DreamForge: Motion-Aware Autoregressive Video Generation for Multi-View Driving ScenesJianbiao Mei, Tao Hu, Xuemeng Yang et al.
Recent advances in diffusion models have improved controllable streetscape generation and supported downstream perception and planning tasks. However, challenges remain in accurately modeling driving scenes and generating long videos. To alleviate these issues, we propose DreamForge, an advanced diffusion-based autoregressive video generation model tailored for 3D-controllable long-term generation. To enhance the lane and foreground generation, we introduce perspective guidance and integrate object-wise position encoding to incorporate local 3D correlation and improve foreground object modeling. We also propose motion-aware temporal attention to capture motion cues and appearance changes in videos. By leveraging motion frames and an autoregressive generation paradigm,we can autoregressively generate long videos (over 200 frames) using a model trained in short sequences, achieving superior quality compared to the baseline in 16-frame video evaluations. Finally, we integrate our method with the realistic simulator DriveArena to provide more reliable open-loop and closed-loop evaluations for vision-based driving agents. Project Page: https://pjlab-adg.github.io/DriveArena/dreamforge.
A Coarse-to-Fine Place Recognition Approach using Attention-guided Descriptors and Overlap EstimationChencan Fu, Lin Li, Jianbiao Mei et al.
Place recognition is a challenging but crucial task in robotics. Current description-based methods may be limited by representation capabilities, while pairwise similarity-based methods require exhaustive searches, which is time-consuming. In this paper, we present a novel coarse-to-fine approach to address these problems, which combines BEV (Bird's Eye View) feature extraction, coarse-grained matching and fine-grained verification. In the coarse stage, our approach utilizes an attention-guided network to generate attention-guided descriptors. We then employ a fast affinity-based candidate selection process to identify the Top-K most similar candidates. In the fine stage, we estimate pairwise overlap among the narrowed-down place candidates to determine the final match. Experimental results on the KITTI and KITTI-360 datasets demonstrate that our approach outperforms state-of-the-art methods. The code will be released publicly soon.
3.7CVSep 21, 2024
Monocular Event-Inertial Odometry with Adaptive decay-based Time Surface and Polarity-aware TrackingKai Tang, Xiaolei Lang, Yukai Ma et al.
Event cameras have garnered considerable attention due to their advantages over traditional cameras in low power consumption, high dynamic range, and no motion blur. This paper proposes a monocular event-inertial odometry incorporating an adaptive decay kernel-based time surface with polarity-aware tracking. We utilize an adaptive decay-based Time Surface to extract texture information from asynchronous events, which adapts to the dynamic characteristics of the event stream and enhances the representation of environmental textures. However, polarity-weighted time surfaces suffer from event polarity shifts during changes in motion direction. To mitigate its adverse effects on feature tracking, we optimize the feature tracking by incorporating an additional polarity-inverted time surface to enhance the robustness. Comparative analysis with visual-inertial and event-inertial odometry methods shows that our approach outperforms state-of-the-art techniques, with competitive results across various datasets.
RadarCam-Depth: Radar-Camera Fusion for Depth Estimation with Learned Metric ScaleHan Li, Yukai Ma, Yaqing Gu et al.
We present a novel approach for metric dense depth estimation based on the fusion of a single-view image and a sparse, noisy Radar point cloud. The direct fusion of heterogeneous Radar and image data, or their encodings, tends to yield dense depth maps with significant artifacts, blurred boundaries, and suboptimal accuracy. To circumvent this issue, we learn to augment versatile and robust monocular depth prediction with the dense metric scale induced from sparse and noisy Radar data. We propose a Radar-Camera framework for highly accurate and fine-detailed dense depth estimation with four stages, including monocular depth prediction, global scale alignment of monocular depth with sparse Radar points, quasi-dense scale estimation through learning the association between Radar points and image patches, and local scale refinement of dense depth using a scale map learner. Our proposed method significantly outperforms the state-of-the-art Radar-Camera depth estimation methods by reducing the mean absolute error (MAE) of depth estimation by 25.6% and 40.2% on the challenging nuScenes dataset and our self-collected ZJU-4DRadarCam dataset, respectively. Our code and dataset will be released at \url{https://github.com/MMOCKING/RadarCam-Depth}.
20.4CVJun 16, 2025
X-Scene: Large-Scale Driving Scene Generation with High Fidelity and Flexible ControllabilityYu Yang, Alan Liang, Jianbiao Mei et al.
Diffusion models are advancing autonomous driving by enabling realistic data synthesis, predictive end-to-end planning, and closed-loop simulation, with a primary focus on temporally consistent generation. However, large-scale 3D scene generation requiring spatial coherence remains underexplored. In this paper, we present X-Scene, a novel framework for large-scale driving scene generation that achieves geometric intricacy, appearance fidelity, and flexible controllability. Specifically, X-Scene supports multi-granular control, including low-level layout conditioning driven by user input or text for detailed scene composition, and high-level semantic guidance informed by user intent and LLM-enriched prompts for efficient customization. To enhance geometric and visual fidelity, we introduce a unified pipeline that sequentially generates 3D semantic occupancy and corresponding multi-view images and videos, ensuring alignment and temporal consistency across modalities. We further extend local regions into large-scale scenes via consistency-aware outpainting, which extrapolates occupancy and images from previously generated areas to maintain spatial and visual coherence. The resulting scenes are lifted into high-quality 3DGS representations, supporting diverse applications such as simulation and scene exploration. Extensive experiments demonstrate that X-Scene substantially advances controllability and fidelity in large-scale scene generation, empowering data generation and simulation for autonomous driving.
11.0ROAug 18, 2025
SimGenHOI: Physically Realistic Whole-Body Humanoid-Object Interaction via Generative Modeling and Reinforcement LearningYuhang Lin, Yijia Xie, Jiahong Xie et al.
Generating physically realistic humanoid-object interactions (HOI) is a fundamental challenge in robotics. Existing HOI generation approaches, such as diffusion-based models, often suffer from artifacts such as implausible contacts, penetrations, and unrealistic whole-body actions, which hinder successful execution in physical environments. To address these challenges, we introduce SimGenHOI, a unified framework that combines the strengths of generative modeling and reinforcement learning to produce controllable and physically plausible HOI. Our HOI generative model, based on Diffusion Transformers (DiT), predicts a set of key actions conditioned on text prompts, object geometry, sparse object waypoints, and the initial humanoid pose. These key actions capture essential interaction dynamics and are interpolated into smooth motion trajectories, naturally supporting long-horizon generation. To ensure physical realism, we design a contact-aware whole-body control policy trained with reinforcement learning, which tracks the generated motions while correcting artifacts such as penetration and foot sliding. Furthermore, we introduce a mutual fine-tuning strategy, where the generative model and the control policy iteratively refine each other, improving both motion realism and tracking robustness. Extensive experiments demonstrate that SimGenHOI generates realistic, diverse, and physically plausible humanoid-object interactions, achieving significantly higher tracking success rates in simulation and enabling long-horizon manipulation tasks. Code will be released upon acceptance on our project page: https://xingxingzuo.github.io/simgen_hoi.