Erik Sandström

h-index3
2papers
39citations

2 Papers

6.2CVSep 22, 2025
ProDyG: Progressive Dynamic Scene Reconstruction via Gaussian Splatting from Monocular Videos

Shi Chen, Erik Sandström, Sandro Lombardi et al.

Achieving truly practical dynamic 3D reconstruction requires online operation, global pose and map consistency, detailed appearance modeling, and the flexibility to handle both RGB and RGB-D inputs. However, existing SLAM methods typically merely remove the dynamic parts or require RGB-D input, while offline methods are not scalable to long video sequences, and current transformer-based feedforward methods lack global consistency and appearance details. To this end, we achieve online dynamic scene reconstruction by disentangling the static and dynamic parts within a SLAM system. The poses are tracked robustly with a novel motion masking strategy, and dynamic parts are reconstructed leveraging a progressive adaptation of a Motion Scaffolds graph. Our method yields novel view renderings competitive to offline methods and achieves on-par tracking with state-of-the-art dynamic SLAM methods.

2.6CVAug 24, 2021
OOWL500: Overcoming Dataset Collection Bias in the Wild

Brandon Leung, Chih-Hui Ho, Amir Persekian et al.

The hypothesis that image datasets gathered online "in the wild" can produce biased object recognizers, e.g. preferring professional photography or certain viewing angles, is studied. A new "in the lab" data collection infrastructure is proposed consisting of a drone which captures images as it circles around objects. Crucially, the control provided by this setup and the natural camera shake inherent to flight mitigate many biases. It's inexpensive and easily replicable nature may also potentially lead to a scalable data collection effort by the vision community. The procedure's usefulness is demonstrated by creating a dataset of Objects Obtained With fLight (OOWL). Denoted as OOWL500, it contains 120,000 images of 500 objects and is the largest "in the lab" image dataset available when both number of classes and objects per class are considered. Furthermore, it has enabled several of new insights on object recognition. First, a novel adversarial attack strategy is proposed, where image perturbations are defined in terms of semantic properties such as camera shake and pose. Indeed, experiments have shown that ImageNet has considerable amounts of pose and professional photography bias. Second, it is used to show that the augmentation of in the wild datasets, such as ImageNet, with in the lab data, such as OOWL500, can significantly decrease these biases, leading to object recognizers of improved generalization. Third, the dataset is used to study questions on "best procedures" for dataset collection. It is revealed that data augmentation with synthetic images does not suffice to eliminate in the wild datasets biases, and that camera shake and pose diversity play a more important role in object recognition robustness than previously thought.