Zhengyu Yang

CV
h-index18
7papers
211citations
Novelty51%
AI Score34

7 Papers

16.1LGMay 19, 2022
Towards Applicable Reinforcement Learning: Improving the Generalization and Sample Efficiency with Policy Ensemble

Zhengyu Yang, Kan Ren, Xufang Luo et al.

It is challenging for reinforcement learning (RL) algorithms to succeed in real-world applications like financial trading and logistic system due to the noisy observation and environment shifting between training and evaluation. Thus, it requires both high sample efficiency and generalization for resolving real-world tasks. However, directly applying typical RL algorithms can lead to poor performance in such scenarios. Considering the great performance of ensemble methods on both accuracy and generalization in supervised learning (SL), we design a robust and applicable method named Ensemble Proximal Policy Optimization (EPPO), which learns ensemble policies in an end-to-end manner. Notably, EPPO combines each policy and the policy ensemble organically and optimizes both simultaneously. In addition, EPPO adopts a diversity enhancement regularization over the policy space which helps to generalize to unseen states and promotes exploration. We theoretically prove EPPO increases exploration efficacy, and through comprehensive experimental evaluations on various tasks, we demonstrate that EPPO achieves higher efficiency and is robust for real-world applications compared with vanilla policy optimization algorithms and other ensemble methods. Code and supplemental materials are available at https://seqml.github.io/eppo.

6.5CVAug 24, 2024
GenCA: A Text-conditioned Generative Model for Realistic and Drivable Codec Avatars

Keqiang Sun, Amin Jourabloo, Riddhish Bhalodia et al.

Photo-realistic and controllable 3D avatars are crucial for various applications such as virtual and mixed reality (VR/MR), telepresence, gaming, and film production. Traditional methods for avatar creation often involve time-consuming scanning and reconstruction processes for each avatar, which limits their scalability. Furthermore, these methods do not offer the flexibility to sample new identities or modify existing ones. On the other hand, by learning a strong prior from data, generative models provide a promising alternative to traditional reconstruction methods, easing the time constraints for both data capture and processing. Additionally, generative methods enable downstream applications beyond reconstruction, such as editing and stylization. Nonetheless, the research on generative 3D avatars is still in its infancy, and therefore current methods still have limitations such as creating static avatars, lacking photo-realism, having incomplete facial details, or having limited drivability. To address this, we propose a text-conditioned generative model that can generate photo-realistic facial avatars of diverse identities, with more complete details like hair, eyes and mouth interior, and which can be driven through a powerful non-parametric latent expression space. Specifically, we integrate the generative and editing capabilities of latent diffusion models with a strong prior model for avatar expression driving. Our model can generate and control high-fidelity avatars, even those out-of-distribution. We also highlight its potential for downstream applications, including avatar editing and single-shot avatar reconstruction.

6.7CLMay 24, 2025
MOSLIM:Align with diverse preferences in prompts through reward classification

Yu Zhang, Wanli Jiang, Zhengyu Yang

The multi-objective alignment of Large Language Models (LLMs) is essential for ensuring foundational models conform to diverse human preferences. Current research in this field typically involves either multiple policies or multiple reward models customized for various preferences, or the need to train a preference-specific supervised fine-tuning (SFT) model. In this work, we introduce a novel multi-objective alignment method, MOSLIM, which utilizes a single reward model and policy model to address diverse objectives. MOSLIM provides a flexible way to control these objectives through prompting and does not require preference training during SFT phase, allowing thousands of off-the-shelf models to be directly utilized within this training framework. MOSLIM leverages a multi-head reward model that classifies question-answer pairs instead of scoring them and then optimize policy model with a scalar reward derived from a mapping function that converts classification results from reward model into reward scores. We demonstrate the efficacy of our proposed method across several multi-objective benchmarks and conduct ablation studies on various reward model sizes and policy optimization methods. The MOSLIM method outperforms current multi-objective approaches in most results while requiring significantly fewer GPU computing resources compared with existing policy optimization methods.

6.5CVJul 28, 2024
Bridging the Gap: Studio-like Avatar Creation from a Monocular Phone Capture

ShahRukh Athar, Shunsuke Saito, Zhengyu Yang et al.

Creating photorealistic avatars for individuals traditionally involves extensive capture sessions with complex and expensive studio devices like the LightStage system. While recent strides in neural representations have enabled the generation of photorealistic and animatable 3D avatars from quick phone scans, they have the capture-time lighting baked-in, lack facial details and have missing regions in areas such as the back of the ears. Thus, they lag in quality compared to studio-captured avatars. In this paper, we propose a method that bridges this gap by generating studio-like illuminated texture maps from short, monocular phone captures. We do this by parameterizing the phone texture maps using the $W^+$ space of a StyleGAN2, enabling near-perfect reconstruction. Then, we finetune a StyleGAN2 by sampling in the $W^+$ parameterized space using a very small set of studio-captured textures as an adversarial training signal. To further enhance the realism and accuracy of facial details, we super-resolve the output of the StyleGAN2 using carefully designed diffusion model that is guided by image gradients of the phone-captured texture map. Once trained, our method excels at producing studio-like facial texture maps from casual monocular smartphone videos. Demonstrating its capabilities, we showcase the generation of photorealistic, uniformly lit, complete avatars from monocular phone captures. The project page can be found at http://shahrukhathar.github.io/2024/07/22/Bridging.html

1.6LGNov 3, 2021Code
Curriculum Offline Imitation Learning

Minghuan Liu, Hanye Zhao, Zhengyu Yang et al.

Offline reinforcement learning (RL) tasks require the agent to learn from a pre-collected dataset with no further interactions with the environment. Despite the potential to surpass the behavioral policies, RL-based methods are generally impractical due to the training instability and bootstrapping the extrapolation errors, which always require careful hyperparameter tuning via online evaluation. In contrast, offline imitation learning (IL) has no such issues since it learns the policy directly without estimating the value function by bootstrapping. However, IL is usually limited in the capability of the behavioral policy and tends to learn a mediocre behavior from the dataset collected by the mixture of policies. In this paper, we aim to take advantage of IL but mitigate such a drawback. Observing that behavior cloning is able to imitate neighboring policies with less data, we propose \textit{Curriculum Offline Imitation Learning (COIL)}, which utilizes an experience picking strategy for imitating from adaptive neighboring policies with a higher return, and improves the current policy along curriculum stages. On continuous control benchmarks, we compare COIL against both imitation-based and RL-based methods, showing that it not only avoids just learning a mediocre behavior on mixed datasets but is also even competitive with state-of-the-art offline RL methods.

16.8RODec 16, 2019
To Follow or not to Follow: Selective Imitation Learning from Observations

Youngwoon Lee, Edward S. Hu, Zhengyu Yang et al.

Learning from demonstrations is a useful way to transfer a skill from one agent to another. While most imitation learning methods aim to mimic an expert skill by following the demonstration step-by-step, imitating every step in the demonstration often becomes infeasible when the learner and its environment are different from the demonstration. In this paper, we propose a method that can imitate a demonstration composed solely of observations, which may not be reproducible with the current agent. Our method, dubbed selective imitation learning from observations (SILO), selects reachable states in the demonstration and learns how to reach the selected states. Our experiments on both simulated and real robot environments show that our method reliably performs a new task by following a demonstration. Videos and code are available at https://clvrai.com/silo .

30.7RONov 17, 2019
IKEA Furniture Assembly Environment for Long-Horizon Complex Manipulation Tasks

Youngwoon Lee, Edward S. Hu, Zhengyu Yang et al.

The IKEA Furniture Assembly Environment is one of the first benchmarks for testing and accelerating the automation of complex manipulation tasks. The environment is designed to advance reinforcement learning from simple toy tasks to complex tasks requiring both long-term planning and sophisticated low-level control. Our environment supports over 80 different furniture models, Sawyer and Baxter robot simulation, and domain randomization. The IKEA Furniture Assembly Environment is a testbed for methods aiming to solve complex manipulation tasks. The environment is publicly available at https://clvrai.com/furniture