BSGS: Bi-stage 3D Gaussian Splatting for Camera Motion DeblurringAn Zhao, Piaopiao Yu, Zhe Zhu et al.
3D Gaussian Splatting has exhibited remarkable capabilities in 3D scene reconstruction. However, reconstructing high-quality 3D scenes from motion-blurred images caused by camera motion poses a significant challenge.The performance of existing 3DGS-based deblurring methods are limited due to their inherent mechanisms, such as extreme dependence on the accuracy of camera poses and inability to effectively control erroneous Gaussian primitives densification caused by motion blur. To solve these problems, we introduce a novel framework, Bi-Stage 3D Gaussian Splatting, to accurately reconstruct 3D scenes from motion-blurred images. BSGS contains two stages. First, Camera Pose Refinement roughly optimizes camera poses to reduce motion-induced distortions. Second, with fixed rough camera poses, Global RigidTransformation further corrects motion-induced blur distortions. To alleviate multi-subframe gradient conflicts, we propose a subframe gradient aggregation strategy to optimize both stages. Furthermore, a space-time bi-stage optimization strategy is introduced to dynamically adjust primitive densification thresholds and prevent premature noisy Gaussian generation in blurred regions. Comprehensive experiments verify the effectiveness of our proposed deblurring method and show its superiority over the state of the arts.Our source code is available at https://github.com/wsxujm/bsgs
3.6CVJun 29, 2025
BridgeShape: Latent Diffusion Schrödinger Bridge for 3D Shape CompletionDequan Kong, Zhe Zhu, Honghua Chen et al.
Existing diffusion-based 3D shape completion methods typically use a conditional paradigm, injecting incomplete shape information into the denoising network via deep feature interactions (e.g., concatenation, cross-attention) to guide sampling toward complete shapes, often represented by voxel-based distance functions. However, these approaches fail to explicitly model the optimal global transport path, leading to suboptimal completions. Moreover, performing diffusion directly in voxel space imposes resolution constraints, limiting the generation of fine-grained geometric details. To address these challenges, we propose BridgeShape, a novel framework for 3D shape completion via latent diffusion Schrödinger bridge. The key innovations lie in two aspects: (i) BridgeShape formulates shape completion as an optimal transport problem, explicitly modeling the transition between incomplete and complete shapes to ensure a globally coherent transformation. (ii) We introduce a Depth-Enhanced Vector Quantized Variational Autoencoder (VQ-VAE) to encode 3D shapes into a compact latent space, leveraging self-projected multi-view depth information enriched with strong DINOv2 features to enhance geometric structural perception. By operating in a compact yet structurally informative latent space, BridgeShape effectively mitigates resolution constraints and enables more efficient and high-fidelity 3D shape completion. BridgeShape achieves state-of-the-art performance on large-scale 3D shape completion benchmarks, demonstrating superior fidelity at higher resolutions and for unseen object classes.