22.4AIJun 21
PlanBench-XL: Evaluating Long-Horizon Planning of LLM Tool-Use Agents in Large-Scale Tool EcosystemsJiayu Liu, Qihan Lin, Cheng Qian et al.
LLM agents increasingly operate in large tool ecosystems, where real-world tasks require discovering relevant tools, inferring implicit sub-goals, and adapting to dynamic environments over long horizons. However, existing benchmarks rarely evaluate planning under retrieval-limited tool visibility. To address this gap, we introduce PlanBench-XL, an interactive benchmark of 327 retail tasks over 1,665 tools that tests whether agents can iteratively retrieve usable tools, invoke them to uncover intermediate evidence for subsequent calls toward the final goal. PlanBench-XL further features an optional blocking mechanism that simulates real-world unpredictability through missing, failing, or distracting tool functions, forcing agents to detect disrupted paths and adapt at runtime. Experiments on ten leading LLMs show that massive-tool planning remains challenging: while GPT-5.4 achieves 51.90% accuracy in block-free settings, it collapses to 11.36% under the most severe blocking condition. Further analysis shows that agents are especially vulnerable when failures lack explicit error signals or when recovery requires longer alternative tool-use paths. These results establish PlanBench-XL as a testbed for diagnosing agentic planning failures and highlight the need for robust adaptive planning in long-horizon tasks with large, imperfect tool environments.
5.5SPJun 22
LOLLA: Deep Reinforcement Learning for Closed-Loop Link Adaptation Towards a GPU-Accelerated AI-RANRui Wang, Linchao Zhang, Qiang Liu et al.
Outer-loop link adaptation (OLLA) is widely deployed in 5G NR to track channel variations, yet its reliance on first-order, single-bit feedback degrades performance significantly under high-mobility and fast-varying channels. This paper presents LOLLA (Learned Outer-Loop Link Adaptation), a deep reinforcement learning framework that replaces the conventional OLLA staircase with a learned, continuous SINR offset conditioned on rich PHY/MAC telemetry inaccessible to OLLA. The offset modulates the SINR-to-MCS lookup table, preserving 3GPP-compliant MCS selection and provably subsuming the conventional OLLA update rule. A Proximal Policy Optimization (PPO) policy trained under a Lagrangian block error rate (BLER) constraint automatically enforces tunable reliability targets from 1% to 15% without manual penalty calibration. The framework is realized as the first closed-loop AI-native control dApp on a GPU-accelerated 5G NR stack, achieving end-to-end control latencies under 500 microseconds. Evaluations under 3GPP TDL channel models demonstrate 15% to 92% throughput gains over OLLA across Doppler frequencies up to 400 Hz, while attaining a Pareto frontier that strictly dominates OLLA across all evaluated reliability targets. The learned policy generalizes to unseen channel models and scales to eight concurrent UEs under shared-resource scheduling. In the uplink formulation, the gNB directly observes decoding outcomes, enabling simulation-to-deployment parity.
18.1CLJun 19
AdaMem: Learning What to Remember for Personalized Long-Horizon LLM AgentsXingyu Chen, Rui Wang, Zhaopeng Tu et al.
Long-term memory systems for Large Language Model (LLM) agents typically try to \emph{remember everything}, extracting memories uniformly to retain as many facts as possible. In production, however, inference cost and finite context budgets make this untenable: beyond consolidating raw dialogue into memory, an agent must exert \emph{write control}, efficiently keeping only the information each user actually cares about. Otherwise, long-horizon personalized interactions suffer \emph{memory bloat}, where irrelevant trivia crowds out useful information and steadily erodes question-answering (QA) accuracy. We argue that what is worth remembering is role-dependent, and propose \textbf{AdaMem} (Adaptive Memory), a method that \emph{learns what to remember} for each user from feedback. AdaMem maintains a structured, role-specific Memory Policy and refines it from weekly QA feedback through a lightweight, patch-style self-reflection step with failure rollback. To study this setting, we build \textbf{AdaMem-Bench}, a benchmark that simulates weeks of interaction with week-by-week QA. Across two extraction models and two feedback modes, AdaMem improves QA accuracy by up to \textbf{+9.0\%} over the uniform Mem0 baseline while shrinking memory volume by \textbf{9\%}.
16.1CVJun 20
Multi4D: High-Fidelity Dynamic Gaussian Splatting via Multi-Level Competitive AllocationRui Wang, Quentin Lohmeyer, Siyu Tang et al.
Dynamic 3D Gaussian splatting faces a fundamental tension between motion consistency and visual fidelity. Deformation-based approaches preserve temporal correspondence but suffer from motion over-factorization, oversmoothing high-frequency dynamics. In contrast, 4D-primitive methods capture fine visual details yet incur temporal overparameterization, breaking object identity and leading to severe storage overhead. To resolve this, we introduce Multi4D, a framework for high-fidelity dynamic Gaussian Splatting based on multi-level competitive allocation. Instead of a monolithic representation, we distribute modeling capacity across three structured levels: static structure, persistent dynamic geometry, and transient appearance primitives. Through shared rasterization and residual-driven optimization, these levels dynamically compete to explain photometric error, enabling adaptive specialization without pre-assigned decomposition. This allocation preserves long-term motion consistency while capturing fine dynamic detail, achieving state-of-the-art rendering quality and real-time performance with significantly fewer dynamic primitives. Furthermore, because our representation explicitly tracks compact persistent Gaussians over time, semantic features can be embedded afterward, enabling Multi4D to achieve state-of-the-art 4D segmentation accuracy with an order-of-magnitude speedup. Project page: https://batfacewayne.github.io/Multi4D.io/