Paul Calamia

SD
h-index19
10papers
417citations
Novelty65%
AI Score37

10 Papers

SDJun 16, 2022
SoundSpaces 2.0: A Simulation Platform for Visual-Acoustic Learning

Changan Chen, Carl Schissler, Sanchit Garg et al.

We introduce SoundSpaces 2.0, a platform for on-the-fly geometry-based audio rendering for 3D environments. Given a 3D mesh of a real-world environment, SoundSpaces can generate highly realistic acoustics for arbitrary sounds captured from arbitrary microphone locations. Together with existing 3D visual assets, it supports an array of audio-visual research tasks, such as audio-visual navigation, mapping, source localization and separation, and acoustic matching. Compared to existing resources, SoundSpaces 2.0 has the advantages of allowing continuous spatial sampling, generalization to novel environments, and configurable microphone and material properties. To our knowledge, this is the first geometry-based acoustic simulation that offers high fidelity and realism while also being fast enough to use for embodied learning. We showcase the simulator's properties and benchmark its performance against real-world audio measurements. In addition, we demonstrate two downstream tasks -- embodied navigation and far-field automatic speech recognition -- and highlight sim2real performance for the latter. SoundSpaces 2.0 is publicly available to facilitate wider research for perceptual systems that can both see and hear.

SDNov 8, 2022
Towards Improved Room Impulse Response Estimation for Speech Recognition

Anton Ratnarajah, Ishwarya Ananthabhotla, Vamsi Krishna Ithapu et al.

We propose a novel approach for blind room impulse response (RIR) estimation systems in the context of a downstream application scenario, far-field automatic speech recognition (ASR). We first draw the connection between improved RIR estimation and improved ASR performance, as a means of evaluating neural RIR estimators. We then propose a generative adversarial network (GAN) based architecture that encodes RIR features from reverberant speech and constructs an RIR from the encoded features, and uses a novel energy decay relief loss to optimize for capturing energy-based properties of the input reverberant speech. We show that our model outperforms the state-of-the-art baselines on acoustic benchmarks (by 17\% on the energy decay relief and 22\% on an early-reflection energy metric), as well as in an ASR evaluation task (by 6.9\% in word error rate).

CVJan 4, 2023
Chat2Map: Efficient Scene Mapping from Multi-Ego Conversations

Sagnik Majumder, Hao Jiang, Pierre Moulon et al.

Can conversational videos captured from multiple egocentric viewpoints reveal the map of a scene in a cost-efficient way? We seek to answer this question by proposing a new problem: efficiently building the map of a previously unseen 3D environment by exploiting shared information in the egocentric audio-visual observations of participants in a natural conversation. Our hypothesis is that as multiple people ("egos") move in a scene and talk among themselves, they receive rich audio-visual cues that can help uncover the unseen areas of the scene. Given the high cost of continuously processing egocentric visual streams, we further explore how to actively coordinate the sampling of visual information, so as to minimize redundancy and reduce power use. To that end, we present an audio-visual deep reinforcement learning approach that works with our shared scene mapper to selectively turn on the camera to efficiently chart out the space. We evaluate the approach using a state-of-the-art audio-visual simulator for 3D scenes as well as real-world video. Our model outperforms previous state-of-the-art mapping methods, and achieves an excellent cost-accuracy tradeoff. Project: http://vision.cs.utexas.edu/projects/chat2map.

CVApr 14, 2025
Hearing Anywhere in Any Environment

Xiulong Liu, Anurag Kumar, Paul Calamia et al.

In mixed reality applications, a realistic acoustic experience in spatial environments is as crucial as the visual experience for achieving true immersion. Despite recent advances in neural approaches for Room Impulse Response (RIR) estimation, most existing methods are limited to the single environment on which they are trained, lacking the ability to generalize to new rooms with different geometries and surface materials. We aim to develop a unified model capable of reconstructing the spatial acoustic experience of any environment with minimum additional measurements. To this end, we present xRIR, a framework for cross-room RIR prediction. The core of our generalizable approach lies in combining a geometric feature extractor, which captures spatial context from panorama depth images, with a RIR encoder that extracts detailed acoustic features from only a few reference RIR samples. To evaluate our method, we introduce ACOUSTICROOMS, a new dataset featuring high-fidelity simulation of over 300,000 RIRs from 260 rooms. Experiments show that our method strongly outperforms a series of baselines. Furthermore, we successfully perform sim-to-real transfer by evaluating our model on four real-world environments, demonstrating the generalizability of our approach and the realism of our dataset.

CVFeb 14, 2022
Visual Acoustic Matching

Changan Chen, Ruohan Gao, Paul Calamia et al.

We introduce the visual acoustic matching task, in which an audio clip is transformed to sound like it was recorded in a target environment. Given an image of the target environment and a waveform for the source audio, the goal is to re-synthesize the audio to match the target room acoustics as suggested by its visible geometry and materials. To address this novel task, we propose a cross-modal transformer model that uses audio-visual attention to inject visual properties into the audio and generate realistic audio output. In addition, we devise a self-supervised training objective that can learn acoustic matching from in-the-wild Web videos, despite their lack of acoustically mismatched audio. We demonstrate that our approach successfully translates human speech to a variety of real-world environments depicted in images, outperforming both traditional acoustic matching and more heavily supervised baselines.

SDOct 25, 2021
Multichannel Speech Enhancement without Beamforming

Asutosh Pandey, Buye Xu, Anurag Kumar et al.

Deep neural networks are often coupled with traditional spatial filters, such as MVDR beamformers for effectively exploiting spatial information. Even though single-stage end-to-end supervised models can obtain impressive enhancement, combining them with a traditional beamformer and a DNN-based post-filter in a multistage processing provides additional improvements. In this work, we propose a two-stage strategy for multi-channel speech enhancement that does not require a traditional beamformer for additional performance. First, we propose a novel attentive dense convolutional network (ADCN) for estimating real and imaginary parts of complex spectrogram. ADCN obtains state-of-the-art results among single-stage models. Next, we use ADCN with a recently proposed triple-path attentive recurrent network (TPARN) for estimating waveform samples. The proposed strategy uses two insights; first, using different approaches in two stages; and second, using a stronger model in the first stage. We illustrate the efficacy of our strategy by evaluating multiple models in a two-stage approach with and without a traditional beamformer.

SDOct 22, 2021
Time-domain Ad-hoc Array Speech Enhancement Using a Triple-path Network

Ashutosh Pandey, Buye Xu, Anurag Kumar et al.

Deep neural networks (DNNs) are very effective for multichannel speech enhancement with fixed array geometries. However, it is not trivial to use DNNs for ad-hoc arrays with unknown order and placement of microphones. We propose a novel triple-path network for ad-hoc array processing in the time domain. The key idea in the network design is to divide the overall processing into spatial processing and temporal processing and use self-attention for spatial processing. Using self-attention for spatial processing makes the network invariant to the order and the number of microphones. The temporal processing is done independently for all channels using a recently proposed dual-path attentive recurrent network. The proposed network is a multiple-input multiple-output architecture that can simultaneously enhance signals at all microphones. Experimental results demonstrate the excellent performance of the proposed approach. Further, we present analysis to demonstrate the effectiveness of the proposed network in utilizing multichannel information even from microphones at far locations.

SDOct 20, 2021
TPARN: Triple-path Attentive Recurrent Network for Time-domain Multichannel Speech Enhancement

Ashutosh Pandey, Buye Xu, Anurag Kumar et al.

In this work, we propose a new model called triple-path attentive recurrent network (TPARN) for multichannel speech enhancement in the time domain. TPARN extends a single-channel dual-path network to a multichannel network by adding a third path along the spatial dimension. First, TPARN processes speech signals from all channels independently using a dual-path attentive recurrent network (ARN), which is a recurrent neural network (RNN) augmented with self-attention. Next, an ARN is introduced along the spatial dimension for spatial context aggregation. TPARN is designed as a multiple-input and multiple-output architecture to enhance all input channels simultaneously. Experimental results demonstrate the superiority of TPARN over existing state-of-the-art approaches.

ASJul 15, 2021
Filtered Noise Shaping for Time Domain Room Impulse Response Estimation From Reverberant Speech

Christian J. Steinmetz, Vamsi Krishna Ithapu, Paul Calamia

Deep learning approaches have emerged that aim to transform an audio signal so that it sounds as if it was recorded in the same room as a reference recording, with applications both in audio post-production and augmented reality. In this work, we propose FiNS, a Filtered Noise Shaping network that directly estimates the time domain room impulse response (RIR) from reverberant speech. Our domain-inspired architecture features a time domain encoder and a filtered noise shaping decoder that models the RIR as a summation of decaying filtered noise signals, along with direct sound and early reflection components. Previous methods for acoustic matching utilize either large models to transform audio to match the target room or predict parameters for algorithmic reverberators. Instead, blind estimation of the RIR enables efficient and realistic transformation with a single convolution. An evaluation demonstrates our model not only synthesizes RIRs that match parameters of the target room, such as the $T_{60}$ and DRR, but also more accurately reproduces perceptual characteristics of the target room, as shown in a listening test when compared to deep learning baselines.

ASMay 29, 2021
DPLM: A Deep Perceptual Spatial-Audio Localization Metric

Pranay Manocha, Anurag Kumar, Buye Xu et al.

Subjective evaluations are critical for assessing the perceptual realism of sounds in audio-synthesis driven technologies like augmented and virtual reality. However, they are challenging to set up, fatiguing for users, and expensive. In this work, we tackle the problem of capturing the perceptual characteristics of localizing sounds. Specifically, we propose a framework for building a general purpose quality metric to assess spatial localization differences between two binaural recordings. We model localization similarity by utilizing activation-level distances from deep networks trained for direction of arrival (DOA) estimation. Our proposed metric (DPLM) outperforms baseline metrics on correlation with subjective ratings on a diverse set of datasets, even without the benefit of any human-labeled training data.