57.3CVApr 14
OmniHands: Towards Robust 4D Hand Mesh Recovery via A Versatile TransformerDixuan Lin, Yuxiang Zhang, Mengcheng Li et al.
In this paper, we introduce OmniHands, a universal approach to recovering interactive hand meshes and their relative movement from monocular or multi-view inputs. Our approach addresses two major limitations of previous methods: lacking a unified solution for handling various hand image inputs and neglecting the positional relationship of two hands within images. To overcome these challenges, we develop a universal architecture with novel tokenization and contextual feature fusion strategies, capable of adapting to a variety of tasks. Specifically, we propose a Relation-aware Two-Hand Tokenization (RAT) method to embed positional relation information into the hand tokens. In this way, our network can handle both single-hand and two-hand inputs and explicitly leverage relative hand positions, facilitating the reconstruction of intricate hand interactions in real-world scenarios. As such tokenization indicates the relative relationship of two hands, it also supports more effective feature fusion. To this end, we further develop a 4D Interaction Reasoning (FIR) module to fuse hand tokens in 4D with attention and decode them into 3D hand meshes and relative temporal movements. The efficacy of our approach is validated on several benchmark datasets. The results on in-the-wild videos and real-world scenarios demonstrate the superior performances of our approach for interactive hand reconstruction. More video results can be found on the project page: https://OmniHand.github.io.
CVFeb 25
SkyReels-V4: Multi-modal Video-Audio Generation, Inpainting and Editing modelGuibin Chen, Dixuan Lin, Jiangping Yang et al.
SkyReels V4 is a unified multi modal video foundation model for joint video audio generation, inpainting, and editing. The model adopts a dual stream Multimodal Diffusion Transformer (MMDiT) architecture, where one branch synthesizes video and the other generates temporally aligned audio, while sharing a powerful text encoder based on the Multimodal Large Language Models (MMLM). SkyReels V4 accepts rich multi modal instructions, including text, images, video clips, masks, and audio references. By combining the MMLMs multi modal instruction following capability with in context learning in the video branch MMDiT, the model can inject fine grained visual guidance under complex conditioning, while the audio branch MMDiT simultaneously leverages audio references to guide sound generation. On the video side, we adopt a channel concatenation formulation that unifies a wide range of inpainting style tasks, such as image to video, video extension, and video editing under a single interface, and naturally extends to vision referenced inpainting and editing via multi modal prompts. SkyReels V4 supports up to 1080p resolution, 32 FPS, and 15 second duration, enabling high fidelity, multi shot, cinema level video generation with synchronized audio. To make such high resolution, long-duration generation computationally feasible, we introduce an efficiency strategy: Joint generation of low resolution full sequences and high-resolution keyframes, followed by dedicated super-resolution and frame interpolation models. To our knowledge, SkyReels V4 is the first video foundation model that simultaneously supports multi-modal input, joint video audio generation, and a unified treatment of generation, inpainting, and editing, while maintaining strong efficiency and quality at cinematic resolutions and durations.
CVApr 17, 2025Code
SkyReels-V2: Infinite-length Film Generative ModelGuibin Chen, Dixuan Lin, Jiangping Yang et al.
Recent advances in video generation have been driven by diffusion models and autoregressive frameworks, yet critical challenges persist in harmonizing prompt adherence, visual quality, motion dynamics, and duration: compromises in motion dynamics to enhance temporal visual quality, constrained video duration (5-10 seconds) to prioritize resolution, and inadequate shot-aware generation stemming from general-purpose MLLMs' inability to interpret cinematic grammar, such as shot composition, actor expressions, and camera motions. These intertwined limitations hinder realistic long-form synthesis and professional film-style generation. To address these limitations, we propose SkyReels-V2, an Infinite-length Film Generative Model, that synergizes Multi-modal Large Language Model (MLLM), Multi-stage Pretraining, Reinforcement Learning, and Diffusion Forcing Framework. Firstly, we design a comprehensive structural representation of video that combines the general descriptions by the Multi-modal LLM and the detailed shot language by sub-expert models. Aided with human annotation, we then train a unified Video Captioner, named SkyCaptioner-V1, to efficiently label the video data. Secondly, we establish progressive-resolution pretraining for the fundamental video generation, followed by a four-stage post-training enhancement: Initial concept-balanced Supervised Fine-Tuning (SFT) improves baseline quality; Motion-specific Reinforcement Learning (RL) training with human-annotated and synthetic distortion data addresses dynamic artifacts; Our diffusion forcing framework with non-decreasing noise schedules enables long-video synthesis in an efficient search space; Final high-quality SFT refines visual fidelity. All the code and models are available at https://github.com/SkyworkAI/SkyReels-V2.
CVDec 22, 2025
Zero-shot Reconstruction of In-Scene Object Manipulation from VideoDixuan Lin, Tianyou Wang, Zhuoyang Pan et al.
We build the first system to address the problem of reconstructing in-scene object manipulation from a monocular RGB video. It is challenging due to ill-posed scene reconstruction, ambiguous hand-object depth, and the need for physically plausible interactions. Existing methods operate in hand centric coordinates and ignore the scene, hindering metric accuracy and practical use. In our method, we first use data-driven foundation models to initialize the core components, including the object mesh and poses, the scene point cloud, and the hand poses. We then apply a two-stage optimization that recovers a complete hand-object motion from grasping to interaction, which remains consistent with the scene information observed in the input video.
CVDec 4, 2023
Cross-Modal Adaptive Dual Association for Text-to-Image Person RetrievalDixuan Lin, Yixing Peng, Jingke Meng et al.
Text-to-image person re-identification (ReID) aims to retrieve images of a person based on a given textual description. The key challenge is to learn the relations between detailed information from visual and textual modalities. Existing works focus on learning a latent space to narrow the modality gap and further build local correspondences between two modalities. However, these methods assume that image-to-text and text-to-image associations are modality-agnostic, resulting in suboptimal associations. In this work, we show the discrepancy between image-to-text association and text-to-image association and propose CADA: Cross-Modal Adaptive Dual Association that finely builds bidirectional image-text detailed associations. Our approach features a decoder-based adaptive dual association module that enables full interaction between visual and textual modalities, allowing for bidirectional and adaptive cross-modal correspondence associations. Specifically, the paper proposes a bidirectional association mechanism: Association of text Tokens to image Patches (ATP) and Association of image Regions to text Attributes (ARA). We adaptively model the ATP based on the fact that aggregating cross-modal features based on mistaken associations will lead to feature distortion. For modeling the ARA, since the attributes are typically the first distinguishing cues of a person, we propose to explore the attribute-level association by predicting the masked text phrase using the related image region. Finally, we learn the dual associations between texts and images, and the experimental results demonstrate the superiority of our dual formulation. Codes will be made publicly available.