Li Zhang

3papers

3 Papers

5.5CVJun 28
D$^{2}$R$^{2}$OSR: Degradation-Disentangled Representation for Real-World Omnidirectional Image Super-Resolution

Hongyu An, Xinfeng Zhang, Xu Fan et al.

With the growing demand for immersive visual experiences, high-quality omnidirectional images (ODIs) have become increasingly important. However, limitations in imaging devices and transmission bandwidth often lead to low-resolution ODIs, hindering the rendering of fine-grained 360° details, especially in the presence of real-world degradations and geometric distortions. Existing real-world super-resolution (Real-SR) methods are inadequate for ODIs, as their degradation models fail to account for the complex imaging pipeline involving fisheye capture and Equirectangular Projection (ERP), introducing severe aliasing and projection-specific distortions. To address these challenges, we propose D$^{2}$R$^{2}$OSR, a Degradation-Disentangled Representation framework for Real-world Omnidirectional image Super-Resolution. D$^{2}$R$^{2}$OSR explicitly models degradations arising from both fisheye imaging and ERP projection, guided by two key insights: (1) projection priors play a critical role in shaping real-world degradations, and (2) human perception in immersive environments is inherently viewpoint-centric. Accordingly, we introduce a Perspective Projection Representation (PPR) operating alongside the ERP branch to capture viewpoint-aware features, together with a Degradation-Specific Module (DSM) that jointly models ERP-induced geometric distortions and PPR-specific real-world degradations. Extensive experiments demonstrate that D$^{2}$R$^{2}$OSR achieves state-of-the-art performance and produces visually compelling, high-fidelity omnidirectional Real-SR results while maintaining favorable computational efficiency for low-resource deployment.

21.7ROJun 28
Learning Transferable Dynamics Priors from Action to World Modeling

Ze Huang, Jiahui Zhang, Hairuo Liu et al.

We study action-conditioned world modeling as a scalable way to learn transferable dynamics priors for robot learning. By pretraining a model to predict how actions drive visual scene evolution, the resulting world model captures reusable interaction dynamics beyond appearance-level video generation. Concretely, we pretrain a multi-view interactive base diffusion world model, A2World, on large-scale robot manipulation data with real action annotations. We validate the learned dynamics priors from two complementary perspectives. First, we adapt A2World into a task- or scene-specialized real-world simulator, A2World-sim, whose long-horizon rollouts support simulator-based policy evaluation and scalable what-if analysis by replacing real-robot rollouts with world model rollouts. Second, starting from the same pretrained weights, we adapt A2World into a video-action joint prediction model, A2World-policy, that predicts actions under visual and instruction conditioning. Experiments across simulation benchmarks and real-robot settings demonstrate that action-conditioned world model pretraining yields transferable dynamics priors that benefit both simulator-centric and policy-centric robot learning.

14.3CVJun 28
DR-GS: Physically-Based Deformable and Relightable 2D Gaussians

Jiaxin Li, Tong Wu, Yi Wei et al.

Gaussian splatting (GS) has garnered significant attention in VR/AR and digital content creation due to its explicit parameterization and efficient rendering capabilities. However, existing GS-based methods for deformable objects face two key limitations: (i) illumination is erroneously baked into textures, causing physically inconsistent responses under dynamic deformations and lighting changes; (ii) snapshot-based reconstruction restricts post-reconstruction material editing. To address these challenges, we propose Deformable and Relightable GS (DR-GS), a unified Gaussian framework that integrates physically-based inverse rendering, relighting, and deformation-aware manipulation. Through explicitly disentangling geometry, illumination, and material representations, DR-GS overcomes the limitations of static snapshots, resolving unrealistic appearance under varying conditions while enabling post-reconstruction parameter editing. Extensive experiments show that DR-GS achieves leading visual quality across static reconstruction, dynamic deformation, and relighting, reliably preserving reflections and specular highlights on glossy surfaces. It further establishes a fully decoupled geometry-illumination-material pipeline, enabling high-quality 3D asset creation and comprehensive post-editing.