete state-action trajectories for imitation learning independent of physical hardware. We instantiate this paradigm in RynnWorld-Teleop, a system that integrates depth-aware skeletal conditioning, progressive human-to-robot training on a video Diffusion Transformer, and streaming autoregressive distillation. This pipeline compresses the generative process into a single-pass inference, enabling 40+ FPS, real-time interactive generation on a single H100 GPU. Policies trained exclusively on RynnWorld-Teleop-generated data achieve effective zero-shot Sim2Real transfer across dexterous and diverse bimanual tasks. Moreover, augmenting real-world datasets with our digitally teleoperated data consistently improves success rates, demonstrating that RynnWorld-Teleop serves as a high-fidelity, scalable data engine for the next generation of robotic agents.

9.5LGJun 30
Making Sense of Touch from the Child's View for Contrastive Learning

Max Whitton, Zecheng Wang, Puchen Liu et al.

Is the sense of touch a mechanism for human babies' learning of visual concepts? If so, can we quantify its importance, and to what extent do babies rely on their sense of touch for visual learning? To approach these questions in a principled way, we propose a structured coding system for baby-centric touch events, yielding a dataset of 264k two-second clips of touch events coded according to this system. Using this dataset, we pretrain developmentally grounded models that reveal promising insights into the nature of baby learning from touch.

11.7DCJun 19
SwarmX: Agentic Scheduling for Low-Latency Agentic Systems

Yeqi Huang, Yanwei Ye, Guomin Chen et al.

Agentic AI applications compose multiple model calls and tool executions, creating new scheduling challenges for GPU-CPU clusters. Their inference time and model-call structure often depend on prompt semantics, making conventional scheduling approaches ineffective for low-latency serving. This paper presents SwarmX, a system that implements agentic scheduling for low-latency agentic applications. SwarmX uses scheduling-specific neural predictors to capture prompt, device, runtime, and target-model features; exposes distributional predictions to routers and scalers for tail-aware decisions; and provides mechanisms for predictor training and online adaptation. These predictors and mechanisms are integrated into a scheduler-agent framework that provides a common substrate for integration with existing scheduling and model-serving infrastructure. We evaluate SwarmX using production deployment (nearly one thousand GPUs and one million CPU cores) and controlled experiments on a 128-GPU testbed. Across multi-agent code generation, deep research, and multimodal agentic workflows, SwarmX reduces tail latency by up to 61.5% compared to state-of-the-art schedulers and sustains up to 2x the throughput of production schedulers under the same SLO.

11.0CVJun 19
SCOPE: Scale-Consistent One-Pass Estimation of 3D Geometry

Zheng Zhang, Lihe Yang, Tianyu Yang et al.

We present SCOPE (Scale-Consistent One-Pass Estimation of 3D Geometry), a novel approach for estimating 3D geometry from extended monocular video sequences, where existing methods struggle to maintain both geometric accuracy and temporal consistency across hundreds of frames. Our approach generates affine-invariant 3D point maps with shared parameters across entire sequences, enabling consistent scale-invariant representations. We introduce three key innovations: viewpoint-invariant geometry aligning multi-perspective points in a unified reference frame; appearance-invariant learning enforcing consistency across exponential timescales; and frequency-modulated positioning enabling extrapolation to sequences vastly exceeding training length. Experiments across diverse datasets demonstrate significant improvements, reducing relative point map error by 24.2% and temporal alignment error by 34.9% on ScanNet compared to state-of-the-art methods. Our approach handles challenging scenarios with complex camera trajectories and lighting variations while efficiently processing extended sequences in a single pass. Project page: https://scope3d.github.io/.