Wei Zuo

CV
h-index11
10papers
84citations
Novelty54%
AI Score53

10 Papers

ROApr 12
DPNet: Doppler LiDAR Motion Planning for Highly-Dynamic Environments

Wei Zuo, Zeyi Ren, Chengyang Li et al.

Existing motion planning methods often struggle with rapid-motion obstacles due to an insufficient understanding of environmental changes. To address this, we propose integrating motion planners with Doppler LiDARs, which provide not only ranging measurements but also instantaneous point velocities. However, this integration is nontrivial due to the requirements of high accuracy and high frequency. To this end, we introduce Doppler Planning Network (DPNet), which tracks and reacts to rapid obstacles via Doppler model-based learning. We first propose a Doppler Kalman neural network (D-KalmanNet) to track obstacle states under a partially observable Gaussian state space model. We then leverage the predicted motions of obstacles to construct a Doppler-tuned model predictive control (DT-MPC) framework for ego-motion planning, enabling runtime auto-tuning of controller parameters. These two modules allow DPNet to learn fast environmental changes from minimal data while remaining lightweight, achieving high frequency and high accuracy in both tracking and planning. Experiments on high-fidelity simulator and real-world datasets demonstrate the superiority of DPNet over extensive benchmark schemes.

CVApr 13
Efficient Transceiver Design for Aerial Image Transmission and Large-scale Scene Reconstruction

Zeyi Ren, Jialin Dong, Wei Zuo et al.

Large-scale three-dimensional (3D) scene reconstruction in low-altitude intelligent networks (LAIN) demands highly efficient wireless image transmission. However, existing schemes struggle to balance severe pilot overhead with the transmission accuracy required to maintain reconstruction fidelity. To strike a balance between efficiency and reliability, this paper proposes a novel deep learning-based end-to-end (E2E) transceiver design that integrates 3D Gaussian Splatting (3DGS) directly into the training process. By jointly optimizing the communication modules via the combined 3DGS rendering loss, our approach explicitly improves scene recovery quality. Furthermore, this task-driven framework enables the use of a sparse pilot scheme, significantly reducing transmission overhead while maintaining robust image recovery under low-altitude channel conditions. Extensive experiments on real-world aerial image datasets demonstrate that the proposed E2E design significantly outperforms existing baselines, delivering superior transmission performance and accurate 3D scene reconstructions.

CVApr 18
LAGS: Low-Altitude Gaussian Splatting with Groupwise Heterogeneous Graph Learning

Yikun Wang, Yujie Wan, Wei Zuo et al.

Low-altitude Gaussian splatting (LAGS) facilitates 3D scene reconstruction by aggregating aerial images from distributed drones. However, as LAGS prioritizes maximizing reconstruction quality over communication throughput, existing low-altitude resource allocation schemes become inefficient. This inefficiency stems from their failure to account for image diversity introduced by varying viewpoints. To fill this gap, we propose a groupwise heterogeneous graph neural network (GW-HGNN) for LAGS resource allocation. GW-HGNN explicitly models the non-uniform contribution of different image groups to the reconstruction process, thus automatically balancing data fidelity and transmission cost. The key insight of GW-HGNN is to transform LAGS losses and communication constraints into graph learning costs for dual-level message passing. Experiments on real-world LAGS datasets demonstrate that GW-HGNN significantly outperforms state-of-the-art benchmarks across key rendering metrics, including PSNR, SSIM, and LPIPS. Furthermore, GW-HGNN reduces computational latency by approximately 100x compared to the widely-used MOSEK solver, achieving millisecond-level inference suitable for real-time deployment.

ROMar 25
ReMemNav: A Rethinking and Memory-Augmented Framework for Zero-Shot Object Navigation

Feng Wu, Wei Zuo, Wenliang Yang et al.

Zero-shot object navigation requires agents to locate unseen target objects in unfamiliar environments without prior maps or task-specific training which remains a significant challenge. Although recent advancements in vision-language models(VLMs) provide promising commonsense reasoning capabilities for this task, these models still suffer from spatial hallucinations, local exploration deadlocks, and a disconnect between high-level semantic intent and low-level control. In this regard, we propose a novel hierarchical navigation framework named ReMemNav, which seamlessly integrates panoramic semantic priors and episodic memory with VLMs. We introduce the Recognize Anything Model to anchor the spatial reasoning process of the VLM. We also design an adaptive dual-modal rethinking mechanism based on an episodic semantic buffer queue. The proposed mechanism actively verifies target visibility and corrects decisions using historical memory to prevent deadlocks. For low-level action execution, ReMemNav extracts a sequence of feasible actions using depth masks, allowing the VLM to select the optimal action for mapping into actual spatial movement. Extensive evaluations on HM3D and MP3D demonstrate that ReMemNav outperforms existing training-free zero-shot baselines in both success rate and exploration efficiency. Specifically, we achieve significant absolute performance improvements, with SR and SPL increasing by 1.7% and 7.0% on HM3D v0.1, 18.2% and 11.1% on HM3D v0.2, and 8.7% and 7.9% on MP3D.

CVNov 13, 2024
MikuDance: Animating Character Art with Mixed Motion Dynamics

Jiaxu Zhang, Xianfang Zeng, Xin Chen et al.

We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges of high-dynamic motion and reference-guidance misalignment in character art animation. Specifically, a Scene Motion Tracking strategy is presented to explicitly model the dynamic camera in pixel-wise space, enabling unified character-scene motion modeling. Building on this, the Mixed-Control Diffusion implicitly aligns the scale and body shape of diverse characters with motion guidance, allowing flexible control of local character motion. Subsequently, a Motion-Adaptive Normalization module is incorporated to effectively inject global scene motion, paving the way for comprehensive character art animation. Through extensive experiments, we demonstrate the effectiveness and generalizability of MikuDance across various character art and motion guidance, consistently producing high-quality animations with remarkable motion dynamics.

CVSep 7, 2025
UniVerse-1: Unified Audio-Video Generation via Stitching of Experts

Duomin Wang, Wei Zuo, Aojie Li et al.

We introduce UniVerse-1, a unified, Veo-3-like model capable of simultaneously generating coordinated audio and video. To enhance training efficiency, we bypass training from scratch and instead employ a stitching of experts (SoE) technique. This approach deeply fuses the corresponding blocks of pre-trained video and music generation experts models, thereby fully leveraging their foundational capabilities. To ensure accurate annotations and temporal alignment for both ambient sounds and speech with video content, we developed an online annotation pipeline that processes the required training data and generates labels during training process. This strategy circumvents the performance degradation often caused by misalignment text-based annotations. Through the synergy of these techniques, our model, after being finetuned on approximately 7,600 hours of audio-video data, produces results with well-coordinated audio-visuals for ambient sounds generation and strong alignment for speech generation. To systematically evaluate our proposed method, we introduce Verse-Bench, a new benchmark dataset. In an effort to advance research in audio-video generation and to close the performance gap with state-of-the-art models such as Veo3, we make our model and code publicly available. We hope this contribution will benefit the broader research community. Project page: https://dorniwang.github.io/UniVerse-1/.

LGNov 19, 2025
NTK-Guided Implicit Neural Teaching

Chen Zhang, Wei Zuo, Bingyang Cheng et al.

Implicit Neural Representations (INRs) parameterize continuous signals via multilayer perceptrons (MLPs), enabling compact, resolution-independent modeling for tasks like image, audio, and 3D reconstruction. However, fitting high-resolution signals demands optimizing over millions of coordinates, incurring prohibitive computational costs. To address it, we propose NTK-Guided Implicit Neural Teaching (NINT), which accelerates training by dynamically selecting coordinates that maximize global functional updates. Leveraging the Neural Tangent Kernel (NTK), NINT scores examples by the norm of their NTK-augmented loss gradients, capturing both fitting errors and heterogeneous leverage (self-influence and cross-coordinate coupling). This dual consideration enables faster convergence compared to existing methods. Through extensive experiments, we demonstrate that NINT significantly reduces training time by nearly half while maintaining or improving representation quality, establishing state-of-the-art acceleration among recent sampling-based strategies.

CVMay 30, 2025
DreamDance: Animating Character Art via Inpainting Stable Gaussian Worlds

Jiaxu Zhang, Xianfang Zeng, Xin Chen et al.

This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as two inpainting-based steps: Camera-aware Scene Inpainting and Pose-aware Video Inpainting. The first step leverages a pre-trained image inpainting model to generate multi-view scene images from the reference art and optimizes a stable large-scale Gaussian field, which enables coarse background video rendering with camera trajectories. However, the rendered video is rough and only conveys scene motion. To resolve this, the second step trains a pose-aware video inpainting model that injects the dynamic character into the scene video while enhancing background quality. Specifically, this model is a DiT-based video generation model with a gating strategy that adaptively integrates the character's appearance and pose information into the base background video. Through extensive experiments, we demonstrate the effectiveness and generalizability of DreamDance, producing high-quality and consistent character animations with remarkable camera dynamics.

CLDec 10, 2021
Building a great multi-lingual teacher with sparsely-gated mixture of experts for speech recognition

Kenichi Kumatani, Robert Gmyr, Felipe Cruz Salinas et al.

The sparsely-gated Mixture of Experts (MoE) can magnify a network capacity with a little computational complexity. In this work, we investigate how multi-lingual Automatic Speech Recognition (ASR) networks can be scaled up with a simple routing algorithm in order to achieve better accuracy. More specifically, we apply the sparsely-gated MoE technique to two types of networks: Sequence-to-Sequence Transformer (S2S-T) and Transformer Transducer (T-T). We demonstrate through a set of ASR experiments on multiple language data that the MoE networks can reduce the relative word error rates by 16.3% and 4.6% with the S2S-T and T-T, respectively. Moreover, we thoroughly investigate the effect of the MoE on the T-T architecture in various conditions: streaming mode, non-streaming mode, the use of language ID and the label decoder with the MoE.

LGOct 14, 2020
Reconstruct Anomaly to Normal: Adversarial Learned and Latent Vector-constrained Autoencoder for Time-series Anomaly Detection

Chunkai Zhang, Wei Zuo, Xuan Wang

Anomaly detection in time series has been widely researched and has important practical applications. In recent years, anomaly detection algorithms are mostly based on deep-learning generative models and use the reconstruction error to detect anomalies. They try to capture the distribution of normal data by reconstructing normal data in the training phase, then calculate the reconstruction error of test data to do anomaly detection. However, most of them only use the normal data in the training phase and can not ensure the reconstruction process of anomaly data. So, anomaly data can also be well reconstructed sometimes and gets low reconstruction error, which leads to the omission of anomalies. What's more, the neighbor information of data points in time series data has not been fully utilized in these algorithms. In this paper, we propose RAN based on the idea of Reconstruct Anomalies to Normal and apply it for unsupervised time series anomaly detection. To minimize the reconstruction error of normal data and maximize this of anomaly data, we do not just ensure normal data to reconstruct well, but also try to make the reconstruction of anomaly data consistent with the distribution of normal data, then anomalies will get higher reconstruction errors. We implement this idea by introducing the "imitated anomaly data" and combining a specially designed latent vector-constrained Autoencoder with the discriminator to construct an adversary network. Extensive experiments on time-series datasets from different scenes such as ECG diagnosis also show that RAN can detect meaningful anomalies, and it outperforms other algorithms in terms of AUC-ROC.