4.3MMMay 13, 2024
Automatic Recognition of Food Ingestion Environment from the AIM-2 Wearable SensorYuning Huang, Mohamed Abul Hassan, Jiangpeng He et al.
Detecting an ingestion environment is an important aspect of monitoring dietary intake. It provides insightful information for dietary assessment. However, it is a challenging problem where human-based reviewing can be tedious, and algorithm-based review suffers from data imbalance and perceptual aliasing problems. To address these issues, we propose a neural network-based method with a two-stage training framework that tactfully combines fine-tuning and transfer learning techniques. Our method is evaluated on a newly collected dataset called ``UA Free Living Study", which uses an egocentric wearable camera, AIM-2 sensor, to simulate food consumption in free-living conditions. The proposed training framework is applied to common neural network backbones, combined with approaches in the general imbalanced classification field. Experimental results on the collected dataset show that our proposed method for automatic ingestion environment recognition successfully addresses the challenging data imbalance problem in the dataset and achieves a promising overall classification accuracy of 96.63%.
3.3GRMar 18, 2025
Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency ModulationUmar Farooq, Jean-Yves Guillemaut, Adrian Hilton et al.
The field of Novel View Synthesis has been revolutionized by 3D Gaussian Splatting (3DGS), which enables high-quality scene reconstruction that can be rendered in real-time. 3DGS-based techniques typically suffer from high GPU memory and disk storage requirements which limits their practical application on consumer-grade devices. We propose Opti3DGS, a novel frequency-modulated coarse-to-fine optimization framework that aims to minimize the number of Gaussian primitives used to represent a scene, thus reducing memory and storage demands. Opti3DGS leverages image frequency modulation, initially enforcing a coarse scene representation and progressively refining it by modulating frequency details in the training images. On the baseline 3DGS, we demonstrate an average reduction of 62% in Gaussians, a 40% reduction in the training GPU memory requirements and a 20% reduction in optimization time without sacrificing the visual quality. Furthermore, we show that our method integrates seamlessly with many 3DGS-based techniques, consistently reducing the number of Gaussian primitives while maintaining, and often improving, visual quality. Additionally, Opti3DGS inherently produces a level-of-detail scene representation at no extra cost, a natural byproduct of the optimization pipeline. Results and code will be made publicly available.