8.3AIJun 29
SPINE: Bridging the Cyber-Physical Gap with Agentic AIMinkyu Ham, Dongho Kim, Chan Lee et al.
Foundation models have given robots a sophisticated brain for complex decision-making, yet deploying that intelligence into a physical platform still demands tedious, expert-driven calibration. This deployment gap, the robot's spinal cord, remains a primary bottleneck to scalable Embodied AI. Hence, we propose SPINE (Scalable Physical Integration with ageNtic Expertise): an agentic framework for systematically debugging and deploying bimanual robots with minimal robotics expertise. SPINE's harness comprises two orchestrated multi-agent workflows: a profile builder that creates robot-specific context, and a debugger that cycles through diagnosis, repair, and validation until teleoperation works. Across seven DOBOT X-Trainer debugging scenarios, a robotics novice using SPINE outperformed human operators using Claude Code with the same reference materials, but without SPINE's structured workflow, improving operationalization success from 75% to 100% and reducing mean time-to-teleoperation from 16 min 45 s to 13 min 47 s. On AgileX PiPER, a distinct ROS/CAN bimanual arm, SPINE resolved all 10 implanted bugs, versus 9 out of 10 for the expert baseline, in nearly the same amount of time. Together, these results show that SPINE can transfer across bimanual platforms, reduce dependence on expert calibration, and move embodied AI closer to scalable real-world deployment.
18.1ROJun 16
MagicSim: A Unified Infrastructure for Executable Embodied InteractionHaoran Lu, Songling Liu, Yue Chen et al.
Robot learning and embodied agents now require simulation to serve as a shared execution substrate linking control, skills, and planning, not only as a renderer, controller testbed, or fixed task environment. Existing pipelines split these layers with "magic" actions, disconnected training environments, or forward-only renders that cannot reproduce, evaluate, and annotate the same episode. We present MagicSim, an embodied interaction infrastructure built around one deterministic batched runtime and a shared Markov decision process (MDP). From YAML-first specifications that decouple contents, placement, behavior, and agent exposure, MagicSim constructs diverse executable worlds spanning task families, interaction regimes, physics, layouts, sensors, avatars, and robot embodiments in one reset-and-step loop. A common execution interface grounds high-level commands through controllers, atomicskills, planner primitives, and asynchronous planning, realizing them as robot actions rather than simulator-side state edits. One task definition supports three capabilities: benchmark and RL evaluation, an autocollect interface that automatically turns commands into grounded trajectories, and agent/VLM-facing interaction. For automatic execution, commands flow through a Command->Skill->Planner->Robot->Record pipeline, while per-environment command, skill, planning, retry, annotation, and episode states advance independently above the shared physics tick. Successful rollouts are saved as structured multimodal trajectories aligning language supervision, action representations, visual/geometric representations, and task-level status with the executed episode. MagicSim thus unifies diverse world construction, embodied execution, task evaluation, automatic rollout generation, and interactive agent interfaces in one planner-in-the-loop runtime.