Zhihao Li

2papers

2 Papers

22.6CVJun 30
One Video, One World: Turning Monocular Video into Physical 4D Scenes

Junhao Chen, Boran Zhang, Mingjin Chen et al.

We introduce \textbf{OVOW}, the first training-free system that reconstructs \emph{instance-level, simulation-ready} 4D mesh scenes from a single monocular video. Recent 4D reconstruction achieves impressive rendering quality, but its outputs (\eg, implicit fields, Gaussian primitives, or point clouds) lack the watertight topology, instance separation, and standardized physical interfaces required by physics simulators and embodied AI. OVOW closes this gap with a four-stage pipeline: a vision-language model discovers, labels, and motion-classifies all instances; category-aware reconstruction yields per-instance meshes for rigid objects and topology-consistent mesh sequences for deformable ones; an iterative render-match-optimize procedure recovers metric scale and 6-DoF pose trajectories; and physics-grounded assembly enforces ground contact and inter-object support. Crucially, we model all motion, rigid and non-rigid, through direct vertex deformation without category-specific priors or skeleton rigging, producing watertight mesh scenes ready for downstream physics simulation and editing. We further establish the first benchmark for \emph{structured Video-to-4D} evaluation, with metrics for geometric correctness, instance separation, and physical plausibility beyond visual fidelity; the same pipeline doubles as a scalable engine for \emph{synthesizing} paired video-to-4D simulation data for future 4D world models and embodied AI. Across two synthetic benchmarks (static and 4D), OVOW attains the best overall layout and geometry accuracy and the lowest photometric and semantic error among all baselines, and on monocular video runs one to two orders of magnitude faster than the baselines, while downstream physics simulation confirms its physical stability.

NEJun 22
Local Pheromone Network: Sparse Local Learning with Multi-Scale Synaptic Trails, Consolidation, and Replay

Xingcheng Fu, Xianjun Chen, Zhihao Li

Backpropagation-trained dense neural networks are powerful function approximators, but they couple learning across many parameters and can overwrite previous associations when tasks conflict. This paper describes Local Pheromone Network, a small research prototype for sparse, local, manually updated neural networks. In Local Pheromone Network, each output unit reads only a fixed local neighborhood of input units subject to geometric distance and molecular-tag compatibility. Each synapse stores a weight, a short-term pheromone trace, a long-term pheromone trace, and an optional consolidation state. Training does not call automatic differentiation. Instead, every layer performs a pheromone-weighted Hebbian-style update on a budgeted subset of local synapses selected from local error and co-activity. The update budget adapts online: it shrinks when loss improves and expands toward recently active neighborhoods when loss worsens. Optional mechanisms add structural plasticity, local replay, output masks for partitioned learning, and a target-free local contrastive step. We present the implementation, learning rule, and preliminary experiments on synthetic regression, partitioned memory, conflicting memory, consolidated conflict, structural plasticity, replay, and a synthetic long-context hybrid memory task. The prototype learns local linear rules, preserves partitioned memories through tags and masks, reduces forgetting under consolidation, and uses replay under conflict.