Wenhui Chen

CV
h-index98
3papers
57citations
Novelty32%
AI Score32

3 Papers

CVOct 24, 2022Code
BARS: A Benchmark for Airport Runway Segmentation

Wenhui Chen, Zhijiang Zhang, Liang Yu et al.

Airport runway segmentation can effectively reduce the accident rate during the landing phase, which has the largest risk of flight accidents. With the rapid development of deep learning (DL), related methods achieve good performance on segmentation tasks and can be well adapted to complex scenes. However, the lack of large-scale, publicly available datasets in this field makes the development of methods based on DL difficult. Therefore, we propose a benchmark for airport runway segmentation, named BARS. Additionally, a semiautomatic annotation pipeline is designed to reduce the annotation workload. BARS has the largest dataset with the richest categories and the only instance annotation in the field. The dataset, which was collected using the X-Plane simulation platform, contains 10,256 images and 30,201 instances with three categories. We evaluate eleven representative instance segmentation methods on BARS and analyze their performance. Based on the characteristic of an airport runway with a regular shape, we propose a plug-and-play smoothing postprocessing module (SPM) and a contour point constraint loss (CPCL) function to smooth segmentation results for mask-based and contour-based methods, respectively. Furthermore, a novel evaluation metric named average smoothness (AS) is developed to measure smoothness. The experiments show that existing instance segmentation methods can achieve prediction results with good performance on BARS. SPM and CPCL can effectively enhance the AS metric while modestly improving accuracy. Our work will be available at https://github.com/c-wenhui/BARS.

CVApr 14, 2025
The Tenth NTIRE 2025 Efficient Super-Resolution Challenge Report

Bin Ren, Hang Guo, Lei Sun et al.

This paper presents a comprehensive review of the NTIRE 2025 Challenge on Single-Image Efficient Super-Resolution (ESR). The challenge aimed to advance the development of deep models that optimize key computational metrics, i.e., runtime, parameters, and FLOPs, while achieving a PSNR of at least 26.90 dB on the $\operatorname{DIV2K\_LSDIR\_valid}$ dataset and 26.99 dB on the $\operatorname{DIV2K\_LSDIR\_test}$ dataset. A robust participation saw \textbf{244} registered entrants, with \textbf{43} teams submitting valid entries. This report meticulously analyzes these methods and results, emphasizing groundbreaking advancements in state-of-the-art single-image ESR techniques. The analysis highlights innovative approaches and establishes benchmarks for future research in the field.

HCJan 28, 2024
Enhancing Human Experience in Human-Agent Collaboration: A Human-Centered Modeling Approach Based on Positive Human Gain

Yiming Gao, Feiyu Liu, Liang Wang et al.

Existing game AI research mainly focuses on enhancing agents' abilities to win games, but this does not inherently make humans have a better experience when collaborating with these agents. For example, agents may dominate the collaboration and exhibit unintended or detrimental behaviors, leading to poor experiences for their human partners. In other words, most game AI agents are modeled in a "self-centered" manner. In this paper, we propose a "human-centered" modeling scheme for collaborative agents that aims to enhance the experience of humans. Specifically, we model the experience of humans as the goals they expect to achieve during the task. We expect that agents should learn to enhance the extent to which humans achieve these goals while maintaining agents' original abilities (e.g., winning games). To achieve this, we propose the Reinforcement Learning from Human Gain (RLHG) approach. The RLHG approach introduces a "baseline", which corresponds to the extent to which humans primitively achieve their goals, and encourages agents to learn behaviors that can effectively enhance humans in achieving their goals better. We evaluate the RLHG agent in the popular Multi-player Online Battle Arena (MOBA) game, Honor of Kings, by conducting real-world human-agent tests. Both objective performance and subjective preference results show that the RLHG agent provides participants better gaming experience.