Peter Jin

CV
h-index7
7papers
1,502citations
Novelty49%
AI Score31

7 Papers

28.5CVDec 4, 2016Code
SqueezeDet: Unified, Small, Low Power Fully Convolutional Neural Networks for Real-Time Object Detection for Autonomous Driving

Bichen Wu, Alvin Wan, Forrest Iandola et al.

Object detection is a crucial task for autonomous driving. In addition to requiring high accuracy to ensure safety, object detection for autonomous driving also requires real-time inference speed to guarantee prompt vehicle control, as well as small model size and energy efficiency to enable embedded system deployment. In this work, we propose SqueezeDet, a fully convolutional neural network for object detection that aims to simultaneously satisfy all of the above constraints. In our network, we use convolutional layers not only to extract feature maps but also as the output layer to compute bounding boxes and class probabilities. The detection pipeline of our model only contains a single forward pass of a neural network, thus it is extremely fast. Our model is fully-convolutional, which leads to a small model size and better energy efficiency. While achieving the same accuracy as previous baselines, our model is 30.4x smaller, 19.7x faster, and consumes 35.2x lower energy. The code is open-sourced at \url{https://github.com/BichenWuUCB/squeezeDet}.

1.1LGDec 10, 2015Code
Convolutional Monte Carlo Rollouts in Go

Peter H. Jin, Kurt Keutzer

In this work, we present a MCTS-based Go-playing program which uses convolutional networks in all parts. Our method performs MCTS in batches, explores the Monte Carlo search tree using Thompson sampling and a convolutional network, and evaluates convnet-based rollouts on the GPU. We achieve strong win rates against open source Go programs and attain competitive results against state of the art convolutional net-based Go-playing programs.

12.4CVOct 11, 2018
A Novel Domain Adaptation Framework for Medical Image Segmentation

Amir Gholami, Shashank Subramanian, Varun Shenoy et al.

We propose a segmentation framework that uses deep neural networks and introduce two innovations. First, we describe a biophysics-based domain adaptation method. Second, we propose an automatic method to segment white and gray matter, and cerebrospinal fluid, in addition to tumorous tissue. Regarding our first innovation, we use a domain adaptation framework that combines a novel multispecies biophysical tumor growth model with a generative adversarial model to create realistic looking synthetic multimodal MR images with known segmentation. Regarding our second innovation, we propose an automatic approach to enrich available segmentation data by computing the segmentation for healthy tissues. This segmentation, which is done using diffeomorphic image registration between the BraTS training data and a set of prelabeled atlases, provides more information for training and reduces the class imbalance problem. Our overall approach is not specific to any particular neural network and can be used in conjunction with existing solutions. We demonstrate the performance improvement using a 2D U-Net for the BraTS'18 segmentation challenge. Our biophysics based domain adaptation achieves better results, as compared to the existing state-of-the-art GAN model used to create synthetic data for training.

34.9NEMar 23, 2018Code
SqueezeNext: Hardware-Aware Neural Network Design

Amir Gholami, Kiseok Kwon, Bichen Wu et al.

One of the main barriers for deploying neural networks on embedded systems has been large memory and power consumption of existing neural networks. In this work, we introduce SqueezeNext, a new family of neural network architectures whose design was guided by considering previous architectures such as SqueezeNet, as well as by simulation results on a neural network accelerator. This new network is able to match AlexNet's accuracy on the ImageNet benchmark with $112\times$ fewer parameters, and one of its deeper variants is able to achieve VGG-19 accuracy with only 4.4 Million parameters, ($31\times$ smaller than VGG-19). SqueezeNext also achieves better top-5 classification accuracy with $1.3\times$ fewer parameters as compared to MobileNet, but avoids using depthwise-separable convolutions that are inefficient on some mobile processor platforms. This wide range of accuracy gives the user the ability to make speed-accuracy tradeoffs, depending on the available resources on the target hardware. Using hardware simulation results for power and inference speed on an embedded system has guided us to design variations of the baseline model that are $2.59\times$/$8.26\times$ faster and $2.25\times$/$7.5\times$ more energy efficient as compared to SqueezeNet/AlexNet without any accuracy degradation.

33.2CVNov 22, 2017
Shift: A Zero FLOP, Zero Parameter Alternative to Spatial Convolutions

Bichen Wu, Alvin Wan, Xiangyu Yue et al.

Neural networks rely on convolutions to aggregate spatial information. However, spatial convolutions are expensive in terms of model size and computation, both of which grow quadratically with respect to kernel size. In this paper, we present a parameter-free, FLOP-free "shift" operation as an alternative to spatial convolutions. We fuse shifts and point-wise convolutions to construct end-to-end trainable shift-based modules, with a hyperparameter characterizing the tradeoff between accuracy and efficiency. To demonstrate the operation's efficacy, we replace ResNet's 3x3 convolutions with shift-based modules for improved CIFAR10 and CIFAR100 accuracy using 60% fewer parameters; we additionally demonstrate the operation's resilience to parameter reduction on ImageNet, outperforming ResNet family members. We finally show the shift operation's applicability across domains, achieving strong performance with fewer parameters on classification, face verification and style transfer.

17.9LGOct 31, 2017
Regret Minimization for Partially Observable Deep Reinforcement Learning

Peter Jin, Kurt Keutzer, Sergey Levine

Deep reinforcement learning algorithms that estimate state and state-action value functions have been shown to be effective in a variety of challenging domains, including learning control strategies from raw image pixels. However, algorithms that estimate state and state-action value functions typically assume a fully observed state and must compensate for partial observations by using finite length observation histories or recurrent networks. In this work, we propose a new deep reinforcement learning algorithm based on counterfactual regret minimization that iteratively updates an approximation to an advantage-like function and is robust to partially observed state. We demonstrate that this new algorithm can substantially outperform strong baseline methods on several partially observed reinforcement learning tasks: learning first-person 3D navigation in Doom and Minecraft, and acting in the presence of partially observed objects in Doom and Pong.

21.1LGNov 14, 2016
How to scale distributed deep learning?

Peter H. Jin, Qiaochu Yuan, Forrest Iandola et al.

Training time on large datasets for deep neural networks is the principal workflow bottleneck in a number of important applications of deep learning, such as object classification and detection in automatic driver assistance systems (ADAS). To minimize training time, the training of a deep neural network must be scaled beyond a single machine to as many machines as possible by distributing the optimization method used for training. While a number of approaches have been proposed for distributed stochastic gradient descent (SGD), at the current time synchronous approaches to distributed SGD appear to be showing the greatest performance at large scale. Synchronous scaling of SGD suffers from the need to synchronize all processors on each gradient step and is not resilient in the face of failing or lagging processors. In asynchronous approaches using parameter servers, training is slowed by contention to the parameter server. In this paper we compare the convergence of synchronous and asynchronous SGD for training a modern ResNet network architecture on the ImageNet classification problem. We also propose an asynchronous method, gossiping SGD, that aims to retain the positive features of both systems by replacing the all-reduce collective operation of synchronous training with a gossip aggregation algorithm. We find, perhaps counterintuitively, that asynchronous SGD, including both elastic averaging and gossiping, converges faster at fewer nodes (up to about 32 nodes), whereas synchronous SGD scales better to more nodes (up to about 100 nodes).