Xun Cao

CV
h-index18
3papers
13citations
Novelty68%
AI Score47

3 Papers

5.0CVJan 12
UIKA: Fast Universal Head Avatar from Pose-Free Images

Zijian Wu, Boyao Zhou, Liangxiao Hu et al.

We present UIKA, a feed-forward animatable Gaussian head model from an arbitrary number of unposed inputs, including a single image, multi-view captures, and smartphone-captured videos. Unlike the traditional avatar method, which requires a studio-level multi-view capture system and reconstructs a human-specific model through a long-time optimization process, we rethink the task through the lenses of model representation, network design, and data preparation. First, we introduce a UV-guided avatar modeling strategy, in which each input image is associated with a pixel-wise facial correspondence estimation. Such correspondence estimation allows us to reproject each valid pixel color from screen space to UV space, which is independent of camera pose and character expression. Furthermore, we design learnable UV tokens on which the attention mechanism can be applied at both the screen and UV levels. The learned UV tokens can be decoded into canonical Gaussian attributes using aggregated UV information from all input views. To train our large avatar model, we additionally prepare a large-scale, identity-rich synthetic training dataset. Our method significantly outperforms existing approaches in both monocular and multi-view settings. Project page: https://zijian-wu.github.io/uika-page/

6.0CVJan 20
FastGHA: Generalized Few-Shot 3D Gaussian Head Avatars with Real-Time Animation

Xinya Ji, Sebastian Weiss, Manuel Kansy et al.

Despite recent progress in 3D Gaussian-based head avatar modeling, efficiently generating high fidelity avatars remains a challenge. Current methods typically rely on extensive multi-view capture setups or monocular videos with per-identity optimization during inference, limiting their scalability and ease of use on unseen subjects. To overcome these efficiency drawbacks, we propose \OURS, a feed-forward method to generate high-quality Gaussian head avatars from only a few input images while supporting real-time animation. Our approach directly learns a per-pixel Gaussian representation from the input images, and aggregates multi-view information using a transformer-based encoder that fuses image features from both DINOv3 and Stable Diffusion VAE. For real-time animation, we extend the explicit Gaussian representations with per-Gaussian features and introduce a lightweight MLP-based dynamic network to predict 3D Gaussian deformations from expression codes. Furthermore, to enhance geometric smoothness of the 3D head, we employ point maps from a pre-trained large reconstruction model as geometry supervision. Experiments show that our approach significantly outperforms existing methods in both rendering quality and inference efficiency, while supporting real-time dynamic avatar animation.

13.1CVSep 2, 2025
TeRA: Rethinking Text-guided Realistic 3D Avatar Generation

Yanwen Wang, Yiyu Zhuang, Jiawei Zhang et al.

In this paper, we rethink text-to-avatar generative models by proposing TeRA, a more efficient and effective framework than the previous SDS-based models and general large 3D generative models. Our approach employs a two-stage training strategy for learning a native 3D avatar generative model. Initially, we distill a decoder to derive a structured latent space from a large human reconstruction model. Subsequently, a text-controlled latent diffusion model is trained to generate photorealistic 3D human avatars within this latent space. TeRA enhances the model performance by eliminating slow iterative optimization and enables text-based partial customization through a structured 3D human representation. Experiments have proven our approach's superiority over previous text-to-avatar generative models in subjective and objective evaluation.