Tai‐Jiang Mu

CV
h-index22
20papers
3,695citations
Novelty50%
AI Score53

20 Papers

12.7CVSep 30, 2022
MonoNeuralFusion: Online Monocular Neural 3D Reconstruction with Geometric Priors

Zi-Xin Zou, Shi-Sheng Huang, Yan-Pei Cao et al.

High-fidelity 3D scene reconstruction from monocular videos continues to be challenging, especially for complete and fine-grained geometry reconstruction. The previous 3D reconstruction approaches with neural implicit representations have shown a promising ability for complete scene reconstruction, while their results are often over-smooth and lack enough geometric details. This paper introduces a novel neural implicit scene representation with volume rendering for high-fidelity online 3D scene reconstruction from monocular videos. For fine-grained reconstruction, our key insight is to incorporate geometric priors into both the neural implicit scene representation and neural volume rendering, thus leading to an effective geometry learning mechanism based on volume rendering optimization. Benefiting from this, we present MonoNeuralFusion to perform the online neural 3D reconstruction from monocular videos, by which the 3D scene geometry is efficiently generated and optimized during the on-the-fly 3D monocular scanning. The extensive comparisons with state-of-the-art approaches show that our MonoNeuralFusion consistently generates much better complete and fine-grained reconstruction results, both quantitatively and qualitatively.

1.5CVJul 4, 2023
Generating Animatable 3D Cartoon Faces from Single Portraits

Chuanyu Pan, Guowei Yang, Taijiang Mu et al.

With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled. We present a novel framework to generate animatable 3D cartoon faces from a single portrait image. We first transfer an input real-world portrait to a stylized cartoon image with a StyleGAN. Then we propose a two-stage reconstruction method to recover the 3D cartoon face with detailed texture, which first makes a coarse estimation based on template models, and then refines the model by non-rigid deformation under landmark supervision. Finally, we propose a semantic preserving face rigging method based on manually created templates and deformation transfer. Compared with prior arts, qualitative and quantitative results show that our method achieves better accuracy, aesthetics, and similarity criteria. Furthermore, we demonstrate the capability of real-time facial animation of our 3D model.

25.4CVApr 25, 2022
ClusterGNN: Cluster-based Coarse-to-Fine Graph Neural Network for Efficient Feature Matching

Yan Shi, Jun-Xiong Cai, Yoli Shavit et al.

Graph Neural Networks (GNNs) with attention have been successfully applied for learning visual feature matching. However, current methods learn with complete graphs, resulting in a quadratic complexity in the number of features. Motivated by a prior observation that self- and cross- attention matrices converge to a sparse representation, we propose ClusterGNN, an attentional GNN architecture which operates on clusters for learning the feature matching task. Using a progressive clustering module we adaptively divide keypoints into different subgraphs to reduce redundant connectivity, and employ a coarse-to-fine paradigm for mitigating miss-classification within images. Our approach yields a 59.7% reduction in runtime and 58.4% reduction in memory consumption for dense detection, compared to current state-of-the-art GNN-based matching, while achieving a competitive performance on various computer vision tasks.

1.5CVJan 17, 2023
Long Range Pooling for 3D Large-Scale Scene Understanding

Xiang-Li Li, Meng-Hao Guo, Tai-Jiang Mu et al.

Inspired by the success of recent vision transformers and large kernel design in convolutional neural networks (CNNs), in this paper, we analyze and explore essential reasons for their success. We claim two factors that are critical for 3D large-scale scene understanding: a larger receptive field and operations with greater non-linearity. The former is responsible for providing long range contexts and the latter can enhance the capacity of the network. To achieve the above properties, we propose a simple yet effective long range pooling (LRP) module using dilation max pooling, which provides a network with a large adaptive receptive field. LRP has few parameters, and can be readily added to current CNNs. Also, based on LRP, we present an entire network architecture, LRPNet, for 3D understanding. Ablation studies are presented to support our claims, and show that the LRP module achieves better results than large kernel convolution yet with reduced computation, due to its nonlinearity. We also demonstrate the superiority of LRPNet on various benchmarks: LRPNet performs the best on ScanNet and surpasses other CNN-based methods on S3DIS and Matterport3D. Code will be made publicly available.

12.4CVMay 8
Towards Highly-Constrained Human Motion Generation with Retrieval-Guided Diffusion Noise Optimization

Hanchao Liu, Fang-Lue Zhang, Shining Zhang et al.

Generating human motion that satisfies customized zero-shot goal functions, enabling applications such as controllable character animation and behavior synthesis for virtual agents, is a critical capability. While current approaches handle many unseen constraints, they fail on tasks with very challenging spatiotemporal restrictions, such as severe spatial obstacles or specified numbers of walking steps. To equip motion generators for these highly constrained tasks, we present a retrieval-guided method built on the training-free diffusion noise optimization framework. The key idea is to search within large motion datasets for guidance that can potentially satisfy difficult constraints. We introduce relational task parsing to group target constraints and identify the difficult ones to be handled by retrieved reference. A better initialization for diffusion noise is then obtained via a reward-guided mask that combines random noise with retrieved noise. By optimizing diffusion noise from this improved initialization, we successfully solve highly constrained generation tasks. By leveraging LLM for relational task parsing, the whole framework is further enabled to automatically reason for what to retrieve, improving the intelligence of moving agents under a training-free optimization scheme.

14.1CVFeb 29, 2024Code
Theoretically Achieving Continuous Representation of Oriented Bounding Boxes

Zi-Kai Xiao, Guo-Ye Yang, Xue Yang et al.

Considerable efforts have been devoted to Oriented Object Detection (OOD). However, one lasting issue regarding the discontinuity in Oriented Bounding Box (OBB) representation remains unresolved, which is an inherent bottleneck for extant OOD methods. This paper endeavors to completely solve this issue in a theoretically guaranteed manner and puts an end to the ad-hoc efforts in this direction. Prior studies typically can only address one of the two cases of discontinuity: rotation and aspect ratio, and often inadvertently introduce decoding discontinuity, e.g. Decoding Incompleteness (DI) and Decoding Ambiguity (DA) as discussed in literature. Specifically, we propose a novel representation method called Continuous OBB (COBB), which can be readily integrated into existing detectors e.g. Faster-RCNN as a plugin. It can theoretically ensure continuity in bounding box regression which to our best knowledge, has not been achieved in literature for rectangle-based object representation. For fairness and transparency of experiments, we have developed a modularized benchmark based on the open-source deep learning framework Jittor's detection toolbox JDet for OOD evaluation. On the popular DOTA dataset, by integrating Faster-RCNN as the same baseline model, our new method outperforms the peer method Gliding Vertex by 1.13% mAP50 (relative improvement 1.54%), and 2.46% mAP75 (relative improvement 5.91%), without any tricks.

36.2CVNov 15, 2021Code
Attention Mechanisms in Computer Vision: A Survey

Meng-Hao Guo, Tian-Xing Xu, Jiang-Jiang Liu et al.

Humans can naturally and effectively find salient regions in complex scenes. Motivated by this observation, attention mechanisms were introduced into computer vision with the aim of imitating this aspect of the human visual system. Such an attention mechanism can be regarded as a dynamic weight adjustment process based on features of the input image. Attention mechanisms have achieved great success in many visual tasks, including image classification, object detection, semantic segmentation, video understanding, image generation, 3D vision, multi-modal tasks and self-supervised learning. In this survey, we provide a comprehensive review of various attention mechanisms in computer vision and categorize them according to approach, such as channel attention, spatial attention, temporal attention and branch attention; a related repository https://github.com/MenghaoGuo/Awesome-Vision-Attentions is dedicated to collecting related work. We also suggest future directions for attention mechanism research.

14.8CVMay 19, 2021Code
Recursive-NeRF: An Efficient and Dynamically Growing NeRF

Guo-Wei Yang, Wen-Yang Zhou, Hao-Yang Peng et al.

View synthesis methods using implicit continuous shape representations learned from a set of images, such as the Neural Radiance Field (NeRF) method, have gained increasing attention due to their high quality imagery and scalability to high resolution. However, the heavy computation required by its volumetric approach prevents NeRF from being useful in practice; minutes are taken to render a single image of a few megapixels. Now, an image of a scene can be rendered in a level-of-detail manner, so we posit that a complicated region of the scene should be represented by a large neural network while a small neural network is capable of encoding a simple region, enabling a balance between efficiency and quality. Recursive-NeRF is our embodiment of this idea, providing an efficient and adaptive rendering and training approach for NeRF. The core of Recursive-NeRF learns uncertainties for query coordinates, representing the quality of the predicted color and volumetric intensity at each level. Only query coordinates with high uncertainties are forwarded to the next level to a bigger neural network with a more powerful representational capability. The final rendered image is a composition of results from neural networks of all levels. Our evaluation on three public datasets shows that Recursive-NeRF is more efficient than NeRF while providing state-of-the-art quality. The code will be available at https://github.com/Gword/Recursive-NeRF.

17.5CVNov 21, 2017Code
S4Net: Single Stage Salient-Instance Segmentation

Ruochen Fan, Ming-Ming Cheng, Qibin Hou et al.

We consider an interesting problem-salient instance segmentation in this paper. Other than producing bounding boxes, our network also outputs high-quality instance-level segments. Taking into account the category-independent property of each target, we design a single stage salient instance segmentation framework, with a novel segmentation branch. Our new branch regards not only local context inside each detection window but also its surrounding context, enabling us to distinguish the instances in the same scope even with obstruction. Our network is end-to-end trainable and runs at a fast speed (40 fps when processing an image with resolution 320x320). We evaluate our approach on a publicly available benchmark and show that it outperforms other alternative solutions. We also provide a thorough analysis of the design choices to help readers better understand the functions of each part of our network. The source code can be found at \url{https://github.com/RuochenFan/S4Net}.

2.8CVJan 15
Beyond Inpainting: Unleash 3D Understanding for Precise Camera-Controlled Video Generation

Dong-Yu Chen, Yixin Guo, Shuojin Yang et al.

Camera control has been extensively studied in conditioned video generation; however, performing precisely altering the camera trajectories while faithfully preserving the video content remains a challenging task. The mainstream approach to achieving precise camera control is warping a 3D representation according to the target trajectory. However, such methods fail to fully leverage the 3D priors of video diffusion models (VDMs) and often fall into the Inpainting Trap, resulting in subject inconsistency and degraded generation quality. To address this problem, we propose DepthDirector, a video re-rendering framework with precise camera controllability. By leveraging the depth video from explicit 3D representation as camera-control guidance, our method can faithfully reproduce the dynamic scene of an input video under novel camera trajectories. Specifically, we design a View-Content Dual-Stream Condition mechanism that injects both the source video and the warped depth sequence rendered under the target viewpoint into the pretrained video generation model. This geometric guidance signal enables VDMs to comprehend camera movements and leverage their 3D understanding capabilities, thereby facilitating precise camera control and consistent content generation. Next, we introduce a lightweight LoRA-based video diffusion adapter to train our framework, fully preserving the knowledge priors of VDMs. Additionally, we construct a large-scale multi-camera synchronized dataset named MultiCam-WarpData using Unreal Engine 5, containing 8K videos across 1K dynamic scenes. Extensive experiments show that DepthDirector outperforms existing methods in both camera controllability and visual quality. Our code and dataset will be publicly available.

3.9CVDec 15, 2023
SLS4D: Sparse Latent Space for 4D Novel View Synthesis

Qi-Yuan Feng, Hao-Xiang Chen, Qun-Ce Xu et al.

Neural radiance field (NeRF) has achieved great success in novel view synthesis and 3D representation for static scenarios. Existing dynamic NeRFs usually exploit a locally dense grid to fit the deformation field; however, they fail to capture the global dynamics and concomitantly yield models of heavy parameters. We observe that the 4D space is inherently sparse. Firstly, the deformation field is sparse in spatial but dense in temporal due to the continuity of of motion. Secondly, the radiance field is only valid on the surface of the underlying scene, usually occupying a small fraction of the whole space. We thus propose to represent the 4D scene using a learnable sparse latent space, a.k.a. SLS4D. Specifically, SLS4D first uses dense learnable time slot features to depict the temporal space, from which the deformation field is fitted with linear multi-layer perceptions (MLP) to predict the displacement of a 3D position at any time. It then learns the spatial features of a 3D position using another sparse latent space. This is achieved by learning the adaptive weights of each latent code with the attention mechanism. Extensive experiments demonstrate the effectiveness of our SLS4D: it achieves the best 4D novel view synthesis using only about $6\%$ parameters of the most recent work.

5.2CVOct 31, 2024
Recovering Complete Actions for Cross-dataset Skeleton Action Recognition

Hanchao Liu, Yujiang Li, Tai-Jiang Mu et al.

Despite huge progress in skeleton-based action recognition, its generalizability to different domains remains a challenging issue. In this paper, to solve the skeleton action generalization problem, we present a recover-and-resample augmentation framework based on a novel complete action prior. We observe that human daily actions are confronted with temporal mismatch across different datasets, as they are usually partial observations of their complete action sequences. By recovering complete actions and resampling from these full sequences, we can generate strong augmentations for unseen domains. At the same time, we discover the nature of general action completeness within large datasets, indicated by the per-frame diversity over time. This allows us to exploit two assets of transferable knowledge that can be shared across action samples and be helpful for action completion: boundary poses for determining the action start, and linear temporal transforms for capturing global action patterns. Therefore, we formulate the recovering stage as a two-step stochastic action completion with boundary pose-conditioned extrapolation followed by smooth linear transforms. Both the boundary poses and linear transforms can be efficiently learned from the whole dataset via clustering. We validate our approach on a cross-dataset setting with three skeleton action datasets, outperforming other domain generalization approaches by a considerable margin.

2.8CVDec 15, 2023
Semantic-Aware Transformation-Invariant RoI Align

Guo-Ye Yang, George Kiyohiro Nakayama, Zi-Kai Xiao et al.

Great progress has been made in learning-based object detection methods in the last decade. Two-stage detectors often have higher detection accuracy than one-stage detectors, due to the use of region of interest (RoI) feature extractors which extract transformation-invariant RoI features for different RoI proposals, making refinement of bounding boxes and prediction of object categories more robust and accurate. However, previous RoI feature extractors can only extract invariant features under limited transformations. In this paper, we propose a novel RoI feature extractor, termed Semantic RoI Align (SRA), which is capable of extracting invariant RoI features under a variety of transformations for two-stage detectors. Specifically, we propose a semantic attention module to adaptively determine different sampling areas by leveraging the global and local semantic relationship within the RoI. We also propose a Dynamic Feature Sampler which dynamically samples features based on the RoI aspect ratio to enhance the efficiency of SRA, and a new position embedding, \ie Area Embedding, to provide more accurate position information for SRA through an improved sampling area representation. Experiments show that our model significantly outperforms baseline models with slight computational overhead. In addition, it shows excellent generalization ability and can be used to improve performance with various state-of-the-art backbones and detection methods.

4.7CVNov 25, 2021
CIRCLE: Convolutional Implicit Reconstruction and Completion for Large-scale Indoor Scene

Haoxiang Chen, Jiahui Huang, Tai-Jiang Mu et al.

We present CIRCLE, a framework for large-scale scene completion and geometric refinement based on local implicit signed distance functions. It is based on an end-to-end sparse convolutional network, CircNet, that jointly models local geometric details and global scene structural contexts, allowing it to preserve fine-grained object detail while recovering missing regions commonly arising in traditional 3D scene data. A novel differentiable rendering module enables test-time refinement for better reconstruction quality. Extensive experiments on both real-world and synthetic datasets show that our concise framework is efficient and effective, achieving better reconstruction quality than the closest competitor while being 10-50x faster.

22.7CVJun 4, 2021Code
Subdivision-Based Mesh Convolution Networks

Shi-Min Hu, Zheng-Ning Liu, Meng-Hao Guo et al.

Convolutional neural networks (CNNs) have made great breakthroughs in 2D computer vision. However, their irregular structure makes it hard to harness the potential of CNNs directly on meshes. A subdivision surface provides a hierarchical multi-resolution structure, in which each face in a closed 2-manifold triangle mesh is exactly adjacent to three faces. Motivated by these two observations, this paper presents SubdivNet, an innovative and versatile CNN framework for 3D triangle meshes with Loop subdivision sequence connectivity. Making an analogy between mesh faces and pixels in a 2D image allows us to present a mesh convolution operator to aggregate local features from nearby faces. By exploiting face neighborhoods, this convolution can support standard 2D convolutional network concepts, e.g. variable kernel size, stride, and dilation. Based on the multi-resolution hierarchy, we make use of pooling layers which uniformly merge four faces into one and an upsampling method which splits one face into four. Thereby, many popular 2D CNN architectures can be easily adapted to process 3D meshes. Meshes with arbitrary connectivity can be remeshed to have Loop subdivision sequence connectivity via self-parameterization, making SubdivNet a general approach. Extensive evaluation and various applications demonstrate SubdivNet's effectiveness and efficiency.

7.3CVMay 31, 2021
Can Attention Enable MLPs To Catch Up With CNNs?

Meng-Hao Guo, Zheng-Ning Liu, Tai-Jiang Mu et al.

In the first week of May, 2021, researchers from four different institutions: Google, Tsinghua University, Oxford University and Facebook, shared their latest work [16, 7, 12, 17] on arXiv.org almost at the same time, each proposing new learning architectures, consisting mainly of linear layers, claiming them to be comparable, or even superior to convolutional-based models. This sparked immediate discussion and debate in both academic and industrial communities as to whether MLPs are sufficient, many thinking that learning architectures are returning to MLPs. Is this true? In this perspective, we give a brief history of learning architectures, including multilayer perceptrons (MLPs), convolutional neural networks (CNNs) and transformers. We then examine what the four newly proposed architectures have in common. Finally, we give our views on challenges and directions for new learning architectures, hoping to inspire future research.

28.6CVMay 5, 2021Code
Beyond Self-attention: External Attention using Two Linear Layers for Visual Tasks

Meng-Hao Guo, Zheng-Ning Liu, Tai-Jiang Mu et al.

Attention mechanisms, especially self-attention, have played an increasingly important role in deep feature representation for visual tasks. Self-attention updates the feature at each position by computing a weighted sum of features using pair-wise affinities across all positions to capture the long-range dependency within a single sample. However, self-attention has quadratic complexity and ignores potential correlation between different samples. This paper proposes a novel attention mechanism which we call external attention, based on two external, small, learnable, shared memories, which can be implemented easily by simply using two cascaded linear layers and two normalization layers; it conveniently replaces self-attention in existing popular architectures. External attention has linear complexity and implicitly considers the correlations between all data samples. We further incorporate the multi-head mechanism into external attention to provide an all-MLP architecture, external attention MLP (EAMLP), for image classification. Extensive experiments on image classification, object detection, semantic segmentation, instance segmentation, image generation, and point cloud analysis reveal that our method provides results comparable or superior to the self-attention mechanism and some of its variants, with much lower computational and memory costs.

4.2CVJun 14, 2020
Alternating ConvLSTM: Learning Force Propagation with Alternate State Updates

Congyue Deng, Tai-Jiang Mu, Shi-Min Hu

Data-driven simulation is an important step-forward in computational physics when traditional numerical methods meet their limits. Learning-based simulators have been widely studied in past years; however, most previous works view simulation as a general spatial-temporal prediction problem and take little physical guidance in designing their neural network architectures. In this paper, we introduce the alternating convolutional Long Short-Term Memory (Alt-ConvLSTM) that models the force propagation mechanisms in a deformable object with near-uniform material properties. Specifically, we propose an accumulation state, and let the network update its cell state and the accumulation state alternately. We demonstrate how this novel scheme imitates the alternate updates of the first and second-order terms in the forward Euler method of numerical PDE solvers. Benefiting from this, our network only requires a small number of parameters, independent of the number of the simulated particles, and also retains the essential features in ConvLSTM, making it naturally applicable to sequential data with spatial inputs and outputs. We validate our Alt-ConvLSTM on human soft tissue simulation with thousands of particles and consistent body pose changes. Experimental results show that Alt-ConvLSTM efficiently models the material kinetic features and greatly outperforms vanilla ConvLSTM with only the single state update.

4.1ROApr 3, 2020
VGPN: Voice-Guided Pointing Robot Navigation for Humans

Jun Hu, Zhongyu Jiang, Xionghao Ding et al.

Pointing gestures are widely used in robot navigationapproaches nowadays. However, most approaches only use point-ing gestures, and these have two major limitations. Firstly, they need to recognize pointing gestures all the time, which leads to long processing time and significant system overheads. Secondly,the user's pointing direction may not be very accurate, so the robot may go to an undesired place. To relieve these limitations,we propose a voice-guided pointing robot navigation approach named VGPN, and implement its prototype on a wheeled robot,TurtleBot 2. VGPN recognizes a pointing gesture only if voice information is insufficient for navigation. VGPN also uses voice information as a supplementary channel to help determine the target position of the user's pointing gesture. In the evaluation,we compare VGPN to the pointing-only navigation approach. The results show that VGPN effectively reduces the processing timecost when pointing gesture is unnecessary, and improves the usersatisfaction with navigation accuracy.

14.0CVMar 29, 2020
ClusterVO: Clustering Moving Instances and Estimating Visual Odometry for Self and Surroundings

Jiahui Huang, Sheng Yang, Tai-Jiang Mu et al.

We present ClusterVO, a stereo Visual Odometry which simultaneously clusters and estimates the motion of both ego and surrounding rigid clusters/objects. Unlike previous solutions relying on batch input or imposing priors on scene structure or dynamic object models, ClusterVO is online, general and thus can be used in various scenarios including indoor scene understanding and autonomous driving. At the core of our system lies a multi-level probabilistic association mechanism and a heterogeneous Conditional Random Field (CRF) clustering approach combining semantic, spatial and motion information to jointly infer cluster segmentations online for every frame. The poses of camera and dynamic objects are instantly solved through a sliding-window optimization. Our system is evaluated on Oxford Multimotion and KITTI dataset both quantitatively and qualitatively, reaching comparable results to state-of-the-art solutions on both odometry and dynamic trajectory recovery.