Bo Yang

CV
h-index45
15papers
670citations
Novelty60%
AI Score49

15 Papers

22.0CVApr 20, 2023
NeUDF: Leaning Neural Unsigned Distance Fields with Volume Rendering

Yu-Tao Liu, Li Wang, Jie yang et al.

Multi-view shape reconstruction has achieved impressive progresses thanks to the latest advances in neural implicit surface rendering. However, existing methods based on signed distance function (SDF) are limited to closed surfaces, failing to reconstruct a wide range of real-world objects that contain open-surface structures. In this work, we introduce a new neural rendering framework, coded NeUDF, that can reconstruct surfaces with arbitrary topologies solely from multi-view supervision. To gain the flexibility of representing arbitrary surfaces, NeUDF leverages the unsigned distance function (UDF) as surface representation. While a naive extension of an SDF-based neural renderer cannot scale to UDF, we propose two new formulations of weight function specially tailored for UDF-based volume rendering. Furthermore, to cope with open surface rendering, where the in/out test is no longer valid, we present a dedicated normal regularization strategy to resolve the surface orientation ambiguity. We extensively evaluate our method over a number of challenging datasets, including DTU}, MGN, and Deep Fashion 3D. Experimental results demonstrate that nEudf can significantly outperform the state-of-the-art method in the task of multi-view surface reconstruction, especially for complex shapes with open boundaries.

13.6CVApr 19, 2022Code
RangeUDF: Semantic Surface Reconstruction from 3D Point Clouds

Bing Wang, Zhengdi Yu, Bo Yang et al.

We present RangeUDF, a new implicit representation based framework to recover the geometry and semantics of continuous 3D scene surfaces from point clouds. Unlike occupancy fields or signed distance fields which can only model closed 3D surfaces, our approach is not restricted to any type of topology. Being different from the existing unsigned distance fields, our framework does not suffer from any surface ambiguity. In addition, our RangeUDF can jointly estimate precise semantics for continuous surfaces. The key to our approach is a range-aware unsigned distance function together with a surface-oriented semantic segmentation module. Extensive experiments show that RangeUDF clearly surpasses state-of-the-art approaches for surface reconstruction on four point cloud datasets. Moreover, RangeUDF demonstrates superior generalization capability across multiple unseen datasets, which is nearly impossible for all existing approaches.

20.3CVMar 21, 2023Code
NeAT: Learning Neural Implicit Surfaces with Arbitrary Topologies from Multi-view Images

Xiaoxu Meng, Weikai Chen, Bo Yang

Recent progress in neural implicit functions has set new state-of-the-art in reconstructing high-fidelity 3D shapes from a collection of images. However, these approaches are limited to closed surfaces as they require the surface to be represented by a signed distance field. In this paper, we propose NeAT, a new neural rendering framework that can learn implicit surfaces with arbitrary topologies from multi-view images. In particular, NeAT represents the 3D surface as a level set of a signed distance function (SDF) with a validity branch for estimating the surface existence probability at the query positions. We also develop a novel neural volume rendering method, which uses SDF and validity to calculate the volume opacity and avoids rendering points with low validity. NeAT supports easy field-to-mesh conversion using the classic Marching Cubes algorithm. Extensive experiments on DTU, MGN, and Deep Fashion 3D datasets indicate that our approach is able to faithfully reconstruct both watertight and non-watertight surfaces. In particular, NeAT significantly outperforms the state-of-the-art methods in the task of open surface reconstruction both quantitatively and qualitatively.

17.3CVMay 31, 2022
3PSDF: Three-Pole Signed Distance Function for Learning Surfaces with Arbitrary Topologies

Weikai Chen, Cheng Lin, Weiyang Li et al.

Recent advances in learning 3D shapes using neural implicit functions have achieved impressive results by breaking the previous barrier of resolution and diversity for varying topologies. However, most of such approaches are limited to closed surfaces as they require the space to be divided into inside and outside. More recent works based on unsigned distance function have been proposed to handle complex geometry containing both the open and closed surfaces. Nonetheless, as their direct outputs are point clouds, robustly obtaining high-quality meshing results from discrete points remains an open question. We present a novel learnable implicit representation, called the three-pole signed distance function (3PSDF), that can represent non-watertight 3D shapes with arbitrary topologies while supporting easy field-to-mesh conversion using the classic Marching Cubes algorithm. The key to our method is the introduction of a new sign, the NULL sign, in addition to the conventional in and out labels. The existence of the null sign could stop the formation of a closed isosurface derived from the bisector of the in/out regions. Further, we propose a dedicated learning framework to effectively learn 3PSDF without worrying about the vanishing gradient due to the null labels. Experimental results show that our approach outperforms the previous state-of-the-art methods in a wide range of benchmarks both quantitatively and qualitatively.

17.3CVOct 10, 2022Code
OGC: Unsupervised 3D Object Segmentation from Rigid Dynamics of Point Clouds

Ziyang Song, Bo Yang

In this paper, we study the problem of 3D object segmentation from raw point clouds. Unlike all existing methods which usually require a large amount of human annotations for full supervision, we propose the first unsupervised method, called OGC, to simultaneously identify multiple 3D objects in a single forward pass, without needing any type of human annotations. The key to our approach is to fully leverage the dynamic motion patterns over sequential point clouds as supervision signals to automatically discover rigid objects. Our method consists of three major components, 1) the object segmentation network to directly estimate multi-object masks from a single point cloud frame, 2) the auxiliary self-supervised scene flow estimator, and 3) our core object geometry consistency component. By carefully designing a series of loss functions, we effectively take into account the multi-object rigid consistency and the object shape invariance in both temporal and spatial scales. This allows our method to truly discover the object geometry even in the absence of annotations. We extensively evaluate our method on five datasets, demonstrating the superior performance for object part instance segmentation and general object segmentation in both indoor and the challenging outdoor scenarios.

13.2CVOct 5, 2022Code
Promising or Elusive? Unsupervised Object Segmentation from Real-world Single Images

Yafei Yang, Bo Yang

In this paper, we study the problem of unsupervised object segmentation from single images. We do not introduce a new algorithm, but systematically investigate the effectiveness of existing unsupervised models on challenging real-world images. We firstly introduce four complexity factors to quantitatively measure the distributions of object- and scene-level biases in appearance and geometry for datasets with human annotations. With the aid of these factors, we empirically find that, not surprisingly, existing unsupervised models catastrophically fail to segment generic objects in real-world images, although they can easily achieve excellent performance on numerous simple synthetic datasets, due to the vast gap in objectness biases between synthetic and real images. By conducting extensive experiments on multiple groups of ablated real-world datasets, we ultimately find that the key factors underlying the colossal failure of existing unsupervised models on real-world images are the challenging distributions of object- and scene-level biases in appearance and geometry. Because of this, the inductive biases introduced in existing unsupervised models can hardly capture the diverse object distributions. Our research results suggest that future work should exploit more explicit objectness biases in the network design.

1.4CVMay 23, 2022Code
GR-GAN: Gradual Refinement Text-to-image Generation

Bo Yang, Fangxiang Feng, Xiaojie Wang

A good Text-to-Image model should not only generate high quality images, but also ensure the consistency between the text and the generated image. Previous models failed to simultaneously fix both sides well. This paper proposes a Gradual Refinement Generative Adversarial Network (GR-GAN) to alleviates the problem efficiently. A GRG module is designed to generate images from low resolution to high resolution with the corresponding text constraints from coarse granularity (sentence) to fine granularity (word) stage by stage, a ITM module is designed to provide image-text matching losses at both sentence-image level and word-region level for corresponding stages. We also introduce a new metric Cross-Model Distance (CMD) for simultaneously evaluating image quality and image-text consistency. Experimental results show GR-GAN significant outperform previous models, and achieve new state-of-the-art on both FID and CMD. A detailed analysis demonstrates the efficiency of different generation stages in GR-GAN.

25.6CVAug 15, 2022Code
DM-NeRF: 3D Scene Geometry Decomposition and Manipulation from 2D Images

Bing Wang, Lu Chen, Bo Yang

In this paper, we study the problem of 3D scene geometry decomposition and manipulation from 2D views. By leveraging the recent implicit neural representation techniques, particularly the appealing neural radiance fields, we introduce an object field component to learn unique codes for all individual objects in 3D space only from 2D supervision. The key to this component is a series of carefully designed loss functions to enable every 3D point, especially in non-occupied space, to be effectively optimized even without 3D labels. In addition, we introduce an inverse query algorithm to freely manipulate any specified 3D object shape in the learned scene representation. Notably, our manipulation algorithm can explicitly tackle key issues such as object collisions and visual occlusions. Our method, called DM-NeRF, is among the first to simultaneously reconstruct, decompose, manipulate and render complex 3D scenes in a single pipeline. Extensive experiments on three datasets clearly show that our method can accurately decompose all 3D objects from 2D views, allowing any interested object to be freely manipulated in 3D space such as translation, rotation, size adjustment, and deformation.

4.3TRAug 1, 2025Code
ContestTrade: A Multi-Agent Trading System Based on Internal Contest Mechanism

Li Zhao, Rui Sun, Zuoyou Jiang et al.

In financial trading, large language model (LLM)-based agents demonstrate significant potential. However, the high sensitivity to market noise undermines the performance of LLM-based trading systems. To address this limitation, we propose a novel multi-agent system featuring an internal competitive mechanism inspired by modern corporate management structures. The system consists of two specialized teams: (1) Data Team - responsible for processing and condensing massive market data into diversified text factors, ensuring they fit the model's constrained context. (2) Research Team - tasked with making parallelized multipath trading decisions based on deep research methods. The core innovation lies in implementing a real-time evaluation and ranking mechanism within each team, driven by authentic market feedback. Each agent's performance undergoes continuous scoring and ranking, with only outputs from top-performing agents being adopted. The design enables the system to adaptively adjust to dynamic environment, enhances robustness against market noise and ultimately delivers superior trading performance. Experimental results demonstrate that our proposed system significantly outperforms prevailing multi-agent systems and traditional quantitative investment methods across diverse evaluation metrics. ContestTrade is open-sourced on GitHub at https://github.com/FinStep-AI/ContestTrade.

16.4CVJun 9, 2025Code
LogoSP: Local-global Grouping of Superpoints for Unsupervised Semantic Segmentation of 3D Point Clouds

Zihui Zhang, Weisheng Dai, Hongtao Wen et al.

We study the problem of unsupervised 3D semantic segmentation on raw point clouds without needing human labels in training. Existing methods usually formulate this problem into learning per-point local features followed by a simple grouping strategy, lacking the ability to discover additional and possibly richer semantic priors beyond local features. In this paper, we introduce LogoSP to learn 3D semantics from both local and global point features. The key to our approach is to discover 3D semantic information by grouping superpoints according to their global patterns in the frequency domain, thus generating highly accurate semantic pseudo-labels for training a segmentation network. Extensive experiments on two indoor and an outdoor datasets show that our LogoSP surpasses all existing unsupervised methods by large margins, achieving the state-of-the-art performance for unsupervised 3D semantic segmentation. Notably, our investigation into the learned global patterns reveals that they truly represent meaningful 3D semantics in the absence of human labels during training.

10.2CVJun 2, 2025Code
unMORE: Unsupervised Multi-Object Segmentation via Center-Boundary Reasoning

Yafei Yang, Zihui Zhang, Bo Yang

We study the challenging problem of unsupervised multi-object segmentation on single images. Existing methods, which rely on image reconstruction objectives to learn objectness or leverage pretrained image features to group similar pixels, often succeed only in segmenting simple synthetic objects or discovering a limited number of real-world objects. In this paper, we introduce unMORE, a novel two-stage pipeline designed to identify many complex objects in real-world images. The key to our approach involves explicitly learning three levels of carefully defined object-centric representations in the first stage. Subsequently, our multi-object reasoning module utilizes these learned object priors to discover multiple objects in the second stage. Notably, this reasoning module is entirely network-free and does not require human labels. Extensive experiments demonstrate that unMORE significantly outperforms all existing unsupervised methods across 6 real-world benchmark datasets, including the challenging COCO dataset, achieving state-of-the-art object segmentation results. Remarkably, our method excels in crowded images where all baselines collapse.

20.8CVMay 25, 2023Code
GrowSP: Unsupervised Semantic Segmentation of 3D Point Clouds

Zihui Zhang, Bo Yang, Bing Wang et al.

We study the problem of 3D semantic segmentation from raw point clouds. Unlike existing methods which primarily rely on a large amount of human annotations for training neural networks, we propose the first purely unsupervised method, called GrowSP, to successfully identify complex semantic classes for every point in 3D scenes, without needing any type of human labels or pretrained models. The key to our approach is to discover 3D semantic elements via progressive growing of superpoints. Our method consists of three major components, 1) the feature extractor to learn per-point features from input point clouds, 2) the superpoint constructor to progressively grow the sizes of superpoints, and 3) the semantic primitive clustering module to group superpoints into semantic elements for the final semantic segmentation. We extensively evaluate our method on multiple datasets, demonstrating superior performance over all unsupervised baselines and approaching the classic fully-supervised PointNet. We hope our work could inspire more advanced methods for unsupervised 3D semantic learning.

1.2MMOct 26, 2021
SHECS: A Local Smart Hands-free Elderly Care Support System on Smart AR Glasses with AI Technology

Donghuo Zeng, Jianming Wu, Bo Yang et al.

Some elderly care homes attempt to remedy the shortage of skilled caregivers and provide long-term care for the elderly residents, by enhancing the management of the care support system with the aid of smart devices such as mobile phones and tablets. Since mobile phones and tablets lack the flexibility required for laborious elderly care work, smart AR glasses have already been considered. Although lightweight smart AR devices with a transparent display are more convenient and responsive in an elderly care workplace, fetching data from the server through the Internet results in network congestion not to mention the limited display area. To devise portable smart AR devices that operate smoothly, we first present a no keep alive Internet required smart hands-free elderly care support system that employs smart glasses with facial recognition and text-to-speech synthesis technologies. Our support system utilizes automatic lightweight facial recognition to identify residents, and information about each resident in question can be obtained hands free link with a local database. Moreover, a resident information can be displayed on just a portion of the AR smart glasses on the spot. Due to the limited size of the display area, it cannot show all the necessary information. We exploit synthesized voices in the system to read out the elderly care related information. By using the support system, caregivers can gain an understanding of each resident condition immediately, instead of having to devote considerable time in advance in obtaining the complete information of all elderly residents. Our lightweight facial recognition model achieved high accuracy with fewer model parameters than current state-of-the-art methods. The validation rate of our facial recognition system was 99.3% or higher with the false accept rate of 0.001, and caregivers rated the acceptability at 3.6 (5 levels) or higher.

3.7CVFeb 8, 2021
STS-GAN: Can We Synthesize Solid Texture with High Fidelity from Arbitrary 2D Exemplar?

Xin Zhao, Jifeng Guo, Lin Wang et al.

Solid texture synthesis (STS), an effective way to extend a 2D exemplar to a 3D solid volume, exhibits advantages in computational photography. However, existing methods generally fail to accurately learn arbitrary textures, which may result in the failure to synthesize solid textures with high fidelity. In this paper, we propose a novel generative adversarial nets-based framework (STS-GAN) to extend the given 2D exemplar to arbitrary 3D solid textures. In STS-GAN, multi-scale 2D texture discriminators evaluate the similarity between the given 2D exemplar and slices from the generated 3D texture, promoting the 3D texture generator synthesizing realistic solid textures. Finally, experiments demonstrate that the proposed method can generate high-fidelity solid textures with similar visual characteristics to the 2D exemplar.

34.5CVOct 9, 2020Code
GRF: Learning a General Radiance Field for 3D Representation and Rendering

Alex Trevithick, Bo Yang

We present a simple yet powerful neural network that implicitly represents and renders 3D objects and scenes only from 2D observations. The network models 3D geometries as a general radiance field, which takes a set of 2D images with camera poses and intrinsics as input, constructs an internal representation for each point of the 3D space, and then renders the corresponding appearance and geometry of that point viewed from an arbitrary position. The key to our approach is to learn local features for each pixel in 2D images and to then project these features to 3D points, thus yielding general and rich point representations. We additionally integrate an attention mechanism to aggregate pixel features from multiple 2D views, such that visual occlusions are implicitly taken into account. Extensive experiments demonstrate that our method can generate high-quality and realistic novel views for novel objects, unseen categories and challenging real-world scenes.