Yang Tan

2papers

2 Papers

11.0SIJun 18
Toward Temporal Realism in City-Scale Crisis Response Simulation using LLM Agents

Anping Zhang, Yang Tan, Yuanbo Tang et al.

Human collective participation is rarely steady in time: it is bursty, with short episodes of intense activity separated by long quiet intervals. In crisis response and community mobilization, predicting when people act matters as much as predicting whether they act. Such settings are increasingly modeled with LLM-based social simulators, yet these simulators are validated on whether each action is individually plausible, not on whether actions are timed as in reality. Their temporal realism, the degree to which simulated activity reproduces the bursty, heavy-tailed timing of real human systems, thus remains untested. We examine this gap using a multi-year, city-scale log of offline volunteering in Shenzhen that spans the COVID-19 pandemic. Empirically, we establish that bursty timing is common at individual and tracked-group levels, that it is largely endogenous and self-exciting, and that it is amplified by the pandemic rather than produced by daily activity cycles. A standard LLM-only simulator reproduces almost none of this timing: its synchronous schedule has no self-excitation channel, so agents act on a near-regular clock. Guided by these findings, we build a simulator in which a data-calibrated self-excitation channel and a crisis-period regime decide when each agent acts and query the LLM only at those moments, leaving it to decide which task to join and whether to commit. The LLM-only baseline yields no bursty agents (median burstiness $B=-0.14$); a single data-calibrated gate is then sufficient to lift per-agent timing above the burst threshold (median $B\approx0.37$) without degrading LLM content decisions. These results indicate that temporal realism in LLM-based crisis-response simulation is best achieved by decoupling when agents act, governed by an explicit self-excitation and crisis-activation mechanism, from what they do, governed by the LLM.

18.2CVJun 18
ViCoStream: Streaming VideoLLMs Can Run Beyond 100 FPS with Stage-Wise Coordinated Inference

Yang Tan, Junlong Tong, Linan Yue et al.

Streaming VideoLLMs must continuously process incoming video while maintaining low query latency, making both video-ingestion throughput and query-time responsiveness critical for real-time deployment. Existing methods largely focus on accelerating individual modules, such as visual encoding, token pruning, or KV-cache compression, but provide limited insight into whether the resulting system can sustain real-time streaming performance. We formulate streaming VideoLLM inference as a coordinated pipeline spanning visual preprocessing, visual encoding, token dropping, and LLM prefilling/decoding. Building on this formulation, we propose ViCoStream (Video Coordinated Streaming), a stage-wise coordinated streaming framework that combines chunk-wise execution, CUDA-stream overlap, visual token control, bounded visual attention, and query-side retrieval to bound per-chunk computation and memory costs. We further provide a systematic study of bottleneck migration, revealing how chunk size, token retention, attention locality, and retrieval scope shape the throughput-accuracy trade-off. Experiments with Qwen2.5-VL-3B/7B-Instruct across multiple streaming benchmarks show that ViCoStream achieves 134 FPS video throughput and less than 50 ms TTFT on a single A100 GPU while maintaining accuracy close to full-history baselines.