Anurag Ghosh

CV
h-index45
12papers
132citations
Novelty47%
AI Score46

12 Papers

CVMar 25, 2023
Learned Two-Plane Perspective Prior based Image Resampling for Efficient Object Detection

Anurag Ghosh, N. Dinesh Reddy, Christoph Mertz et al. · cmu

Real-time efficient perception is critical for autonomous navigation and city scale sensing. Orthogonal to architectural improvements, streaming perception approaches have exploited adaptive sampling improving real-time detection performance. In this work, we propose a learnable geometry-guided prior that incorporates rough geometry of the 3D scene (a ground plane and a plane above) to resample images for efficient object detection. This significantly improves small and far-away object detection performance while also being more efficient both in terms of latency and memory. For autonomous navigation, using the same detector and scale, our approach improves detection rate by +4.1 $AP_{S}$ or +39% and in real-time performance by +5.3 $sAP_{S}$ or +63% for small objects over state-of-the-art (SOTA). For fixed traffic cameras, our approach detects small objects at image scales other methods cannot. At the same scale, our approach improves detection of small objects by 195% (+12.5 $AP_{S}$) over naive-downsampling and 63% (+4.2 $AP_{S}$) over SOTA.

CVJun 16, 2023
Enhancing Visual Domain Adaptation with Source Preparation

Anirudha Ramesh, Anurag Ghosh, Christoph Mertz et al.

Robotic Perception in diverse domains such as low-light scenarios, where new modalities like thermal imaging and specialized night-vision sensors are increasingly employed, remains a challenge. Largely, this is due to the limited availability of labeled data. Existing Domain Adaptation (DA) techniques, while promising to leverage labels from existing well-lit RGB images, fail to consider the characteristics of the source domain itself. We holistically account for this factor by proposing Source Preparation (SP), a method to mitigate source domain biases. Our Almost Unsupervised Domain Adaptation (AUDA) framework, a label-efficient semi-supervised approach for robotic scenarios -- employs Source Preparation (SP), Unsupervised Domain Adaptation (UDA) and Supervised Alignment (SA) from limited labeled data. We introduce CityIntensified, a novel dataset comprising temporally aligned image pairs captured from a high-sensitivity camera and an intensifier camera for semantic segmentation and object detection in low-light settings. We demonstrate the effectiveness of our method in semantic segmentation, with experiments showing that SP enhances UDA across a range of visual domains, with improvements up to 40.64% in mIoU over baseline, while making target models more robust to real-world shifts within the target domain. We show that AUDA is a label-efficient framework for effective DA, significantly improving target domain performance with only tens of labeled samples from the target domain.

CVOct 4, 2022
Streaming Video Analytics On The Edge With Asynchronous Cloud Support

Anurag Ghosh, Srinivasan Iyengar, Stephen Lee et al.

Emerging Internet of Things (IoT) and mobile computing applications are expected to support latency-sensitive deep neural network (DNN) workloads. To realize this vision, the Internet is evolving towards an edge-computing architecture, where computing infrastructure is located closer to the end device to help achieve low latency. However, edge computing may have limited resources compared to cloud environments and thus, cannot run large DNN models that often have high accuracy. In this work, we develop REACT, a framework that leverages cloud resources to execute large DNN models with higher accuracy to improve the accuracy of models running on edge devices. To do so, we propose a novel edge-cloud fusion algorithm that fuses edge and cloud predictions, achieving low latency and high accuracy. We extensively evaluate our approach and show that our approach can significantly improve the accuracy compared to baseline approaches. We focus specifically on object detection in videos (applicable in many video analytics scenarios) and show that the fused edge-cloud predictions can outperform the accuracy of edge-only and cloud-only scenarios by as much as 50%. We also show that REACT can achieve good performance across tradeoff points by choosing a wide range of system parameters to satisfy use-case specific constraints, such as limited network bandwidth or GPU cycles.

ROMar 31
RAD-LAD: Rule and Language Grounded Autonomous Driving in Real-Time

Anurag Ghosh, Srinivasa Narasimhan, Manmohan Chandraker et al.

We present LAD, a real-time language--action planner with an interruptible architecture that produces a motion plan in a single forward pass (~20 Hz) or generates textual reasoning alongside a motion plan (~10 Hz). LAD is fast enough for real-time closed-loop deployment, achieving ~3x lower latency than prior driving language models while setting a new learning-based state of the art on nuPlan Test14-Hard and InterPlan. We also introduce RAD, a rule-based planner designed to address structural limitations of PDM-Closed. RAD achieves state-of-the-art performance among rule-based planners on nuPlan Test14-Hard and InterPlan. Finally, we show that combining RAD and LAD enables hybrid planning that captures the strengths of both approaches. This hybrid system demonstrates that rules and learning provide complementary capabilities: rules support reliable maneuvering, while language enables adaptive and explainable decision-making.

CVAug 23, 2023
Towards Real-Time Analysis of Broadcast Badminton Videos

Nitin Nilesh, Tushar Sharma, Anurag Ghosh et al.

Analysis of player movements is a crucial subset of sports analysis. Existing player movement analysis methods use recorded videos after the match is over. In this work, we propose an end-to-end framework for player movement analysis for badminton matches on live broadcast match videos. We only use the visual inputs from the match and, unlike other approaches which use multi-modal sensor data, our approach uses only visual cues. We propose a method to calculate the on-court distance covered by both the players from the video feed of a live broadcast badminton match. To perform this analysis, we focus on the gameplay by removing replays and other redundant parts of the broadcast match. We then perform player tracking to identify and track the movements of both players in each frame. Finally, we calculate the distance covered by each player and the average speed with which they move on the court. We further show a heatmap of the areas covered by the player on the court which is useful for analyzing the gameplay of the player. Our proposed framework was successfully used to analyze live broadcast matches in real-time during the Premier Badminton League 2019 (PBL 2019), with commentators and broadcasters appreciating the utility.

CVMay 9
Flame3D: Zero-shot Compositional Reasoning of 3D Scenes with Agentic Language Models

Sagar Bharadwaj, Ziyong Ma, Anurag Ghosh et al.

3D scene understanding spans reasoning about free space, object grounding, hypothetical object insertions, complex geometric relationships, and integrating all of these with external tools and data sources. Existing 3D understanding methods typically rely on large-scale 3D-language training or focus on object grounding and simple spatial relationships. We argue that the broad generalization that motivates 3D-language training can be achieved at inference time, without 3D-specific training. We propose Flame3D, a training-free framework that represents scenes as editable visual-textual 3D memories and exposes them to an off-the-shelf MLLM through composable spatial tools. Flame3D also lets the agent synthesize custom spatial programs at inference time, enabling open-ended reasoning over layouts, empty space, and objects not yet present in the scene. External data and corrections can be added to the memory without retraining. In addition to showing competitive performance to finetuned 3D-LMM methods on ScanQA, we study multi-hop 3D reasoning capabilities of Flame3D by evaluating it on a curated compositional spatial-reasoning benchmark, Compose3D. We find that fixed tools fall short and that the agent's ability to synthesize spatial operations at inference time is essential. These results invite the question: should future progress in 3D scene understanding focus on richer scene memories and expressive compositional abstractions?

CVMar 19, 2024Code
Instance-Warp: Saliency Guided Image Warping for Unsupervised Domain Adaptation

Shen Zheng, Anurag Ghosh, Srinivasa G. Narasimhan

Driving is challenging in conditions like night, rain, and snow. Lack of good labeled datasets has hampered progress in scene understanding under such conditions. Unsupervised Domain Adaptation (UDA) using large labeled clear-day datasets is a promising research direction in such cases. However, many UDA methods are trained with dominant scene backgrounds (e.g., roads, sky, sidewalks) that appear dramatically different across domains. As a result, they struggle to learn effective features of smaller and often sparse foreground objects (e.g., people, vehicles, signs). In this work, we improve UDA training by applying in-place image warping to focus on salient objects. We design instance-level saliency guidance to adaptively oversample object regions and undersample background areas, which reduces adverse effects from background context and enhances backbone feature learning. Our approach improves adaptation across geographies, lighting, and weather conditions, and is agnostic to the task (segmentation, detection), domain adaptation algorithm, saliency guidance, and underlying model architecture. Result highlights include +6.1 mAP50 for BDD100K Clear $\rightarrow$ DENSE Foggy, +3.7 mAP50 for BDD100K Day $\rightarrow$ Night, +3.0 mAP50 for BDD100K Clear $\rightarrow$ Rainy, and +6.3 mIoU for Cityscapes $\rightarrow$ ACDC. Besides, Our method adds minimal training memory and no additional inference latency. Code is available at https://github.com/ShenZheng2000/Instance-Warp

CVApr 17, 2025
AerialMegaDepth: Learning Aerial-Ground Reconstruction and View Synthesis

Khiem Vuong, Anurag Ghosh, Deva Ramanan et al.

We explore the task of geometric reconstruction of images captured from a mixture of ground and aerial views. Current state-of-the-art learning-based approaches fail to handle the extreme viewpoint variation between aerial-ground image pairs. Our hypothesis is that the lack of high-quality, co-registered aerial-ground datasets for training is a key reason for this failure. Such data is difficult to assemble precisely because it is difficult to reconstruct in a scalable way. To overcome this challenge, we propose a scalable framework combining pseudo-synthetic renderings from 3D city-wide meshes (e.g., Google Earth) with real, ground-level crowd-sourced images (e.g., MegaDepth). The pseudo-synthetic data simulates a wide range of aerial viewpoints, while the real, crowd-sourced images help improve visual fidelity for ground-level images where mesh-based renderings lack sufficient detail, effectively bridging the domain gap between real images and pseudo-synthetic renderings. Using this hybrid dataset, we fine-tune several state-of-the-art algorithms and achieve significant improvements on real-world, zero-shot aerial-ground tasks. For example, we observe that baseline DUSt3R localizes fewer than 5% of aerial-ground pairs within 5 degrees of camera rotation error, while fine-tuning with our data raises accuracy to nearly 56%, addressing a major failure point in handling large viewpoint changes. Beyond camera estimation and scene reconstruction, our dataset also improves performance on downstream tasks like novel-view synthesis in challenging aerial-ground scenarios, demonstrating the practical value of our approach in real-world applications.

CVJun 11, 2024
ROADWork: A Dataset and Benchmark for Learning to Recognize, Observe, Analyze and Drive Through Work Zones

Anurag Ghosh, Shen Zheng, Robert Tamburo et al.

Perceiving and autonomously navigating through work zones is a challenging and underexplored problem. Open datasets for this long-tailed scenario are scarce. We propose the ROADWork dataset to learn to recognize, observe, analyze, and drive through work zones. State-of-the-art foundation models fail when applied to work zones. Fine-tuning models on our dataset significantly improves perception and navigation in work zones. With ROADWork dataset, we discover new work zone images with higher precision (+32.5%) at a much higher rate (12.8$\times$) around the world. Open-vocabulary methods fail too, whereas fine-tuned detectors improve performance (+32.2 AP). Vision-Language Models (VLMs) struggle to describe work zones, but fine-tuning substantially improves performance (+36.7 SPICE). Beyond fine-tuning, we show the value of simple techniques. Video label propagation provides additional gains (+2.6 AP) for instance segmentation. While reading work zone signs, composing a detector and text spotter via crop-scaling improves performance +14.2% 1-NED). Composing work zone detections to provide context further reduces hallucinations (+3.9 SPICE) in VLMs. We predict navigational goals and compute drivable paths from work zone videos. Incorporating road work semantics ensures 53.6% goals have angular error (AE) < 0.5 (+9.9 %) and 75.3% pathways have AE < 0.5 (+8.1 %).

CVJun 10, 2021
Chanakya: Learning Runtime Decisions for Adaptive Real-Time Perception

Anurag Ghosh, Vaibhav Balloli, Akshay Nambi et al.

Real-time perception requires planned resource utilization. Computational planning in real-time perception is governed by two considerations -- accuracy and latency. There exist run-time decisions (e.g. choice of input resolution) that induce tradeoffs affecting performance on a given hardware, arising from intrinsic (content, e.g. scene clutter) and extrinsic (system, e.g. resource contention) characteristics. Earlier runtime execution frameworks employed rule-based decision algorithms and operated with a fixed algorithm latency budget to balance these concerns, which is sub-optimal and inflexible. We propose Chanakya, a learned approximate execution framework that naturally derives from the streaming perception paradigm, to automatically learn decisions induced by these tradeoffs instead. Chanakya is trained via novel rewards balancing accuracy and latency implicitly, without approximating either objectives. Chanakya simultaneously considers intrinsic and extrinsic context, and predicts decisions in a flexible manner. Chanakya, designed with low overhead in mind, outperforms state-of-the-art static and dynamic execution policies on public datasets on both server GPUs and edge devices.

CVJan 4, 2018
SmartTennisTV: Automatic indexing of tennis videos

Anurag Ghosh, C. V. Jawahar

In this paper, we demonstrate a score based indexing approach for tennis videos. Given a broadcast tennis video (BTV), we index all the video segments with their scores to create a navigable and searchable match. Our approach temporally segments the rallies in the video and then recognizes the scores from each of the segments, before refining the scores using the knowledge of the tennis scoring system. We finally build an interface to effortlessly retrieve and view the relevant video segments by also automatically tagging the segmented rallies with human accessible tags such as 'fault' and 'deuce'. The efficiency of our approach is demonstrated on BTV's from two major tennis tournaments.

CVDec 23, 2017
Towards Structured Analysis of Broadcast Badminton Videos

Anurag Ghosh, Suriya Singh, C. V. Jawahar

Sports video data is recorded for nearly every major tournament but remains archived and inaccessible to large scale data mining and analytics. It can only be viewed sequentially or manually tagged with higher-level labels which is time consuming and prone to errors. In this work, we propose an end-to-end framework for automatic attributes tagging and analysis of sport videos. We use commonly available broadcast videos of matches and, unlike previous approaches, does not rely on special camera setups or additional sensors. Our focus is on Badminton as the sport of interest. We propose a method to analyze a large corpus of badminton broadcast videos by segmenting the points played, tracking and recognizing the players in each point and annotating their respective badminton strokes. We evaluate the performance on 10 Olympic matches with 20 players and achieved 95.44% point segmentation accuracy, 97.38% player detection score (mAP@0.5), 97.98% player identification accuracy, and stroke segmentation edit scores of 80.48%. We further show that the automatically annotated videos alone could enable the gameplay analysis and inference by computing understandable metrics such as player's reaction time, speed, and footwork around the court, etc.