Jürgen P. Schulze

CV
h-index27
7papers
138citations
Novelty35%
AI Score24

7 Papers

1.4CVMar 19, 2022Code
Volkit: A Performance-Portable Computer Vision Library for 3D Volumetric Data

Stefan Zellmann, Giovanni Aguirre, Jürgen P. Schulze

We present volkit, an open source library with high performance implementations of image manipulation and computer vision algorithms that focus on 3D volumetric representations. Volkit implements a cross-platform, performance-portable API targeting both CPUs and GPUs that defers data and resource movement and hides them from the application developer using a managed API. We use volkit to process medical and simulation data that is rendered in VR and consequently integrated the library into the C++ virtual reality software CalVR. The paper presents case studies and performance results and by that demonstrates the library's effectiveness and the efficiency of this approach.

2.3GRNov 29, 2021Code
FaceAtlasAR: Atlas of Facial Acupuncture Points in Augmented Reality

Menghe Zhang, Jurgen Schulze, Dong Zhang

Acupuncture is a technique in which practitioners stimulate specific points on the body. Those points, called acupuncture points (or acupoints), anatomically define areas on the skin relative to specific landmarks on the body. However, mapping the acupoints to individuals could be challenging for inexperienced acupuncturists. In this project, we proposed a system to localize and visualize facial acupoints for individuals in an augmented reality (AR) context. This system combines a face alignment model and a hair segmentation model to provide dense reference points for acupoints localization in real-time (60FPS). The localization process takes the proportional bone (B-cun or skeletal) measurement method, which is commonly operated by specialists; however, in the real practice, operators sometimes find it inaccurate due to skill-related error. With this system, users, even without any skills, can locate the facial acupoints as a part of the self-training or self-treatment process.

6.5CVOct 13, 2021
Improving Users' Mental Model with Attention-directed Counterfactual Edits

Kamran Alipour, Arijit Ray, Xiao Lin et al.

In the domain of Visual Question Answering (VQA), studies have shown improvement in users' mental model of the VQA system when they are exposed to examples of how these systems answer certain Image-Question (IQ) pairs. In this work, we show that showing controlled counterfactual image-question examples are more effective at improving the mental model of users as compared to simply showing random examples. We compare a generative approach and a retrieval-based approach to show counterfactual examples. We use recent advances in generative adversarial networks (GANs) to generate counterfactual images by deleting and inpainting certain regions of interest in the image. We then expose users to changes in the VQA system's answer on those altered images. To select the region of interest for inpainting, we experiment with using both human-annotated attention maps and a fully automatic method that uses the VQA system's attention values. Finally, we test the user's mental model by asking them to predict the model's performance on a test counterfactual image. We note an overall improvement in users' accuracy to predict answer change when shown counterfactual explanations. While realistic retrieved counterfactuals obviously are the most effective at improving the mental model, we show that a generative approach can also be equally effective.

5.0CVJul 2, 2020
The Impact of Explanations on AI Competency Prediction in VQA

Kamran Alipour, Arijit Ray, Xiao Lin et al.

Explainability is one of the key elements for building trust in AI systems. Among numerous attempts to make AI explainable, quantifying the effect of explanations remains a challenge in conducting human-AI collaborative tasks. Aside from the ability to predict the overall behavior of AI, in many applications, users need to understand an AI agent's competency in different aspects of the task domain. In this paper, we evaluate the impact of explanations on the user's mental model of AI agent competency within the task of visual question answering (VQA). We quantify users' understanding of competency, based on the correlation between the actual system performance and user rankings. We introduce an explainable VQA system that uses spatial and object features and is powered by the BERT language model. Each group of users sees only one kind of explanation to rank the competencies of the VQA model. The proposed model is evaluated through between-subject experiments to probe explanations' impact on the user's perception of competency. The comparison between two VQA models shows BERT based explanations and the use of object features improve the user's prediction of the model's competencies.

6.5IVApr 19, 2020
Deep Learning Improves Contrast in Low-Fluence Photoacoustic Imaging

Ali Hariri, Kamran Alipour, Yash Mantri et al.

Low fluence illumination sources can facilitate clinical transition of photoacoustic imaging because they are rugged, portable, affordable, and safe. However, these sources also decrease image quality due to their low fluence. Here, we propose a denoising method using a multi-level wavelet-convolutional neural network to map low fluence illumination source images to its corresponding high fluence excitation map. Quantitative and qualitative results show a significant potential to remove the background noise and preserve the structures of target. Substantial improvements up to 2.20, 2.25, and 4.3-fold for PSNR, SSIM, and CNR metrics were observed, respectively. We also observed enhanced contrast (up to 1.76-fold) in an in vivo application using our proposed methods. We suggest that this tool can improve the value of such sources in photoacoustic imaging.

17.5AIMar 1, 2020
A Study on Multimodal and Interactive Explanations for Visual Question Answering

Kamran Alipour, Jurgen P. Schulze, Yi Yao et al.

Explainability and interpretability of AI models is an essential factor affecting the safety of AI. While various explainable AI (XAI) approaches aim at mitigating the lack of transparency in deep networks, the evidence of the effectiveness of these approaches in improving usability, trust, and understanding of AI systems are still missing. We evaluate multimodal explanations in the setting of a Visual Question Answering (VQA) task, by asking users to predict the response accuracy of a VQA agent with and without explanations. We use between-subjects and within-subjects experiments to probe explanation effectiveness in terms of improving user prediction accuracy, confidence, and reliance, among other factors. The results indicate that the explanations help improve human prediction accuracy, especially in trials when the VQA system's answer is inaccurate. Furthermore, we introduce active attention, a novel method for evaluating causal attentional effects through intervention by editing attention maps. User explanation ratings are strongly correlated with human prediction accuracy and suggest the efficacy of these explanations in human-machine AI collaboration tasks.

3.3HCFeb 13, 2020
Interactive Multi-User 3D Visual Analytics in Augmented Reality

Wanze Xie, Yining Liang, Janet Johnson et al.

This publication reports on a research project in which we set out to explore the advantages and disadvantages augmented reality (AR) technology has for visual data analytics. We developed a prototype of an AR data analytics application, which provides users with an interactive 3D interface, hand gesture-based controls and multi-user support for a shared experience, enabling multiple people to collaboratively visualize, analyze and manipulate data with high dimensional features in 3D space. Our software prototype, called DataCube, runs on the Microsoft HoloLens - one of the first true stand-alone AR headsets, through which users can see computer-generated images overlaid onto real-world objects in the user's physical environment. Using hand gestures, the users can select menu options, control the 3D data visualization with various filtering and visualization functions, and freely arrange the various menus and virtual displays in their environment. The shared multi-user experience allows all participating users to see and interact with the virtual environment, changes one user makes will become visible to the other users instantly. As users engage together they are not restricted from observing the physical world simultaneously and therefore they can also see non-verbal cues such as gesturing or facial reactions of other users in the physical environment. The main objective of this research project was to find out if AR interfaces and collaborative analysis can provide an effective solution for data analysis tasks, and our experience with our prototype system confirms this.