Akira Takahashi

SD
h-index19
7papers
8citations
Novelty51%
AI Score51

7 Papers

CRFeb 4
ZKBoost: Zero-Knowledge Verifiable Training for XGBoost

Nikolas Melissaris, Jiayi Xu, Antigoni Polychroniadou et al.

Gradient boosted decision trees, particularly XGBoost, are among the most effective methods for tabular data. As deployment in sensitive settings increases, cryptographic guarantees of model integrity become essential. We present ZKBoost, the first zero-knowledge proof of training (zkPoT) protocol for XGBoost, enabling model owners to prove correct training on a committed dataset without revealing data or parameters. We make three key contributions: (1) a fixed-point XGBoost implementation compatible with arithmetic circuits, enabling instantiation of efficient zkPoT, (2) a generic template of zkPoT for XGBoost, which can be instantiated with any general-purpose ZKP backend, and (3) vector oblivious linear evaluation (VOLE)-based instantiation resolving challenges in proving nonlinear fixed-point operations. Our fixed-point implementation matches standard XGBoost accuracy within 1\% while enabling practical zkPoT on real-world datasets.

SDDec 19, 2025
Do Foundational Audio Encoders Understand Music Structure?

Keisuke Toyama, Zhi Zhong, Akira Takahashi et al.

In music information retrieval (MIR) research, the use of pretrained foundational audio encoders (FAEs) has recently become a trend. FAEs pretrained on large amounts of music and audio data have been shown to improve performance on MIR tasks such as music tagging and automatic music transcription. However, their use for music structure analysis (MSA) remains underexplored: only a small subset of FAEs has been examined for MSA, and the impact of factors such as learning methods, training data, and model context length on MSA performance remains unclear. In this study, we conduct comprehensive experiments on 11 types of FAEs to investigate how these factors affect MSA performance. Our results demonstrate that FAEs using self-supervised learning with masked language modeling on music data are particularly effective for MSA. These findings pave the way for future research in FAE and MSA.

SDOct 10, 2025Code
MMAudioSep: Taming Video-to-Audio Generative Model Towards Video/Text-Queried Sound Separation

Akira Takahashi, Shusuke Takahashi, Yuki Mitsufuji

We introduce MMAudioSep, a generative model for video/text-queried sound separation that is founded on a pretrained video-to-audio model. By leveraging knowledge about the relationship between video/text and audio learned through a pretrained audio generative model, we can train the model more efficiently, i.e., the model does not need to be trained from scratch. We evaluate the performance of MMAudioSep by comparing it to existing separation models, including models based on both deterministic and generative approaches, and find it is superior to the baseline models. Furthermore, we demonstrate that even after acquiring functionality for sound separation via fine-tuning, the model retains the ability for original video-to-audio generation. This highlights the potential of foundational sound generation models to be adopted for sound-related downstream tasks. Our code is available at https://github.com/sony/mmaudiosep.

SDMay 1
MMAudioReverbs: Video-Guided Acoustic Modeling for Dereverberation and Room Impulse Response Estimation

Akira Takahashi, Ryosuke Sawata, Shusuke Takahashi et al.

Although recent video-to-audio (V2A) models excelled at synthesizing semantically plausible sounds from visual inputs, they do not explicitly model room-acoustic effects such as reverberation or room impulse responses (RIRs), and thus offer limited controllability over these effects. However, we hypothesize that such V2A models implicitly have semantic knowledge of the relationship between spatial audio and the corresponding vision cues. In this paper, we revisit a V2A model for the sake of the above, and propose the way to utilize the pretrained model as prior for physically grounded room-acoustic processing. Based on one of the state-of-the-art V2A models, MMAudio, we propose MMAudioReverbs that is a unified framework dealing with i) dereverberation and ii) room impulse response (RIR) estimation without network architectural modification, and fine-tuned on a small dataset. Experimental results showed that audio and visual cues respectively have advantage depending on the type of physical room acoustics. It implies that foundation V2A models can be used for physically grounded room-acoustic analysis.

SDMay 1
MMAudio-LABEL: Audio Event Labeling via Audio Generation for Silent Video

Kazuya Tateishi, Akira Takahashi, Atsuo Hiroe et al.

Recent advances in multimodal generation have enabled high-quality audio generation from silent videos. Practical applications, such as sound production, demand not only the generated audio but also explicit sound event labels detailing the type and timing of sounds. One straightforward approach involves applying a standard sound event detection to the generated audio. However, this post-hoc pipeline is inherently limited, as it is prone to error accumulation. To address this limitation, we propose MMAudio-LABEL (LAtent-Based Event Labeling), an event-aware audio generation framework built on a foundational audio generation model as its backbone that jointly generates audio and frame-aligned sound event predictions from silent videos. We evaluate our method on the Greatest Hits dataset for onset detection and 17-class material classification. Our approach improves onset-detection accuracy from 46.7% to 75.0% and material-classification accuracy from 40.6% to 61.0% over baselines. These results suggest that jointly learning audio generation and event prediction enables a more interpretable and practical video-to-audio synthesis.

SDMay 22, 2025
SpecMaskFoley: Steering Pretrained Spectral Masked Generative Transformer Toward Synchronized Video-to-audio Synthesis via ControlNet

Zhi Zhong, Akira Takahashi, Shuyang Cui et al.

Foley synthesis aims to synthesize high-quality audio that is both semantically and temporally aligned with video frames. Given its broad application in creative industries, the task has gained increasing attention in the research community. To avoid the non-trivial task of training audio generative models from scratch, adapting pretrained audio generative models for video-synchronized foley synthesis presents an attractive direction. ControlNet, a method for adding fine-grained controls to pretrained generative models, has been applied to foley synthesis, but its use has been limited to handcrafted human-readable temporal conditions. In contrast, from-scratch models achieved success by leveraging high-dimensional deep features extracted using pretrained video encoders. We have observed a performance gap between ControlNet-based and from-scratch foley models. To narrow this gap, we propose SpecMaskFoley, a method that steers the pretrained SpecMaskGIT model toward video-synchronized foley synthesis via ControlNet. To unlock the potential of a single ControlNet branch, we resolve the discrepancy between the temporal video features and the time-frequency nature of the pretrained SpecMaskGIT via a frequency-aware temporal feature aligner, eliminating the need for complicated conditioning mechanisms widely used in prior arts. Evaluations on a common foley synthesis benchmark demonstrate that SpecMaskFoley could even outperform strong from-scratch baselines, substantially advancing the development of ControlNet-based foley synthesis models. Demo page: https://zzaudio.github.io/SpecMaskFoley_Demo/

SDOct 29, 2025
'Studies for': A Human-AI Co-Creative Sound Artwork Using a Real-time Multi-channel Sound Generation Model

Chihiro Nagashima, Akira Takahashi, Zhi Zhong et al.

This paper explores the integration of AI technologies into the artistic workflow through the creation of Studies for, a generative sound installation developed in collaboration with sound artist Evala (https://www.ntticc.or.jp/en/archive/works/studies-for/). The installation employs SpecMaskGIT, a lightweight yet high-quality sound generation AI model, to generate and playback eight-channel sound in real-time, creating an immersive auditory experience over the course of a three-month exhibition. The work is grounded in the concept of a "new form of archive," which aims to preserve the artistic style of an artist while expanding beyond artists' past artworks by continued generation of new sound elements. This speculative approach to archival preservation is facilitated by training the AI model on a dataset consisting of over 200 hours of Evala's past sound artworks. By addressing key requirements in the co-creation of art using AI, this study highlights the value of the following aspects: (1) the necessity of integrating artist feedback, (2) datasets derived from an artist's past works, and (3) ensuring the inclusion of unexpected, novel outputs. In Studies for, the model was designed to reflect the artist's artistic identity while generating new, previously unheard sounds, making it a fitting realization of the concept of "a new form of archive." We propose a Human-AI co-creation framework for effectively incorporating sound generation AI models into the sound art creation process and suggest new possibilities for creating and archiving sound art that extend an artist's work beyond their physical existence. Demo page: https://sony.github.io/studies-for/