Ilker Yildirim

AI
h-index14
9papers
436citations
Novelty49%
AI Score33

9 Papers

2.3NCJan 9, 2023Code
3D Shape Perception Integrates Intuitive Physics and Analysis-by-Synthesis

Ilker Yildirim, Max H. Siegel, Amir A. Soltani et al. · mit

Many surface cues support three-dimensional shape perception, but people can sometimes still see shape when these features are missing -- in extreme cases, even when an object is completely occluded, as when covered with a draped cloth. We propose a framework for 3D shape perception that explains perception in both typical and atypical cases as analysis-by-synthesis, or inference in a generative model of image formation: the model integrates intuitive physics to explain how shape can be inferred from deformations it causes to other objects, as in cloth-draping. Behavioral and computational studies comparing this account with several alternatives show that it best matches human observers in both accuracy and response times, and is the only model that correlates significantly with human performance on difficult discriminations. Our results suggest that bottom-up deep neural network models are not fully adequate accounts of human shape perception, and point to how machine vision systems might achieve more human-like robustness.

15.4CLOct 23, 2023Code
Evaluating Spatial Understanding of Large Language Models

Yutaro Yamada, Yihan Bao, Andrew K. Lampinen et al. · deepmind, stanford

Large language models (LLMs) show remarkable capabilities across a variety of tasks. Despite the models only seeing text in training, several recent studies suggest that LLM representations implicitly capture aspects of the underlying grounded concepts. Here, we explore LLM representations of a particularly salient kind of grounded knowledge -- spatial relationships. We design natural-language navigation tasks and evaluate the ability of LLMs, in particular GPT-3.5-turbo, GPT-4, and Llama2 series models, to represent and reason about spatial structures. These tasks reveal substantial variability in LLM performance across different spatial structures, including square, hexagonal, and triangular grids, rings, and trees. In extensive error analysis, we find that LLMs' mistakes reflect both spatial and non-spatial factors. These findings suggest that LLMs appear to capture certain aspects of spatial structure implicitly, but room for improvement remains.

2.3NCFeb 21, 2023Code
From seeing to remembering: Images with harder-to-reconstruct representations leave stronger memory traces

Qi Lin, Zifan Li, John Lafferty et al.

Much of what we remember is not due to intentional selection, but simply a by-product of perceiving. This raises a foundational question about the architecture of the mind: How does perception interface with and influence memory? Here, inspired by a classic proposal relating perceptual processing to memory durability, the level-of-processing theory, we present a sparse coding model for compressing feature embeddings of images, and show that the reconstruction residuals from this model predict how well images are encoded into memory. In an open memorability dataset of scene images, we show that reconstruction error not only explains memory accuracy but also response latencies during retrieval, subsuming, in the latter case, all of the variance explained by powerful vision-only models. We also confirm a prediction of this account with 'model-driven psychophysics'. This work establishes reconstruction error as a novel signal interfacing perception and memory, possibly through adaptive modulation of perceptual processing.

26.5AIOct 6, 2023
From task structures to world models: What do LLMs know?

Ilker Yildirim, L. A. Paul

In what sense does a large language model have knowledge? The answer to this question extends beyond the capabilities of a particular AI system, and challenges our assumptions about the nature of knowledge and intelligence. We answer by granting LLMs "instrumental knowledge"; knowledge defined by a certain set of abilities. We then ask how such knowledge is related to the more ordinary, "worldly" knowledge exhibited by human agents, and explore this in terms of the degree to which instrumental knowledge can be said to incorporate the structured world models of cognitive science. We discuss ways LLMs could recover degrees of worldly knowledge, and suggest such recovery will be governed by an implicit, resource-rational tradeoff between world models and task demands.

23.6AIFeb 14, 2024
L3GO: Language Agents with Chain-of-3D-Thoughts for Generating Unconventional Objects

Yutaro Yamada, Khyathi Chandu, Yuchen Lin et al. · allen-ai

Diffusion-based image generation models such as DALL-E 3 and Stable Diffusion-XL demonstrate remarkable capabilities in generating images with realistic and unique compositions. Yet, these models are not robust in precisely reasoning about physical and spatial configurations of objects, especially when instructed with unconventional, thereby out-of-distribution descriptions, such as "a chair with five legs". In this paper, we propose a language agent with chain-of-3D-thoughts (L3GO), an inference-time approach that can reason about part-based 3D mesh generation of unconventional objects that current data-driven diffusion models struggle with. More concretely, we use large language models as agents to compose a desired object via trial-and-error within the 3D simulation environment. To facilitate our investigation, we develop a new benchmark, Unconventionally Feasible Objects (UFO), as well as SimpleBlenv, a wrapper environment built on top of Blender where language agents can build and compose atomic building blocks via API calls. Human and automatic GPT-4V evaluations show that our approach surpasses the standard GPT-4 and other language agents (e.g., ReAct and Reflexion) for 3D mesh generation on ShapeNet. Moreover, when tested on our UFO benchmark, our approach outperforms other state-of-the-art text-to-2D image and text-to-3D models based on human evaluation.

12.1AISep 5, 2018
Modeling human intuitions about liquid flow with particle-based simulation

Christopher J. Bates, Ilker Yildirim, Joshua B. Tenenbaum et al.

Humans can easily describe, imagine, and, crucially, predict a wide variety of behaviors of liquids--splashing, squirting, gushing, sloshing, soaking, dripping, draining, trickling, pooling, and pouring--despite tremendous variability in their material and dynamical properties. Here we propose and test a computational model of how people perceive and predict these liquid dynamics, based on coarse approximate simulations of fluids as collections of interacting particles. Our model is analogous to a "game engine in the head", drawing on techniques for interactive simulations (as in video games) that optimize for efficiency and natural appearance rather than physical accuracy. In two behavioral experiments, we found that the model accurately captured people's predictions about how liquids flow among complex solid obstacles, and was significantly better than two alternatives based on simple heuristics and deep neural networks. Our model was also able to explain how people's predictions varied as a function of the liquids' properties (e.g., viscosity and stickiness). Together, the model and empirical results extend the recent proposal that human physical scene understanding for the dynamics of rigid, solid objects can be supported by approximate probabilistic simulation, to the more complex and unexplored domain of fluid dynamics.

23.5CVNov 10, 2017
Self-Supervised Intrinsic Image Decomposition

Michael Janner, Jiajun Wu, Tejas D. Kulkarni et al.

Intrinsic decomposition from a single image is a highly challenging task, due to its inherent ambiguity and the scarcity of training data. In contrast to traditional fully supervised learning approaches, in this paper we propose learning intrinsic image decomposition by explaining the input image. Our model, the Rendered Intrinsics Network (RIN), joins together an image decomposition pipeline, which predicts reflectance, shape, and lighting conditions given a single image, with a recombination function, a learned shading model used to recompose the original input based off of intrinsic image predictions. Our network can then use unsupervised reconstruction error as an additional signal to improve its intermediate representations. This allows large-scale unlabeled data to be useful during training, and also enables transferring learned knowledge to images of unseen object categories, lighting conditions, and shapes. Extensive experiments demonstrate that our method performs well on both intrinsic image decomposition and knowledge transfer.

16.9AIJul 25, 2017
Physical problem solving: Joint planning with symbolic, geometric, and dynamic constraints

Ilker Yildirim, Tobias Gerstenberg, Basil Saeed et al.

In this paper, we present a new task that investigates how people interact with and make judgments about towers of blocks. In Experiment~1, participants in the lab solved a series of problems in which they had to re-configure three blocks from an initial to a final configuration. We recorded whether they used one hand or two hands to do so. In Experiment~2, we asked participants online to judge whether they think the person in the lab used one or two hands. The results revealed a close correspondence between participants' actions in the lab, and the mental simulations of participants online. To explain participants' actions and mental simulations, we develop a model that plans over a symbolic representation of the situation, executes the plan using a geometric solver, and checks the plan's feasibility by taking into account the physical constraints of the scene. Our model explains participants' actions and judgments to a high degree of quantitative accuracy.

1.9CVSep 23, 2014
A Concept Learning Approach to Multisensory Object Perception

Ifeoma Nwogu, Goker Erdogan, Ilker Yildirim et al.

This paper presents a computational model of concept learning using Bayesian inference for a grammatically structured hypothesis space, and test the model on multisensory (visual and haptics) recognition of 3D objects. The study is performed on a set of artificially generated 3D objects known as fribbles, which are complex, multipart objects with categorical structures. The goal of this work is to develop a working multisensory representational model that integrates major themes on concepts and concepts learning from the cognitive science literature. The model combines the representational power of a probabilistic generative grammar with the inferential power of Bayesian induction.