Manabu Tsukada

CV
h-index19
13papers
60citations
Novelty48%
AI Score49

13 Papers

2.2ROJul 11, 2024
Accurate Cooperative Localization Utilizing LiDAR-equipped Roadside Infrastructure for Autonomous Driving

Yuze Jiang, Ehsan Javanmardi, Manabu Tsukada et al.

Recent advancements in LiDAR technology have significantly lowered costs and improved both its precision and resolution, thereby solidifying its role as a critical component in autonomous vehicle localization. Using sophisticated 3D registration algorithms, LiDAR now facilitates vehicle localization with centimeter-level accuracy. However, these high-precision techniques often face reliability challenges in environments devoid of identifiable map features. To address this limitation, we propose a novel approach that utilizes road side units (RSU) with vehicle-to-infrastructure (V2I) communications to assist vehicle self-localization. By using RSUs as stationary reference points and processing real-time LiDAR data, our method enhances localization accuracy through a cooperative localization framework. By placing RSUs in critical areas, our proposed method can improve the reliability and precision of vehicle localization when the traditional vehicle self-localization technique falls short. Evaluation results in an end-to-end autonomous driving simulator AWSIM show that the proposed method can improve localization accuracy by up to 80% under vulnerable environments compared to traditional localization methods. Additionally, our method also demonstrates robust resistance to network delays and packet loss in heterogeneous network environments.

11.5CVMay 6
LoViF 2026 The First Challenge on Holistic Quality Assessment for 4D World Model (PhyScore)

Wei Luo, Yiting Lu, Xin Li et al.

This paper reports on the LoViF 2026 PhyScore challenge, a competition on holistic quality assessment of world-model-generated videos across both 2D and 4D generation settings. The challenge is motivated by a central gap in current evaluation practice: perceptual quality alone is insufficient to judge whether generated dynamics are physically plausible, temporally coherent, and consistent with input conditions. Participants are required to build a metric that jointly predicts four dimensions, i.e., Video Quality, Physical Realism, Condition-Video Alignment, and Temporal Consistency. Depart from that, participants also need to localize physical anomaly timestamps for fine-grained diagnosis. The benchmark dataset contains 1,554 videos generated by seven representative world generative models, organized into three tracks (text-2D, image-to-4D, and video-to-4D) and spanning 26 categories. These categories explicitly cover physics-relevant scenarios, including dynamics, optics, and thermodynamics, together with diverse real-world and creative content. To ensure label reliability, scores and anomaly timestamps are produced through trained human annotation with an additional automated quality-control pass. Evaluation is based on both score prediction and anomaly localization, with a composite protocol that combines TimeStamp_IOU and SRCC/PLCC. This report summarizes the challenge design and provides method-level insights from submitted solutions.

3.6CVDec 4, 2025
UTrice: Unifying Primitives in Differentiable Ray Tracing and Rasterization via Triangles for Particle-Based 3D Scenes

Changhe Liu, Ehsan Javanmardi, Naren Bao et al.

Ray tracing 3D Gaussian particles enables realistic effects such as depth of field, refractions, and flexible camera modeling for novel-view synthesis. However, existing methods trace Gaussians through proxy geometry, which requires constructing complex intermediate meshes and performing costly intersection tests. This limitation arises because Gaussian-based particles are not well suited as unified primitives for both ray tracing and rasterization. In this work, we propose a differentiable triangle-based ray tracing pipeline that directly treats triangles as rendering primitives without relying on any proxy geometry. Our results show that the proposed method achieves significantly higher rendering quality than existing ray tracing approaches while maintaining real-time rendering performance. Moreover, our pipeline can directly render triangles optimized by the rasterization-based method Triangle Splatting, thus unifying the primitives used in novel-view synthesis.

3.0ROAug 10, 2021Code
Roadside-assisted Cooperative Planning using Future Path Sharing for Autonomous Driving

Mai Hirata, Manabu Tsukada, Keisuke Okumura et al.

Cooperative intelligent transportation systems (ITS) are used by autonomous vehicles to communicate with surrounding autonomous vehicles and roadside units (RSU). Current C-ITS applications focus primarily on real-time information sharing, such as cooperative perception. In addition to real-time information sharing, self-driving cars need to coordinate their action plans to achieve higher safety and efficiency. For this reason, this study defines a vehicle's future action plan/path and designs a cooperative path-planning model at intersections using future path sharing based on the future path information of multiple vehicles. The notion is that when the RSU detects a potential conflict of vehicle paths or an acceleration opportunity according to the shared future paths, it will generate a coordinated path update that adjusts the speeds of the vehicles. We implemented the proposed method using the open-source Autoware autonomous driving software and evaluated it with the LGSVL autonomous vehicle simulator. We conducted simulation experiments with two vehicles at a blind intersection scenario, finding that each car can travel safely and more efficiently by planning a path that reflects the action plans of all vehicles involved. The time consumed by introducing the RSU is 23.0 % and 28.1 % shorter than that of the stand-alone autonomous driving case at the intersection.

7.3ROJul 14, 2021
AutoMCM: Maneuver Coordination Service with Abstracted Functions for Autonomous Driving

Masaya Mizutani, Manabu Tsukada, Hiroshi Esaki

A cooperative intelligent transport system (C-ITS) uses vehicle-to-everything (V2X) technology to make self-driving vehicles safer and more efficient. Current C-ITS applications have mainly focused on real-time information sharing, such as for cooperative perception. In addition to better real-time perception, self-driving vehicles need to achieve higher safety and efficiency by coordinating action plans. This study designs a maneuver coordination (MC) protocol that uses seven messages to cover various scenarios and an abstracted MC support service. We implement our proposal as AutoMCM by extending two open-source software tools: Autoware for autonomous driving and OpenC2X for C-ITS. The results show that our system effectively reduces the communication bandwidth by limiting message exchange in an event-driven manner. Furthermore, it shows that the vehicles run 15% faster when the vehicle speed is 30 km/h and 28% faster when the vehicle speed is 50 km/h using our scheme. Our system shows robustness against packet loss in experiments when the message timeout parameters are appropriately set.

3.6CVJan 23, 2025
Where Do You Go? Pedestrian Trajectory Prediction using Scene Features

Mohammad Ali Rezaei, Fardin Ayar, Ehsan Javanmardi et al.

Accurate prediction of pedestrian trajectories is crucial for enhancing the safety of autonomous vehicles and reducing traffic fatalities involving pedestrians. While numerous studies have focused on modeling interactions among pedestrians to forecast their movements, the influence of environmental factors and scene-object placements has been comparatively underexplored. In this paper, we present a novel trajectory prediction model that integrates both pedestrian interactions and environmental context to improve prediction accuracy. Our approach captures spatial and temporal interactions among pedestrians within a sparse graph framework. To account for pedestrian-scene interactions, we employ advanced image enhancement and semantic segmentation techniques to extract detailed scene features. These scene and interaction features are then fused through a cross-attention mechanism, enabling the model to prioritize relevant environmental factors that influence pedestrian movements. Finally, a temporal convolutional network processes the fused features to predict future pedestrian trajectories. Experimental results demonstrate that our method significantly outperforms existing state-of-the-art approaches, achieving ADE and FDE values of 0.252 and 0.372 meters, respectively, underscoring the importance of incorporating both social interactions and environmental context in pedestrian trajectory prediction.

3.2ROSep 23, 2025
Towards Robust LiDAR Localization: Deep Learning-based Uncertainty Estimation

Minoo Dolatabadi, Fardin Ayar, Ehsan Javanmardi et al.

LiDAR-based localization and SLAM often rely on iterative matching algorithms, particularly the Iterative Closest Point (ICP) algorithm, to align sensor data with pre-existing maps or previous scans. However, ICP is prone to errors in featureless environments and dynamic scenes, leading to inaccurate pose estimation. Accurately predicting the uncertainty associated with ICP is crucial for robust state estimation but remains challenging, as existing approaches often rely on handcrafted models or simplified assumptions. Moreover, a few deep learning-based methods for localizability estimation either depend on a pre-built map, which may not always be available, or provide a binary classification of localizable versus non-localizable, which fails to properly model uncertainty. In this work, we propose a data-driven framework that leverages deep learning to estimate the registration error covariance of ICP before matching, even in the absence of a reference map. By associating each LiDAR scan with a reliable 6-DoF error covariance estimate, our method enables seamless integration of ICP within Kalman filtering, enhancing localization accuracy and robustness. Extensive experiments on the KITTI dataset demonstrate the effectiveness of our approach, showing that it accurately predicts covariance and, when applied to localization using a pre-built map or SLAM, reduces localization errors and improves robustness.

16.4CVSep 22, 2025
Evict3R: Training-Free Token Eviction for Memory-Bounded Streaming Visual Geometry Transformers

Soroush Mahdi, Fardin Ayar, Ehsan Javanmardi et al.

Streaming visual transformers like StreamVGGT achieve strong 3D perception but suffer from unbounded growth of key value (KV) memory, which limits scalability. We propose a training-free, inference-time token eviction policy that bounds memory by discarding redundant tokens while keeping the most informative ones. Our method uses significantly less memory with little to no drop in accuracy: on 7-Scenes with long sequences it reduces peak memory from 18.63 GB to 9.39 GB while accuracy and completeness drop by only 0.003. Under strict memory budgets, eviction enables denser frame sampling, which improves reconstruction accuracy compared to the baseline. Experiments across video depth estimation (Sintel, KITTI), 3D reconstruction (7-Scenes, NRGBD), and camera pose estimation (Sintel, TUM-dynamics) show that our approach closely matches StreamVGGT at a fraction of the memory and makes long-horizon streaming inference more practical.

3.2ROJan 5, 2025
Neural Error Covariance Estimation for Precise LiDAR Localization

Minoo Dolatabadi, Fardin Ayar, Ehsan Javanmardi et al.

Autonomous vehicles have gained significant attention due to technological advancements and their potential to transform transportation. A critical challenge in this domain is precise localization, particularly in LiDAR-based map matching, which is prone to errors due to degeneracy in the data. Most sensor fusion techniques, such as the Kalman filter, rely on accurate error covariance estimates for each sensor to improve localization accuracy. However, obtaining reliable covariance values for map matching remains a complex task. To address this challenge, we propose a neural network-based framework for predicting localization error covariance in LiDAR map matching. To achieve this, we introduce a novel dataset generation method specifically designed for error covariance estimation. In our evaluation using a Kalman filter, we achieved a 2 cm improvement in localization accuracy, a significant enhancement in this domain.

2.0CVDec 30, 2024
LiDAR-Camera Fusion for Video Panoptic Segmentation without Video Training

Fardin Ayar, Ehsan Javanmardi, Manabu Tsukada et al.

Panoptic segmentation, which combines instance and semantic segmentation, has gained a lot of attention in autonomous vehicles, due to its comprehensive representation of the scene. This task can be applied for cameras and LiDAR sensors, but there has been a limited focus on combining both sensors to enhance image panoptic segmentation (PS). Although previous research has acknowledged the benefit of 3D data on camera-based scene perception, no specific study has explored the influence of 3D data on image and video panoptic segmentation (VPS).This work seeks to introduce a feature fusion module that enhances PS and VPS by fusing LiDAR and image data for autonomous vehicles. We also illustrate that, in addition to this fusion, our proposed model, which utilizes two simple modifications, can further deliver even more high-quality VPS without being trained on video data. The results demonstrate a substantial improvement in both the image and video panoptic segmentation evaluation metrics by up to 5 points.

8.8CRNov 2, 2021
Misbehavior Detection Using Collective Perception under Privacy Considerations

Manabu Tsukada, Shimpei Arii, Hideya Ochiai et al.

In cooperative ITS, security and privacy protection are essential. Cooperative Awareness Message (CAM) is a basic V2V message standard, and misbehavior detection is critical for protection against attacking CAMs from the inside system, in addition to node authentication by Public Key Infrastructure (PKI). On the contrary, pseudonym IDs, which have been introduced to protect privacy from tracking, make it challenging to perform misbehavior detection. In this study, we improve the performance of misbehavior detection using observation data of other vehicles. This is referred to as collective perception message (CPM), which is becoming the new standard in European countries. We have experimented using realistic traffic scenarios and succeeded in reducing the rate of rejecting valid CAMs (false positive) by approximately 15 percentage points while maintaining the rate of correctly detecting attacks (true positive).

1.4CVOct 21, 2021
Reinforcement Learning Based Optimal Camera Placement for Depth Observation of Indoor Scenes

Yichuan Chen, Manabu Tsukada, Hiroshi Esaki

Exploring the most task-friendly camera setting -- optimal camera placement (OCP) problem -- in tasks that use multiple cameras is of great importance. However, few existing OCP solutions specialize in depth observation of indoor scenes, and most versatile solutions work offline. To this problem, an OCP online solution to depth observation of indoor scenes based on reinforcement learning is proposed in this paper. The proposed solution comprises a simulation environment that implements scene observation and reward estimation using shadow maps and an agent network containing a soft actor-critic (SAC)-based reinforcement learning backbone and a feature extractor to extract features from the observed point cloud layer-by-layer. Comparative experiments with two state-of-the-art optimization-based offline methods are conducted. The experimental results indicate that the proposed system outperforms seven out of ten test scenes in obtaining lower depth observation error. The total error in all test scenes is also less than 90% of the baseline ones. Therefore, the proposed system is more competent for depth camera placement in scenarios where there is no prior knowledge of the scenes or where a lower depth observation error is the main objective.

1.2MMFeb 24, 2017
Software Defined Media: Virtualization of Audio-Visual Services

Manabu Tsukada, Keiko Ogawa, Masahiro Ikeda et al.

Internet-native audio-visual services are witnessing rapid development. Among these services, object-based audio-visual services are gaining importance. In 2014, we established the Software Defined Media (SDM) consortium to target new research areas and markets involving object-based digital media and Internet-by-design audio-visual environments. In this paper, we introduce the SDM architecture that virtualizes networked audio-visual services along with the development of smart buildings and smart cities using Internet of Things (IoT) devices and smart building facilities. Moreover, we design the SDM architecture as a layered architecture to promote the development of innovative applications on the basis of rapid advancements in software-defined networking (SDN). Then, we implement a prototype system based on the architecture, present the system at an exhibition, and provide it as an SDM API to application developers at hackathons. Various types of applications are developed using the API at these events. An evaluation of SDM API access shows that the prototype SDM platform effectively provides 3D audio reproducibility and interactiveness for SDM applications.