David Howard

RO
h-index18
20papers
293citations
Novelty43%
AI Score26

20 Papers

1.9RONov 21, 2023
Fin-QD: A Computational Design Framework for Soft Grippers: Integrating MAP-Elites and High-fidelity FEM

Yue Xie, Xing Wang, Fumiya Iida et al.

Computational design can excite the full potential of soft robotics that has the drawbacks of being highly nonlinear from material, structure, and contact. Up to date, enthusiastic research interests have been demonstrated for individual soft fingers, but the frame design space (how each soft finger is assembled) remains largely unexplored. Computationally design remains challenging for the finger-based soft gripper to grip across multiple geometrical-distinct object types successfully. Including the design space for the gripper frame can bring huge difficulties for conventional optimisation algorithms and fitness calculation methods due to the exponential growth of high-dimensional design space. This work proposes an automated computational design optimisation framework that generates gripper diversity to individually grasp geometrically distinct object types based on a quality-diversity approach. This work first discusses a significantly large design space (28 design parameters) for a finger-based soft gripper, including the rarely-explored design space of finger arrangement that is converted to various configurations to arrange individual soft fingers. Then, a contact-based Finite Element Modelling (FEM) is proposed in SOFA to output high-fidelity grasping data for fitness evaluation and feature measurements. Finally, diverse gripper designs are obtained from the framework while considering features such as the volume and workspace of grippers. This work bridges the gap of computationally exploring the vast design space of finger-based soft grippers while grasping large geometrically distinct object types with a simple control scheme.

5.3RONov 2, 2021
Getting a Grip: in Materio Evolution of Membrane Morphology for Soft Robotic Jamming Grippers

David Howard, Jack O'Connor, Jordan Letchford et al.

The application of granular jamming in soft robotics is a recent and promising new technology offer exciting possibilities for creating higher performance robotic devices. Granular jamming is achieved via the application of a vacuum pressure inside a membrane containing particulate matter, and is particularly interesting from a design perspective, as a myriad of design parameters can potentially be exploited to induce a diverse variety of useful behaviours. To date, the effect of variables such as grain shape and size, as well as membrane material, have been studied as a means of inducing bespoke gripping performance, however the other main contributing factor, membrane morphology, has not been studied due to its particular complexities in both accurate modelling and fabrication. This research presents the first study that optimises membrane morphology for granular jamming grippers, combining multi-material 3D printing and an evolutionary algorithm to search through a varied morphology design space in materio. Entire generations are printed in a single run and gripper retention force is tested and used as a fitness measure. Our approach is relatively scalable, circumvents the need for modelling, and guarantees the real-world performance of the grippers considered. Results show that membrane morphology is a key determinant of gripper performance. Common high performance designs are seen to optimise all three of the main identified mechanisms by which granular grippers generate grip force, are significantly different from a standard gripper morphology, and generalise well across a range of test objects.

1.2SOFTSep 22, 2021
Vibration Improves Performance in Granular Jamming Grippers

Raghav Mishra, Tyson Philips, Gary W. Delaney et al.

Granular jamming is a popular soft robotics technology that has seen recent widespread applications including industrial gripping, surgical robotics and haptics. However, to date the field has not fully exploited the fundamental science of the jamming phase transition, which has been rigorously studied in the field of statistical and condensed matter physics. This work introduces vibration as a means to improve the properties of granular jamming grippers through vibratory fluidisation and the exploitation of resonant modes within the granular material. We show that vibration in soft jamming grippers can improve holding strength, reduce the downwards force needed for the gripping action, and lead to a simplified setup where the second air pump, generally used for unjamming, could be removed. In a series of studies, we show that frequency and amplitude of the waveforms are key determinants to performance, and that jamming performance is also dependent on temporal properties of the induced waveform. We hope to encourage further study in transitioning fundamental jamming mechanisms into a soft robotics context to improve performance and increase diversity of applications for granular jamming grippers.

3.0ROSep 10, 2021
Jammkle: Fibre jamming 3D printed multi-material tendons and their application in a robotic ankle

James Brett, Katrina Lo Surdo, Lauren Hanson et al.

Fibre jamming is a relatively new and understudied soft robotic mechanism that has previously found success when used in stiffness-tuneable arms and fingers. However, to date researchers have not fully taken advantage of the freedom offered by contemporary fabrication techniques including multi-material 3D printing in the creation of fibre jamming structures. In this research, we present a novel, modular, multi-material, 3D printed, fibre jamming tendon unit for use in a stiffness-tuneable compliant robotic ankle, or Jammkle. We describe the design and fabrication of the Jammkle and highlight its advantages compared to examples from modern literature. We develop a multiphysics model of the tendon unit, showing good agreement with experimental data. Finally, we demonstrate a practical application by integrating multiple tendon units into a robotic ankle and perform extensive testing and characterisation. We show that the Jammkle outperforms comparative leg structures in terms of compliance, damping, and slip prevention.

3.0ROSep 10, 2021
Follow the Gradient: Crossing the Reality Gap using Differentiable Physics (RealityGrad)

Jack Collins, Ross Brown, Jürgen Leitner et al.

We propose a novel iterative approach for crossing the reality gap that utilises live robot rollouts and differentiable physics. Our method, RealityGrad, demonstrates for the first time, an efficient sim2real transfer in combination with a real2sim model optimisation for closing the reality gap. Differentiable physics has become an alluring alternative to classical rigid-body simulation due to the current culmination of automatic differentiation libraries, compute and non-linear optimisation libraries. Our method builds on this progress and employs differentiable physics for efficient trajectory optimisation. We demonstrate RealitGrad on a dynamic control task for a serial link robot manipulator and present results that show its efficiency and ability to quickly improve not just the robot's performance in real world tasks but also enhance the simulation model for future tasks. One iteration of RealityGrad takes less than 22 minutes on a desktop computer while reducing the error by 2/3, making it efficient compared to other sim2real methods in both compute and time. Our methodology and application of differentiable physics establishes a promising approach for crossing the reality gap and has great potential for scaling to complex environments.

10.4ROApr 9, 2021
Shape, Size, and Fabrication Effects in 3D Printed Granular Jamming Grippers

David Howard, Jack O'Connor, James Brett et al.

Granular jamming is a popular soft actuation mechanism that provides high stiffness variability with minimum volume variation. Jamming is particularly interesting from a design perspective, as a myriad of design parameters can potentially be exploited to induce a diverse variety of useful behaviours. To date, grain shape has been largely ignored. Here, we focus on the use of 3D printing to expose design variables related to grain shape and size. Grains are represented by parameterised superquadrics (superellipsoids); four diverse shapes are investigated along with three size variations. Grains are 3D printed at high resolution and performance is assessed in experimental pull-off testing on a variety of benchmark test objects. We show that grain shape and size are key determinants in granular gripping performance. Moreover, there is no universally-optimal grain shape for gripping. Optical imaging assesses the accuracy of printed shapes compared to their ideal models. Results suggest that optimisation of grain shape is a key enabler for high-performance, bespoke, actuation behaviour and can be exploited to expand the range and performance of granular grippers across a range of diverse usage scenarios.

4.1RONov 24, 2020Code
Semi-supervised Gated Recurrent Neural Networks for Robotic Terrain Classification

Ahmadreza Ahmadi, Tønnes Nygaard, Navinda Kottege et al.

Legged robots are popular candidates for missions in challenging terrains due to the wide variety of locomotion strategies they can employ. Terrain classification is a key enabling technology for autonomous legged robots, as it allows the robot to harness their innate flexibility to adapt their behaviour to the demands of their operating environment. In this paper, we show how highly capable machine learning techniques, namely gated recurrent neural networks, allow our target legged robot to correctly classify the terrain it traverses in both supervised and semi-supervised fashions. Tests on a benchmark data set shows that our time-domain classifiers are well capable of dealing with raw and variable-length data with small amount of labels and perform to a level far exceeding the frequency-domain classifiers. The classification results on our own extended data set opens up a range of high-performance behaviours that are specific to those environments. Furthermore, we show how raw unlabelled data is used to improve significantly the classification results in a semi-supervised model.

2.2ROJun 5, 2020
Path Towards Multilevel Evolution of Robots

Shelvin Chand, David Howard

Multi-level evolution is a bottom-up robotic design paradigm which decomposes the design problem into layered sub-tasks that involve concurrent search for appropriate materials, component geometry and overall morphology. Each of the three layers operate with the goal of building a library of diverse candidate solutions which will be used either as building blocks for the layer above or provided to the decision maker for final use. In this paper we provide a theoretical discussion on the concepts and technologies that could potentially be used as building blocks for this framework.

4.1ROMay 19, 2020
Real World Morphological Evolution is Feasible

Tonnes F. Nygaard, David Howard, Kyrre Glette

Evolutionary algorithms offer great promise for the automatic design of robot bodies, tailoring them to specific environments or tasks. Most research is done on simplified models or virtual robots in physics simulators, which do not capture the natural noise and richness of the real world. Very few of these virtual robots are built as physical robots, and the few that are will rarely be further improved in the actual environment they operate in, limiting the effectiveness of the automatic design process. We utilize our shape-shifting quadruped robot, which allows us to optimize the design in its real-world environment. The robot is able to change the length of its legs during operation, and is robust enough for complex experiments and tasks. We have co-evolved control and morphology in several different scenarios, and have seen that the algorithm is able to exploit the dynamic morphology solely through real-world experiments.

4.4NEApr 17, 2020
Diversity-based Design Assist for Large Legged Robots

David Howard, Thomas Lowe, Wade Geles

We combine MAP-Elites and highly parallelisable simulation to explore the design space of a class of large legged robots, which stand at around 2m tall and whose design and construction is not well-studied. The simulation is modified to account for factors such as motor torque and weight, and presents a reasonable fidelity search space. A novel robot encoding allows for bio-inspired features such as legs scaling along the length of the body. The impact of three possible control generation schemes are assessed in the context of body-brain co-evolution, showing that even constrained problems benefit strongly from coupling-promoting mechanisms. A two stage process in implemented. In the first stage, a library of possible robots is generated, treating user requirements as constraints. In the second stage, the most promising robot niches are analysed and a suite of human-understandable design rules generated related to the values of their feature variables. These rules, together with the library, are then ready to be used by a (human) robot designer as a Design Assist tool.

13.7ROMar 3, 2020
Traversing the Reality Gap via Simulator Tuning

Jack Collins, Ross Brown, Jurgen Leitner et al.

The large demand for simulated data has made the reality gap a problem on the forefront of robotics. We propose a method to traverse the gap by tuning available simulation parameters. Through the optimisation of physics engine parameters, we show that we are able to narrow the gap between simulated solutions and a real world dataset, and thus allow more ready transfer of leaned behaviours between the two. We subsequently gain understanding as to the importance of specific simulator parameters, which is of broad interest to the robotic machine learning community. We find that even optimised for different tasks that different physics engine perform better in certain scenarios and that friction and maximum actuator velocity are tightly bounded parameters that greatly impact the transference of simulated solutions.

13.6RONov 5, 2019
Benchmarking Simulated Robotic Manipulation through a Real World Dataset

Jack Collins, Jessie McVicar, David Wedlock et al.

We present a benchmark to facilitate simulated manipulation; an attempt to overcome the obstacles of physical benchmarks through the distribution of a real world, ground truth dataset. Users are given various simulated manipulation tasks with assigned protocols having the objective of replicating the real world results of a recorded dataset. The benchmark comprises of a range of metrics used to characterise the successes of submitted environments whilst providing insight into their deficiencies. We apply our benchmark to two simulation environments, PyBullet and V-Rep, and publish the results. All materials required to benchmark an environment, including protocols and the dataset, can be found at the benchmarks' website https://research.csiro.au/robotics/manipulation-benchmark/.

16.5NEOct 17, 2019
Parameter Optimization and Learning in a Spiking Neural Network for UAV Obstacle Avoidance targeting Neuromorphic Processors

Llewyn Salt, David Howard, Giacomo Indiveri et al.

The Lobula Giant Movement Detector (LGMD) is an identified neuron of the locust that detects looming objects and triggers the insect's escape responses. Understanding the neural principles and network structure that lead to these fast and robust responses can facilitate the design of efficient obstacle avoidance strategies for robotic applications. Here we present a neuromorphic spiking neural network model of the LGMD driven by the output of a neuromorphic Dynamic Vision Sensor (DVS), which incorporates spiking frequency adaptation and synaptic plasticity mechanisms, and which can be mapped onto existing neuromorphic processor chips. However, as the model has a wide range of parameters, and the mixed signal analogue-digital circuits used to implement the model are affected by variability and noise, it is necessary to optimise the parameters to produce robust and reliable responses. Here we propose to use Differential Evolution (DE) and Bayesian Optimisation (BO) techniques to optimise the parameter space and investigate the use of Self-Adaptive Differential Evolution (SADE) to ameliorate the difficulties of finding appropriate input parameters for the DE technique. We quantify the performance of the methods proposed with a comprehensive comparison of different optimisers applied to the model, and demonstrate the validity of the approach proposed using recordings made from a DVS sensor mounted on a UAV.

1.9ROMay 26, 2019
A Staged Approach to Evolving Real-world UAV Controllers

Gerard David Howard, Alberto Elfes

A testbed has recently been introduced that evolves controllers for arbitrary hover-capable UAVs, with evaluations occurring directly on the robot. To prepare the testbed for real-world deployment, we investigate the effects of state-space limitations brought about by physical tethering (which prevents damage to the UAV during stochastic tuning), on the generality of the evolved controllers. We identify generalisation issues in some controllers, and propose an improved method that comprises two stages: in the first stage, controllers are evolved as normal using standard tethers, but experiments are terminated when the population displays basic flight competency. Optimisation then continues on a much less restrictive tether, effectively free-flying, and is allowed to explore a larger state-space envelope. We compare the two methods on a hover task using a real UAV, and show that more general solutions are generated in fewer generations using the two-stage approach. A secondary experiment undertakes a sensitivity analysis of the evolved controllers.

6.9NEMar 4, 2019
Evolving Spiking Neural Networks for Nonlinear Control Problems

Huanneng Qiu, Matthew Garratt, David Howard et al.

Spiking Neural Networks are powerful computational modelling tools that have attracted much interest because of the bioinspired modelling of synaptic interactions between neurons. Most of the research employing spiking neurons has been non-behavioural and discontinuous. Comparatively, this paper presents a recurrent spiking controller that is capable of solving nonlinear control problems in continuous domains using a popular topology evolution algorithm as the learning mechanism. We propose two mechanisms necessary to the decoding of continuous signals from discrete spike transmission: (i) a background current component to maintain frequency sufficiency for spike rate decoding, and (ii) a general network structure that derives strength from topology evolution. We demonstrate that the proposed spiking controller can learn significantly faster to discover functional solutions than sigmoidal neural networks in solving a classic nonlinear control problem.

19.9RONov 5, 2018
Quantifying the Reality Gap in Robotic Manipulation Tasks

Jack Collins, David Howard, Jürgen Leitner

We quantify the accuracy of various simulators compared to a real world robotic reaching and interaction task. Simulators are used in robotics to design solutions for real world hardware without the need for physical access. The `reality gap' prevents solutions developed or learnt in simulation from performing well, or at at all, when transferred to real-world hardware. Making use of a Kinova robotic manipulator and a motion capture system, we record a ground truth enabling comparisons with various simulators, and present quantitative data for various manipulation-oriented robotic tasks. We show the relative strengths and weaknesses of numerous contemporary simulators, highlighting areas of significant discrepancy, and assisting researchers in the field in their selection of appropriate simulators for their use cases. All code and parameter listings are publicly available from: https://bitbucket.csiro.au/scm/~col549/quantifying-the-reality-gap-in-robotic-manipulation-tasks.git .

11.5ROOct 11, 2018
Towards the Targeted Environment-Specific Evolution of Robot Components

Jack Collins, Wade Geles, David Howard et al.

This research considers the task of evolving the physical structure of a robot to enhance its performance in various environments, which is a significant problem in the field of Evolutionary Robotics. Inspired by the fields of evolutionary art and sculpture, we evolve only targeted parts of a robot, which simplifies the optimisation problem compared to traditional approaches that must simultaneously evolve both (actuated) body and brain. Exploration fidelity is emphasised in areas of the robot most likely to benefit from shape optimisation, whilst exploiting existing robot structure and control. Our approach uses a Genetic Algorithm to optimise collections of Bezier splines that together define the shape of a legged robot's tibia, and leg performance is evaluated in parallel in a high-fidelity simulator. The leg is represented in the simulator as 3D-printable file, and as such can be readily instantiated in reality. Provisional experiments in three distinct environments show the evolution of environment-specific leg structures that are both high-performing and notably different to those evolved in the other environments. This proof-of-concept represents an important step towards the environment-dependent optimisation of performance-critical components for a range of ubiquitous, standard, and already-capable robots that can carry out a wide variety of tasks.

4.1NEApr 17, 2017
Differential Evolution and Bayesian Optimisation for Hyper-Parameter Selection in Mixed-Signal Neuromorphic Circuits Applied to UAV Obstacle Avoidance

Llewyn Salt, David Howard, Giacomo Indiveri et al.

The Lobula Giant Movement Detector (LGMD) is a an identified neuron of the locust that detects looming objects and triggers its escape responses. Understanding the neural principles and networks that lead to these fast and robust responses can lead to the design of efficient facilitate obstacle avoidance strategies in robotic applications. Here we present a neuromorphic spiking neural network model of the LGMD driven by the output of a neuromorphic Dynamic Vision Sensor (DVS), which has been optimised to produce robust and reliable responses in the face of the constraints and variability of its mixed signal analogue-digital circuits. As this LGMD model has many parameters, we use the Differential Evolution (DE) algorithm to optimise its parameter space. We also investigate the use of Self-Adaptive Differential Evolution (SADE) which has been shown to ameliorate the difficulties of finding appropriate input parameters for DE. We explore the use of two biological mechanisms: synaptic plasticity and membrane adaptivity in the LGMD. We apply DE and SADE to find parameters best suited for an obstacle avoidance system on an unmanned aerial vehicle (UAV), and show how it outperforms state-of-the-art Bayesian optimisation used for comparison.

3.8NESep 1, 2015
Evolving Unipolar Memristor Spiking Neural Networks

David Howard, Larry Bull, Ben De Lacy Costello

Neuromorphic computing --- brainlike computing in hardware --- typically requires myriad CMOS spiking neurons interconnected by a dense mesh of nanoscale plastic synapses. Memristors are frequently citepd as strong synapse candidates due to their statefulness and potential for low-power implementations. To date, plentiful research has focused on the bipolar memristor synapse, which is capable of incremental weight alterations and can provide adaptive self-organisation under a Hebbian learning scheme. In this paper we consider the Unipolar memristor synapse --- a device capable of non-Hebbian switching between only two states (conductive and resistive) through application of a suitable input voltage --- and discuss its suitability for neuromorphic systems. A self-adaptive evolutionary process is used to autonomously find highly fit network configurations. Experimentation on a two robotics tasks shows that unipolar memristor networks evolve task-solving controllers faster than both bipolar memristor networks and networks containing constant nonplastic connections whilst performing at least comparably.

6.7NEAug 31, 2015
A Cognitive Architecture Based on a Learning Classifier System with Spiking Classifiers

David Howard, Larry Bull, Pier-Luca Lanzi

Learning Classifier Systems (LCS) are population-based reinforcement learners that were originally designed to model various cognitive phenomena. This paper presents an explicitly cognitive LCS by using spiking neural networks as classifiers, providing each classifier with a measure of temporal dynamism. We employ a constructivist model of growth of both neurons and synaptic connections, which permits a Genetic Algorithm (GA) to automatically evolve sufficiently-complex neural structures. The spiking classifiers are coupled with a temporally-sensitive reinforcement learning algorithm, which allows the system to perform temporal state decomposition by appropriately rewarding "macro-actions," created by chaining together multiple atomic actions. The combination of temporal reinforcement learning and neural information processing is shown to outperform benchmark neural classifier systems, and successfully solve a robotic navigation task.