Maria Gorlatova

3papers

3 Papers

3.7HCJun 23
ARTOO-DARTU: Studying AR-HRC With AR Obstruction Mitigation During a Warehouse Task

Christian Fronk, Hanting Ye, Zhehan Qu et al.

Human-robot collaboration (HRC) often requires robot intentions and internal states to be conveyed to users for task efficiency and safety. Recently, augmented reality (AR) situated analytics provide such real-time robot feedback in HRC contexts. However, AR situated analytics can obstruct important real-world elements, posing safety and usability risks, especially when content is dynamically positioned relative to movements of mobile robots in a warehouse HRC scenario. In this paper, we introduce the Augmented Reality Technique Of Obstruction Deterrence while Aiding Robotic Teaming for Users (ARTOO-DARTU), an AR system tailored specifically for warehouse HRC that enables real-time robot situated analytics and control while preserving visibility of the real world through an obstruction detection and mitigation pipeline (ODM) that is uniquely suited for AR-HRC. To evaluate ARTOO-DARTU, we developed Pocket MonstARs, a controlled gamified abstraction of HRC warehouse inventory picking in which virtual monsters serve as proxies for pick targets, while labeled and object-marked boxes preserve the real-world identification demands of the picking task. In a 34-participant user study, we found that our designed AR situated analytics yielded a 46% increase in efficiency on the overall HRC task, but only when the ODM was active. Participants with the ODM active were also 61% faster on subtasks requiring visibility of the real world. Our findings demonstrate that, when paired with our developed ODM to prevent real-world obstructions, the situated analytics in ARTOO-DARTU can significantly enhance efficiency and user experience in AR-HRC warehouse scenarios.

4.0ROJun 23
fARfetch: Enabling Collocated AR-HRC in Large Visually Diverse Environments with VLM-Driven AR Content Adaptation

Christian Fronk, Hanting Ye, David Hunt et al.

Augmented Reality (AR) can improve collocated human-robot collaboration by making robot state and intent visible and enabling intuitive control, yet large, visually diverse environments like the outdoors challenge both interaction and content legibility, especially at long distances and beyond visual line of sight. We present fARfetch, an AR-HRC system that integrates (i) shared semantic environment mapping across an AR headset and robot that visualizes detected landmarks in AR to support landmark-grounded go-to commands, (ii) a context-aware world-in-miniature representation of the shared environment for fine-grained path authoring, and (iii) vision-language-model driven AR view management that jointly adapts virtual content color, size, and orientation to maintain legibility in large visually diverse environments. We implement fARfetch with a Meta Quest 3 headset and Unitree Go2 quadruped robot, and conduct a within-subjects user study (N=13) on a real-world large-scale (30.5m) outdoor inspection task. fARfetch yielded significantly faster completion times than a non-AR baseline (66%) and significantly lower workload in mental demand (-43%), temporal demand (-34%), and frustration (-66%). A custom legibility survey indicated fARfetch effectively maintained virtual content legibility in the large outdoor environment.

6.0HCJun 16
Is It Real? Exploiting Virtual-Physical Discrimination Vulnerability in Mixed Reality

Xueyang Wang, Xihuan Yao, Yanming Xiu et al.

Consumer mixed reality (MR) headsets seamlessly blend virtual content into physical environments with sufficient fidelity that users may be unable to distinguish virtual objects from physical ones. We identify this virtual-physical discrimination vulnerability as an exploitable security primitive. Through speculative design workshops with 12 experts from cybersecurity and MR/HCI, we develop a taxonomy of virtual-physical confusion attacks and implement four proof-of-concept attacks on Apple Vision Pro, evaluating them with 26 participants in realistic MR tasks. All four attacks altered user behavior, with success rates ranging from 85% to 100%, producing misdirected interactions, misjudged object identities, biased purchasing decisions, and altered navigation paths. Notably, the most successful attacks were also the hardest to detect according to participants' subjective ratings. Even participants who recognized virtual content still complied behaviorally, and no participant attributed anomalous events to adversarial causes. We propose platform-level provenance, interaction gating, and user education as countermeasures.