Benyou Wang

2papers

2 Papers

24.7CLJun 16
GameCraft-Bench: Can Agents Build Playable Games End-to-End in a Real Game Engine?

Tongxu Luo, Rongsheng Wang, Jiaxi Bi et al.

Game generation is an emerging application of coding agents, requiring models to transform natural-language specifications into playable interactive systems. Unlike traditional coding tasks, game generation takes place within a game engine, where scripts, scenes, assets, rendering, and runtime interactions must jointly produce coherent gameplay. We formalize end-to-end game generation as the problem of producing a complete game artifact that realizes a specification through observable player-game interaction in a target environment. We argue that evaluating this setting requires three desiderata: Engine Grounding, Artifact Completeness, and Interactive Verification. We propose an interaction-grounded evaluation framework that assesses executable gameplay through replayed demonstrations and rubric-guided multimodal judging. We instantiate this framework as GameCraft-Bench, a benchmark comprising 140 Godot tasks across 15 game families. Evaluations of frontier coding agents show that end-to-end game generation remains highly challenging: the strongest agent achieves only 41.46%, and most agents score below 40%. Further analysis reveals that while agents often implement recognizable mechanics, they struggle to deliver complete games with sufficient content, functional visual feedback, and coherent presentation. See https://tongxuluo.github.io/gamecraft-bench-website for demos, code, and data.

7.3HCJun 16
MedEasy: Designing AI Standardized Patients for Clinical Consultation Training

Zhiqi Gao, Huarui Luo, Guo Zhu et al.

AI standardized patients are becoming a setting for professional training in clinical consultation. This paper presents MedEasy, a multi-agent system that organizes virtual-patient practice through patient dialogue, clinical actions, decision submission, documentation, and feedback. We first conducted a formative study with 12 clinical-year medical students through interviews and three co-design workshops. The findings informed a staged workflow, structured case records, action-contingent findings, and trajectory-based review. We then conducted an evaluative user study with a separate cohort of 12 clinical-year medical students, with each participant completing two counterbalanced cases. Learners interpreted MedEasy as a connected consultation environment. They used patient responses, examination findings, available actions, and feedback together to judge whether the represented case remained coherent. They valued repeatable practice and recorded review, while questioning missing actions and feedback criteria. The paper contributes design implications for AI-supported professional training systems that use case-specific standards to connect situated practice.