17.3AIMar 23, 2023
Towards Solving Fuzzy Tasks with Human Feedback: A Retrospective of the MineRL BASALT 2022 CompetitionStephanie Milani, Anssi Kanervisto, Karolis Ramanauskas et al. · berkeley
To facilitate research in the direction of fine-tuning foundation models from human feedback, we held the MineRL BASALT Competition on Fine-Tuning from Human Feedback at NeurIPS 2022. The BASALT challenge asks teams to compete to develop algorithms to solve tasks with hard-to-specify reward functions in Minecraft. Through this competition, we aimed to promote the development of algorithms that use human feedback as channels to learn the desired behavior. We describe the competition and provide an overview of the top solutions. We conclude by discussing the impact of the competition and future directions for improvement.
The World Wide recipe: A community-centred framework for fine-grained data collection and regional bias operationalisationJabez Magomere, Shu Ishida, Tejumade Afonja et al.
We introduce the World Wide recipe, which sets forth a framework for culturally aware and participatory data collection, and the resultant regionally diverse World Wide Dishes evaluation dataset. We also analyse bias operationalisation to highlight how current systems underperform across several dimensions: (in-)accuracy, (mis-)representation, and cultural (in-)sensitivity, with evidence from qualitative community-based observations and quantitative automated tools. We find that these T2I models generally do not produce quality outputs of dishes specific to various regions. This is true even for the US, which is typically considered more well-resourced in training data -- although the generation of US dishes does outperform that of the investigated African countries. The models demonstrate the propensity to produce inaccurate and culturally misrepresentative, flattening, and insensitive outputs. These representational biases have the potential to further reinforce stereotypes and disproportionately contribute to erasure based on region. The dataset and code are available at https://github.com/oxai/world-wide-dishes.
12.4AIApr 16, 2025
Adapting a World Model for Trajectory Following in a 3D GameMarko Tot, Shu Ishida, Abdelhak Lemkhenter et al.
Imitation learning is a powerful tool for training agents by leveraging expert knowledge, and being able to replicate a given trajectory is an integral part of it. In complex environments, like modern 3D video games, distribution shift and stochasticity necessitate robust approaches beyond simple action replay. In this study, we apply Inverse Dynamics Models (IDM) with different encoders and policy heads to trajectory following in a modern 3D video game -- Bleeding Edge. Additionally, we investigate several future alignment strategies that address the distribution shift caused by the aleatoric uncertainty and imperfections of the agent. We measure both the trajectory deviation distance and the first significant deviation point between the reference and the agent's trajectory and show that the optimal configuration depends on the chosen setting. Our results show that in a diverse data setting, a GPT-style policy head with an encoder trained from scratch performs the best, DINOv2 encoder with the GPT-style policy head gives the best results in the low data regime, and both GPT-style and MLP-style policy heads had comparable results when pre-trained on a diverse setting and fine-tuned for a specific behaviour setting.