Boshen Zhang

CV
h-index9
6papers
528citations
Novelty48%
AI Score33

6 Papers

21.5CVJan 3, 2023Code
Rethinking Mobile Block for Efficient Attention-based Models

Jiangning Zhang, Xiangtai Li, Jian Li et al.

This paper focuses on developing modern, efficient, lightweight models for dense predictions while trading off parameters, FLOPs, and performance. Inverted Residual Block (IRB) serves as the infrastructure for lightweight CNNs, but no counterpart has been recognized by attention-based studies. This work rethinks lightweight infrastructure from efficient IRB and effective components of Transformer from a unified perspective, extending CNN-based IRB to attention-based models and abstracting a one-residual Meta Mobile Block (MMB) for lightweight model design. Following simple but effective design criterion, we deduce a modern Inverted Residual Mobile Block (iRMB) and build a ResNet-like Efficient MOdel (EMO) with only iRMB for down-stream tasks. Extensive experiments on ImageNet-1K, COCO2017, and ADE20K benchmarks demonstrate the superiority of our EMO over state-of-the-art methods, e.g., EMO-1M/2M/5M achieve 71.5, 75.1, and 78.4 Top-1 that surpass equal-order CNN-/Attention-based models, while trading-off the parameter, efficiency, and accuracy well: running 2.8-4.0x faster than EdgeNeXt on iPhone14.

10.1CVMay 13, 2022
FRIH: Fine-grained Region-aware Image Harmonization

Jinlong Peng, Zekun Luo, Liang Liu et al.

Image harmonization aims to generate a more realistic appearance of foreground and background for a composite image. Existing methods perform the same harmonization process for the whole foreground. However, the implanted foreground always contains different appearance patterns. All the existing solutions ignore the difference of each color block and losing some specific details. Therefore, we propose a novel global-local two stages framework for Fine-grained Region-aware Image Harmonization (FRIH), which is trained end-to-end. In the first stage, the whole input foreground mask is used to make a global coarse-grained harmonization. In the second stage, we adaptively cluster the input foreground mask into several submasks by the corresponding pixel RGB values in the composite image. Each submask and the coarsely adjusted image are concatenated respectively and fed into a lightweight cascaded module, adjusting the global harmonization performance according to the region-aware local feature. Moreover, we further designed a fusion prediction module by fusing features from all the cascaded decoder layers together to generate the final result, which could utilize the different degrees of harmonization results comprehensively. Without bells and whistles, our FRIH algorithm achieves the best performance on iHarmony4 dataset (PSNR is 38.19 dB) with a lightweight model. The parameters for our model are only 11.98 M, far below the existing methods.

3.7CVOct 19, 2021Code
LSTC: Boosting Atomic Action Detection with Long-Short-Term Context

Yuxi Li, Boshen Zhang, Jian Li et al.

In this paper, we place the atomic action detection problem into a Long-Short Term Context (LSTC) to analyze how the temporal reliance among video signals affect the action detection results. To do this, we decompose the action recognition pipeline into short-term and long-term reliance, in terms of the hypothesis that the two kinds of context are conditionally independent given the objective action instance. Within our design, a local aggregation branch is utilized to gather dense and informative short-term cues, while a high order long-term inference branch is designed to reason the objective action class from high-order interaction between actor and other person or person pairs. Both branches independently predict the context-specific actions and the results are merged in the end. We demonstrate that both temporal grains are beneficial to atomic action recognition. On the mainstream benchmarks of atomic action detection, our design can bring significant performance gain from the existing state-of-the-art pipeline. The code of this project can be found at [this url](https://github.com/TencentYoutuResearch/ActionDetection-LSTC)

14.0CVJul 27, 2021Code
Uniformity in Heterogeneity:Diving Deep into Count Interval Partition for Crowd Counting

Changan Wang, Qingyu Song, Boshen Zhang et al.

Recently, the problem of inaccurate learning targets in crowd counting draws increasing attention. Inspired by a few pioneering work, we solve this problem by trying to predict the indices of pre-defined interval bins of counts instead of the count values themselves. However, an inappropriate interval setting might make the count error contributions from different intervals extremely imbalanced, leading to inferior counting performance. Therefore, we propose a novel count interval partition criterion called Uniform Error Partition (UEP), which always keeps the expected counting error contributions equal for all intervals to minimize the prediction risk. Then to mitigate the inevitably introduced discretization errors in the count quantization process, we propose another criterion called Mean Count Proxies (MCP). The MCP criterion selects the best count proxy for each interval to represent its count value during inference, making the overall expected discretization error of an image nearly negligible. As far as we are aware, this work is the first to delve into such a classification task and ends up with a promising solution for count interval partition. Following the above two theoretically demonstrated criterions, we propose a simple yet effective model termed Uniform Error Partition Network (UEPNet), which achieves state-of-the-art performance on several challenging datasets. The codes will be available at: https://github.com/TencentYoutuResearch/CrowdCounting-UEPNet.

16.8CVMar 30, 2020
Measuring Generalisation to Unseen Viewpoints, Articulations, Shapes and Objects for 3D Hand Pose Estimation under Hand-Object Interaction

Anil Armagan, Guillermo Garcia-Hernando, Seungryul Baek et al.

We study how well different types of approaches generalise in the task of 3D hand pose estimation under single hand scenarios and hand-object interaction. We show that the accuracy of state-of-the-art methods can drop, and that they fail mostly on poses absent from the training set. Unfortunately, since the space of hand poses is highly dimensional, it is inherently not feasible to cover the whole space densely, despite recent efforts in collecting large-scale training datasets. This sampling problem is even more severe when hands are interacting with objects and/or inputs are RGB rather than depth images, as RGB images also vary with lighting conditions and colors. To address these issues, we designed a public challenge (HANDS'19) to evaluate the abilities of current 3D hand pose estimators (HPEs) to interpolate and extrapolate the poses of a training set. More exactly, HANDS'19 is designed (a) to evaluate the influence of both depth and color modalities on 3D hand pose estimation, under the presence or absence of objects; (b) to assess the generalisation abilities w.r.t. four main axes: shapes, articulations, viewpoints, and objects; (c) to explore the use of a synthetic hand model to fill the gaps of current datasets. Through the challenge, the overall accuracy has dramatically improved over the baseline, especially on extrapolation tasks, from 27mm to 13mm mean joint error. Our analyses highlight the impacts of: Data pre-processing, ensemble approaches, the use of a parametric 3D hand model (MANO), and different HPE methods/backbones.

21.1CVAug 27, 2019Code
A2J: Anchor-to-Joint Regression Network for 3D Articulated Pose Estimation from a Single Depth Image

Fu Xiong, Boshen Zhang, Yang Xiao et al.

For 3D hand and body pose estimation task in depth image, a novel anchor-based approach termed Anchor-to-Joint regression network (A2J) with the end-to-end learning ability is proposed. Within A2J, anchor points able to capture global-local spatial context information are densely set on depth image as local regressors for the joints. They contribute to predict the positions of the joints in ensemble way to enhance generalization ability. The proposed 3D articulated pose estimation paradigm is different from the state-of-the-art encoder-decoder based FCN, 3D CNN and point-set based manners. To discover informative anchor points towards certain joint, anchor proposal procedure is also proposed for A2J. Meanwhile 2D CNN (i.e., ResNet-50) is used as backbone network to drive A2J, without using time-consuming 3D convolutional or deconvolutional layers. The experiments on 3 hand datasets and 2 body datasets verify A2J's superiority. Meanwhile, A2J is of high running speed around 100 FPS on single NVIDIA 1080Ti GPU.