3.0ROJun 19
TriLift: Interpolation-Free Tri-Plane Lifting for Efficient 3D Perception on Embedded SystemsSibaek Lee, Jiung Yeon, Hyeonwoo Yu
Dense 3D convolutions provide high accuracy for perception but are too computationally expensive for real-time robotic systems. Existing tri-plane methods rely on 2D image features with interpolation, point-wise queries, and implicit MLPs, which makes them computationally heavy and unsuitable for embedded 3D inference. As an alternative, we propose TriLift, a novel interpolation-free tri-plane lifting and volumetric fusion framework that directly projects 3D voxels into plane features and reconstructs a feature volume through broadcast and summation. This shifts nonlinearity to 2D convolutions, reducing complexity while remaining fully parallelizable. To mitigate spatial information loss inherent in projections, we incorporate a lightweight adaptive positional encoding module that helps bridge the spatial information gap, dynamically recovering fine geometric details with negligible overhead. To capture global context, we add a low-resolution volumetric branch fused with the lifted features through a lightweight integration layer, yielding a design that is both efficient and end-to-end GPU-accelerated. To validate the effectiveness of the proposed method, we conduct experiments on classification, completion, segmentation, and detection, and we map the trade-off between efficiency and accuracy across tasks. Results show that classification and completion retain or improve accuracy, while segmentation and detection show a trade-off, significantly reducing computational demand with only a slight decrease in accuracy. On-device benchmarks on an NVIDIA Jetson Orin Nano confirm robust real-time throughput, demonstrating the suitability of the approach for embedded robotic perception.
6.2CVNov 20, 2025
LEGO-SLAM: Language-Embedded Gaussian Optimization SLAMSibaek Lee, Seongbo Ha, Kyeongsu Kang et al.
Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced robotic interaction. Integrating language features into SLAM remains a significant challenge, as storing high-dimensional features demands excessive memory and rendering overhead, while existing methods with static models lack adaptability for novel environments. To address these limitations, we propose LEGO-SLAM (Language-Embedded Gaussian Optimization SLAM), the first framework to achieve real-time, open-vocabulary mapping within a 3DGS-based SLAM system. At the core of our method is a scene-adaptive encoder-decoder that distills high-dimensional language embeddings into a compact 16-dimensional feature space. This design reduces the memory per Gaussian and accelerates rendering, enabling real-time performance. Unlike static approaches, our encoder adapts online to unseen scenes. These compact features also enable a language-guided pruning strategy that identifies semantic redundancy, reducing the map's Gaussian count by over 60\% while maintaining rendering quality. Furthermore, we introduce a language-based loop detection approach that reuses these mapping features, eliminating the need for a separate detection model. Extensive experiments demonstrate that LEGO-SLAM achieves competitive mapping quality and tracking accuracy, all while providing open-vocabulary capabilities at 15 FPS.