Ye Chen

2papers

2 Papers

17.0CLJun 30
Truth or Sophistry? LoFa: A Benchmark for LLM Robustness Against Logical Fallacies

Xudong Shen, Li Yuan, Ye Chen et al.

Large Language Models (LLMs) exhibit strong semantic capabilities, yet their resilience to manipulative linguistic patterns such as logical fallacies remains underexplored. Prior work has primarily examined whether LLMs can identify or classify fallacies, leaving their robustness against fallacious persuasion insufficiently studied. To address this gap, we introduce LoFa (Logical Fallacy), a comprehensive benchmark for evaluating LLM robustness against fallacies. LoFa is constructed through a multi-agent pipeline that pairs factual questions with fallacious arguments, and is accompanied by a multi-round debate framework for assessing model resilience under sustained adversarial persuasion. To disentangle fallacy robustness from a model's inherent knowledge limitations, we further propose Logical Fallacy Resistance at k (LFR@k), a metric that quantifies resistance to fallacious attacks. Experiments show that LLMs exhibit varying levels of robustness across different fallacy types, revealing distinct vulnerability profiles among models.

26.6CVJun 30
World Narrative Model for Highly Controllable Video Generation: A Paradigm Shift from Pixel Sampling to Physical World Orchestration

Ye Chen, Xuanhong Chen, Yupeng Zhu et al.

The fundamental obstacle to industrial grade video generation is the lack of controllability: existing models treat video as a pixel distribution sampling problem, bypassing the explicit, instance level $4D$ $(3D + T)$ physical world. Consequently, content creators cannot specify geometry, motion, camera parameters, or lighting in a deterministic, quantitative way, leading to the infamous ''gacha'' loop that makes professional content creation prohibitively inefficient and expensive. To address this, we introduce the World Narrative Model (WNM), a paradigm that decouples what to render -- the structured physical narrative -- from how to render -- the pixel generation process. WNM replaces end-to-end black-box sampling with orchestrated $4D$ pre-visualization for media generation. Collaborative agents translate sparse multimodal inputs, including text, reference videos, and sketches, into a fully editable world representation with scene geometry, object layouts, character/animal skeleton motion, trajectories, camera motion, and lighting at quantitative, physically meaningful granularity. This representation acts as a deterministic structural blueprint that drives existing video foundation models, either frozen or lightly adapted, to render final footage, turning the base model into a faithful neural shader. Built on this engine, our human-AI platform supports automatic world generation and pre-visualization aligned with professional filmmaking pipelines, while director consoles enable seamless human refinement. Experiments show that WNM greatly reduces probabilistic ``gacha'' calls and produces videos whose layout, motion, and cinematography closely follow creator intent. The framework is open and modular, allowing each component, such as world representation, control agents, and adapters, to be independently improved. Project website: https://glassroom.sjtu.edu.cn/WNM/.