2.5CRJun 10
ECYSAP EYE: From Cyber Situational Awareness to Mission-Centric Decision Support for Enhanced Cyberspace OperationsPantaleone Nespoli, Daniel Díaz-López, Sergio Lopez Bernal et al.
Operational organizations increasingly require Cyber Situational Awareness (CySA) capabilities that go beyond isolated technical alerts, providing mission-relevant artefacts that can be embedded into heterogeneous toolchains and cyber security or cyber defense processes. ECYSAP EYE addresses this need through an adoption-oriented System-of-Systems (SoS) architecture centered on seven groups of mission-focused artefacts: the Recognized Cyberspace Picture (RCyP), Cyber Situational Reports (CySRs), the What-If Analysis Report (WIAR), Option Recommendations (OPRE), an operator Dashboard/HMI (DSH), Action Enforcement (AE), and After-Action Reports (AAR). The ECYSAP EYE architecture structures the transition from perception (full-spectrum RCyP views), to decision-oriented reasoning (WIAR/CySRs/OPRE), and to operational execution and learning (DSH/AE/AAR), with explicit integration surfaces that support incremental deployment and validation. This paper presents this innovative project from a technology transfer perspective, summarizing the updated architecture, the functional role of seven groups of artefacts, and the expected impact of cyber situations on the decision-making process in the context of a mission planning and execution.
9.0CRJun 10
MARCIM-WG: A cyber wargame proposal based on math modeling applied in a naval scenarioDiego Cabuya-Padilla, Daniel Díaz-López, Carlos Castaneda-Marroquín
As maritime operations increasingly depend on interconnected digital ecosystems, cyber incidents can propagate across maritime networks and degrade critical services. Strengthening strategic Cyber Situational Awareness (CSA) therefore requires training mechanisms that expose decision-makers to evolving attack dynamics, constrained resources, and the need to align actions with incident-response procedures. This paper introduces MARCIM-WG, a learning-oriented maritime cyberdefense wargame designed following the NATO wargaming methodology and implemented as a hybrid tabletop experience combining a physical board (tokens, indicators, and special cards) with analytically-assisted adjudication supported by a computational simulation model. The proposal is specified through High-Level Design (HLD) and Low-Level Design (LLD) specifications and instantiated in a fictional maritime cyber crisis scenario to enable structured decision cycles, friction, and measurable consequences. Validation combines (i) an operational scenario-based assessment under three configurations (pessimistic, neutral/most likely, optimistic) to verify decision sensitivity and outcome coherence, and (ii) a CSA competency and learning-outcome evaluation using a comparative design against an equivalent control group. Results show a +34.0 percentage-point improvement in the intervention group, with the largest gains in comprehension-related competencies.