Xin Jiang

h-index18
2papers
1,371citations

2 Papers

27.1CLOct 18, 2024Code
Beyond Autoregression: Discrete Diffusion for Complex Reasoning and Planning

Jiacheng Ye, Jiahui Gao, Shansan Gong et al.

Autoregressive language models, despite their impressive capabilities, struggle with complex reasoning and long-term planning tasks. We introduce discrete diffusion models as a novel solution to these challenges. Through the lens of subgoal imbalance, we demonstrate how diffusion models effectively learn difficult subgoals that elude autoregressive approaches. We propose Multi-Granularity Diffusion Modeling (MGDM), which prioritizes subgoals based on difficulty during learning. On complex tasks like Countdown, Sudoku, and Boolean Satisfiability Problems, MGDM significantly outperforms autoregressive models without using search techniques. For instance, MGDM achieves 91.5\% and 100\% accuracy on Countdown and Sudoku, respectively, compared to 45.8\% and 20.7\% for autoregressive models. Our work highlights the potential of diffusion-based approaches in advancing AI capabilities for sophisticated language understanding and problem-solving tasks. All associated codes are available at \href{https://github.com/HKUNLP/diffusion-vs-ar}{https://github.com/HKUNLP/diffusion-vs-ar}.

21.3LGFeb 27, 2025Code
Implicit Search via Discrete Diffusion: A Study on Chess

Jiacheng Ye, Zhenyu Wu, Jiahui Gao et al.

In the post-AlphaGo era, there has been a renewed interest in search techniques such as Monte Carlo Tree Search (MCTS), particularly in their application to Large Language Models (LLMs). This renewed attention is driven by the recognition that current next-token prediction models often lack the ability for long-term planning. Is it possible to instill search-like abilities within the models to enhance their planning abilities without relying on explicit search? We propose DiffuSearch , a model that does \textit{implicit search} by looking into the future world via discrete diffusion modeling. We instantiate DiffuSearch on a classical board game, Chess, where explicit search is known to be essential. Through extensive controlled experiments, we show DiffuSearch outperforms both the searchless and explicit search-enhanced policies. Specifically, DiffuSearch outperforms the one-step policy by 19.2% and the MCTS-enhanced policy by 14% on action accuracy. Furthermore, DiffuSearch demonstrates a notable 30% enhancement in puzzle-solving abilities compared to explicit search-based policies, along with a significant 540 Elo increase in game-playing strength assessment. These results indicate that implicit search via discrete diffusion is a viable alternative to explicit search over a one-step policy. All codes are publicly available at \href{https://github.com/HKUNLP/DiffuSearch}{https://github.com/HKUNLP/DiffuSearch}.