SDApr 7, 2025Code
L3AC: Towards a Lightweight and Lossless Audio CodecLinwei Zhai, Han Ding, Cui Zhao et al.
Neural audio codecs have recently gained traction for their ability to compress high-fidelity audio and provide discrete tokens for generative modeling. However, leading approaches often rely on resource-intensive models and complex multi-quantizer architectures, limiting their practicality in real-world applications. In this work, we introduce L3AC, a lightweight neural audio codec that addresses these challenges by leveraging a single quantizer and a highly efficient architecture. To enhance reconstruction fidelity while minimizing model complexity, L3AC explores streamlined convolutional networks and local Transformer modules, alongside TConv--a novel structure designed to capture acoustic variations across multiple temporal scales. Despite its compact design, extensive experiments across diverse datasets demonstrate that L3AC matches or exceeds the reconstruction quality of leading codecs while reducing computational overhead by an order of magnitude. The single-quantizer design further enhances its adaptability for downstream tasks. The source code is publicly available at https://github.com/zhai-lw/L3AC.
LGFeb 19
VP-VAE: Rethinking Vector Quantization via Adaptive Vector PerturbationLinwei Zhai, Han Ding, Mingzhi Lin et al.
Vector Quantized Variational Autoencoders (VQ-VAEs) are fundamental to modern generative modeling, yet they often suffer from training instability and "codebook collapse" due to the inherent coupling of representation learning and discrete codebook optimization. In this paper, we propose VP-VAE (Vector Perturbation VAE), a novel paradigm that decouples representation learning from discretization by eliminating the need for an explicit codebook during training. Our key insight is that, from the neural network's viewpoint, performing quantization primarily manifests as injecting a structured perturbation in latent space. Accordingly, VP-VAE replaces the non-differentiable quantizer with distribution-consistent and scale-adaptive latent perturbations generated via Metropolis--Hastings sampling. This design enables stable training without a codebook while making the model robust to inference-time quantization error. Moreover, under the assumption of approximately uniform latent variables, we derive FSP (Finite Scalar Perturbation), a lightweight variant of VP-VAE that provides a unified theoretical explanation and a practical improvement for FSQ-style fixed quantizers. Extensive experiments on image and audio benchmarks demonstrate that VP-VAE and FSP improve reconstruction fidelity and achieve substantially more balanced token usage, while avoiding the instability inherent to coupled codebook training.
ROOct 29, 2025Code
SynHLMA:Synthesizing Hand Language Manipulation for Articulated Object with Discrete Human Object Interaction RepresentationWang zhi, Yuyan Liu, Liu Liu et al.
Generating hand grasps with language instructions is a widely studied topic that benefits from embodied AI and VR/AR applications. While transferring into hand articulatied object interaction (HAOI), the hand grasps synthesis requires not only object functionality but also long-term manipulation sequence along the object deformation. This paper proposes a novel HAOI sequence generation framework SynHLMA, to synthesize hand language manipulation for articulated objects. Given a complete point cloud of an articulated object, we utilize a discrete HAOI representation to model each hand object interaction frame. Along with the natural language embeddings, the representations are trained by an HAOI manipulation language model to align the grasping process with its language description in a shared representation space. A joint-aware loss is employed to ensure hand grasps follow the dynamic variations of articulated object joints. In this way, our SynHLMA achieves three typical hand manipulation tasks for articulated objects of HAOI generation, HAOI prediction and HAOI interpolation. We evaluate SynHLMA on our built HAOI-lang dataset and experimental results demonstrate the superior hand grasp sequence generation performance comparing with state-of-the-art. We also show a robotics grasp application that enables dexterous grasps execution from imitation learning using the manipulation sequence provided by our SynHLMA. Our codes and datasets will be made publicly available.