Qingsong Lv

CV
h-index10
10papers
2,636citations
Novelty53%
AI Score50

10 Papers

51.2CVNov 6, 2023Code
CogVLM: Visual Expert for Pretrained Language Models

Weihan Wang, Qingsong Lv, Wenmeng Yu et al. · tsinghua

We introduce CogVLM, a powerful open-source visual language foundation model. Different from the popular shallow alignment method which maps image features into the input space of language model, CogVLM bridges the gap between the frozen pretrained language model and image encoder by a trainable visual expert module in the attention and FFN layers. As a result, CogVLM enables deep fusion of vision language features without sacrificing any performance on NLP tasks. CogVLM-17B achieves state-of-the-art performance on 10 classic cross-modal benchmarks, including NoCaps, Flicker30k captioning, RefCOCO, RefCOCO+, RefCOCOg, Visual7W, GQA, ScienceQA, VizWiz VQA and TDIUC, and ranks the 2nd on VQAv2, OKVQA, TextVQA, COCO captioning, etc., surpassing or matching PaLI-X 55B. Codes and checkpoints are available at https://github.com/THUDM/CogVLM.

41.7CVAug 29, 2024Code
CogVLM2: Visual Language Models for Image and Video Understanding

Wenyi Hong, Weihan Wang, Ming Ding et al.

Beginning with VisualGLM and CogVLM, we are continuously exploring VLMs in pursuit of enhanced vision-language fusion, efficient higher-resolution architecture, and broader modalities and applications. Here we propose the CogVLM2 family, a new generation of visual language models for image and video understanding including CogVLM2, CogVLM2-Video and GLM-4V. As an image understanding model, CogVLM2 inherits the visual expert architecture with improved training recipes in both pre-training and post-training stages, supporting input resolution up to $1344 \times 1344$ pixels. As a video understanding model, CogVLM2-Video integrates multi-frame input with timestamps and proposes automated temporal grounding data construction. Notably, CogVLM2 family has achieved state-of-the-art results on benchmarks like MMBench, MM-Vet, TextVQA, MVBench and VCGBench. All models are open-sourced in https://github.com/THUDM/CogVLM2 and https://github.com/THUDM/GLM-4, contributing to the advancement of the field.

24.4CLOct 30, 2022Code
Parameter-Efficient Tuning Makes a Good Classification Head

Zhuoyi Yang, Ming Ding, Yanhui Guo et al.

In recent years, pretrained models revolutionized the paradigm of natural language understanding (NLU), where we append a randomly initialized classification head after the pretrained backbone, e.g. BERT, and finetune the whole model. As the pretrained backbone makes a major contribution to the improvement, we naturally expect a good pretrained classification head can also benefit the training. However, the final-layer output of the backbone, i.e. the input of the classification head, will change greatly during finetuning, making the usual head-only pretraining (LP-FT) ineffective. In this paper, we find that parameter-efficient tuning makes a good classification head, with which we can simply replace the randomly initialized heads for a stable performance gain. Our experiments demonstrate that the classification head jointly pretrained with parameter-efficient tuning consistently improves the performance on 9 tasks in GLUE and SuperGLUE.

49.9CVDec 14, 2023Code
CogAgent: A Visual Language Model for GUI Agents

Wenyi Hong, Weihan Wang, Qingsong Lv et al. · tsinghua

People are spending an enormous amount of time on digital devices through graphical user interfaces (GUIs), e.g., computer or smartphone screens. Large language models (LLMs) such as ChatGPT can assist people in tasks like writing emails, but struggle to understand and interact with GUIs, thus limiting their potential to increase automation levels. In this paper, we introduce CogAgent, an 18-billion-parameter visual language model (VLM) specializing in GUI understanding and navigation. By utilizing both low-resolution and high-resolution image encoders, CogAgent supports input at a resolution of 1120*1120, enabling it to recognize tiny page elements and text. As a generalist visual language model, CogAgent achieves the state of the art on five text-rich and four general VQA benchmarks, including VQAv2, OK-VQA, Text-VQA, ST-VQA, ChartQA, infoVQA, DocVQA, MM-Vet, and POPE. CogAgent, using only screenshots as input, outperforms LLM-based methods that consume extracted HTML text on both PC and Android GUI navigation tasks -- Mind2Web and AITW, advancing the state of the art. The model and codes are available at https://github.com/THUDM/CogVLM, with a new version of CogAgent-9B-20241220 available at https://github.com/THUDM/CogAgent.

27.1CVFeb 6, 2024Code
CogCoM: A Visual Language Model with Chain-of-Manipulations Reasoning

Ji Qi, Ming Ding, Weihan Wang et al. · tsinghua

Vision-Language Models (VLMs) have demonstrated their broad effectiveness thanks to extensive training in aligning visual instructions to responses. However, such training of conclusive alignment leads models to ignore essential visual reasoning, further resulting in failures in meticulous visual problems and unfaithful responses. Drawing inspiration from human cognition in solving visual problems (e.g., marking, zoom in), this paper introduces Chain of Manipulations, a mechanism that enables VLMs to solve problems step-by-step with evidence. After training, models can solve various visual problems by eliciting intrinsic manipulations (e.g., grounding, zoom in) with results (e.g., boxes, image) actively without involving external tools, while also allowing users to trace error causes. We study the roadmap to implement this mechanism, including (1) a flexible design of manipulations upon extensive analysis, (2) an efficient automated data generation pipeline, (3) a compatible VLM architecture capable of multi-turn multi-image, and (4) a model training process for versatile capabilities. With the design, we also manually annotate 6K high-quality samples for the challenging graphical mathematical problems. Our trained model, \textbf{CogCoM}, equipped with this mechanism with 17B parameters achieves state-of-the-art performance across 9 benchmarks from 4 categories, demonstrating the effectiveness while preserving the interpretability. Our code, model weights, and collected data are publicly available at https://github.com/THUDM/CogCoM.

3.7CVNov 19, 2024Code
FGP: Feature-Gradient-Prune for Efficient Convolutional Layer Pruning

Qingsong Lv, Jiasheng Sun, Sheng Zhou et al.

To reduce computational overhead while maintaining model performance, model pruning techniques have been proposed. Among these, structured pruning, which removes entire convolutional channels or layers, significantly enhances computational efficiency and is compatible with hardware acceleration. However, existing pruning methods that rely solely on image features or gradients often result in the retention of redundant channels, negatively impacting inference efficiency. To address this issue, this paper introduces a novel pruning method called Feature-Gradient Pruning (FGP). This approach integrates both feature-based and gradient-based information to more effectively evaluate the importance of channels across various target classes, enabling a more accurate identification of channels that are critical to model performance. Experimental results demonstrate that the proposed method improves both model compactness and practicality while maintaining stable performance. Experiments conducted across multiple tasks and datasets show that FGP significantly reduces computational costs and minimizes accuracy loss compared to existing methods, highlighting its effectiveness in optimizing pruning outcomes. The source code is available at: https://github.com/FGP-code/FGP.

20.9CLJul 3, 2025Code
RLVER: Reinforcement Learning with Verifiable Emotion Rewards for Empathetic Agents

Peisong Wang, Ruotian Ma, Bang Zhang et al.

Large language models (LLMs) excel at logical and algorithmic reasoning, yet their emotional intelligence (EQ) still lags far behind their cognitive prowess. While reinforcement learning from verifiable rewards (RLVR) has advanced in other domains, its application to dialogue-especially for emotional intelligence-remains underexplored. In this work, we introduce RLVER, the first end-to-end reinforcement learning framework that leverages verifiable emotion rewards from simulated users to cultivate higher-order empathetic abilities in LLMs. Within this framework, self-consistent affective simulated users engage in dialogue rollouts and produce deterministic emotion scores during conversations, serving as reward signals to guide the LLM's learning. Fine-tuning publicly available Qwen2.5-7B-Instruct model with PPO boosts its Sentient-Benchmark score from 13.3 to 79.2 while largely preserving mathematical and coding competence. Extensive experiments reveal that: (i) RLVER consistently improves multiple dialogue capabilities; (ii) Thinking and non-thinking models show distinct trends--thinking models excel in empathy and insight, while non-thinking models favor action; (iii) GRPO often yields stable gains, while PPO can push certain capabilities to a higher ceiling; (iv) More challenging environments are not always better-moderate ones can yield stronger outcomes. Our results show that RLVER is a practical route toward emotionally intelligent and broadly capable language agents.

3.4CLMar 7, 2024Code
UltraWiki: Ultra-fine-grained Entity Set Expansion with Negative Seed Entities

Yangning Li, Qingsong Lv, Tianyu Yu et al.

Entity Set Expansion (ESE) aims to identify new entities belonging to the same semantic class as the given set of seed entities. Traditional methods solely relied on positive seed entities to represent the target fine-grained semantic class, rendering them tough to represent ultra-fine-grained semantic classes. Specifically, merely relying on positive seed entities leads to two inherent shortcomings: (i) Ambiguity among ultra-fine-grained semantic classes. (ii) Inability to define ``unwanted'' semantics. Hence, previous ESE methods struggle to address the ultra-fine-grained ESE (Ultra-ESE) task. To solve this issue, we first introduce negative seed entities in the inputs, which jointly describe the ultra-fine-grained semantic class with positive seed entities. Negative seed entities eliminate the semantic ambiguity by providing a contrast between positive and negative attributes. Meanwhile, it provides a straightforward way to express ``unwanted''. To assess model performance in Ultra-ESE and facilitate further research, we also constructed UltraWiki, the first large-scale dataset tailored for Ultra-ESE. UltraWiki encompasses 50,973 entities and 394,097 sentences, alongside 236 ultra-fine-grained semantic classes, where each class is represented with 3-5 positive and negative seed entities. Moreover, a retrieval-based framework RetExpan and a generation-based framework GenExpan are proposed to provide powerful baselines for Ultra-ESE. Additionally, we devised two strategies to enhance models' comprehension of ultra-fine-grained entities' semantics: contrastive learning and chain-of-thought reasoning. Extensive experiments confirm the effectiveness of our proposed strategies and also reveal that there remains a large space for improvement in Ultra-ESE.

10.9CLApr 10, 2025
LSR-MCTS: Alleviating Long Range Dependency in Code Generation

Tingwei Lu, Yangning Li, Liyuan Wang et al.

The emergence of large language models (LLMs) has significantly promoted the development of code generation task, sparking a surge in pertinent literature. Current research is hindered by redundant generation results and a tendency to overfit local patterns in the short term. Although existing studies attempt to alleviate the issue by adopting a multi-token prediction strategy, there remains limited focus on choosing the appropriate processing length for generations. By analyzing the attention between tokens during the generation process of LLMs, it can be observed that the high spikes of the attention scores typically appear at the end of lines. This insight suggests that it is reasonable to treat each line of code as a fundamental processing unit and generate them sequentially. Inspired by this, we propose the \textbf{LSR-MCTS} algorithm, which leverages MCTS to determine the code line-by-line and select the optimal path. Further, we integrate a self-refine mechanism at each node to enhance diversity and generate higher-quality programs through error correction. Extensive experiments and comprehensive analyses on three public coding benchmarks demonstrate that our method outperforms the state-of-the-art performance approaches.

34.8LGDec 30, 2021Code
Are we really making much progress? Revisiting, benchmarking, and refining heterogeneous graph neural networks

Qingsong Lv, Ming Ding, Qiang Liu et al.

Heterogeneous graph neural networks (HGNNs) have been blossoming in recent years, but the unique data processing and evaluation setups used by each work obstruct a full understanding of their advancements. In this work, we present a systematical reproduction of 12 recent HGNNs by using their official codes, datasets, settings, and hyperparameters, revealing surprising findings about the progress of HGNNs. We find that the simple homogeneous GNNs, e.g., GCN and GAT, are largely underestimated due to improper settings. GAT with proper inputs can generally match or outperform all existing HGNNs across various scenarios. To facilitate robust and reproducible HGNN research, we construct the Heterogeneous Graph Benchmark (HGB), consisting of 11 diverse datasets with three tasks. HGB standardizes the process of heterogeneous graph data splits, feature processing, and performance evaluation. Finally, we introduce a simple but very strong baseline Simple-HGN--which significantly outperforms all previous models on HGB--to accelerate the advancement of HGNNs in the future.