Shuai Shao

CV
h-index14
9papers
1,801citations
Novelty41%
AI Score33

9 Papers

8.1CVApr 5, 2022
Birds of A Feather Flock Together: Category-Divergence Guidance for Domain Adaptive Segmentation

Bo Yuan, Danpei Zhao, Shuai Shao et al.

Unsupervised domain adaptation (UDA) aims to enhance the generalization capability of a certain model from a source domain to a target domain. Present UDA models focus on alleviating the domain shift by minimizing the feature discrepancy between the source domain and the target domain but usually ignore the class confusion problem. In this work, we propose an Inter-class Separation and Intra-class Aggregation (ISIA) mechanism. It encourages the cross-domain representative consistency between the same categories and differentiation among diverse categories. In this way, the features belonging to the same categories are aligned together and the confusable categories are separated. By measuring the align complexity of each category, we design an Adaptive-weighted Instance Matching (AIM) strategy to further optimize the instance-level adaptation. Based on our proposed methods, we also raise a hierarchical unsupervised domain adaptation framework for cross-domain semantic segmentation task. Through performing the image-level, feature-level, category-level and instance-level alignment, our method achieves a stronger generalization performance of the model from the source domain to the target domain. In two typical cross-domain semantic segmentation tasks, i.e., GTA5 to Cityscapes and SYNTHIA to Cityscapes, our method achieves the state-of-the-art segmentation accuracy. We also build two cross-domain semantic segmentation datasets based on the publicly available data, i.e., remote sensing building segmentation and road segmentation, for domain adaptive segmentation.

17.1CVAug 23, 2023
EVE: Efficient Vision-Language Pre-training with Masked Prediction and Modality-Aware MoE

Junyi Chen, Longteng Guo, Jia Sun et al.

Building scalable vision-language models to learn from diverse, multimodal data remains an open challenge. In this paper, we introduce an Efficient Vision-languagE foundation model, namely EVE, which is one unified multimodal Transformer pre-trained solely by one unified pre-training task. Specifically, EVE encodes both vision and language within a shared Transformer network integrated with modality-aware sparse Mixture-of-Experts (MoE) modules, which capture modality-specific information by selectively switching to different experts. To unify pre-training tasks of vision and language, EVE performs masked signal modeling on image-text pairs to reconstruct masked signals, i.e., image pixels and text tokens, given visible signals. This simple yet effective pre-training objective accelerates training by 3.5x compared to the model pre-trained with Image-Text Contrastive and Image-Text Matching losses. Owing to the combination of the unified architecture and pre-training task, EVE is easy to scale up, enabling better downstream performance with fewer resources and faster training speed. Despite its simplicity, EVE achieves state-of-the-art performance on various vision-language downstream tasks, including visual question answering, visual reasoning, and image-text retrieval.

26.1CVMay 25, 2023Code
ChatBridge: Bridging Modalities with Large Language Model as a Language Catalyst

Zijia Zhao, Longteng Guo, Tongtian Yue et al.

Building general-purpose models that can perceive diverse real-world modalities and solve various tasks is an appealing target in artificial intelligence. In this paper, we present ChatBridge, a novel multimodal language model that leverages the expressive capabilities of language as the catalyst to bridge the gap between various modalities. We show that only language-paired two-modality data is sufficient to connect all modalities. ChatBridge leverages recent large language models (LLM) and extends their zero-shot capabilities to incorporate diverse multimodal inputs. ChatBridge undergoes a two-stage training. The first stage aligns each modality with language, which brings emergent multimodal correlation and collaboration abilities. The second stage instruction-finetunes ChatBridge to align it with user intent with our newly proposed multimodal instruction tuning dataset, named MULTIS, which covers a wide range of 16 multimodal tasks of text, image, video, and audio modalities. We show strong quantitative and qualitative results on zero-shot multimodal tasks covering text, image, video, and audio modalities. All codes, data, and models of ChatBridge will be open-sourced.

10.2CVMay 20, 2025
Hunyuan-Game: Industrial-grade Intelligent Game Creation Model

Ruihuang Li, Caijin Zhou, Shoujian Zheng et al. · tencent-ai

Intelligent game creation represents a transformative advancement in game development, utilizing generative artificial intelligence to dynamically generate and enhance game content. Despite notable progress in generative models, the comprehensive synthesis of high-quality game assets, including both images and videos, remains a challenging frontier. To create high-fidelity game content that simultaneously aligns with player preferences and significantly boosts designer efficiency, we present Hunyuan-Game, an innovative project designed to revolutionize intelligent game production. Hunyuan-Game encompasses two primary branches: image generation and video generation. The image generation component is built upon a vast dataset comprising billions of game images, leading to the development of a group of customized image generation models tailored for game scenarios: (1) General Text-to-Image Generation. (2) Game Visual Effects Generation, involving text-to-effect and reference image-based game visual effect generation. (3) Transparent Image Generation for characters, scenes, and game visual effects. (4) Game Character Generation based on sketches, black-and-white images, and white models. The video generation component is built upon a comprehensive dataset of millions of game and anime videos, leading to the development of five core algorithmic models, each targeting critical pain points in game development and having robust adaptation to diverse game video scenarios: (1) Image-to-Video Generation. (2) 360 A/T Pose Avatar Video Synthesis. (3) Dynamic Illustration Generation. (4) Generative Video Super-Resolution. (5) Interactive Game Video Generation. These image and video generation models not only exhibit high-level aesthetic expression but also deeply integrate domain-specific knowledge, establishing a systematic understanding of diverse game and anime art styles.

11.4CVFeb 19, 2019
WIDER Face and Pedestrian Challenge 2018: Methods and Results

Chen Change Loy, Dahua Lin, Wanli Ouyang et al.

This paper presents a review of the 2018 WIDER Challenge on Face and Pedestrian. The challenge focuses on the problem of precise localization of human faces and bodies, and accurate association of identities. It comprises of three tracks: (i) WIDER Face which aims at soliciting new approaches to advance the state-of-the-art in face detection, (ii) WIDER Pedestrian which aims to find effective and efficient approaches to address the problem of pedestrian detection in unconstrained environments, and (iii) WIDER Person Search which presents an exciting challenge of searching persons across 192 movies. In total, 73 teams made valid submissions to the challenge tracks. We summarize the winning solutions for all three tracks. and present discussions on open problems and potential research directions in these topics.

21.8CVNov 21, 2018
Scene Text Detection with Supervised Pyramid Context Network

Enze Xie, Yuhang Zang, Shuai Shao et al.

Scene text detection methods based on deep learning have achieved remarkable results over the past years. However, due to the high diversity and complexity of natural scenes, previous state-of-the-art text detection methods may still produce a considerable amount of false positives, when applied to images captured in real-world environments. To tackle this issue, mainly inspired by Mask R-CNN, we propose in this paper an effective model for scene text detection, which is based on Feature Pyramid Network (FPN) and instance segmentation. We propose a supervised pyramid context network (SPCNET) to precisely locate text regions while suppressing false positives. Benefited from the guidance of semantic information and sharing FPN, SPCNET obtains significantly enhanced performance while introducing marginal extra computation. Experiments on standard datasets demonstrate that our SPCNET clearly outperforms start-of-the-art methods. Specifically, it achieves an F-measure of 92.1% on ICDAR2013, 87.2% on ICDAR2015, 74.1% on ICDAR2017 MLT and 82.9% on Total-Text.

35.7CVApr 30, 2018
CrowdHuman: A Benchmark for Detecting Human in a Crowd

Shuai Shao, Zijian Zhao, Boxun Li et al.

Human detection has witnessed impressive progress in recent years. However, the occlusion issue of detecting human in highly crowded environments is far from solved. To make matters worse, crowd scenarios are still under-represented in current human detection benchmarks. In this paper, we introduce a new dataset, called CrowdHuman, to better evaluate detectors in crowd scenarios. The CrowdHuman dataset is large, rich-annotated and contains high diversity. There are a total of $470K$ human instances from the train and validation subsets, and $~22.6$ persons per image, with various kinds of occlusions in the dataset. Each human instance is annotated with a head bounding-box, human visible-region bounding-box and human full-body bounding-box. Baseline performance of state-of-the-art detection frameworks on CrowdHuman is presented. The cross-dataset generalization results of CrowdHuman dataset demonstrate state-of-the-art performance on previous dataset including Caltech-USA, CityPersons, and Brainwash without bells and whistles. We hope our dataset will serve as a solid baseline and help promote future research in human detection tasks.

28.0CVNov 21, 2017
Repulsion Loss: Detecting Pedestrians in a Crowd

Xinlong Wang, Tete Xiao, Yuning Jiang et al.

Detecting individual pedestrians in a crowd remains a challenging problem since the pedestrians often gather together and occlude each other in real-world scenarios. In this paper, we first explore how a state-of-the-art pedestrian detector is harmed by crowd occlusion via experimentation, providing insights into the crowd occlusion problem. Then, we propose a novel bounding box regression loss specifically designed for crowd scenes, termed repulsion loss. This loss is driven by two motivations: the attraction by target, and the repulsion by other surrounding objects. The repulsion term prevents the proposal from shifting to surrounding objects thus leading to more crowd-robust localization. Our detector trained by repulsion loss outperforms all the state-of-the-art methods with a significant improvement in occlusion cases.

2.1CVDec 2, 2016
Object Detection via Aspect Ratio and Context Aware Region-based Convolutional Networks

Bo Li, Tianfu Wu, Shuai Shao et al.

Jointly integrating aspect ratio and context has been extensively studied and shown performance improvement in traditional object detection systems such as the DPMs. It, however, has been largely ignored in deep neural network based detection systems. This paper presents a method of integrating a mixture of object models and region-based convolutional networks for accurate object detection. Each mixture component accounts for both object aspect ratio and multi-scale contextual information explicitly: (i) it exploits a mixture of tiling configurations in the RoI pooling to remedy the warping artifacts caused by a single type RoI pooling (e.g., with equally-sized 7 x 7 cells), and to respect the underlying object shapes more; (ii) it "looks from both the inside and the outside of a RoI" by incorporating contextual information at two scales: global context pooled from the whole image and local context pooled from the surrounding of a RoI. To facilitate accurate detection, this paper proposes a multi-stage detection scheme for integrating the mixture of object models, which utilizes the detection results of the model at the previous stage as the proposals for the current in both training and testing. The proposed method is called the aspect ratio and context aware region-based convolutional network (ARC-R-CNN). In experiments, ARC-R-CNN shows very competitive results with Faster R-CNN [41] and R-FCN [10] on two datasets: the PASCAL VOC and the Microsoft COCO. It obtains significantly better mAP performance using high IoU thresholds on both datasets.