R. S. Prasobh Sankar

h-index6
2papers
270citations

2 Papers

1.2SPMar 11, 2023
Learning to Precode for Integrated Sensing and Communications Systems

R. S. Prasobh Sankar, Sidharth S. Nair, Siddhant Doshi et al.

In this paper, we present an unsupervised learning neural model to design transmit precoders for integrated sensing and communication (ISAC) systems to maximize the worst-case target illumination power while ensuring a minimum signal-to-interference-plus-noise ratio (SINR) for all the users. The problem of learning transmit precoders from uplink pilots and echoes can be viewed as a parameterized function estimation problem and we propose to learn this function using a neural network model. To learn the neural network parameters, we develop a novel loss function based on the first-order optimality conditions to incorporate the SINR and power constraints. Through numerical simulations, we demonstrate that the proposed method outperforms traditional optimization-based methods in presence of channel estimation errors while incurring lesser computational complexity and generalizing well across different channel conditions that were not shown during training.

3.1HCApr 16, 2019
Accessibility of Virtual Reality Locomotion Modalities to Adults and Minors

Zhijiong Huang, Yu Zhang, Kathryn C. Quigley et al.

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the accessibility of the content design and user interface design, even for healthy children is not well understood. It requires more research to ensure that children can have equally good user compared to adults in VR. In our study, we seek to explore accessibility of locomotion in VR between healthy adults and minors along both objective and subjective dimensions. We performed a user experience experiment where subjects completed a simple task of moving and touching underwater animals in VR using one of four different locomotion modalities, as well as real-world walking without wearing VR headsets as the baseline. Our results show that physical body movement that mirrors real-world movement exclusively is the least preferred by both adults and minors. However, within the different modalities of controller assisted locomotion there are variations between adults and minors for preference and challenge levels.