Vladimír Petrík

RO
h-index8
12papers
93citations
Novelty47%
AI Score48

12 Papers

9.2ROAug 3, 2022Code
Learning Object Manipulation Skills from Video via Approximate Differentiable Physics

Vladimir Petrik, Mohammad Nomaan Qureshi, Josef Sivic et al.

We aim to teach robots to perform simple object manipulation tasks by watching a single video demonstration. Towards this goal, we propose an optimization approach that outputs a coarse and temporally evolving 3D scene to mimic the action demonstrated in the input video. Similar to previous work, a differentiable renderer ensures perceptual fidelity between the 3D scene and the 2D video. Our key novelty lies in the inclusion of a differentiable approach to solve a set of Ordinary Differential Equations (ODEs) that allows us to approximately model laws of physics such as gravity, friction, and hand-object or object-object interactions. This not only enables us to dramatically improve the quality of estimated hand and object states, but also produces physically admissible trajectories that can be directly translated to a robot without the need for costly reinforcement learning. We evaluate our approach on a 3D reconstruction task that consists of 54 video demonstrations sourced from 9 actions such as pull something from right to left or put something in front of something. Our approach improves over previous state-of-the-art by almost 30%, demonstrating superior quality on especially challenging actions involving physical interactions of two objects such as put something onto something. Finally, we showcase the learned skills on a Franka Emika Panda robot.

11.0RODec 22, 2025
REALM: A Real-to-Sim Validated Benchmark for Generalization in Robotic Manipulation

Martin Sedlacek, Pavlo Yefanov, Georgy Ponimatkin et al.

Vision-Language-Action (VLA) models empower robots to understand and execute tasks described by natural language instructions. However, a key challenge lies in their ability to generalize beyond the specific environments and conditions they were trained on, which is presently difficult and expensive to evaluate in the real-world. To address this gap, we present REALM, a new simulation environment and benchmark designed to evaluate the generalization capabilities of VLA models, with a specific emphasis on establishing a strong correlation between simulated and real-world performance through high-fidelity visuals and aligned robot control. Our environment offers a suite of 15 perturbation factors, 7 manipulation skills, and more than 3,500 objects. Finally, we establish two task sets that form our benchmark and evaluate the π_{0}, π_{0}-FAST, and GR00T N1.5 VLA models, showing that generalization and robustness remain an open challenge. More broadly, we also show that simulation gives us a valuable proxy for the real-world and allows us to systematically probe for and quantify the weaknesses and failure modes of VLAs. Project page: https://martin-sedlacek.com/realm

5.0CVNov 15, 2023Code
FocalPose++: Focal Length and Object Pose Estimation via Render and Compare

Martin Cífka, Georgy Ponimatkin, Yann Labbé et al.

We introduce FocalPose++, a neural render-and-compare method for jointly estimating the camera-object 6D pose and camera focal length given a single RGB input image depicting a known object. The contributions of this work are threefold. First, we derive a focal length update rule that extends an existing state-of-the-art render-and-compare 6D pose estimator to address the joint estimation task. Second, we investigate several different loss functions for jointly estimating the object pose and focal length. We find that a combination of direct focal length regression with a reprojection loss disentangling the contribution of translation, rotation, and focal length leads to improved results. Third, we explore the effect of different synthetic training data on the performance of our method. Specifically, we investigate different distributions used for sampling object's 6D pose and camera's focal length when rendering the synthetic images, and show that parametric distribution fitted on real training data works the best. We show results on three challenging benchmark datasets that depict known 3D models in uncontrolled settings. We demonstrate that our focal length and 6D pose estimates have lower error than the existing state-of-the-art methods.

9.5ROMar 26
Persistent Robot World Models: Stabilizing Multi-Step Rollouts via Reinforcement Learning

Jai Bardhan, Patrik Drozdik, Josef Sivic et al.

Action-conditioned robot world models generate future video frames of the manipulated scene given a robot action sequence, offering a promising alternative for simulating tasks that are difficult to model with traditional physics engines. However, these models are optimized for short-term prediction and break down when deployed autoregressively: each predicted clip feeds back as context for the next, causing errors to compound and visual quality to rapidly degrade. We address this through the following contributions. First, we introduce a reinforcement learning (RL) post-training scheme that trains the world model on its own autoregressive rollouts rather than on ground-truth histories. We achieve this by adapting a recent contrastive RL objective for diffusion models to our setting and show that its convergence guarantees carry over exactly. Second, we design a training protocol that generates and compares multiple candidate variable-length futures from the same rollout state, reinforcing higher-fidelity predictions over lower-fidelity ones. Third, we develop efficient, multi-view visual fidelity rewards that combine complementary perceptual metrics across camera views and are aggregated at the clip level for dense, low-variance training signal. Fourth, we show that our approach establishes a new state-of-the-art for rollout fidelity on the DROID dataset, outperforming the strongest baseline on all metrics (e.g., LPIPS reduced by 14% on external cameras, SSIM improved by 9.1% on the wrist camera), winning 98% of paired comparisons, and achieving an 80% preference rate in a blind human study.

3.6CVDec 23, 2025
AlignPose: Generalizable 6D Pose Estimation via Multi-view Feature-metric Alignment

Anna Šárová Mikeštíková, Médéric Fourmy, Martin Cífka et al.

Single-view RGB model-based object pose estimation methods achieve strong generalization but are fundamentally limited by depth ambiguity, clutter, and occlusions. Multi-view pose estimation methods have the potential to solve these issues, but existing works rely on precise single-view pose estimates or lack generalization to unseen objects. We address these challenges via the following three contributions. First, we introduce AlignPose, a 6D object pose estimation method that aggregates information from multiple extrinsically calibrated RGB views and does not require any object-specific training or symmetry annotation. Second, the key component of this approach is a new multi-view feature-metric refinement specifically designed for object pose. It optimizes a single, consistent world-frame object pose minimizing the feature discrepancy between on-the-fly rendered object features and observed image features across all views simultaneously. Third, we report extensive experiments on four datasets (YCB-V, T-LESS, ITODD-MV, HouseCat6D) using the BOP benchmark evaluation and show that AlignPose outperforms other published methods, especially on challenging industrial datasets where multiple views are readily available in practice.

19.0CVMar 13, 2025
6D Object Pose Tracking in Internet Videos for Robotic Manipulation

Georgy Ponimatkin, Martin Cífka, Tomáš Souček et al.

We seek to extract a temporally consistent 6D pose trajectory of a manipulated object from an Internet instructional video. This is a challenging set-up for current 6D pose estimation methods due to uncontrolled capturing conditions, subtle but dynamic object motions, and the fact that the exact mesh of the manipulated object is not known. To address these challenges, we present the following contributions. First, we develop a new method that estimates the 6D pose of any object in the input image without prior knowledge of the object itself. The method proceeds by (i) retrieving a CAD model similar to the depicted object from a large-scale model database, (ii) 6D aligning the retrieved CAD model with the input image, and (iii) grounding the absolute scale of the object with respect to the scene. Second, we extract smooth 6D object trajectories from Internet videos by carefully tracking the detected objects across video frames. The extracted object trajectories are then retargeted via trajectory optimization into the configuration space of a robotic manipulator. Third, we thoroughly evaluate and ablate our 6D pose estimation method on YCB-V and HOPE-Video datasets as well as a new dataset of instructional videos manually annotated with approximate 6D object trajectories. We demonstrate significant improvements over existing state-of-the-art RGB 6D pose estimation methods. Finally, we show that the 6D object motion estimated from Internet videos can be transferred to a 7-axis robotic manipulator both in a virtual simulator as well as in a real world set-up. We also successfully apply our method to egocentric videos taken from the EPIC-KITCHENS dataset, demonstrating potential for Embodied AI applications.

3.2ROMay 13, 2025
Multi-step manipulation task and motion planning guided by video demonstration

Kateryna Zorina, David Kovar, Mederic Fourmy et al.

This work aims to leverage instructional video to solve complex multi-step task-and-motion planning tasks in robotics. Towards this goal, we propose an extension of the well-established Rapidly-Exploring Random Tree (RRT) planner, which simultaneously grows multiple trees around grasp and release states extracted from the guiding video. Our key novelty lies in combining contact states and 3D object poses extracted from the guiding video with a traditional planning algorithm that allows us to solve tasks with sequential dependencies, for example, if an object needs to be placed at a specific location to be grasped later. We also investigate the generalization capabilities of our approach to go beyond the scene depicted in the instructional video. To demonstrate the benefits of the proposed video-guided planning approach, we design a new benchmark with three challenging tasks: (I) 3D re-arrangement of multiple objects between a table and a shelf, (ii) multi-step transfer of an object through a tunnel, and (iii) transferring objects using a tray similar to a waiter transfers dishes. We demonstrate the effectiveness of our planning algorithm on several robots, including the Franka Emika Panda and the KUKA KMR iiwa. For a seamless transfer of the obtained plans to the real robot, we develop a trajectory refinement approach formulated as an optimal control problem (OCP).

11.8CVMar 30, 2025
PhysPose: Refining 6D Object Poses with Physical Constraints

Martin Malenický, Martin Cífka, Médéric Fourmy et al.

Accurate 6D object pose estimation from images is a key problem in object-centric scene understanding, enabling applications in robotics, augmented reality, and scene reconstruction. Despite recent advances, existing methods often produce physically inconsistent pose estimates, hindering their deployment in real-world scenarios. We introduce PhysPose, a novel approach that integrates physical reasoning into pose estimation through a postprocessing optimization enforcing non-penetration and gravitational constraints. By leveraging scene geometry, PhysPose refines pose estimates to ensure physical plausibility. Our approach achieves state-of-the-art accuracy on the YCB-Video dataset from the BOP benchmark and improves over the state-of-the-art pose estimation methods on the HOPE-Video dataset. Furthermore, we demonstrate its impact in robotics by significantly improving success rates in a challenging pick-and-place task, highlighting the importance of physical consistency in real-world applications.

8.9RONov 4, 2021
Learning to Manipulate Tools by Aligning Simulation to Video Demonstration

Kateryna Zorina, Justin Carpentier, Josef Sivic et al.

A seamless integration of robots into human environments requires robots to learn how to use existing human tools. Current approaches for learning tool manipulation skills mostly rely on expert demonstrations provided in the target robot environment, for example, by manually guiding the robot manipulator or by teleoperation. In this work, we introduce an automated approach that replaces an expert demonstration with a Youtube video for learning a tool manipulation strategy. The main contributions are twofold. First, we design an alignment procedure that aligns the simulated environment with the real-world scene observed in the video. This is formulated as an optimization problem that finds a spatial alignment of the tool trajectory to maximize the sparse goal reward given by the environment. Second, we describe an imitation learning approach that focuses on the trajectory of the tool rather than the motion of the human. For this we combine reinforcement learning with an optimization procedure to find a control policy and the placement of the robot based on the tool motion in the aligned environment. We demonstrate the proposed approach on spade, scythe and hammer tools in simulation, and show the effectiveness of the trained policy for the spade on a real Franka Emika Panda robot demonstration.

10.4RONov 13, 2020
Learning Object Manipulation Skills via Approximate State Estimation from Real Videos

Vladimír Petrík, Makarand Tapaswi, Ivan Laptev et al.

Humans are adept at learning new tasks by watching a few instructional videos. On the other hand, robots that learn new actions either require a lot of effort through trial and error, or use expert demonstrations that are challenging to obtain. In this paper, we explore a method that facilitates learning object manipulation skills directly from videos. Leveraging recent advances in 2D visual recognition and differentiable rendering, we develop an optimization based method to estimate a coarse 3D state representation for the hand and the manipulated object(s) without requiring any supervision. We use these trajectories as dense rewards for an agent that learns to mimic them through reinforcement learning. We evaluate our method on simple single- and two-object actions from the Something-Something dataset. Our approach allows an agent to learn actions from single videos, while watching multiple demonstrations makes the policy more robust. We show that policies learned in a simulated environment can be easily transferred to a real robot.

7.3ROApr 2, 2019
Feedback-based Fabric Strip Folding

Vladimír Petrík, Ville Kyrki

Accurate manipulation of a deformable body such as a piece of fabric is difficult because of its many degrees of freedom and unobservable properties affecting its dynamics. To alleviate these challenges, we propose the application of feedback-based control to robotic fabric strip folding. The feedback is computed from the low dimensional state extracted from a camera image. We trained the controller using reinforcement learning in simulation which was calibrated to cover the real fabric strip behaviors. The proposed feedback-based folding was experimentally compared to two state-of-the-art folding methods and our method outperformed both of them in terms of accuracy.

8.3ROFeb 28, 2019
Static Stability of Robotic Fabric Strip Folding

Vladimír Petrík, Vladimír Smutný, Ville Kyrki

Planning accurate manipulation for deformable objects requires prediction of their state. The prediction is often complicated by a loss of stability that may result in collapse of the deformable object. In this work, stability of a fabric strip folding performed by a robot is studied. We show that there is a static instability in the folding process. This instability is detected in a physics-based simulation and the position of the instability is verified experimentally by real robotic manipulation. Three state-of-the-art methods for folding are assessed in the presence of static instability. It is shown that one of the existing folding paths is suitable for folding of materials with internal friction such as fabrics. Another folding path that utilizes dynamic motion exists for ideal elastic materials without internal friction. Our results show that instability needs to be considered in planning to obtain accurate manipulation of deformable objects.