Ziwen Li

h-index1
2papers
8citations

2 Papers

14.4CVJul 10, 2025Code
SURPRISE3D: A Dataset for Spatial Understanding and Reasoning in Complex 3D Scenes

Jiaxin Huang, Ziwen Li, Hanlve Zhang et al.

The integration of language and 3D perception is critical for embodied AI and robotic systems to perceive, understand, and interact with the physical world. Spatial reasoning, a key capability for understanding spatial relationships between objects, remains underexplored in current 3D vision-language research. Existing datasets often mix semantic cues (e.g., object name) with spatial context, leading models to rely on superficial shortcuts rather than genuinely interpreting spatial relationships. To address this gap, we introduce S\textsc{urprise}3D, a novel dataset designed to evaluate language-guided spatial reasoning segmentation in complex 3D scenes. S\textsc{urprise}3D consists of more than 200k vision language pairs across 900+ detailed indoor scenes from ScanNet++ v2, including more than 2.8k unique object classes. The dataset contains 89k+ human-annotated spatial queries deliberately crafted without object name, thereby mitigating shortcut biases in spatial understanding. These queries comprehensively cover various spatial reasoning skills, such as relative position, narrative perspective, parametric perspective, and absolute distance reasoning. Initial benchmarks demonstrate significant challenges for current state-of-the-art expert 3D visual grounding methods and 3D-LLMs, underscoring the necessity of our dataset and the accompanying 3D Spatial Reasoning Segmentation (3D-SRS) benchmark suite. S\textsc{urprise}3D and 3D-SRS aim to facilitate advancements in spatially aware AI, paving the way for effective embodied interaction and robotic planning. The code and datasets can be found in https://github.com/liziwennba/SUPRISE.

9.6CVDec 4, 2024
UrbanGS: Semantic-Guided Gaussian Splatting for Urban Scene Reconstruction

Ziwen Li, Jiaxin Huang, Runnan Chen et al.

Reconstructing urban scenes is challenging due to their complex geometries and the presence of potentially dynamic objects. 3D Gaussian Splatting (3DGS)-based methods have shown strong performance, but existing approaches often incorporate manual 3D annotations to improve dynamic object modeling, which is impractical due to high labeling costs. Some methods leverage 4D Gaussian Splatting (4DGS) to represent the entire scene, but they treat static and dynamic objects uniformly, leading to unnecessary updates for static elements and ultimately degrading reconstruction quality. To address these issues, we propose UrbanGS, which leverages 2D semantic maps and an existing dynamic Gaussian approach to distinguish static objects from the scene, enabling separate processing of definite static and potentially dynamic elements. Specifically, for definite static regions, we enforce global consistency to prevent unintended changes in dynamic Gaussian and introduce a K-nearest neighbor (KNN)-based regularization to improve local coherence on low-textured ground surfaces. Notably, for potentially dynamic objects, we aggregate temporal information using learnable time embeddings, allowing each Gaussian to model deformations over time. Extensive experiments on real-world datasets demonstrate that our approach outperforms state-of-the-art methods in reconstruction quality and efficiency, accurately preserving static content while capturing dynamic elements.