CVSep 29, 2022
DreamFusion: Text-to-3D using 2D DiffusionBen Poole, Ajay Jain, Jonathan T. Barron et al. · berkeley
Recent breakthroughs in text-to-image synthesis have been driven by diffusion models trained on billions of image-text pairs. Adapting this approach to 3D synthesis would require large-scale datasets of labeled 3D data and efficient architectures for denoising 3D data, neither of which currently exist. In this work, we circumvent these limitations by using a pretrained 2D text-to-image diffusion model to perform text-to-3D synthesis. We introduce a loss based on probability density distillation that enables the use of a 2D diffusion model as a prior for optimization of a parametric image generator. Using this loss in a DeepDream-like procedure, we optimize a randomly-initialized 3D model (a Neural Radiance Field, or NeRF) via gradient descent such that its 2D renderings from random angles achieve a low loss. The resulting 3D model of the given text can be viewed from any angle, relit by arbitrary illumination, or composited into any 3D environment. Our approach requires no 3D training data and no modifications to the image diffusion model, demonstrating the effectiveness of pretrained image diffusion models as priors.
CVNov 21, 2022
VectorFusion: Text-to-SVG by Abstracting Pixel-Based Diffusion ModelsAjay Jain, Amber Xie, Pieter Abbeel
Diffusion models have shown impressive results in text-to-image synthesis. Using massive datasets of captioned images, diffusion models learn to generate raster images of highly diverse objects and scenes. However, designers frequently use vector representations of images like Scalable Vector Graphics (SVGs) for digital icons or art. Vector graphics can be scaled to any size, and are compact. We show that a text-conditioned diffusion model trained on pixel representations of images can be used to generate SVG-exportable vector graphics. We do so without access to large datasets of captioned SVGs. By optimizing a differentiable vector graphics rasterizer, our method, VectorFusion, distills abstract semantic knowledge out of a pretrained diffusion model. Inspired by recent text-to-3D work, we learn an SVG consistent with a caption using Score Distillation Sampling. To accelerate generation and improve fidelity, VectorFusion also initializes from an image sample. Experiments show greater quality than prior work, and demonstrate a range of styles including pixel art and sketches. See our project webpage at https://ajayj.com/vectorfusion .
LGAug 3, 2022
AdaCat: Adaptive Categorical Discretization for Autoregressive ModelsQiyang Li, Ajay Jain, Pieter Abbeel
Autoregressive generative models can estimate complex continuous data distributions, like trajectory rollouts in an RL environment, image intensities, and audio. Most state-of-the-art models discretize continuous data into several bins and use categorical distributions over the bins to approximate the continuous data distribution. The advantage is that the categorical distribution can easily express multiple modes and are straightforward to optimize. However, such approximation cannot express sharp changes in density without using significantly more bins, making it parameter inefficient. We propose an efficient, expressive, multimodal parameterization called Adaptive Categorical Discretization (AdaCat). AdaCat discretizes each dimension of an autoregressive model adaptively, which allows the model to allocate density to fine intervals of interest, improving parameter efficiency. AdaCat generalizes both categoricals and quantile-based regression. AdaCat is a simple add-on to any discretization-based distribution estimator. In experiments, AdaCat improves density estimation for real-world tabular data, images, audio, and trajectories, and improves planning in model-based offline RL.
LGJun 22, 2020Code
Locally Masked Convolution for Autoregressive ModelsAjay Jain, Pieter Abbeel, Deepak Pathak
High-dimensional generative models have many applications including image compression, multimedia generation, anomaly detection and data completion. State-of-the-art estimators for natural images are autoregressive, decomposing the joint distribution over pixels into a product of conditionals parameterized by a deep neural network, e.g. a convolutional neural network such as the PixelCNN. However, PixelCNNs only model a single decomposition of the joint, and only a single generation order is efficient. For tasks such as image completion, these models are unable to use much of the observed context. To generate data in arbitrary orders, we introduce LMConv: a simple modification to the standard 2D convolution that allows arbitrary masks to be applied to the weights at each location in the image. Using LMConv, we learn an ensemble of distribution estimators that share parameters but differ in generation order, achieving improved performance on whole-image density estimation (2.89 bpd on unconditional CIFAR10), as well as globally coherent image completions. Our code is available at https://ajayjain.github.io/lmconv.
LGJun 19, 2020Code
Denoising Diffusion Probabilistic ModelsJonathan Ho, Ajay Jain, Pieter Abbeel
We present high quality image synthesis results using diffusion probabilistic models, a class of latent variable models inspired by considerations from nonequilibrium thermodynamics. Our best results are obtained by training on a weighted variational bound designed according to a novel connection between diffusion probabilistic models and denoising score matching with Langevin dynamics, and our models naturally admit a progressive lossy decompression scheme that can be interpreted as a generalization of autoregressive decoding. On the unconditional CIFAR10 dataset, we obtain an Inception score of 9.46 and a state-of-the-art FID score of 3.17. On 256x256 LSUN, we obtain sample quality similar to ProgressiveGAN. Our implementation is available at https://github.com/hojonathanho/diffusion
LGOct 7, 2019Code
Checkmate: Breaking the Memory Wall with Optimal Tensor RematerializationParas Jain, Ajay Jain, Aniruddha Nrusimha et al.
We formalize the problem of trading-off DNN training time and memory requirements as the tensor rematerialization optimization problem, a generalization of prior checkpointing strategies. We introduce Checkmate, a system that solves for optimal rematerialization schedules in reasonable times (under an hour) using off-the-shelf MILP solvers or near-optimal schedules with an approximation algorithm, then uses these schedules to accelerate millions of training iterations. Our method scales to complex, realistic architectures and is hardware-aware through the use of accelerator-specific, profile-based cost models. In addition to reducing training cost, Checkmate enables real-world networks to be trained with up to 5.1x larger input sizes. Checkmate is an open-source project, available at https://github.com/parasj/checkmate.
CVApr 14, 2025
Analysis of Attention in Video Diffusion TransformersYuxin Wen, Jim Wu, Ajay Jain et al.
We conduct an in-depth analysis of attention in video diffusion transformers (VDiTs) and report a number of novel findings. We identify three key properties of attention in VDiTs: Structure, Sparsity, and Sinks. Structure: We observe that attention patterns across different VDiTs exhibit similar structure across different prompts, and that we can make use of the similarity of attention patterns to unlock video editing via self-attention map transfer. Sparse: We study attention sparsity in VDiTs, finding that proposed sparsity methods do not work for all VDiTs, because some layers that are seemingly sparse cannot be sparsified. Sinks: We make the first study of attention sinks in VDiTs, comparing and contrasting them to attention sinks in language models. We propose a number of future directions that can make use of our insights to improve the efficiency-quality Pareto frontier for VDiTs.
LGMay 23, 2023
Video Prediction Models as Rewards for Reinforcement LearningAlejandro Escontrela, Ademi Adeniji, Wilson Yan et al.
Specifying reward signals that allow agents to learn complex behaviors is a long-standing challenge in reinforcement learning. A promising approach is to extract preferences for behaviors from unlabeled videos, which are widely available on the internet. We present Video Prediction Rewards (VIPER), an algorithm that leverages pretrained video prediction models as action-free reward signals for reinforcement learning. Specifically, we first train an autoregressive transformer on expert videos and then use the video prediction likelihoods as reward signals for a reinforcement learning agent. VIPER enables expert-level control without programmatic task rewards across a wide range of DMC, Atari, and RLBench tasks. Moreover, generalization of the video prediction model allows us to derive rewards for an out-of-distribution environment where no expert data is available, enabling cross-embodiment generalization for tabletop manipulation. We see our work as starting point for scalable reward specification from unlabeled videos that will benefit from the rapid advances in generative modeling. Source code and datasets are available on the project website: https://escontrela.me/viper
CVDec 2, 2021
Zero-Shot Text-Guided Object Generation with Dream FieldsAjay Jain, Ben Mildenhall, Jonathan T. Barron et al.
We combine neural rendering with multi-modal image and text representations to synthesize diverse 3D objects solely from natural language descriptions. Our method, Dream Fields, can generate the geometry and color of a wide range of objects without 3D supervision. Due to the scarcity of diverse, captioned 3D data, prior methods only generate objects from a handful of categories, such as ShapeNet. Instead, we guide generation with image-text models pre-trained on large datasets of captioned images from the web. Our method optimizes a Neural Radiance Field from many camera views so that rendered images score highly with a target caption according to a pre-trained CLIP model. To improve fidelity and visual quality, we introduce simple geometric priors, including sparsity-inducing transmittance regularization, scene bounds, and new MLP architectures. In experiments, Dream Fields produce realistic, multi-view consistent object geometry and color from a variety of natural language captions.
CVApr 1, 2021
Putting NeRF on a Diet: Semantically Consistent Few-Shot View SynthesisAjay Jain, Matthew Tancik, Pieter Abbeel
We present DietNeRF, a 3D neural scene representation estimated from a few images. Neural Radiance Fields (NeRF) learn a continuous volumetric representation of a scene through multi-view consistency, and can be rendered from novel viewpoints by ray casting. While NeRF has an impressive ability to reconstruct geometry and fine details given many images, up to 100 for challenging 360° scenes, it often finds a degenerate solution to its image reconstruction objective when only a few input views are available. To improve few-shot quality, we propose DietNeRF. We introduce an auxiliary semantic consistency loss that encourages realistic renderings at novel poses. DietNeRF is trained on individual scenes to (1) correctly render given input views from the same pose, and (2) match high-level semantic attributes across different, random poses. Our semantic loss allows us to supervise DietNeRF from arbitrary poses. We extract these semantics using a pre-trained visual encoder such as CLIP, a Vision Transformer trained on hundreds of millions of diverse single-view, 2D photographs mined from the web with natural language supervision. In experiments, DietNeRF improves the perceptual quality of few-shot view synthesis when learned from scratch, can render novel views with as few as one observed image when pre-trained on a multi-view dataset, and produces plausible completions of completely unobserved regions.
LGJul 9, 2020
Contrastive Code Representation LearningParas Jain, Ajay Jain, Tianjun Zhang et al.
Recent work learns contextual representations of source code by reconstructing tokens from their context. For downstream semantic understanding tasks like summarizing code in English, these representations should ideally capture program functionality. However, we show that the popular reconstruction-based BERT model is sensitive to source code edits, even when the edits preserve semantics. We propose ContraCode: a contrastive pre-training task that learns code functionality, not form. ContraCode pre-trains a neural network to identify functionally similar variants of a program among many non-equivalent distractors. We scalably generate these variants using an automated source-to-source compiler as a form of data augmentation. Contrastive pre-training improves JavaScript summarization and TypeScript type inference accuracy by 2% to 13%. We also propose a new zero-shot JavaScript code clone detection dataset, showing that ContraCode is both more robust and semantically meaningful. On it, we outperform RoBERTa by 39% AUROC in an adversarial setting and up to 5% on natural code.
LGMar 13, 2020
Sparse Graphical Memory for Robust PlanningScott Emmons, Ajay Jain, Michael Laskin et al.
To operate effectively in the real world, agents should be able to act from high-dimensional raw sensory input such as images and achieve diverse goals across long time-horizons. Current deep reinforcement and imitation learning methods can learn directly from high-dimensional inputs but do not scale well to long-horizon tasks. In contrast, classical graphical methods like A* search are able to solve long-horizon tasks, but assume that the state space is abstracted away from raw sensory input. Recent works have attempted to combine the strengths of deep learning and classical planning; however, dominant methods in this domain are still quite brittle and scale poorly with the size of the environment. We introduce Sparse Graphical Memory (SGM), a new data structure that stores states and feasible transitions in a sparse memory. SGM aggregates states according to a novel two-way consistency objective, adapting classic state aggregation criteria to goal-conditioned RL: two states are redundant when they are interchangeable both as goals and as starting states. Theoretically, we prove that merging nodes according to two-way consistency leads to an increase in shortest path lengths that scales only linearly with the merging threshold. Experimentally, we show that SGM significantly outperforms current state of the art methods on long horizon, sparse-reward visual navigation tasks. Project video and code are available at https://mishalaskin.github.io/sgm/
CVOct 17, 2019
Discrete Residual Flow for Probabilistic Pedestrian Behavior PredictionAjay Jain, Sergio Casas, Renjie Liao et al.
Self-driving vehicles plan around both static and dynamic objects, applying predictive models of behavior to estimate future locations of the objects in the environment. However, future behavior is inherently uncertain, and models of motion that produce deterministic outputs are limited to short timescales. Particularly difficult is the prediction of human behavior. In this work, we propose the discrete residual flow network (DRF-Net), a convolutional neural network for human motion prediction that captures the uncertainty inherent in long-range motion forecasting. In particular, our learned network effectively captures multimodal posteriors over future human motion by predicting and updating a discretized distribution over spatial locations. We compare our model against several strong competitors and show that our model outperforms all baselines.
DCJan 28, 2019
The OoO VLIW JIT Compiler for GPU InferenceParas Jain, Xiangxi Mo, Ajay Jain et al.
Current trends in Machine Learning~(ML) inference on hardware accelerated devices (e.g., GPUs, TPUs) point to alarmingly low utilization. As ML inference is increasingly time-bounded by tight latency SLOs, increasing data parallelism is not an option. The need for better efficiency motivates GPU multiplexing. Furthermore, existing GPU programming abstractions force programmers to micro-manage GPU resources in an early-binding, context-free fashion. We propose a VLIW-inspired Out-of-Order (OoO) Just-in-Time (JIT) compiler that coalesces and reorders execution kernels at runtime for throughput-optimal device utilization while satisfying latency SLOs. We quantify the inefficiencies of space-only and time-only multiplexing alternatives and demonstrate an achievable 7.7x opportunity gap through spatial coalescing.