When LLMs Develop Languages: Symbolic Communication for Efficient Multi-Agent ReasoningZhengqi Pei, Qingming Huang, Shuhui Wang
Chain-of-Thought (CoT) improves large language models (LLMs) on difficult reasoning tasks, but it often incurs long natural-language rationales that are poorly aligned with efficient machine reasoning. We propose Communicative Language Symbolism Routing (CLSR), a test-time framework in which multiple LLM agents autonomously invent, evolve, and share compact Language Symbolism Frameworks (LSFs), while a latent-free router adaptively selects and composes these languages per query to optimize the accuracy-token trade-off. Unlike prompt optimization that refines surface instructions, CLSR treats each LSF as a reusable symbolic protocol with compact symbols, usage rules, and a message-passing contract, and improves it through an evolutionary loop driven by correctness and token cost. At inference time, the router may invoke a single low-cost LSF call, ensemble multiple LSFs, or execute a multi-round LSF composition protocol on harder queries. Across challenging benchmarks, CLSR reduces latency-oriented generated token completion by $3\sim 6\times$ compared to standard CoT while maintaining accuracy. We further derive an information-theoretic lower bound on token cost under arbitrary symbolism and show that, under an interpreter-realizability premise, multi-round LSF protocols conditionally subsume program-execution pipelines. Code is publicly available (https://github.com/pzqpzq/LSF_MDia).
ActiveScope: Actively Seeking and Correcting Perception for MLLMsYajing Wang, Chao Bi, Junshu Sun et al.
Multimodal Large Language Models (MLLMs) have demonstrated impressive vision-language understanding, yet still struggle with fine-grained perception in high-resolution images. While existing training-free methods typically rely on attention-based localization or coarse-to-fine search, they are often misled by distractors and fail to locate multiple targets. Our investigation attributes these failures to Contextual Dominance, where salient distractors overwhelm target attention and cause inaccurate localization, and Semantic Bias, where global semantics cause the model to fixate on the most salient concept, resulting in incomplete localization in multi-object scenarios. Built on these insights, we propose ActiveScope, a training-free framework that enhances MLLMs by actively seeking and correcting perception. ActiveScope features two modules. The Semantic Anchor Localization (SAL) utilizes fine-grained semantic anchors to independently localize key targets, thereby mitigating semantic bias. The Interference-Suppressed Refinement (ISR) refines localization by suppressing attention on salient distractions to overcome contextual dominance. Extensive experiments on high-resolution image understanding benchmarks demonstrate that ActiveScope outperforms existing training-free methods (e.g., 96.34 percent accuracy on $V^{*}$ Bench), validating the superiority of the active search and self-correction paradigm. Our code is available at https://github.com/jasmine-ww/ActiveScope.
8.3CRJul 6
From Multiplicity to Vulnerability: Privacy Amplification Risk from One-Dataset-Multiple-Model ExposureQirui Huang, Na Li, Hongsheng Hu et al.
To efficiently exploit a valuable data source (e.g., facial or medical images), it is frequently harnessed to fulfill multiple learning objectives (e.g., facial recognition, age estimation, and race classification). Each trained model is then deployed as an independent API service for corresponding inference. However, the privacy risk introduced by this one-dataset-multiple-model (ODMM) paradigm is completely overlooked by the community. For the first time, this work reveals that the ODMM setting substantially amplifies privacy leakage. We establish a theoretical framework that proves that privacy leakage accumulates as more ODMM models are exposed, a phenomenon we term ODMM privacy composition. Guided by this theoretical foundation, we propose PRIME (Privacy Amplification RIsk from One-Dataset-Multiple-Model Exposure) to systematically assess this risk and quantify the resulting leakage using membership inference attacks (MIAs). Under black-box access to ODMM models, we design an aggregation mechanism that collectively captures carefully identified privacy signals leaked by individual ODMM models, and construct an attack meta-classifier over the aggregated meta-information to infer the membership status of a given sample jointly. Our results provide strong evidence that dataset reuse across ODMM models strikingly jeopardizes privacy, which is consistently evident across five privacy-sensitive image and textual benchmark datasets and diverse model architectures (from ResNet and ViT to Qwen3-1.7B), spanning three domains: facial analysis, medical imaging, and textual attribution analysis. While mitigations such as differential privacy can reduce the effectiveness of PRIME with trade-offs, our attack still consistently outperforms single-task MIAs.
6.7CRJun 29
GoodDiffusion: Proactive Copyright Protection for Diffusion Bridge Models via Learnable Sample-specific SignaturesShixi Qin, Zhiyong Yang, Shilong Bao et al.
This paper tackles the challenging problem of developing a proactive copyright protection mechanism that cuts off unauthorized use of diffusion bridge models. Existing studies largely fall into post-hoc attribution (e.g., watermarking and fingerprinting) or degradation-only defenses, which offer only indirect and limited preventive effects. We therefore propose GoodDiffusion, inspired by backdoor mechanisms, to enforce model-level use-time control by internalizing authorization into the generative process through a selectively permissive, otherwise closed behavior. Specifically, GoodDiffusion preserves high-quality generation for authorized queries carrying valid signatures, yet refuses to generate for unauthorized inputs. We further theoretically show that naive static-signature designs (like conventional backdoor injection) are fundamentally fragile, since a surrogate signature can be efficiently recovered via gradient-based optimization. To strengthen security, we introduce a Learnable Signature Network (LSN) that assigns sample-specific signatures conditioned on each input. This breaks the universality of signatures and prevents a surrogate from transferring across inputs. Extensive experiments validate that GoodDiffusion effectively blocks unauthorized use while maintaining strong generation quality for authorized users.
25.1CVJun 16
MaineCoon: Pursuing A Real-Time Audio-Visual Social World ModelLichen Bai, Tianhao Zhang, Shitong Shao et al.
As an increasing majority of global video content is consumed on social platforms for interactive social purposes, video generation models built for social worlds are important but largely overlooked by previous studies. In this work, we define the position of social world models and build a prototype model as the first step towards this goal. While previous world models successfully simulate physical environments or gaming world exploration, they remain fundamentally detached from human-centric social dynamics. To bridge this gap as the first step to social world models, we present MaineCoon, the first real-time audio-visual autoregressive model that has 22B parameters and is capable of real-time streaming generation and sub-second interaction, with a record-breaking frame rate of up to 47.5 FPS, on a single GPU. To the best of our knowledge, MaineCoon is also the first real-time audio-visual generation model specifically optimized for social-interactive applications. To enable efficient and stable training, we introduce several novel techniques into MaineCoon, including self-resampling, cross-modal representation alignment, domain-aware preference optimization, and reinforced online-policy distillation (ROPD). We also design the first agentic streaming inference framework that supports thousand-second-scale or even longer generation while mitigating drift with agentic cache management and prompt planing. These innovations significantly accelerate training while optimizing real-time inference performance. We believe this work not only sets a new state-of-the-art (SOTA) performance benchmark for high-quality, low-latency, and long-horizon audio-visual autoregressive models, but also points out the paradigm shift desired for next-generation AI-native social platforms.
21.2ROJun 23
Supervise What Survives: Geometry-Guided VLA Adaptation from Synthetic Robot VideosDanze Chen, Yanzhe Chen, Qiming Huang et al.
Vision-Language-Action (VLA) models require large-scale video-action pairs, yet real teleoperation remains scarce. While generated robot videos offer a scalable alternative, existing methods treat them as real robot data by recovering pseudo-actions from synthesized pixels. We argue that deriving low-level control from generated visuals is a mismatched abstraction. A video captures only \emph{geometry}: the spatial trajectory representing the \emph{where} of a task. A real demonstration captures \emph{control}: the exact motor commands representing the \emph{how}. Human-to-robot video generation preserves these unequally: the visible geometry survives the generation process, while the underlying control signals are lost. This \textbf{Asymmetric Preservation Principle} dictates a clean rule: this surviving geometry should solely supervise visual perception, leaving control to real demonstrations. Following this principle, we propose \textbf{GRA} (\textbf{G}eometry-guided \textbf{R}epresentation \textbf{A}lignment), which extracts the geometric content as future 2D end-effector waypoints, computed from the source human video through pose estimation, retargeting, simulation, and calibrated projection, and routes them to the VLA vision backbone via an auxiliary 2D head. The action head is trained on real demonstrations only. During fine-tuning, the waypoint loss persists as a \textbf{spatial representation anchor} that prevents the backbone from losing its geometric grounding. On real-robot tasks, GRA outperforms pseudo-action baselines under matched data budgets and narrows the gap to policies trained with substantially more real demonstrations, suggesting that correctly routed geometry bridges generated videos to robot policies more reliably than recovered actions.
12.7GRJun 22
MeshFlow: Mesh Generation with Equivariant Flow MatchingQi Sun, Kiyohiro Nakayama, Jing Nathan Yan et al.
Meshes are among the most common 3D scene representations, but directly generating meshes is challenging because the representation contains important symmetries, including permutation invariance of faces and vertices. MeshFlow learns to generate triangle meshes directly as triangle soups, avoiding the need to serialize meshes into long autoregressive sequences. We adopt equivariant optimal-transport flow matching models that respect the key symmetries of triangle soups: arbitrary permutations of faces and permutations of the vertices within each face. Toward this goal, we propose a simple yet effective modification to the Diffusion Transformer architecture, resulting in a scalable network capable of modeling a velocity field while maintaining the desired equivariance. We further introduce an optimal-transport-based training objective that improves convergence by eliminating supervision signals that violate these symmetries. MeshFlow achieves mesh quality comparable to state-of-the-art autoregressive mesh generators while providing about an 18$\times$ speedup during inference. Project page is at https://qiisun.github.io/MeshFlow/.
9.7LGJun 21
Adaptive Recurrent Message Passing for Test Time Computing on GraphsJunshu Sun, Wanxing Chang, Qingming Huang et al.
Pre-trained foundation models have demonstrated remarkable success in many domains, enabling a unified backbone to generalize across diverse downstream tasks. However, extending this paradigm to graph learning remains challenging due to the intrinsic mismatch between graph data and fixed architectural designs. In this work, we show that this limitation can be overcome via recurrent graph models. To achieve this, we conduct a systematic theoretical analysis, rigorously deriving step dependence as a necessary and sufficient condition for an adaptively convergent recurrent process. Building on this foundation, we propose AdaR, an Adaptive Recurrent graph model, empowering flexible test-time computing on various downstream tasks without changing model parameters. To enable adaptive inference, AdaR explicitly encodes normalized step information and representation-target relations into the recurrent updates. To ensure convergence of the recurrent process, AdaR employs gradient-based supervision signals that guide representation updates throughout the recurrence. Empirical results demonstrate that AdaR consistently outperforms strong baselines in both inductive and transductive settings.
6.2LGJun 21
Enhancing LLMs for Graph Tasks via Graph-aware LoRA GenerationJunshu Sun, Wanxing Chang, Qingming Huang et al.
Graph neural networks (GNNs) tightly couple their input-output parameters to dataset-specific feature spaces and target sets, exhibiting limited transferability across different datasets. In contrast, language models (LMs) generalize flexibly via a unified input-output interface, motivating recent attempts to adapt LMs to graph tasks. However, existing methods struggle to encode whole-graph information, leading to potential information loss and suboptimal graph understanding. In this work, we propose a novel weight-level information injection paradigm for adapting LMs to graph tasks. This paradigm injects whole-graph information by generating task-specific weight updates that interact directly with hidden representations. Instantiating this paradigm following low-rank adaptation (LoRA), we introduce GaRA, a Graph-aware LoRA generation model. GaRA constructs low-rank weight updates conditioned on the original graph structures and constrains the norm of the generated updates, thus injecting whole-graph information and avoiding the optimization bias in the weight generation. Empirical studies demonstrate that GaRA consistently outperforms baselines on zero-shot graph learning tasks.
28.2LGJun 20
Modularized Reinforcement Learning on LLMs: From MDP Creation to Exploration and LearningZhao Yang, Yuxuan Jiang, Ting-Chih Chen et al.
Reinforcement learning (RL) has become central to LLM post-training, yet the methods that dominate current pipelines, PPO and GRPO, represent only a narrow slice of what RL offers. Understanding why these methods prevail, and what alternatives exist, requires a principled examination of the design decisions that underlie any RL algorithm. This survey organizes that examination around three stages of algorithm construction. We begin with MDP creation: how the reward function, state space, action space, termination condition, and discount factor are, or could be, defined for LLM training. We then turn to exploration, covering temperature sampling, entropy regularization, intrinsic motivation, tree search, and curriculum learning. Finally, we address learning along four classical RL dimensions: model-free versus model-based, value-based versus policy-based versus actor-critic, on-policy versus off-policy, and credit assignment, including both Monte Carlo methods, which rely on full return estimates, and bootstrapping methods, which update estimates using other learned predictions. Mapping the LLM literature onto this taxonomy reveals a strikingly non-uniform distribution of research effort. Critic-free policy gradients and Monte Carlo credit assignment are densely populated, while value-based methods, off-policy actor-critic training, and bootstrapping-based credit assignment remain largely unexplored despite well-established counterparts in classical RL. These gaps represent concrete opportunities for transferring proven RL techniques to LLM training. By making these gaps explicit alongside the methods that have proven effective, this survey offers researchers in both RL and LLMs a shared framework for understanding current practice and identifying promising directions for future work.
8.2SEJun 16
PracRepair: LLM-Empowered Automated Program Repair Inspired by Human-Like Debugging PracticesYu Cheng, Zhongxin Liu, Zhenchang Xing et al.
As software systems grow in scale and complexity, debugging and repair remain costly and time-consuming. Large language models (LLMs) have advanced automated program repair (APR), but existing LLM-based APR approaches still largely rely on static or retrieved context, error messages, and coarse-grained validation outcomes. As a result, they underutilize dynamic information for failure understanding and repair, including failure-execution dynamics and patch-validation dynamics. Effectively leveraging such information, however, is challenging: failure-execution traces are large and noisy, raw static-dynamic context is not self-explanatory, and patch-validation dynamics are often reduced to coarse feedback. To address these challenges, we propose \textsc{PracRepair}, a fully automated LLM-based APR framework inspired by human-like debugging practices. \textsc{PracRepair} constructs an on-demand static-dynamic context from buggy programs and failure executions, performs question-driven failure diagnosis to formulate explicit repair hypotheses, and iteratively refines candidate patches using validation diagnostics and trace-level behavioral changes. Experimental results on Defects4J V1.2 and V2.0 show that \textsc{PracRepair} consistently outperforms state-of-the-art baselines. Specifically, under GPT-3.5, \textsc{PracRepair} correctly fixes 139/136 bugs on Defects4J V1.2/V2.0, while under GPT-4o it further improves to 162/171. Moreover, \textsc{PracRepair} generalizes effectively to RWB (Real-World Bugs), achieving the best performance across multiple foundation models.
4.7IRJun 15
PIANO: Personalized Reranking via Information Aggregation Node for Music Search OptimizationWeisheng Li, Chuqiao Huang, Pengcheng Li et al.
Unlike short-video content, music tracks have long lifecycles and lasting value. Effective music search re-ranking must therefore align the user's current query with long-term preferences while jointly optimizing Click-Through Rate (CTR) and Conversion Rate (CVR). However, existing methods suffer from two limitations: (1) sequential methods rely on item-interaction history and therefore cannot use historical search queries to tell which past preferences match the user's current search intent; (2) most listwise models optimize a single objective (e.g., CTR only), and conventional multi-objective methods balance click and conversion at the item level, ignoring how these trade-offs play out across the whole ranked list. To address these limitations, we propose PIANO, a personalized listwise re-ranking framework with two key components: (i) the Query-Driven Interest Refiner (QDIR) uses cross-attention over historical queries to align past intents with the current one; (ii) the Information Aggregation Node (IAN), a learnable [CLS]-style token, aggregates the candidate list and predicts CTR/CVR at the list level. Extensive experiments on public and industrial datasets show consistent gains over strong baselines. In online A/B tests on NetEase Cloud Music, a leading music streaming platform, PIANO achieves statistically significant improvements in CTR (+0.62%) and CVR (+4.45%).
5.4SDJun 10
LLM-Based Synthetic Ground Truth Generation for Audio-Based Emotion Classification via In-Context LearningQing Huang, Pooja Pol, Jianing Zhang
Understanding human states and interaction dynamics is a core goal of human-computer interaction (HCI). As interaction paradigms become more immersive, virtual reality (VR) has emerged as a powerful platform for studying collaborative work. In such settings, evaluating team collaboration states, including team performance and team resilience, requires continuous and reliable inference of latent team-level cognitive and affective states from multi-modal sensor data, such as speech signals. However, generating ground truth labels for these latent states remains challenging due to sensor-induced noise, contextual variability, and sparse expert annotations. Traditional self-reporting approaches provide only static and delayed measurements and are therefore insufficient for capturing dynamic team processes reflected in continuous speech data. In this work, we propose a large language model (LLM)-driven, agentic inference workflow for automated emotion-related synthetic ground truth generation from streaming speech data in multi-user VR environments. Leveraging the generalization capabilities of LLMs, we use In-Context Learning (ICL) with few-shot demonstrations of paired audio-based samples and their corresponding transcriptions. ICL tends to achieve task adaptation comparable to model fine-tuning while circumventing the computational overhead of parameter updates. To construct informative and robust in-context prompts, we adopt a retrieval-based selection strategy that dynamically identifies relevant audio demonstrations based on similarity in the acoustic feature space.