CVMar 2, 2022Code
MixSTE: Seq2seq Mixed Spatio-Temporal Encoder for 3D Human Pose Estimation in VideoJinlu Zhang, Zhigang Tu, Jianyu Yang et al.
Recent transformer-based solutions have been introduced to estimate 3D human pose from 2D keypoint sequence by considering body joints among all frames globally to learn spatio-temporal correlation. We observe that the motions of different joints differ significantly. However, the previous methods cannot efficiently model the solid inter-frame correspondence of each joint, leading to insufficient learning of spatial-temporal correlation. We propose MixSTE (Mixed Spatio-Temporal Encoder), which has a temporal transformer block to separately model the temporal motion of each joint and a spatial transformer block to learn inter-joint spatial correlation. These two blocks are utilized alternately to obtain better spatio-temporal feature encoding. In addition, the network output is extended from the central frame to entire frames of the input video, thereby improving the coherence between the input and output sequences. Extensive experiments are conducted on three benchmarks (Human3.6M, MPI-INF-3DHP, and HumanEva). The results show that our model outperforms the state-of-the-art approach by 10.9% P-MPJPE and 7.6% MPJPE. The code is available at https://github.com/JinluZhang1126/MixSTE.
CVMar 15, 2023Code
Skinned Motion Retargeting with Residual Perception of Motion Semantics & GeometryJiaxu Zhang, Junwu Weng, Di Kang et al.
A good motion retargeting cannot be reached without reasonable consideration of source-target differences on both the skeleton and shape geometry levels. In this work, we propose a novel Residual RETargeting network (R2ET) structure, which relies on two neural modification modules, to adjust the source motions to fit the target skeletons and shapes progressively. In particular, a skeleton-aware module is introduced to preserve the source motion semantics. A shape-aware module is designed to perceive the geometries of target characters to reduce interpenetration and contact-missing. Driven by our explored distance-based losses that explicitly model the motion semantics and geometry, these two modules can learn residual motion modifications on the source motion to generate plausible retargeted motion in a single inference without post-processing. To balance these two modifications, we further present a balancing gate to conduct linear interpolation between them. Extensive experiments on the public dataset Mixamo demonstrate that our R2ET achieves the state-of-the-art performance, and provides a good balance between the preservation of motion semantics as well as the attenuation of interpenetration and contact-missing. Code is available at https://github.com/Kebii/R2ET.
CVMar 20, 2022
Optical Flow for Video Super-Resolution: A SurveyZhigang Tu, Hongyan Li, Wei Xie et al.
Video super-resolution is currently one of the most active research topics in computer vision as it plays an important role in many visual applications. Generally, video super-resolution contains a significant component, i.e., motion compensation, which is used to estimate the displacement between successive video frames for temporal alignment. Optical flow, which can supply dense and sub-pixel motion between consecutive frames, is among the most common ways for this task. To obtain a good understanding of the effect that optical flow acts in video super-resolution, in this work, we conduct a comprehensive review on this subject for the first time. This investigation covers the following major topics: the function of super-resolution (i.e., why we require super-resolution); the concept of video super-resolution (i.e., what is video super-resolution); the description of evaluation metrics (i.e., how (video) superresolution performs); the introduction of optical flow based video super-resolution; the investigation of using optical flow to capture temporal dependency for video super-resolution. Prominently, we give an in-depth study of the deep learning based video super-resolution method, where some representative algorithms are analyzed and compared. Additionally, we highlight some promising research directions and open issues that should be further addressed.
CVMay 7, 2022
Distilling Inter-Class Distance for Semantic SegmentationZhengbo Zhang, Chunluan Zhou, Zhigang Tu
Knowledge distillation is widely adopted in semantic segmentation to reduce the computation cost.The previous knowledge distillation methods for semantic segmentation focus on pixel-wise feature alignment and intra-class feature variation distillation, neglecting to transfer the knowledge of the inter-class distance in the feature space, which is important for semantic segmentation. To address this issue, we propose an Inter-class Distance Distillation (IDD) method to transfer the inter-class distance in the feature space from the teacher network to the student network. Furthermore, semantic segmentation is a position-dependent task,thus we exploit a position information distillation module to help the student network encode more position information. Extensive experiments on three popular datasets: Cityscapes, Pascal VOC and ADE20K show that our method is helpful to improve the accuracy of semantic segmentation models and achieves the state-of-the-art performance. E.g. it boosts the benchmark model("PSPNet+ResNet18") by 7.50% in accuracy on the Cityscapes dataset.
53.2CVMay 28
Masked Diffusion Vision-Language Models for Temporal Action LocalizationFengshun Wang, Zhengbo Zhang, Zhigang Tu
Temporal action localization (TAL) requires recognizing the target event and localizing its start and end times precisely in untrimmed videos. Recent vision-language formulations improve semantic reasoning and support language-conditioned outputs, but their autoregressive decoders still generate tokens from left to right, preventing later semantic evidence from revising earlier timestamp predictions. We adapt masked diffusion vision-language models (MDVLMs) to TAL so that semantic tokens and boundary tokens remain editable throughout iterative denoising with bidirectional attention, allowing temporal boundaries and semantic content to be refined jointly. Direct adaptation, however, creates two TAL-specific mismatches: standard masked diffusion training corrupts all positions uniformly at random, but the time tokens are more reliable when enough semantic context is available; and token-level cross-entropy does not reflect temporal IoU. To address these mismatches, we introduce a Planned Training Objective that uses boundary-aware masking and step-weighted reconstruction to rehearse the late recovery of time tokens, together with a Step-Level IoU Reward that provides overlap-aware supervision during denoising. A standard sequence-level cross-entropy term provides the base reconstruction signal. Experiments on ActivityNet-RTL, ActivityNet-1.3, and THUMOS-14 show that MDVLM-TAL improves both temporal reasoning and boundary localization over autoregressive vision-language baselines, with especially strong gains under stricter temporal IoU criteria.
CVSep 26, 2023
PHRIT: Parametric Hand Representation with Implicit TemplateZhisheng Huang, Yujin Chen, Di Kang et al.
We propose PHRIT, a novel approach for parametric hand mesh modeling with an implicit template that combines the advantages of both parametric meshes and implicit representations. Our method represents deformable hand shapes using signed distance fields (SDFs) with part-based shape priors, utilizing a deformation field to execute the deformation. The model offers efficient high-fidelity hand reconstruction by deforming the canonical template at infinite resolution. Additionally, it is fully differentiable and can be easily used in hand modeling since it can be driven by the skeleton and shape latent codes. We evaluate PHRIT on multiple downstream tasks, including skeleton-driven hand reconstruction, shapes from point clouds, and single-view 3D reconstruction, demonstrating that our approach achieves realistic and immersive hand modeling with state-of-the-art performance.
59.9CVMay 26
Leveraging Text-to-Image Diffusion Models for Unsupervised Visual Object TrackingZhengbo Zhang, Zhigang Tu, Junsong Yuan et al.
Unsupervised visual object tracking is a challenging task that requires following arbitrary targets in videos without training on ground-truth annotations. Despite considerable progress, existing state-of-the-art unsupervised trackers often struggle in scenarios that demand fine-grained understanding of semantic and visual structural information within video frames. Text-to-image diffusion models are well known for their ability to generate images that accurately reflect the semantics and structures described in the input prompt, demonstrating a strong grasp of visual semantics and structures. Building on this capability, we approach the unsupervised tracking from a new perspective by exploiting the rich semantic knowledge encoded in pretrained text-to-image diffusion models. To adapt the diffusion models, which are originally developed for image generation, to the tracking task, we reinterpret the models as a bridge between text and image modalities. This connection is realized through the cross-attention mechanism: when both text and an image are input into the models, they highlight the regions of the image that are semantically aligned with the text in the cross-attention maps. We therefore learn a prompt that represents the tracking target and activates its corresponding region in the cross-attention map for each frame, which enables object tracking with the diffusion model. Specifically, our method Diff-Tracking is composed of two main components: an initial prompt learner and an online prompt updater. The initial prompt learner generates a prompt that captures the target object in the first frame, allowing the diffusion model to identify the target. The online prompt updater refines the prompt based on motion information, enabling consistent tracking across video frames. We evaluate our approach on six challenging tracking datasets demonstrate the effectiveness of our approach.
52.3CVMay 25
UAV-OVO: Out-of-Viewpoint Generalization in UAV Action RecognitionYu Xia, Zhengbo Zhang, Shuaihu Zhang et al.
UAV action recognition faces a deployment shift that standard benchmarks often obscure: a model trained on UAV footage captured from low-depression viewpoints may be required to recognize the same action classes from high-depression viewpoints. While the action labels remain unchanged, this shift alters body visibility, motion projection, and scene context, encouraging models to rely on viewpoint-specific shortcuts. We introduce UAV-OVO, an Out-of-Viewpoint generalization benchmark for UAV action recognition. UAV-OVO derives view scores from uncalibrated videos, uses a view-isolation band to assign low-depression videos to the training and in-distribution test splits while reserving high-depression videos for out-of-distribution testing, and constructs ID/OOD test sets matched by class distribution so that performance differences reflect viewpoint shift rather than label imbalance. Across representative video recognizers, UAV-OVO reveals a substantial ID/OOD gap: models that fit the low-depression training distribution well often fail to transfer to held-out high-depression views, exposing viewpoint shortcuts hidden by aggregate accuracy. We further propose LATER, LoRA-Anchored Test-time Re-centering, which first adapts the recognizer with Low-Rank Adaptation (LoRA) and then uses the learned LoRA subspace as a semantic anchor for online feature re-centering. Specifically, LATER projects target-domain displacement onto the orthogonal complement of the LoRA subspace before re-centering features, reducing viewpoint-induced drift while preserving task-relevant semantics. Together, UAV-OVO and LATER provide a controlled testbed and a practical adaptation method for viewpoint-robust UAV video understanding.
34.4CVApr 10Code
Frequency-Enhanced Diffusion Models: Curriculum-Guided Semantic Alignment for Zero-Shot Skeleton Action RecognitionYuxi Zhou, Zhengbo Zhang, Jingyu Pan et al.
Human action recognition is pivotal in computer vision, with applications ranging from surveillance to human-robot interaction. Despite the effectiveness of supervised skeleton-based methods, their reliance on exhaustive annotation limits generalization to novel actions. Zero-Shot Skeleton Action Recognition (ZSAR) emerges as a promising paradigm, yet it faces challenges due to the spectral bias of diffusion models, which oversmooth high-frequency dynamics. Here, we propose Frequency-Aware Diffusion for Skeleton-Text Matching (FDSM), integrating a Semantic-Guided Spectral Residual Module, a Timestep-Adaptive Spectral Loss, and Curriculum-based Semantic Abstraction to address these challenges. Our approach effectively recovers fine-grained motion details, achieving state-of-the-art performance on NTU RGB+D, PKU-MMD, and Kinetics-skeleton datasets. Code has been made available at https://github.com/yuzhi535/FDSM. Project homepage: https://yuzhi535.github.io/FDSM.github.io/
GROct 19, 2023
TapMo: Shape-aware Motion Generation of Skeleton-free CharactersJiaxu Zhang, Shaoli Huang, Zhigang Tu et al.
Previous motion generation methods are limited to the pre-rigged 3D human model, hindering their applications in the animation of various non-rigged characters. In this work, we present TapMo, a Text-driven Animation Pipeline for synthesizing Motion in a broad spectrum of skeleton-free 3D characters. The pivotal innovation in TapMo is its use of shape deformation-aware features as a condition to guide the diffusion model, thereby enabling the generation of mesh-specific motions for various characters. Specifically, TapMo comprises two main components - Mesh Handle Predictor and Shape-aware Diffusion Module. Mesh Handle Predictor predicts the skinning weights and clusters mesh vertices into adaptive handles for deformation control, which eliminates the need for traditional skeletal rigging. Shape-aware Motion Diffusion synthesizes motion with mesh-specific adaptations. This module employs text-guided motions and mesh features extracted during the first stage, preserving the geometric integrity of the animations by accounting for the character's shape and deformation. Trained in a weakly-supervised manner, TapMo can accommodate a multitude of non-human meshes, both with and without associated text motions. We demonstrate the effectiveness and generalizability of TapMo through rigorous qualitative and quantitative experiments. Our results reveal that TapMo consistently outperforms existing auto-animation methods, delivering superior-quality animations for both seen or unseen heterogeneous 3D characters.
CVAug 11, 2024
FADE: A Dataset for Detecting Falling Objects around Buildings in VideoZhigang Tu, Zhengbo Zhang, Zitao Gao et al.
Objects falling from buildings, a frequently occurring event in daily life, can cause severe injuries to pedestrians due to the high impact force they exert. Surveillance cameras are often installed around buildings to detect falling objects, but such detection remains challenging due to the small size and fast motion of the objects. Moreover, the field of falling object detection around buildings (FODB) lacks a large-scale dataset for training learning-based detection methods and for standardized evaluation. To address these challenges, we propose a large and diverse video benchmark dataset named FADE. Specifically, FADE contains 2,611 videos from 25 scenes, featuring 8 falling object categories, 4 weather conditions, and 4 video resolutions. Additionally, we develop a novel detection method for FODB that effectively leverages motion information and generates small-sized yet high-quality detection proposals. The efficacy of our method is evaluated on the proposed FADE dataset by comparing it with state-of-the-art approaches in generic object detection, video object detection, and moving object detection. The dataset and code are publicly available at https://fadedataset.github.io/FADE.github.io/.
CVFeb 18, 2025Code
Adaptive Prototype Model for Attribute-based Multi-label Few-shot Action RecognitionJuefeng Xiao, Tianqi Xiang, Zhigang Tu
In real-world action recognition systems, incorporating more attributes helps achieve a more comprehensive understanding of human behavior. However, using a single model to simultaneously recognize multiple attributes can lead to a decrease in accuracy. In this work, we propose a novel method i.e. Adaptive Attribute Prototype Model (AAPM) for human action recognition, which captures rich action-relevant attribute information and strikes a balance between accuracy and robustness. Firstly, we introduce the Text-Constrain Module (TCM) to incorporate textual information from potential labels, and constrain the construction of different attributes prototype representations. In addition, we explore the Attribute Assignment Method (AAM) to address the issue of training bias and increase robustness during the training process.Furthermore, we construct a new video dataset with attribute-based multi-label called Multi-Kinetics for evaluation, which contains various attribute labels (e.g. action, scene, object, etc.) related to human behavior. Extensive experiments demonstrate that our AAPM achieves the state-of-the-art performance in both attribute-based multi-label few-shot action recognition and single-label few-shot action recognition. The project and dataset are available at an anonymous account https://github.com/theAAPM/AAPM
CVJun 26, 2024Code
Expressive Keypoints for Skeleton-based Action Recognition via Skeleton TransformationYijie Yang, Jinlu Zhang, Jiaxu Zhang et al.
In the realm of skeleton-based action recognition, the traditional methods which rely on coarse body keypoints fall short of capturing subtle human actions. In this work, we propose Expressive Keypoints that incorporates hand and foot details to form a fine-grained skeletal representation, improving the discriminative ability for existing models in discerning intricate actions. To efficiently model Expressive Keypoints, the Skeleton Transformation strategy is presented to gradually downsample the keypoints and prioritize prominent joints by allocating the importance weights. Additionally, a plug-and-play Instance Pooling module is exploited to extend our approach to multi-person scenarios without surging computation costs. Extensive experimental results over seven datasets present the superiority of our method compared to the state-of-the-art for skeleton-based human action recognition. Code is available at https://github.com/YijieYang23/SkeleT-GCN.
CVFeb 24, 2022Code
Motion-driven Visual Tempo Learning for Video-based Action RecognitionYuanzhong Liu, Junsong Yuan, Zhigang Tu
Action visual tempo characterizes the dynamics and the temporal scale of an action, which is helpful to distinguish human actions that share high similarities in visual dynamics and appearance. Previous methods capture the visual tempo either by sampling raw videos with multiple rates, which require a costly multi-layer network to handle each rate, or by hierarchically sampling backbone features, which rely heavily on high-level features that miss fine-grained temporal dynamics. In this work, we propose a Temporal Correlation Module (TCM), which can be easily embedded into the current action recognition backbones in a plug-in-and-play manner, to extract action visual tempo from low-level backbone features at single-layer remarkably. Specifically, our TCM contains two main components: a Multi-scale Temporal Dynamics Module (MTDM) and a Temporal Attention Module (TAM). MTDM applies a correlation operation to learn pixel-wise fine-grained temporal dynamics for both fast-tempo and slow-tempo. TAM adaptively emphasizes expressive features and suppresses inessential ones via analyzing the global information across various tempos. Extensive experiments conducted on several action recognition benchmarks, e.g. Something-Something V1 $\&$ V2, Kinetics-400, UCF-101, and HMDB-51, have demonstrated that the proposed TCM is effective to promote the performance of the existing video-based action recognition models for a large margin. The source code is publicly released at https://github.com/yzfly/TCM.
CVFeb 16, 2021Code
Multi-Attribute Enhancement Network for Person SearchLequan Chen, Wei Xie, Zhigang Tu et al.
Person Search is designed to jointly solve the problems of Person Detection and Person Re-identification (Re-ID), in which the target person will be located in a large number of uncut images. Over the past few years, Person Search based on deep learning has made great progress. Visual character attributes play a key role in retrieving the query person, which has been explored in Re-ID but has been ignored in Person Search. So, we introduce attribute learning into the model, allowing the use of attribute features for retrieval task. Specifically, we propose a simple and effective model called Multi-Attribute Enhancement (MAE) which introduces attribute tags to learn local features. In addition to learning the global representation of pedestrians, it also learns the local representation, and combines the two aspects to learn robust features to promote the search performance. Additionally, we verify the effectiveness of our module on the existing benchmark dataset, CUHK-SYSU and PRW. Ultimately, our model achieves state-of-the-art among end-to-end methods, especially reaching 91.8% of mAP and 93.0% of rank-1 on CUHK-SYSU.Codes and models are available at https://github.com/chenlq123/MAE.
82.3CVMay 9
Unison: Harmonizing Motion, Speech, and Sound for Human-Centric Audio-Video GenerationShihao Cheng, Jiaxu Zhang, Quanyue Song et al.
Motion, speech, and sound effects are fundamental elements of human-centric videos, yet their heterogeneous temporal characteristics make joint generation highly challenging. Existing audio-video generation models often fail to maintain consistent alignment across these modalities, leading to noticeable mismatches between motion, speech, and environmental sounds. We present Unison, a unified framework that explicitly promotes coherence across the motion, speech, and sound modalities. Within the audio stream, Unison employs a semantic-guided harmonization strategy that decouples the generation of speech and sound-effect components. Leveraging bidirectional audio cross-attention and semantic-conditioned gating for semantic-driven adaptive recomposition, this approach effectively mitigates speech dominance and enhances acoustic clarity. For audio-motion synchronization, we propose a bidirectional cross-modal forcing strategy where the cleaner modality guides the noisier one through decoupled denoising schedules, reinforced by a progressive stabilization strategy. Extensive experiments demonstrate that Unison achieves state-of-the-art performance in both audio perceptual quality and cross-modal synchronization, highlighting the importance of explicit multimodal harmonization in human-centric video generation.
56.9CVApr 30
Uni-HOI:A Unified framework for Learning the Joint distribution of Text and Human-Object InteractionMengfei Zhang, Jinlu Zhang, Zhigang Tu
Modeling 4D human-object interaction (HOI) is a compelling challenge in computer vision and an essential technology powering virtual and mixed-reality applications. While existing works have achieved promising results on specific HOI tasks-such as text-conditioned HOI generation and human motion generation from object motion, they typically rely on task-specific architectures and lack a unified framework capable of handling diverse conditional inputs. Building on this, we propose Uni-HOI, a unified framework that learns the joint distribution among text, human motion, and object motion. By leveraging large language models (LLMs) and two motion-specific vector quantized variational autoencoders (VQ-VAEs), we convert heterogeneous motion data into token sequences compatible with LLM inputs, enabling seamless integration and joint modeling of all three modalities. We introduce a two-stage training strategy: the first stage performs multi-task learning on a large-scale HOI dataset to capture the underlying correlations among the three modalities, while the second stage fine-tunes the model on specific tasks to further enhance performance. Extensive experiments demonstrate that Uni-HOI achieves remarkable performances on multiple HOI-related tasks including text-driven HOI generation, object motion-driven human motion generation (optionally with text) and human motion-driven object motion prediction within a unified framework.
CVMar 18, 2024
Generative Motion Stylization of Cross-structure Characters within Canonical Motion SpaceJiaxu Zhang, Xin Chen, Gang Yu et al.
Stylized motion breathes life into characters. However, the fixed skeleton structure and style representation hinder existing data-driven motion synthesis methods from generating stylized motion for various characters. In this work, we propose a generative motion stylization pipeline, named MotionS, for synthesizing diverse and stylized motion on cross-structure characters using cross-modality style prompts. Our key insight is to embed motion style into a cross-modality latent space and perceive the cross-structure skeleton topologies, allowing for motion stylization within a canonical motion space. Specifically, the large-scale Contrastive-Language-Image-Pre-training (CLIP) model is leveraged to construct the cross-modality latent space, enabling flexible style representation within it. Additionally, two topology-encoded tokens are learned to capture the canonical and specific skeleton topologies, facilitating cross-structure topology shifting. Subsequently, the topology-shifted stylization diffusion is designed to generate motion content for the particular skeleton and stylize it in the shifted canonical motion space using multi-modality style descriptions. Through an extensive set of examples, we demonstrate the flexibility and generalizability of our pipeline across various characters and style descriptions. Qualitative and quantitative comparisons show the superiority of our pipeline over state-of-the-arts, consistently delivering high-quality stylized motion across a broad spectrum of skeletal structures.
CVJan 26
EFSI-DETR: Efficient Frequency-Semantic Integration for Real-Time Small Object Detection in UAV ImageryYu Xia, Chang Liu, Tianqi Xiang et al.
Real-time small object detection in Unmanned Aerial Vehicle (UAV) imagery remains challenging due to limited feature representation and ineffective multi-scale fusion. Existing methods underutilize frequency information and rely on static convolutional operations, which constrain the capacity to obtain rich feature representations and hinder the effective exploitation of deep semantic features. To address these issues, we propose EFSI-DETR, a novel detection framework that integrates efficient semantic feature enhancement with dynamic frequency-spatial guidance. EFSI-DETR comprises two main components: (1) a Dynamic Frequency-Spatial Unified Synergy Network (DyFusNet) that jointly exploits frequency and spatial cues for robust multi-scale feature fusion, (2) an Efficient Semantic Feature Concentrator (ESFC) that enables deep semantic extraction with minimal computational cost. Furthermore, a Fine-grained Feature Retention (FFR) strategy is adopted to incorporate spatially rich shallow features during fusion to preserve fine-grained details, crucial for small object detection in UAV imagery. Extensive experiments on VisDrone and CODrone benchmarks demonstrate that our EFSI-DETR achieves the state-of-the-art performance with real-time efficiency, yielding improvement of \textbf{1.6}\% and \textbf{5.8}\% in AP and AP$_{s}$ on VisDrone, while obtaining \textbf{188} FPS inference speed on a single RTX 4090 GPU.
CVNov 13, 2024
MikuDance: Animating Character Art with Mixed Motion DynamicsJiaxu Zhang, Xianfang Zeng, Xin Chen et al.
We propose MikuDance, a diffusion-based pipeline incorporating mixed motion dynamics to animate stylized character art. MikuDance consists of two key techniques: Mixed Motion Modeling and Mixed-Control Diffusion, to address the challenges of high-dynamic motion and reference-guidance misalignment in character art animation. Specifically, a Scene Motion Tracking strategy is presented to explicitly model the dynamic camera in pixel-wise space, enabling unified character-scene motion modeling. Building on this, the Mixed-Control Diffusion implicitly aligns the scale and body shape of diverse characters with motion guidance, allowing flexible control of local character motion. Subsequently, a Motion-Adaptive Normalization module is incorporated to effectively inject global scene motion, paving the way for comprehensive character art animation. Through extensive experiments, we demonstrate the effectiveness and generalizability of MikuDance across various character art and motion guidance, consistently producing high-quality animations with remarkable motion dynamics.
CVApr 19, 2025
Visual Prompting for One-shot Controllable Video Editing without InversionZhengbo Zhang, Yuxi Zhou, Duo Peng et al.
One-shot controllable video editing (OCVE) is an important yet challenging task, aiming to propagate user edits that are made -- using any image editing tool -- on the first frame of a video to all subsequent frames, while ensuring content consistency between edited frames and source frames. To achieve this, prior methods employ DDIM inversion to transform source frames into latent noise, which is then fed into a pre-trained diffusion model, conditioned on the user-edited first frame, to generate the edited video. However, the DDIM inversion process accumulates errors, which hinder the latent noise from accurately reconstructing the source frames, ultimately compromising content consistency in the generated edited frames. To overcome it, our method eliminates the need for DDIM inversion by performing OCVE through a novel perspective based on visual prompting. Furthermore, inspired by consistency models that can perform multi-step consistency sampling to generate a sequence of content-consistent images, we propose a content consistency sampling (CCS) to ensure content consistency between the generated edited frames and the source frames. Moreover, we introduce a temporal-content consistency sampling (TCS) based on Stein Variational Gradient Descent to ensure temporal consistency across the edited frames. Extensive experiments validate the effectiveness of our approach.
CVDec 21, 2024
SemTalk: Holistic Co-speech Motion Generation with Frame-level Semantic EmphasisXiangyue Zhang, Jianfang Li, Jiaxu Zhang et al.
A good co-speech motion generation cannot be achieved without a careful integration of common rhythmic motion and rare yet essential semantic motion. In this work, we propose SemTalk for holistic co-speech motion generation with frame-level semantic emphasis. Our key insight is to separately learn base motions and sparse motions, and then adaptively fuse them. In particular, coarse2fine cross-attention module and rhythmic consistency learning are explored to establish rhythm-related base motion, ensuring a coherent foundation that synchronizes gestures with the speech rhythm. Subsequently, semantic emphasis learning is designed to generate semantic-aware sparse motion, focusing on frame-level semantic cues. Finally, to integrate sparse motion into the base motion and generate semantic-emphasized co-speech gestures, we further leverage a learned semantic score for adaptive synthesis. Qualitative and quantitative comparisons on two public datasets demonstrate that our method outperforms the state-of-the-art, delivering high-quality co-speech motion with enhanced semantic richness over a stable base motion.
CVOct 29, 2025
Informative Sample Selection Model for Skeleton-based Action Recognition with Limited Training SamplesZhigang Tu, Zhengbo Zhang, Jia Gong et al.
Skeleton-based human action recognition aims to classify human skeletal sequences, which are spatiotemporal representations of actions, into predefined categories. To reduce the reliance on costly annotations of skeletal sequences while maintaining competitive recognition accuracy, the task of 3D Action Recognition with Limited Training Samples, also known as semi-supervised 3D Action Recognition, has been proposed. In addition, active learning, which aims to proactively select the most informative unlabeled samples for annotation, has been explored in semi-supervised 3D Action Recognition for training sample selection. Specifically, researchers adopt an encoder-decoder framework to embed skeleton sequences into a latent space, where clustering information, combined with a margin-based selection strategy using a multi-head mechanism, is utilized to identify the most informative sequences in the unlabeled set for annotation. However, the most representative skeleton sequences may not necessarily be the most informative for the action recognizer, as the model may have already acquired similar knowledge from previously seen skeleton samples. To solve it, we reformulate Semi-supervised 3D action recognition via active learning from a novel perspective by casting it as a Markov Decision Process (MDP). Built upon the MDP framework and its training paradigm, we train an informative sample selection model to intelligently guide the selection of skeleton sequences for annotation. To enhance the representational capacity of the factors in the state-action pairs within our method, we project them from Euclidean space to hyperbolic space. Furthermore, we introduce a meta tuning strategy to accelerate the deployment of our method in real-world scenarios. Extensive experiments on three 3D action recognition benchmarks demonstrate the effectiveness of our method.
CVMay 30, 2025
DreamDance: Animating Character Art via Inpainting Stable Gaussian WorldsJiaxu Zhang, Xianfang Zeng, Xin Chen et al.
This paper presents DreamDance, a novel character art animation framework capable of producing stable, consistent character and scene motion conditioned on precise camera trajectories. To achieve this, we re-formulate the animation task as two inpainting-based steps: Camera-aware Scene Inpainting and Pose-aware Video Inpainting. The first step leverages a pre-trained image inpainting model to generate multi-view scene images from the reference art and optimizes a stable large-scale Gaussian field, which enables coarse background video rendering with camera trajectories. However, the rendered video is rough and only conveys scene motion. To resolve this, the second step trains a pose-aware video inpainting model that injects the dynamic character into the scene video while enhancing background quality. Specifically, this model is a DiT-based video generation model with a gating strategy that adaptively integrates the character's appearance and pose information into the base background video. Through extensive experiments, we demonstrate the effectiveness and generalizability of DreamDance, producing high-quality and consistent character animations with remarkable camera dynamics.
GRApr 12, 2025
EchoMask: Speech-Queried Attention-based Mask Modeling for Holistic Co-Speech Motion GenerationXiangyue Zhang, Jianfang Li, Jiaxu Zhang et al.
Masked modeling framework has shown promise in co-speech motion generation. However, it struggles to identify semantically significant frames for effective motion masking. In this work, we propose a speech-queried attention-based mask modeling framework for co-speech motion generation. Our key insight is to leverage motion-aligned speech features to guide the masked motion modeling process, selectively masking rhythm-related and semantically expressive motion frames. Specifically, we first propose a motion-audio alignment module (MAM) to construct a latent motion-audio joint space. In this space, both low-level and high-level speech features are projected, enabling motion-aligned speech representation using learnable speech queries. Then, a speech-queried attention mechanism (SQA) is introduced to compute frame-level attention scores through interactions between motion keys and speech queries, guiding selective masking toward motion frames with high attention scores. Finally, the motion-aligned speech features are also injected into the generation network to facilitate co-speech motion generation. Qualitative and quantitative evaluations confirm that our method outperforms existing state-of-the-art approaches, successfully producing high-quality co-speech motion.
CVApr 11, 2025
EMO-X: Efficient Multi-Person Pose and Shape Estimation in One-StageHaohang Jian, Jinlu Zhang, Junyi Wu et al.
Expressive Human Pose and Shape Estimation (EHPS) aims to jointly estimate human pose, hand gesture, and facial expression from monocular images. Existing methods predominantly rely on Transformer-based architectures, which suffer from quadratic complexity in self-attention, leading to substantial computational overhead, especially in multi-person scenarios. Recently, Mamba has emerged as a promising alternative to Transformers due to its efficient global modeling capability. However, it remains limited in capturing fine-grained local dependencies, which are essential for precise EHPS. To address these issues, we propose EMO-X, the Efficient Multi-person One-stage model for multi-person EHPS. Specifically, we explore a Scan-based Global-Local Decoder (SGLD) that integrates global context with skeleton-aware local features to iteratively enhance human tokens. Our EMO-X leverages the superior global modeling capability of Mamba and designs a local bidirectional scan mechanism for skeleton-aware local refinement. Comprehensive experiments demonstrate that EMO-X strikes an excellent balance between efficiency and accuracy. Notably, it achieves a significant reduction in computational complexity, requiring 69.8% less inference time compared to state-of-the-art (SOTA) methods, while outperforming most of them in accuracy.
CVMar 30, 2025
OwlSight: A Robust Illumination Adaptation Framework for Dark Video Human Action RecognitionShihao Cheng, Jinlu Zhang, Yue Liu et al.
Human action recognition in low-light environments is crucial for various real-world applications. However, the existing approaches overlook the full utilization of brightness information throughout the training phase, leading to suboptimal performance. To address this limitation, we propose OwlSight, a biomimetic-inspired framework with whole-stage illumination enhancement to interact with action classification for accurate dark video human action recognition. Specifically, OwlSight incorporates a Time-Consistency Module (TCM) to capture shallow spatiotemporal features meanwhile maintaining temporal coherence, which are then processed by a Luminance Adaptation Module (LAM) to dynamically adjust the brightness based on the input luminance distribution. Furthermore, a Reflect Augmentation Module (RAM) is presented to maximize illumination utilization and simultaneously enhance action recognition via two interactive paths. Additionally, we build Dark-101, a large-scale dataset comprising 18,310 dark videos across 101 action categories, significantly surpassing existing datasets (e.g., ARID1.5 and Dark-48) in scale and diversity. Extensive experiments demonstrate that the proposed OwlSight achieves state-of-the-art performance across four low-light action recognition benchmarks. Notably, it outperforms previous best approaches by 5.36% on ARID1.5 and 1.72% on Dark-101, highlighting its effectiveness in challenging dark environments.
LGJun 27, 2024
Instance Temperature Knowledge DistillationZhengbo Zhang, Yuxi Zhou, Jia Gong et al.
Knowledge distillation (KD) enhances the performance of a student network by allowing it to learn the knowledge transferred from a teacher network incrementally. Existing methods dynamically adjust the temperature to enable the student network to adapt to the varying learning difficulties at different learning stages of KD. KD is a continuous process, but when adjusting the temperature, these methods consider only the immediate benefits of the operation in the current learning phase and fail to take into account its future returns. To address this issue, we formulate the adjustment of temperature as a sequential decision-making task and propose a method based on reinforcement learning, termed RLKD. Importantly, we design a novel state representation to enable the agent to make more informed action (i.e. instance temperature adjustment). To handle the problem of delayed rewards in our method due to the KD setting, we explore an instance reward calibration approach. In addition,we devise an efficient exploration strategy that enables the agent to learn valuable instance temperature adjustment policy more efficiently. Our framework can serve as a plug-and-play technique to be inserted into various KD methods easily, and we validate its effectiveness on both image classification and object detection tasks. Our project is at https://itkd123.github.io/ITKD.github.io/.
CVFeb 8, 2022
Joint-bone Fusion Graph Convolutional Network for Semi-supervised Skeleton Action RecognitionZhigang Tu, Jiaxu Zhang, Hongyan Li et al.
In recent years, graph convolutional networks (GCNs) play an increasingly critical role in skeleton-based human action recognition. However, most GCN-based methods still have two main limitations: 1) They only consider the motion information of the joints or process the joints and bones separately, which are unable to fully explore the latent functional correlation between joints and bones for action recognition. 2) Most of these works are performed in the supervised learning way, which heavily relies on massive labeled training data. To address these issues, we propose a semi-supervised skeleton-based action recognition method which has been rarely exploited before. We design a novel correlation-driven joint-bone fusion graph convolutional network (CD-JBF-GCN) as an encoder and use a pose prediction head as a decoder to achieve semi-supervised learning. Specifically, the CD-JBF-GC can explore the motion transmission between the joint stream and the bone stream, so that promoting both streams to learn more discriminative feature representations. The pose prediction based auto-encoder in the self-supervised training stage allows the network to learn motion representation from unlabeled data, which is essential for action recognition. Extensive experiments on two popular datasets, i.e. NTU-RGB+D and Kinetics-Skeleton, demonstrate that our model achieves the state-of-the-art performance for semi-supervised skeleton-based action recognition and is also useful for fully-supervised methods.
CVJan 24, 2022
Consistent 3D Hand Reconstruction in Video via self-supervised LearningZhigang Tu, Zhisheng Huang, Yujin Chen et al.
We present a method for reconstructing accurate and consistent 3D hands from a monocular video. We observe that detected 2D hand keypoints and the image texture provide important cues about the geometry and texture of the 3D hand, which can reduce or even eliminate the requirement on 3D hand annotation. Thus we propose ${\rm {S}^{2}HAND}$, a self-supervised 3D hand reconstruction model, that can jointly estimate pose, shape, texture, and the camera viewpoint from a single RGB input through the supervision of easily accessible 2D detected keypoints. We leverage the continuous hand motion information contained in the unlabeled video data and propose ${\rm {S}^{2}HAND(V)}$, which uses a set of weights shared ${\rm {S}^{2}HAND}$ to process each frame and exploits additional motion, texture, and shape consistency constrains to promote more accurate hand poses and more consistent shapes and textures. Experiments on benchmark datasets demonstrate that our self-supervised approach produces comparable hand reconstruction performance compared with the recent full-supervised methods in single-frame as input setup, and notably improves the reconstruction accuracy and consistency when using video training data.
CVMar 22, 2021
Model-based 3D Hand Reconstruction via Self-Supervised LearningYujin Chen, Zhigang Tu, Di Kang et al.
Reconstructing a 3D hand from a single-view RGB image is challenging due to various hand configurations and depth ambiguity. To reliably reconstruct a 3D hand from a monocular image, most state-of-the-art methods heavily rely on 3D annotations at the training stage, but obtaining 3D annotations is expensive. To alleviate reliance on labeled training data, we propose S2HAND, a self-supervised 3D hand reconstruction network that can jointly estimate pose, shape, texture, and the camera viewpoint. Specifically, we obtain geometric cues from the input image through easily accessible 2D detected keypoints. To learn an accurate hand reconstruction model from these noisy geometric cues, we utilize the consistency between 2D and 3D representations and propose a set of novel losses to rationalize outputs of the neural network. For the first time, we demonstrate the feasibility of training an accurate 3D hand reconstruction network without relying on manual annotations. Our experiments show that the proposed method achieves comparable performance with recent fully-supervised methods while using fewer supervision data.
CVJun 28, 2020
Joint Hand-object 3D Reconstruction from a Single Image with Cross-branch Feature FusionYujin Chen, Zhigang Tu, Di Kang et al.
Accurate 3D reconstruction of the hand and object shape from a hand-object image is important for understanding human-object interaction as well as human daily activities. Different from bare hand pose estimation, hand-object interaction poses a strong constraint on both the hand and its manipulated object, which suggests that hand configuration may be crucial contextual information for the object, and vice versa. However, current approaches address this task by training a two-branch network to reconstruct the hand and object separately with little communication between the two branches. In this work, we propose to consider hand and object jointly in feature space and explore the reciprocity of the two branches. We extensively investigate cross-branch feature fusion architectures with MLP or LSTM units. Among the investigated architectures, a variant with LSTM units that enhances object feature with hand feature shows the best performance gain. Moreover, we employ an auxiliary depth estimation module to augment the input RGB image with the estimated depth map, which further improves the reconstruction accuracy. Experiments conducted on public datasets demonstrate that our approach significantly outperforms existing approaches in terms of the reconstruction accuracy of objects.
CVJul 23, 2018
Actor-Action Semantic Segmentation with Region MasksKang Dang, Chunluan Zhou, Zhigang Tu et al.
In this paper, we study the actor-action semantic segmentation problem, which requires joint labeling of both actor and action categories in video frames. One major challenge for this task is that when an actor performs an action, different body parts of the actor provide different types of cues for the action category and may receive inconsistent action labeling when they are labeled independently. To address this issue, we propose an end-to-end region-based actor-action segmentation approach which relies on region masks from an instance segmentation algorithm. Our main novelty is to avoid labeling pixels in a region mask independently - instead we assign a single action label to these pixels to achieve consistent action labeling. When a pixel belongs to multiple region masks, max pooling is applied to resolve labeling conflicts. Our approach uses a two-stream network as the front-end (which learns features capturing both appearance and motion information), and uses two region-based segmentation networks as the back-end (which takes the fused features from the two-stream network as the input and predicts actor-action labeling). Experiments on the A2D dataset demonstrate that both the region-based segmentation strategy and the fused features from the two-stream network contribute to the performance improvements. The proposed approach outperforms the state-of-the-art results by more than 8% in mean class accuracy, and more than 5% in mean class IOU, which validates its effectiveness.