Yang Miao

CV
h-index44
7papers
97citations
Novelty57%
AI Score49

7 Papers

ROSep 26, 2023
Volumetric Semantically Consistent 3D Panoptic Mapping

Yang Miao, Iro Armeni, Marc Pollefeys et al.

We introduce an online 2D-to-3D semantic instance mapping algorithm aimed at generating comprehensive, accurate, and efficient semantic 3D maps suitable for autonomous agents in unstructured environments. The proposed approach is based on a Voxel-TSDF representation used in recent algorithms. It introduces novel ways of integrating semantic prediction confidence during mapping, producing semantic and instance-consistent 3D regions. Further improvements are achieved by graph optimization-based semantic labeling and instance refinement. The proposed method achieves accuracy superior to the state of the art on public large-scale datasets, improving on a number of widely used metrics. We also highlight a downfall in the evaluation of recent studies: using the ground truth trajectory as input instead of a SLAM-estimated one substantially affects the accuracy, creating a large gap between the reported results and the actual performance on real-world data.

CVMar 26
PAWS: Perception of Articulation in the Wild at Scale from Egocentric Videos

Yihao Wang, Yang Miao, Wenshuai Zhao et al.

Articulation perception aims to recover the motion and structure of articulated objects (e.g., drawers and cupboards), and is fundamental to 3D scene understanding in robotics, simulation, and animation. Existing learning-based methods rely heavily on supervised training with high-quality 3D data and manual annotations, limiting scalability and diversity. To address this limitation, we propose PAWS, a method that directly extracts object articulations from hand-object interactions in large-scale in-the-wild egocentric videos. We evaluate our method on the public data sets, including HD-EPIC and Arti4D data sets, achieving significant improvements over baselines. We further demonstrate that the extracted articulations benefit downstream tasks, including fine-tuning 3D articulation prediction models and enabling robot manipulation. See the project website at https://aaltoml.github.io/PAWS/.

CVMar 30, 2024
SceneGraphLoc: Cross-Modal Coarse Visual Localization on 3D Scene Graphs

Yang Miao, Francis Engelmann, Olga Vysotska et al.

We introduce a novel problem, i.e., the localization of an input image within a multi-modal reference map represented by a database of 3D scene graphs. These graphs comprise multiple modalities, including object-level point clouds, images, attributes, and relationships between objects, offering a lightweight and efficient alternative to conventional methods that rely on extensive image databases. Given the available modalities, the proposed method SceneGraphLoc learns a fixed-sized embedding for each node (i.e., representing an object instance) in the scene graph, enabling effective matching with the objects visible in the input query image. This strategy significantly outperforms other cross-modal methods, even without incorporating images into the map embeddings. When images are leveraged, SceneGraphLoc achieves performance close to that of state-of-the-art techniques depending on large image databases, while requiring three orders-of-magnitude less storage and operating orders-of-magnitude faster. The code will be made public.

ITOct 31, 2024
COST CA20120 INTERACT Framework of Artificial Intelligence Based Channel Modeling

Ruisi He, Nicola D. Cicco, Bo Ai et al.

Accurate channel models are the prerequisite for communication-theoretic investigations as well as system design. Channel modeling generally relies on statistical and deterministic approaches. However, there are still significant limits for the traditional modeling methods in terms of accuracy, generalization ability, and computational complexity. The fundamental reason is that establishing a quantified and accurate mapping between physical environment and channel characteristics becomes increasing challenging for modern communication systems. Here, in the context of COST CA20120 Action, we evaluate and discuss the feasibility and implementation of using artificial intelligence (AI) for channel modeling, and explore where the future of this field lies. Firstly, we present a framework of AI-based channel modeling to characterize complex wireless channels. Then, we highlight in detail some major challenges and present the possible solutions: i) estimating the uncertainty of AI-based channel predictions, ii) integrating prior knowledge of propagation to improve generalization capabilities, and iii) interpretable AI for channel modeling. We present and discuss illustrative numerical results to showcase the capabilities of AI-based channel modeling.

CVDec 2, 2024
Articulate3D: Holistic Understanding of 3D Scenes as Universal Scene Description

Anna-Maria Halacheva, Yang Miao, Jan-Nico Zaech et al.

3D scene understanding is a long-standing challenge in computer vision and a key component in enabling mixed reality, wearable computing, and embodied AI. Providing a solution to these applications requires a multifaceted approach that covers scene-centric, object-centric, as well as interaction-centric capabilities. While there exist numerous datasets and algorithms approaching the former two problems, the task of understanding interactable and articulated objects is underrepresented and only partly covered in the research field. In this work, we address this shortcoming by introducing: (1) Articulate3D, an expertly curated 3D dataset featuring high-quality manual annotations on 280 indoor scenes. Articulate3D provides 8 types of annotations for articulated objects, covering parts and detailed motion information, all stored in a standardized scene representation format designed for scalable 3D content creation, exchange and seamless integration into simulation environments. (2) USDNet, a novel unified framework capable of simultaneously predicting part segmentation along with a full specification of motion attributes for articulated objects. We evaluate USDNet on Articulate3D as well as two existing datasets, demonstrating the advantage of our unified dense prediction approach. Furthermore, we highlight the value of Articulate3D through cross-dataset and cross-domain evaluations and showcase its applicability in downstream tasks such as scene editing through LLM prompting and robotic policy training for articulated object manipulation. We provide open access to our dataset, benchmark, and method's source code.

CVOct 29, 2025
LangHOPS: Language Grounded Hierarchical Open-Vocabulary Part Segmentation

Yang Miao, Jan-Nico Zaech, Xi Wang et al.

We propose LangHOPS, the first Multimodal Large Language Model (MLLM) based framework for open-vocabulary object-part instance segmentation. Given an image, LangHOPS can jointly detect and segment hierarchical object and part instances from open-vocabulary candidate categories. Unlike prior approaches that rely on heuristic or learnable visual grouping, our approach grounds object-part hierarchies in language space. It integrates the MLLM into the object-part parsing pipeline to leverage its rich knowledge and reasoning capabilities, and link multi-granularity concepts within the hierarchies. We evaluate LangHOPS across multiple challenging scenarios, including in-domain and cross-dataset object-part instance segmentation, and zero-shot semantic segmentation. LangHOPS achieves state-of-the-art results, surpassing previous methods by 5.5% Average Precision (AP) (in-domain) and 4.8% (cross-dataset) on the PartImageNet dataset and by 2.5% mIOU on unseen object parts in ADE20K (zero-shot). Ablation studies further validate the effectiveness of the language-grounded hierarchy and MLLM driven part query refinement strategy. The code will be released here.

CVOct 7, 2025
EgoNight: Towards Egocentric Vision Understanding at Night with a Challenging Benchmark

Deheng Zhang, Yuqian Fu, Runyi Yang et al.

Most existing benchmarks for egocentric vision understanding focus primarily on daytime scenarios, overlooking the low-light conditions that are inevitable in real-world applications. To investigate this gap, we present EgoNight, the first comprehensive benchmark for nighttime egocentric vision, with visual question answering (VQA) as the core task. A key feature of EgoNight is the introduction of day-night aligned videos, which enhance night annotation quality using the daytime data and reveal clear performance gaps between lighting conditions. To achieve this, we collect both synthetic videos rendered by Blender and real-world recordings, ensuring that scenes and actions are visually and temporally aligned. Leveraging these paired videos, we construct EgoNight-VQA, supported by a novel day-augmented night auto-labeling engine and refinement through extensive human verification. Each QA pair is double-checked by annotators for reliability. In total, EgoNight-VQA contains 3658 QA pairs across 90 videos, spanning 12 diverse QA types, with more than 300 hours of human work. Evaluations of state-of-the-art multimodal large language models (MLLMs) reveal substantial performance drops when transferring from day to night, underscoring the challenges of reasoning under low-light conditions. Beyond VQA, EgoNight also introduces two auxiliary tasks, day-night correspondence retrieval and egocentric depth estimation at night, that further explore the boundaries of existing models. We believe EgoNight-VQA provides a strong foundation for advancing application-driven egocentric vision research and for developing models that generalize across illumination domains. All the data and code will be made available upon acceptance.