5.5RODec 27, 2022
Development and Evaluation of a Learning-based Model for Real-time Haptic Texture RenderingNegin Heravi, Heather Culbertson, Allison M. Okamura et al.
Current Virtual Reality (VR) environments lack the rich haptic signals that humans experience during real-life interactions, such as the sensation of texture during lateral movement on a surface. Adding realistic haptic textures to VR environments requires a model that generalizes to variations of a user's interaction and to the wide variety of existing textures in the world. Current methodologies for haptic texture rendering exist, but they usually develop one model per texture, resulting in low scalability. We present a deep learning-based action-conditional model for haptic texture rendering and evaluate its perceptual performance in rendering realistic texture vibrations through a multi part human user study. This model is unified over all materials and uses data from a vision-based tactile sensor (GelSight) to render the appropriate surface conditioned on the user's action in real time. For rendering texture, we use a high-bandwidth vibrotactile transducer attached to a 3D Systems Touch device. The result of our user study shows that our learning-based method creates high-frequency texture renderings with comparable or better quality than state-of-the-art methods without the need for learning a separate model per texture. Furthermore, we show that the method is capable of rendering previously unseen textures using a single GelSight image of their surface.
7.2HCMay 18
A Collaborative Rehabilitation-Exercise Serious Game for People with Stroke and their Caregivers: A Pilot StudyElizabeth D. Vasquez, Jonathan Siskind, Marion S. Buckwalter et al.
Motivation to perform movement therapy and caregiver burnout are major challenges to post-stroke life. Serious games have been shown to support therapeutic tasks in people with stroke, but there are few activities that simultaneously support informal caregiver health, which is also impacted post-stroke. Here, we present a collaborative, mutually beneficial, serious game designed to support therapy for persons with stroke and also exercise for their informal caregivers. One player performs rehabilitative wrist movements - useful to people with stroke - and the other performs a seated march exercise - useful to informal caregivers - via pedals or a keyboard to control their avatar. We present a pilot study with 6 healthy dyads to evaluate how exercise-based input of one player, the Pseudo Caregiver (PCG), impacts motivation and emotional experience in both the PCG and Pseudo Person with Stroke (PPS). While not statistically significant, we find that PCGs Interest subscale scores trended higher when using a pedal (the exercised-based input) compared to a keyboard, regardless of game play mode. PPSs' positive affect scale scores and Competence subscale scores trended higher when their partner played collaboratively with a pedal compared to a keyboard. These trends encourage future work toward incorporating an exercise-based device, such as a pedal, to enhance the emotional and motivational experience of rehabilitative serious games for people with different movement ability levels.
4.1ROMar 30, 2024
Interactive Multi-Robot Flocking with Gesture Responsiveness and Musical AccompanimentCatie Cuan, Kyle Jeffrey, Kim Kleiven et al.
For decades, robotics researchers have pursued various tasks for multi-robot systems, from cooperative manipulation to search and rescue. These tasks are multi-robot extensions of classical robotic tasks and often optimized on dimensions such as speed or efficiency. As robots transition from commercial and research settings into everyday environments, social task aims such as engagement or entertainment become increasingly relevant. This work presents a compelling multi-robot task, in which the main aim is to enthrall and interest. In this task, the goal is for a human to be drawn to move alongside and participate in a dynamic, expressive robot flock. Towards this aim, the research team created algorithms for robot movements and engaging interaction modes such as gestures and sound. The contributions are as follows: (1) a novel group navigation algorithm involving human and robot agents, (2) a gesture responsive algorithm for real-time, human-robot flocking interaction, (3) a weight mode characterization system for modifying flocking behavior, and (4) a method of encoding a choreographer's preferences inside a dynamic, adaptive, learned system. An experiment was performed to understand individual human behavior while interacting with the flock under three conditions: weight modes selected by a human choreographer, a learned model, or subset list. Results from the experiment showed that the perception of the experience was not influenced by the weight mode selection. This work elucidates how differing task aims such as engagement manifest in multi-robot system design and execution, and broadens the domain of multi-robot tasks.
3.0ROOct 19, 2021
A Lightweight, High-Extension, Planar 3-Degree-of-Freedom Manipulator Using Pinched Bistable TapesO. Godson Osele, Allison M. Okamura, Brian H. Do
To facilitate sensing and physical interaction in remote and/or constrained environments, high-extension, lightweight robot manipulators are easier to transport and reach substantially further than traditional serial chain manipulators. We propose a novel planar 3-degree-of-freedom manipulator that achieves low weight and high extension through the use of a pair of spooling bistable tapes, commonly used in self-retracting tape measures, which are pinched together to form a reconfigurable revolute joint. The pinching action flattens the tapes to produce a localized bending region, resulting in a revolute joint that can change its orientation by cable tension and its location on the tapes though friction-driven movement of the pinching mechanism. We present the design, implementation, kinematic modeling, stiffness behavior of the revolute joint, and quasi-static performance of this manipulator. In particular, we demonstrate the ability of the manipulator to reach specified targets in free space, reach a 2D target with various orientations, and maintain an end-effector angle or stationary bending point while changing the other. The long-term goal of this work is to integrate the manipulator with an unmanned aerial vehicle to enable more capable aerial manipulation.
A 4-DoF Parallel Origami Haptic Device for Normal, Shear, and Torsion FeedbackSophia R. Williams, Jacob M. Suchoski, Zonghe Chua et al.
We present a mesoscale finger-mounted 4-degree-of-freedom (DoF) haptic device that is created using origami fabrication techniques. The 4-DoF device is a parallel kinematic mechanism capable of delivering normal, shear, and torsional haptic feedback to the fingertip. Traditional methods of robot fabrication are not well suited for designing small robotic devices because it is challenging and expensive to manufacture small, low-friction joints. Our device uses origami manufacturing principles to reduce complexity and the device footprint. We characterize the bandwidth, workspace, and force output of the device. The capabilities of the torsion-DoF are demonstrated in a virtual reality scenario. Our results show that the device can deliver haptic feedback in 4-DoFs with an effective operational workspace of 0.64cm$^3$ with $\pm 30 ^ \circ$ rotation at every location. The maximum forces and torques the device can apply in the x-, y-, z-, and $θ$-directions, are $\pm$1.5N, $\pm$1.5N, 2N, and 5N$\cdot$mm, respectively, and the device has an operating bandwidth of 9Hz.
8.9ROSep 23, 2021
Robot-Assisted Surgical Training Over Several Days in a Virtual Surgical Environment with Divergent and Convergent Force FieldsYousi A. Oquendo, Zonghe Chua, Margaret M. Coad et al.
Surgical procedures require a high level of technical skill to ensure efficiency and patient safety. Due to the direct effect of surgeon skill on patient outcomes, the development of cost-effective and realistic training methods is imperative to accelerate skill acquisition. Teleoperated robotic devices allow for intuitive ergonomic control, but the learning curve for these systems remains steep. Recent studies in motor learning have shown that visual or physical exaggeration of errors helps trainees to learn to perform tasks faster and more accurately. In this study, we extended the work from two previous studies to investigate the performance of subjects in different force field training conditions, including convergent (assistive), divergent (resistive), and no force field (null).
5.3ROSep 23, 2021
Characterization of Real-time Haptic Feedback from Multimodal Neural Network-based Force Estimates during TeleoperationZonghe Chua, Allison M. Okamura
Force estimation using neural networks is a promising approach to enable haptic feedback in minimally invasive surgical robots without end-effector force sensors. Various network architectures have been proposed, but none have been tested in real time with surgical-like manipulations. Thus, questions remain about the real-time transparency and stability of force feedback from neural network-based force estimates. We characterize the real-time impedance transparency and stability of force feedback rendered on a da Vinci Research Kit teleoperated surgical robot using neural networks with vision-only, state-only, and state and vision inputs. Networks were trained on an existing dataset of teleoperated manipulations without force feedback. To measure real-time stability and transparency during teleoperation with force feedback to the operator, we modeled a one-degree-of-freedom human and surgeon-side manipulandum that moved the patient-side robot to perform manipulations on silicone artificial tissue over various robot and camera configurations, and tools. We found that the networks using state inputs displayed more transparent impedance than a vision-only network. However, state-based networks displayed large instability when used to provide force feedback during lateral manipulation of the silicone. In contrast, the vision-only network showed consistent stability in all the evaluated directions. We confirmed the performance of the vision-only network for real-time force feedback in a demonstration with a human teleoperator.
3.0ROAug 14, 2021
Distributed Control of Truss Robots Using Consensus Alternating Direction Method of MultipliersNathan S. Usevitch, Trevor Halsted, Zachary M. Hammond et al.
Truss robots, or robots that consist of extensible links connected at universal joints, are often designed with modular physical components but require centralized control techniques. This paper presents a distributed control technique for truss robots. The truss robot is viewed as a collective, where each individual node of the robot is capable of measuring the lengths of the neighboring edges, communicating with a subset of the other nodes, and computing and executing its own control actions with its connected edges. Through an iterative distributed optimization, the individual members utilize local information to converge on a global estimate of the robot's state, and then coordinate their planned motion to achieve desired global behavior. This distributed optimization is based on a consensus alternating direction method of multipliers framework. This distributed algorithm is then adapted to control an isoperimetric truss robot, and the distributed algorithm is used in an experimental demonstration. The demonstration allows a user to broadcast commands to a single node of the robot, which then ensures the coordinated motion of all other nodes to achieve the desired global motion.
8.9ROAug 2, 2021
Shared-Control Teleoperation Paradigms on a Soft Growing Robot ManipulatorFabio Stroppa, Mario Selvaggio, Nathaniel Agharese et al.
Semi-autonomous telerobotic systems allow both humans and robots to exploit their strengths, while enabling personalized execution of a task. However, for new soft robots with degrees of freedom dissimilar to those of human operators, it is unknown how the control of a task should be divided between the human and robot. This work presents a set of interaction paradigms between a human and a soft growing robot manipulator, and demonstrates them in both real and simulated scenarios. The robot can grow and retract by eversion and inversion of its tubular body, a property we exploit to implement interaction paradigms. We implemented and tested six different paradigms of human-robot interaction, beginning with full teleoperation and gradually adding automation to various aspects of the task execution. All paradigms were demonstrated by two expert and two naive operators. Results show that humans and the soft robot manipulator can split control along degrees of freedom while acting simultaneously. In the simple pick-and-place task studied in this work, performance improves as the control is gradually given to the robot, because the robot can correct certain human errors. However, human engagement and enjoyment may be maximized when the task is at least partially shared. Finally, when the human operator is assisted by haptic feedback based on soft robot position errors, we observed that the improvement in performance is highly dependent on the expertise of the human operator.
10.4HCMar 26, 2021
Data-driven sparse skin stimulation can convey social touch information to humansM. Salvato, Sophia R. Williams, Cara M. Nunez et al.
During social interactions, people use auditory, visual, and haptic cues to convey their thoughts, emotions, and intentions. Due to weight, energy, and other hardware constraints, it is difficult to create devices that completely capture the complexity of human touch. Here we explore whether a sparse representation of human touch is sufficient to convey social touch signals. To test this we collected a dataset of social touch interactions using a soft wearable pressure sensor array, developed an algorithm to map recorded data to an array of actuators, then applied our algorithm to create signals that drive an array of normal indentation actuators placed on the arm. Using this wearable, low-resolution, low-force device, we find that users are able to distinguish the intended social meaning, and compare performance to results based on direct human touch. As online communication becomes more prevalent, such systems to convey haptic signals could allow for improved distant socializing and empathetic remote human-human interaction.
Task-Specific Design Optimization and Fabrication for Inflated-Beam Soft Robots with Growable Discrete JointsIoannis Exarchos, Karen Wang, Brian H. Do et al.
Soft robot serial chain manipulators with the capability for growth, stiffness control, and discrete joints have the potential to approach the dexterity of traditional robot arms, while improving safety, lowering cost, and providing an increased workspace, with potential application in home environments. This paper presents an approach for design optimization of such robots to reach specified targets while minimizing the number of discrete joints and thus construction and actuation costs. We define a maximum number of allowable joints, as well as hardware constraints imposed by the materials and actuation available for soft growing robots, and we formulate and solve an optimization problem to output a planar robot design, i.e., the total number of potential joints and their locations along the robot body, which reaches all the desired targets, avoids known obstacles, and maximizes the workspace. We demonstrate a process to rapidly construct the resulting soft growing robot design. Finally, we use our algorithm to evaluate the ability of this design to reach new targets and demonstrate the algorithm's utility as a design tool to explore robot capabilities given various constraints and objectives.
9.4RODec 14, 2020
Distributed Sensor Networks Deployed Using Soft Growing RobotsAlexander M. Gruebele, Andrew C. Zerbe, Margaret M. Coad et al.
Due to their ability to move without sliding relative to their environment, soft growing robots are attractive for deploying distributed sensor networks in confined spaces. Sensing of the state of such robots would also add to their capabilities as human-safe, adaptable manipulators. However, incorporation of distributed sensors onto soft growing robots is challenging because it requires an interface between stiff and soft materials, and the sensor network needs to undergo significant strain. In this work, we present a method for adding sensors to soft growing robots that uses flexible printed circuit boards with self-contained units of microcontrollers and sensors encased in a laminate armor that protects them from unsafe curvatures. We demonstrate the ability of this system to relay directional temperature and humidity information in hard-to-access spaces. We also demonstrate and characterize a method for sensing the growing robot shape using inertial measurement units deployed along its length, and develop a mathematical model to predict its accuracy. This work advances the capabilities of soft growing robots, as well as the field of soft robot sensing.
9.4RONov 4, 2020
Toward Force Estimation in Robot-Assisted Surgery using Deep Learning with Vision and Robot StateZonghe Chua, Anthony M. Jarc, Allison M. Okamura
Knowledge of interaction forces during teleoperated robot-assisted surgery could be used to enable force feedback to human operators and evaluate tissue handling skill. However, direct force sensing at the end-effector is challenging because it requires biocompatible, sterilizable, and cost-effective sensors. Vision-based deep learning using convolutional neural networks is a promising approach for providing useful force estimates, though questions remain about generalization to new scenarios and real-time inference. We present a force estimation neural network that uses RGB images and robot state as inputs. Using a self-collected dataset, we compared the network to variants that included only a single input type, and evaluated how they generalized to new viewpoints, workspace positions, materials, and tools. We found that vision-based networks were sensitive to shifts in viewpoints, while state-only networks were robust to changes in workspace. The network with both state and vision inputs had the highest accuracy for an unseen tool, and was moderately robust to changes in viewpoints. Through feature removal studies, we found that using only position features produced better accuracy than using only force features as input. The network with both state and vision inputs outperformed a physics-based baseline model in accuracy. It showed comparable accuracy but faster computation times than a baseline recurrent neural network, making it better suited for real-time applications.
7.0RONov 3, 2020
A Dynamics Simulator for Soft Growing RobotsRianna Jitosho, Nathaniel Agharese, Allison Okamura et al.
Simulating soft robots in cluttered environments remains an open problem due to the challenge of capturing complex dynamics and interactions with the environment. Furthermore, fast simulation is desired for quickly exploring robot behaviors in the context of motion planning. In this paper, we examine a particular class of inflated-beam soft growing robots called "vine robots", and present a dynamics simulator that captures general behaviors, handles robot-object interactions, and runs faster than real time. The simulator framework uses a simplified multi-link, rigid-body model with contact constraints. To narrow the sim-to-real gap, we develop methods for fitting model parameters based on video data of a robot in motion and in contact with an environment. We provide examples of simulations, including several with fit parameters, to show the qualitative and quantitative agreement between simulated and real behaviors. Our work demonstrates the capabilities of this high-speed dynamics simulator and its potential for use in the control of soft robots.
4.1ROAug 21, 2020
Isometric force pillow: using air pressure to quantify involuntary finger flexion in the presence of hypertoniaCaitlyn E. Seim, Chuzhang Han, Alexis J. Lowber et al.
Survivors of central nervous system injury commonly present with spastic hypertonia. The affected muscles are hyperexcitable and can display involuntary static muscle tone and an exaggerated stretch reflex. These symptoms affect posture and disrupt activities of daily living. Symptoms are typically measured using subjective manual tests such as the Modified Ashworth Scale; however, more quantitative measures are necessary to evaluate potential treatments. The hands are one of the most common targets for intervention, but few investigators attempt to quantify symptoms of spastic hypertonia affecting the fingers. We present the isometric force pillow (IFP) to quantify involuntary grip force. This lightweight, computerized tool provides a holistic measure of finger flexion force and can be used in various orientations for clinical testing and to measure the impact of assistive devices.
7.0ROJun 10, 2020
Geometric Solutions for General Actuator Routing on Inflated-Beam Soft Growing RobotsLaura H Blumenschein, Margaret Koehler, Nathan S. Usevitch et al.
Continuum and soft robots can leverage complex actuator shapes to take on useful shapes while actuating only a few of their many degrees of freedom. Continuum robots that also grow increase the range of potential shapes that can be actuated and enable easier access to constrained environments. Existing models for describing the complex kinematics involved in general actuation of continuum robots rely on simulation or well-behaved stress-strain relationships, but the non-linear behavior of the thin-walled inflated-beams used in growing robots makes these techniques difficult to apply. Here we derive kinematic models of single, generally routed tendon paths on a soft pneumatic backbone of inextensible but flexible material from geometric relationships alone. This allows for forward modeling of the resulting shapes with only knowledge of the geometry of the system. We show that this model can accurately predict the shape of the whole robot body and how the model changes with actuation type. We also demonstrate the use of this kinematic model for inverse design, where actuator designs are found based on desired final robot shapes. We deploy these designed actuators on soft pneumatic growing robots to show the benefits of simultaneous growth and shape change.
4.1ROMay 23, 2020
Evaluation of Non-Collocated Force Feedback Driven by Signal-Independent NoiseZonghe Chua, Allison M. Okamura, Darrel R. Deo
Individuals living with paralysis or amputation can operate robotic prostheses using input signals based on their intent or attempt to move. Because sensory function is lost or diminished in these individuals, haptic feedback must be non-collocated. The intracortical brain computer interface (iBCI) has enabled a variety of neural prostheses for people with paralysis. An important attribute of the iBCI is that its input signal contains signal-independent noise. To understand the effects of signal-independent noise on a system with non-collocated haptic feedback and inform iBCI-based prostheses control strategies, we conducted an experiment with a conventional haptic interface as a proxy for the iBCI. Able-bodied users were tasked with locating an indentation within a virtual environment using input from their right hand. Non-collocated haptic feedback of the interaction forces in the virtual environment was augmented with noise of three different magnitudes and simultaneously rendered on users' left hands. We found increases in distance error of the guess of the indentation location, mean time per trial, mean peak absolute displacement and speed of tool movements during localization for the highest noise level compared to the other two levels. The findings suggest that users have a threshold of disturbance rejection and that they attempt to increase their signal-to-noise ratio through their exploratory actions.
7.0ROApr 28, 2020
Task Dynamics of Prior Training Influence Visual Force Estimation Ability During TeleoperationZonghe Chua, Anthony M. Jarc, Sherry Wren et al.
The lack of haptic feedback in Robot-assisted Minimally Invasive Surgery (RMIS) is a potential barrier to safe tissue handling during surgery. Bayesian modeling theory suggests that surgeons with experience in open or laparoscopic surgery can develop priors of tissue stiffness that translate to better force estimation abilities during RMIS compared to surgeons with no experience. To test if prior haptic experience leads to improved force estimation ability in teleoperation, 33 participants were assigned to one of three training conditions: manual manipulation, teleoperation with force feedback, or teleoperation without force feedback, and learned to tension a silicone sample to a set of force values. They were then asked to perform the tension task, and a previously unencountered palpation task, to a different set of force values under teleoperation without force feedback. Compared to the teleoperation groups, the manual group had higher force error in the tension task outside the range of forces they had trained on, but showed better speed-accuracy functions in the palpation task at low force levels. This suggests that the dynamics of the training modality affect force estimation ability during teleoperation, with the prior haptic experience accessible if formed under the same dynamics as the task.
11.3ROFeb 11, 2020
Dynamically Reconfigurable Discrete Distributed Stiffness for Inflated Beam RobotsBrian H. Do, Valory Banashek, Allison M. Okamura
Inflated continuum robots are promising for a variety of navigation tasks, but controlling their motion with a small number of actuators is challenging. These inflated beam robots tend to buckle under compressive loads, producing extremely tight local curvature at difficult-to-control buckle point locations. In this paper, we present an inflated beam robot that uses distributed stiffness changing sections enabled by positive pressure layer jamming to control or prevent buckling. Passive valves are actuated by an electromagnet carried by an electromechanical device that travels inside the main inflated beam robot body. The valves themselves require no external connections or wiring, allowing the distributed stiffness control to be scaled to long beam lengths. Multiple layer jamming elements are stiffened simultaneously to achieve global stiffening, allowing the robot to support greater cantilevered loads and longer unsupported lengths. Local stiffening, achieved by leaving certain layer jamming elements unstiffened, allows the robot to produce "virtual joints" that dynamically change the robot kinematics. Implementing these stiffening strategies is compatible with growth through tip eversion and tendon-steering, and enables a number of new capabilities for inflated beam robots and tip-everting robots.
10.1RODec 17, 2019
A Tip Mount for Transporting Sensors and Tools using Soft Growing RobotsSang-Goo Jeong, Margaret M. Coad, Laura H. Blumenschein et al.
Pneumatically operated soft growing robots that extend via tip eversion are well-suited for navigation in confined spaces. Adding the ability to interact with the environment using sensors and tools attached to the robot tip would greatly enhance the usefulness of these robots for exploration in the field. However, because the material at the tip of the robot body continually changes as the robot grows and retracts, it is challenging to keep sensors and tools attached to the robot tip during actuation and environment interaction. In this paper, we analyze previous designs for mounting to the tip of soft growing robots, and we present a novel device that successfully remains attached to the robot tip while providing a mounting point for sensors and tools. Our tip mount incorporates and builds on our previous work on a device to retract the robot without undesired buckling of its body. Using our tip mount, we demonstrate two new soft growing robot capabilities: (1) pulling on the environment while retracting, and (2) retrieving and delivering objects. Finally, we discuss the limitations of our design and opportunities for improvement in future soft growing robot tip mounts.
4.9RONov 14, 2019
Haptic Sketches on the Arm for Manipulation in Virtual RealityMine Sarac, Allison M. Okamura, Massimiliano Di Luca
We propose a haptic system that applies forces or skin deformation to the user's arm, rather than at the fingertips, for believable interaction with virtual objects as an alternative to complex thimble devices. Such a haptic system would be able to convey information to the arm instead of the fingertips, even though the user manipulates virtual objects using their hands. We developed a set of haptic sketches to determine which directions of skin deformation are deemed more believable during a grasp and lift task. Subjective reports indicate that normal forces were the most believable feedback to represent this interaction.
3.5RONov 5, 2019
Perceived Intensities of Normal and Shear Skin Stimuli using a Wearable Haptic BraceletMine Sarac, Tae Myung Huh, Hojung Choi et al.
Our aim is to provide effective interaction with virtual objects, despite the lack of co-location of virtual and real-world contacts, while taking advantage of relatively large skin area and ease of mounting on the forearm. We performed two human participant studies to determine the effects of haptic feedback in the normal and shear directions during virtual manipulation using haptic devices worn near the wrist. In the first study, participants performed significantly better while discriminating stiffness values of virtual objects when the feedback consisted of normal displacements compared to shear displacements. Participants also commented that they could detect normal cues much easier than shear, which motivated us to perform a second study to find the point of subjective equality (PSE) between normal and shear stimuli. Our results show that shear stimuli require a larger actuator displacement but less force than normal stimuli to achieve perceptual equality for our haptic bracelets. We found that normal and shear stimuli cannot be equalized through skin displacement nor the interaction forces across all users. Rather, a calibration method is needed to find the point of equality for each user where normal and shear stimuli create the same intensity on the user's skin.
3.5ROOct 28, 2019
Human-centered Control of a Growing Soft Robot for Object ManipulationFabio Stroppa, Ming Luo, Giada Gerboni et al.
We present a user-friendly interface to teleoperate a soft robot manipulator in a complex environment. Key components of the system include a manipulator with a grasping end-effector that grows via tip eversion, gesture-based control, and haptic display to the operator for feedback and guidance. In the initial work, the operator uses the soft robot to build a tower of blocks, and future works will extend this to shared autonomy scenarios in which the human operator and robot intelligence are both necessary for task completion.
9.2ROOct 28, 2019
Human Interface for Teleoperated Object Manipulation with a Soft Growing RobotFabio Stroppa, Ming Luo, Kyle Yoshida et al.
Soft growing robots are proposed for use in applications such as complex manipulation tasks or navigation in disaster scenarios. Safe interaction and ease of production promote the usage of this technology, but soft robots can be challenging to teleoperate due to their unique degrees of freedom. In this paper, we propose a human-centered interface that allows users to teleoperate a soft growing robot for manipulation tasks using arm movements. A study was conducted to assess the intuitiveness of the interface and the performance of our soft robot, involving a pick-and-place manipulation task. The results show that users completed the task with a success rate of 97%, achieving placement errors below 2 cm on average. These results demonstrate that our body-movement-based interface is an effective method for control of a soft growing robot manipulator.
10.1ROSep 28, 2019
Learning an Action-Conditional Model for Haptic Texture GenerationNegin Heravi, Wenzhen Yuan, Allison M. Okamura et al.
Rich haptic sensory feedback in response to user interactions is desirable for an effective, immersive virtual reality or teleoperation system. However, this feedback depends on material properties and user interactions in a complex, non-linear manner. Therefore, it is challenging to model the mapping from material and user interactions to haptic feedback in a way that generalizes over many variations of the user's input. Current methodologies are typically conditioned on user interactions, but require a separate model for each material. In this paper, we present a learned action-conditional model that uses data from a vision-based tactile sensor (GelSight) and user's action as input. This model predicts an induced acceleration that could be used to provide haptic vibration feedback to a user. We trained our proposed model on a publicly available dataset (Penn Haptic Texture Toolkit) that we augmented with GelSight measurements of the different materials. We show that a unified model over all materials outperforms previous methods and generalizes to new actions and new instances of the material categories in the dataset.
11.6ROAug 23, 2019
Robust Navigation of a Soft Growing Robot by Exploiting Contact with the EnvironmentJoseph D. Greer, Laura H. Blumenschein, Ron Alterovitz et al.
Navigation and motion control of a robot to a destination are tasks that have historically been performed with the assumption that contact with the environment is harmful. This makes sense for rigid-bodied robots where obstacle collisions are fundamentally dangerous. However, because many soft robots have bodies that are low-inertia and compliant, obstacle contact is inherently safe. As a result, constraining paths of the robot to not interact with the environment is not necessary and may be limiting. In this paper, we mathematically formalize interactions of a soft growing robot with a planar environment in an empirical kinematic model. Using this interaction model, we develop a method to plan paths for the robot to a destination. Rather than avoiding contact with the environment, the planner exploits obstacle contact when beneficial for navigation. We find that a planner that takes into account and capitalizes on environmental contact produces paths that are more robust to uncertainty than a planner that avoids all obstacle contact.
10.1ROMar 7, 2019
Holdable Haptic Device for 4-DOF Motion GuidanceJulie M. Walker, Nabil Zemiti, Philippe Poignet et al.
Hand-held haptic devices can allow for greater freedom of motion and larger workspaces than traditional grounded haptic devices. They can also provide more compelling haptic sensations to the users' fingertips than many wearable haptic devices because reaction forces can be distributed over a larger area of skin far away from the stimulation site. This paper presents a hand-held kinesthetic gripper that provides guidance cues in four degrees of freedom (DOF). 2-DOF tangential forces on the thumb and index finger combine to create cues to translate or rotate the hand. We demonstrate the device's capabilities in a three-part user study. First, users moved their hands in response to haptic cues before receiving instruction or training. Then, they trained on cues in eight directions in a forced-choice task. Finally, they repeated the first part, now knowing what each cue intended to convey. Users were able to discriminate each cue over 90% of the time. Users moved correctly in response to the guidance cues both before and after the training and indicated that the cues were easy to follow. The results show promise for holdable kinesthetic devices in haptic feedback and guidance for applications such as virtual reality, medical training, and teleoperation.
5.9CYJun 29, 2016
Next Generation RoboticsHenrik I Christensen, Allison Okamura, Maja Mataric et al.
The National Robotics Initiative (NRI) was launched 2011 and is about to celebrate its 5 year anniversary. In parallel with the NRI, the robotics community, with support from the Computing Community Consortium, engaged in a series of road mapping exercises. The first version of the roadmap appeared in September 2009; a second updated version appeared in 2013. While not directly aligned with the NRI, these road-mapping documents have provided both a useful charting of the robotics research space, as well as a metric by which to measure progress. This report sets forth a perspective of progress in robotics over the past five years, and provides a set of recommendations for the future. The NRI has in its formulation a strong emphasis on co-robot, i.e., robots that work directly with people. An obvious question is if this should continue to be the focus going forward? To try to assess what are the main trends, what has happened the last 5 years and what may be promising directions for the future a small CCC sponsored study was launched to have two workshops, one in Washington DC (March 5th, 2016) and another in San Francisco, CA (March 11th, 2016). In this report we brief summarize some of the main discussions and observations from those workshops. We will present a variety of background information in Section 2, and outline various issues related to progress over the last 5 years in Section 3. In Section 4 we will outline a number of opportunities for moving forward. Finally, we will summarize the main points in Section 5.