Yufei Wang

2papers

2 Papers

22.6CVJun 30
One Video, One World: Turning Monocular Video into Physical 4D Scenes

Junhao Chen, Boran Zhang, Mingjin Chen et al.

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for \emph{structured Video-to-4D} evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for \emph{synthesizing} paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.

9.8CVJun 30
Rethinking the Role of Feature Engineering and Learning Strategies in Few-Shot Hidden Emotion Recognition

Xiaochuan Guo, Jihao Gu, Haixu Liu et al.

In this paper, we present the solution developed by our team, XInsight Lab, which achieved first place in Track 3 of the 4th EI-MIGA-IJCAI Challenge with a test accuracy of 0.76923. To address the challenge of weak and sparse implicit emotion evidence in long videos, this paper extends the winning solution from the previous competition and proposes a compact multi-modal temporal modeling framework. The framework integrates and evaluates the effects of multi-source features, including 2D/3D skeletons, facial expression Blendshapes, DINOv2/v3 vision foundation models, X-CLIP video features, and Gemini semantic priors. Architecturally, we propose a cross-attention mechanism that utilizes static pose features, denoted as Base, as the Query and dynamic micro-motion differential features, denoted as Offset, as the Key and Value. By capturing local relative velocities, this mechanism eliminates static biases related to individual body shape and identity. Concurrently, an adaptive pooling method based on Multiple Instance Learning is employed to extract instantaneous emotions while suppressing background noise in long sequences. Finally, the paper reveals the representation collapse phenomenon of general vision foundation models in micro-dynamic tasks, and analyzes the underlying mechanisms where networks fall into public-leaderboard-driven pseudo-generalization due to shortcut learning and rote memorization.