97.3CVMay 28
Archon: A Unified Multimodal Model for Holistic Digital Human GenerationChong Bao, Shichen Liu, Lijun Yu et al.
Digital humans are fundamental to immersive interaction, yet creating a unified model for holistic modalities, including text, audio, motion, and visual content, remains an open challenge. In this paper, we present Archon, a fully pretrained, human-centric unified multimodal model for holistic avatar generation. Archon unifies seven modalities with modality-specific tokenizers, and a native autoregressive unified multimodal model pretrained on synchronized modalities and 72 diverse tasks to model holistic joint distributions. To address the token explosion challenge in high-fidelity talking videos, we introduce a memory-efficient semantic video reparameterization, achieving 4x token reduction while preserving fine-grained dynamics, coupled with a semantic-driven video diffusion decoder. We further propose a "Thinking in Modality" that decomposes ambiguous cross-modal tasks into stepwise thinking in an alternative chain of modality, progressively enhancing fidelity and controllability. Extensive experiments demonstrate that Archon achieves superior or comparable performance across diverse digital human generation tasks, validating the effectiveness of our unified framework. Project page: https://zju3dv.github.io/archon/.
LGJun 20, 2020Code
Deep Polynomial Neural NetworksGrigorios Chrysos, Stylianos Moschoglou, Giorgos Bouritsas et al.
Deep Convolutional Neural Networks (DCNNs) are currently the method of choice both for generative, as well as for discriminative learning in computer vision and machine learning. The success of DCNNs can be attributed to the careful selection of their building blocks (e.g., residual blocks, rectifiers, sophisticated normalization schemes, to mention but a few). In this paper, we propose $Π$-Nets, a new class of function approximators based on polynomial expansions. $Π$-Nets are polynomial neural networks, i.e., the output is a high-order polynomial of the input. The unknown parameters, which are naturally represented by high-order tensors, are estimated through a collective tensor factorization with factors sharing. We introduce three tensor decompositions that significantly reduce the number of parameters and show how they can be efficiently implemented by hierarchical neural networks. We empirically demonstrate that $Π$-Nets are very expressive and they even produce good results without the use of non-linear activation functions in a large battery of tasks and signals, i.e., images, graphs, and audio. When used in conjunction with activation functions, $Π$-Nets produce state-of-the-art results in three challenging tasks, i.e. image generation, face verification and 3D mesh representation learning. The source code is available at \url{https://github.com/grigorisg9gr/polynomial_nets}.
CVSep 5, 2019Code
Synthesizing Coupled 3D Face Modalities by Trunk-Branch Generative Adversarial NetworksBaris Gecer, Alexander Lattas, Stylianos Ploumpis et al.
Generating realistic 3D faces is of high importance for computer graphics and computer vision applications. Generally, research on 3D face generation revolves around linear statistical models of the facial surface. Nevertheless, these models cannot represent faithfully either the facial texture or the normals of the face, which are very crucial for photo-realistic face synthesis. Recently, it was demonstrated that Generative Adversarial Networks (GANs) can be used for generating high-quality textures of faces. Nevertheless, the generation process either omits the geometry and normals, or independent processes are used to produce 3D shape information. In this paper, we present the first methodology that generates high-quality texture, shape, and normals jointly, which can be used for photo-realistic synthesis. To do so, we propose a novel GAN that can generate data from different modalities while exploiting their correlations. Furthermore, we demonstrate how we can condition the generation on the expression and create faces with various facial expressions. The qualitative results shown in this paper are compressed due to size limitations, full-resolution results and the accompanying video can be found in the supplementary documents. The code and models are available at the project page: https://github.com/barisgecer/TBGAN.
CVMar 18, 2024
Arc2Face: A Foundation Model for ID-Consistent Human FacesFoivos Paraperas Papantoniou, Alexandros Lattas, Stylianos Moschoglou et al.
This paper presents Arc2Face, an identity-conditioned face foundation model, which, given the ArcFace embedding of a person, can generate diverse photo-realistic images with an unparalleled degree of face similarity than existing models. Despite previous attempts to decode face recognition features into detailed images, we find that common high-resolution datasets (e.g. FFHQ) lack sufficient identities to reconstruct any subject. To that end, we meticulously upsample a significant portion of the WebFace42M database, the largest public dataset for face recognition (FR). Arc2Face builds upon a pretrained Stable Diffusion model, yet adapts it to the task of ID-to-face generation, conditioned solely on ID vectors. Deviating from recent works that combine ID with text embeddings for zero-shot personalization of text-to-image models, we emphasize on the compactness of FR features, which can fully capture the essence of the human face, as opposed to hand-crafted prompts. Crucially, text-augmented models struggle to decouple identity and text, usually necessitating some description of the given face to achieve satisfactory similarity. Arc2Face, however, only needs the discriminative features of ArcFace to guide the generation, offering a robust prior for a plethora of tasks where ID consistency is of paramount importance. As an example, we train a FR model on synthetic images from our model and achieve superior performance to existing synthetic datasets.
CVMar 25, 2024
AnimateMe: 4D Facial Expressions via Diffusion ModelsDimitrios Gerogiannis, Foivos Paraperas Papantoniou, Rolandos Alexandros Potamias et al.
The field of photorealistic 3D avatar reconstruction and generation has garnered significant attention in recent years; however, animating such avatars remains challenging. Recent advances in diffusion models have notably enhanced the capabilities of generative models in 2D animation. In this work, we directly utilize these models within the 3D domain to achieve controllable and high-fidelity 4D facial animation. By integrating the strengths of diffusion processes and geometric deep learning, we employ Graph Neural Networks (GNNs) as denoising diffusion models in a novel approach, formulating the diffusion process directly on the mesh space and enabling the generation of 3D facial expressions. This facilitates the generation of facial deformations through a mesh-diffusion-based model. Additionally, to ensure temporal coherence in our animations, we propose a consistent noise sampling method. Under a series of both quantitative and qualitative experiments, we showcase that the proposed method outperforms prior work in 4D expression synthesis by generating high-fidelity extreme expressions. Furthermore, we applied our method to textured 4D facial expression generation, implementing a straightforward extension that involves training on a large-scale textured 4D facial expression database.
CVMar 6
Physical Simulator In-the-Loop Video GenerationLin Geng Foo, Mark He Huang, Alexandros Lattas et al.
Recent advances in diffusion-based video generation have achieved remarkable visual realism but still struggle to obey basic physical laws such as gravity, inertia, and collision. Generated objects often move inconsistently across frames, exhibit implausible dynamics, or violate physical constraints, limiting the realism and reliability of AI-generated videos. We address this gap by introducing Physical Simulator In-the-loop Video Generation (PSIVG), a novel framework that integrates a physical simulator into the video diffusion process. Starting from a template video generated by a pre-trained diffusion model, PSIVG reconstructs the 4D scene and foreground object meshes, initializes them within a physical simulator, and generates physically consistent trajectories. These simulated trajectories are then used to guide the video generator toward spatio-temporally physically coherent motion. To further improve texture consistency during object movement, we propose a Test-Time Texture Consistency Optimization (TTCO) technique that adapts text and feature embeddings based on pixel correspondences from the simulator. Comprehensive experiments demonstrate that PSIVG produces videos that better adhere to real-world physics while preserving visual quality and diversity. Project Page: https://vcai.mpi-inf.mpg.de/projects/PSIVG/
CVDec 7, 2023
FitDiff: Robust monocular 3D facial shape and reflectance estimation using Diffusion ModelsStathis Galanakis, Alexandros Lattas, Stylianos Moschoglou et al.
The remarkable progress in 3D face reconstruction has resulted in high-detail and photorealistic facial representations. Recently, Diffusion Models have revolutionized the capabilities of generative methods by surpassing the performance of GANs. In this work, we present FitDiff, a diffusion-based 3D facial avatar generative model. Leveraging diffusion principles, our model accurately generates relightable facial avatars, utilizing an identity embedding extracted from an "in-the-wild" 2D facial image. The introduced multi-modal diffusion model is the first to concurrently output facial reflectance maps (diffuse and specular albedo and normals) and shapes, showcasing great generalization capabilities. It is solely trained on an annotated subset of a public facial dataset, paired with 3D reconstructions. We revisit the typical 3D facial fitting approach by guiding a reverse diffusion process using perceptual and face recognition losses. Being the first 3D LDM conditioned on face recognition embeddings, FitDiff reconstructs relightable human avatars, that can be used as-is in common rendering engines, starting only from an unconstrained facial image, and achieving state-of-the-art performance.
CVMay 17, 2024
Improving face generation quality and prompt following with synthetic captionsMichail Tarasiou, Stylianos Moschoglou, Jiankang Deng et al.
Recent advancements in text-to-image generation using diffusion models have significantly improved the quality of generated images and expanded the ability to depict a wide range of objects. However, ensuring that these models adhere closely to the text prompts remains a considerable challenge. This issue is particularly pronounced when trying to generate photorealistic images of humans. Without significant prompt engineering efforts models often produce unrealistic images and typically fail to incorporate the full extent of the prompt information. This limitation can be largely attributed to the nature of captions accompanying the images used in training large scale diffusion models, which typically prioritize contextual information over details related to the person's appearance. In this paper we address this issue by introducing a training-free pipeline designed to generate accurate appearance descriptions from images of people. We apply this method to create approximately 250,000 captions for publicly available face datasets. We then use these synthetic captions to fine-tune a text-to-image diffusion model. Our results demonstrate that this approach significantly improves the model's ability to generate high-quality, realistic human faces and enhances adherence to the given prompts, compared to the baseline model. We share our synthetic captions, pretrained checkpoints and training code.
CVApr 14, 2025
SpinMeRound: Consistent Multi-View Identity Generation Using Diffusion ModelsStathis Galanakis, Alexandros Lattas, Stylianos Moschoglou et al.
Despite recent progress in diffusion models, generating realistic head portraits from novel viewpoints remains a significant challenge. Most current approaches are constrained to limited angular ranges, predominantly focusing on frontal or near-frontal views. Moreover, although the recent emerging large-scale diffusion models have been proven robust in handling 3D scenes, they underperform on facial data, given their complex structure and the uncanny valley pitfalls. In this paper, we propose SpinMeRound, a diffusion-based approach designed to generate consistent and accurate head portraits from novel viewpoints. By leveraging a number of input views alongside an identity embedding, our method effectively synthesizes diverse viewpoints of a subject whilst robustly maintaining its unique identity features. Through experimentation, we showcase our model's generation capabilities in 360 head synthesis, while beating current state-of-the-art multiview diffusion models.
CVApr 12, 2025
Text To 3D Object Generation For Scalable Room AssemblySonia Laguna, Alberto Garcia-Garcia, Marie-Julie Rakotosaona et al.
Modern machine learning models for scene understanding, such as depth estimation and object tracking, rely on large, high-quality datasets that mimic real-world deployment scenarios. To address data scarcity, we propose an end-to-end system for synthetic data generation for scalable, high-quality, and customizable 3D indoor scenes. By integrating and adapting text-to-image and multi-view diffusion models with Neural Radiance Field-based meshing, this system generates highfidelity 3D object assets from text prompts and incorporates them into pre-defined floor plans using a rendering tool. By introducing novel loss functions and training strategies into existing methods, the system supports on-demand scene generation, aiming to alleviate the scarcity of current available data, generally manually crafted by artists. This system advances the role of synthetic data in addressing machine learning training limitations, enabling more robust and generalizable models for real-world applications.
CVMay 16, 2023
FitMe: Deep Photorealistic 3D Morphable Model AvatarsAlexandros Lattas, Stylianos Moschoglou, Stylianos Ploumpis et al.
In this paper, we introduce FitMe, a facial reflectance model and a differentiable rendering optimization pipeline, that can be used to acquire high-fidelity renderable human avatars from single or multiple images. The model consists of a multi-modal style-based generator, that captures facial appearance in terms of diffuse and specular reflectance, and a PCA-based shape model. We employ a fast differentiable rendering process that can be used in an optimization pipeline, while also achieving photorealistic facial shading. Our optimization process accurately captures both the facial reflectance and shape in high-detail, by exploiting the expressivity of the style-based latent representation and of our shape model. FitMe achieves state-of-the-art reflectance acquisition and identity preservation on single "in-the-wild" facial images, while it produces impressive scan-like results, when given multiple unconstrained facial images pertaining to the same identity. In contrast with recent implicit avatar reconstructions, FitMe requires only one minute and produces relightable mesh and texture-based avatars, that can be used by end-user applications.
CVMay 10, 2023
Relightify: Relightable 3D Faces from a Single Image via Diffusion ModelsFoivos Paraperas Papantoniou, Alexandros Lattas, Stylianos Moschoglou et al.
Following the remarkable success of diffusion models on image generation, recent works have also demonstrated their impressive ability to address a number of inverse problems in an unsupervised way, by properly constraining the sampling process based on a conditioning input. Motivated by this, in this paper, we present the first approach to use diffusion models as a prior for highly accurate 3D facial BRDF reconstruction from a single image. We start by leveraging a high-quality UV dataset of facial reflectance (diffuse and specular albedo and normals), which we render under varying illumination settings to simulate natural RGB textures and, then, train an unconditional diffusion model on concatenated pairs of rendered textures and reflectance components. At test time, we fit a 3D morphable model to the given image and unwrap the face in a partial UV texture. By sampling from the diffusion model, while retaining the observed texture part intact, the model inpaints not only the self-occluded areas but also the unknown reflectance components, in a single sequence of denoising steps. In contrast to existing methods, we directly acquire the observed texture from the input image, thus, resulting in more faithful and consistent reflectance estimation. Through a series of qualitative and quantitative comparisons, we demonstrate superior performance in both texture completion as well as reflectance reconstruction tasks.
CVDec 11, 2021
AvatarMe++: Facial Shape and BRDF Inference with Photorealistic Rendering-Aware GANsAlexandros Lattas, Stylianos Moschoglou, Stylianos Ploumpis et al.
Over the last years, many face analysis tasks have accomplished astounding performance, with applications including face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce render-ready high-resolution 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this work, we introduce the first method that is able to reconstruct photorealistic render-ready 3D facial geometry and BRDF from a single "in-the-wild" image. We capture a large dataset of facial shape and reflectance, which we have made public. We define a fast facial photorealistic differentiable rendering methodology with accurate facial skin diffuse and specular reflection, self-occlusion and subsurface scattering approximation. With this, we train a network that disentangles the facial diffuse and specular BRDF components from a shape and texture with baked illumination, reconstructed with a state-of-the-art 3DMM fitting method. Our method outperforms the existing arts by a significant margin and reconstructs high-resolution 3D faces from a single low-resolution image, that can be rendered in various applications, and bridge the uncanny valley.
CVJun 23, 2021
3D human tongue reconstruction from single "in-the-wild" imagesStylianos Ploumpis, Stylianos Moschoglou, Vasileios Triantafyllou et al.
3D face reconstruction from a single image is a task that has garnered increased interest in the Computer Vision community, especially due to its broad use in a number of applications such as realistic 3D avatar creation, pose invariant face recognition and face hallucination. Since the introduction of the 3D Morphable Model in the late 90's, we witnessed an explosion of research aiming at particularly tackling this task. Nevertheless, despite the increasing level of detail in the 3D face reconstructions from single images mainly attributed to deep learning advances, finer and highly deformable components of the face such as the tongue are still absent from all 3D face models in the literature, although being very important for the realness of the 3D avatar representations. In this work we present the first, to the best of our knowledge, end-to-end trainable pipeline that accurately reconstructs the 3D face together with the tongue. Moreover, we make this pipeline robust in "in-the-wild" images by introducing a novel GAN method tailored for 3D tongue surface generation. Finally, we make publicly available to the community the first diverse tongue dataset, consisting of 1,800 raw scans of 700 individuals varying in gender, age, and ethnicity backgrounds. As we demonstrate in an extensive series of quantitative as well as qualitative experiments, our model proves to be robust and realistically captures the 3D tongue structure, even in adverse "in-the-wild" conditions.
CVMar 30, 2020
AvatarMe: Realistically Renderable 3D Facial Reconstruction "in-the-wild"Alexandros Lattas, Stylianos Moschoglou, Baris Gecer et al.
Over the last years, with the advent of Generative Adversarial Networks (GANs), many face analysis tasks have accomplished astounding performance, with applications including, but not limited to, face generation and 3D face reconstruction from a single "in-the-wild" image. Nevertheless, to the best of our knowledge, there is no method which can produce high-resolution photorealistic 3D faces from "in-the-wild" images and this can be attributed to the: (a) scarcity of available data for training, and (b) lack of robust methodologies that can successfully be applied on very high-resolution data. In this paper, we introduce AvatarMe, the first method that is able to reconstruct photorealistic 3D faces from a single "in-the-wild" image with an increasing level of detail. To achieve this, we capture a large dataset of facial shape and reflectance and build on a state-of-the-art 3D texture and shape reconstruction method and successively refine its results, while generating the per-pixel diffuse and specular components that are required for realistic rendering. As we demonstrate in a series of qualitative and quantitative experiments, AvatarMe outperforms the existing arts by a significant margin and reconstructs authentic, 4K by 6K-resolution 3D faces from a single low-resolution image that, for the first time, bridges the uncanny valley.
LGMar 8, 2020
$Π-$nets: Deep Polynomial Neural NetworksGrigorios G. Chrysos, Stylianos Moschoglou, Giorgos Bouritsas et al.
Deep Convolutional Neural Networks (DCNNs) is currently the method of choice both for generative, as well as for discriminative learning in computer vision and machine learning. The success of DCNNs can be attributed to the careful selection of their building blocks (e.g., residual blocks, rectifiers, sophisticated normalization schemes, to mention but a few). In this paper, we propose $Π$-Nets, a new class of DCNNs. $Π$-Nets are polynomial neural networks, i.e., the output is a high-order polynomial of the input. $Π$-Nets can be implemented using special kind of skip connections and their parameters can be represented via high-order tensors. We empirically demonstrate that $Π$-Nets have better representation power than standard DCNNs and they even produce good results without the use of non-linear activation functions in a large battery of tasks and signals, i.e., images, graphs, and audio. When used in conjunction with activation functions, $Π$-Nets produce state-of-the-art results in challenging tasks, such as image generation. Lastly, our framework elucidates why recent generative models, such as StyleGAN, improve upon their predecessors, e.g., ProGAN.
CVNov 18, 2019
Towards a complete 3D morphable model of the human headStylianos Ploumpis, Evangelos Ververas, Eimear O' Sullivan et al.
Three-dimensional Morphable Models (3DMMs) are powerful statistical tools for representing the 3D shapes and textures of an object class. Here we present the most complete 3DMM of the human head to date that includes face, cranium, ears, eyes, teeth and tongue. To achieve this, we propose two methods for combining existing 3DMMs of different overlapping head parts: i. use a regressor to complete missing parts of one model using the other, ii. use the Gaussian Process framework to blend covariance matrices from multiple models. Thus we build a new combined face-and-head shape model that blends the variability and facial detail of an existing face model (the LSFM) with the full head modelling capability of an existing head model (the LYHM). Then we construct and fuse a highly-detailed ear model to extend the variation of the ear shape. Eye and eye region models are incorporated into the head model, along with basic models of the teeth, tongue and inner mouth cavity. The new model achieves state-of-the-art performance. We use our model to reconstruct full head representations from single, unconstrained images allowing us to parameterize craniofacial shape and texture, along with the ear shape, eye gaze and eye color.
LGAug 19, 2019
PolyGAN: High-Order Polynomial GeneratorsGrigorios Chrysos, Stylianos Moschoglou, Yannis Panagakis et al.
Generative Adversarial Networks (GANs) have become the gold standard when it comes to learning generative models for high-dimensional distributions. Since their advent, numerous variations of GANs have been introduced in the literature, primarily focusing on utilization of novel loss functions, optimization/regularization strategies and network architectures. In this paper, we turn our attention to the generator and investigate the use of high-order polynomials as an alternative class of universal function approximators. Concretely, we propose PolyGAN, where we model the data generator by means of a high-order polynomial whose unknown parameters are naturally represented by high-order tensors. We introduce two tensor decompositions that significantly reduce the number of parameters and show how they can be efficiently implemented by hierarchical neural networks that only employ linear/convolutional blocks. We exhibit for the first time that by using our approach a GAN generator can approximate the data distribution without using any activation functions. Thorough experimental evaluation on both synthetic and real data (images and 3D point clouds) demonstrates the merits of PolyGAN against the state of the art.
CVMay 1, 2019
3DFaceGAN: Adversarial Nets for 3D Face Representation, Generation, and TranslationStylianos Moschoglou, Stylianos Ploumpis, Mihalis Nicolaou et al.
Over the past few years, Generative Adversarial Networks (GANs) have garnered increased interest among researchers in Computer Vision, with applications including, but not limited to, image generation, translation, imputation, and super-resolution. Nevertheless, no GAN-based method has been proposed in the literature that can successfully represent, generate or translate 3D facial shapes (meshes). This can be primarily attributed to two facts, namely that (a) publicly available 3D face databases are scarce as well as limited in terms of sample size and variability (e.g., few subjects, little diversity in race and gender), and (b) mesh convolutions for deep networks present several challenges that are not entirely tackled in the literature, leading to operator approximations and model instability, often failing to preserve high-frequency components of the distribution. As a result, linear methods such as Principal Component Analysis (PCA) have been mainly utilized towards 3D shape analysis, despite being unable to capture non-linearities and high frequency details of the 3D face - such as eyelid and lip variations. In this work, we present 3DFaceGAN, the first GAN tailored towards modeling the distribution of 3D facial surfaces, while retaining the high frequency details of 3D face shapes. We conduct an extensive series of both qualitative and quantitative experiments, where the merits of 3DFaceGAN are clearly demonstrated against other, state-of-the-art methods in tasks such as 3D shape representation, generation, and translation.
CVDec 15, 2017
Multi-Attribute Robust Component Analysis for Facial UV MapsStylianos Moschoglou, Evangelos Ververas, Yannis Panagakis et al.
Recently, due to the collection of large scale 3D face models, as well as the advent of deep learning, a significant progress has been made in the field of 3D face alignment "in-the-wild". That is, many methods have been proposed that establish sparse or dense 3D correspondences between a 2D facial image and a 3D face model. The utilization of 3D face alignment introduces new challenges and research directions, especially on the analysis of facial texture images. In particular, texture does not suffer any more from warping effects (that occurred when 2D face alignment methods were used). Nevertheless, since facial images are commonly captured in arbitrary recording conditions, a considerable amount of missing information and gross outliers is observed (e.g., due to self-occlusion, or subjects wearing eye-glasses). Given that many annotated databases have been developed for face analysis tasks, it is evident that component analysis techniques need to be developed in order to alleviate issues arising from the aforementioned challenges. In this paper, we propose a novel component analysis technique that is suitable for facial UV maps containing a considerable amount of missing information and outliers, while additionally, incorporates knowledge from various attributes (such as age and identity). We evaluate the proposed Multi-Attribute Robust Component Analysis (MA-RCA) on problems such as UV completion and age progression, where the proposed method outperforms compared techniques. Finally, we demonstrate that MA-RCA method is powerful enough to provide weak annotations for training deep learning systems for various applications, such as illumination transfer.