John E. Reid

h-index23
2papers
2,206citations

2 Papers

21.3AIDec 4, 2025
SIMA 2: A Generalist Embodied Agent for Virtual Worlds

SIMA team, Adrian Bolton, Alexander Lerchner et al.

We introduce SIMA 2, a generalist embodied agent that understands and acts in a wide variety of 3D virtual worlds. Built upon a Gemini foundation model, SIMA 2 represents a significant step toward active, goal-directed interaction within an embodied environment. Unlike prior work (e.g., SIMA 1) limited to simple language commands, SIMA 2 acts as an interactive partner, capable of reasoning about high-level goals, conversing with the user, and handling complex instructions given through language and images. Across a diverse portfolio of games, SIMA 2 substantially closes the gap with human performance and demonstrates robust generalization to previously unseen environments, all while retaining the base model's core reasoning capabilities. Furthermore, we demonstrate a capacity for open-ended self-improvement: by leveraging Gemini to generate tasks and provide rewards, SIMA 2 can autonomously learn new skills from scratch in a new environment. This work validates a path toward creating versatile and continuously learning agents for both virtual and, eventually, physical worlds.

5.4LGMay 24, 2019
SCRAM: Spatially Coherent Randomized Attention Maps

Dan A. Calian, Peter Roelants, Jacques Cali et al.

Attention mechanisms and non-local mean operations in general are key ingredients in many state-of-the-art deep learning techniques. In particular, the Transformer model based on multi-head self-attention has recently achieved great success in natural language processing and computer vision. However, the vanilla algorithm computing the Transformer of an image with n pixels has O(n^2) complexity, which is often painfully slow and sometimes prohibitively expensive for large-scale image data. In this paper, we propose a fast randomized algorithm --- SCRAM --- that only requires O(n log(n)) time to produce an image attention map. Such a dramatic acceleration is attributed to our insight that attention maps on real-world images usually exhibit (1) spatial coherence and (2) sparse structure. The central idea of SCRAM is to employ PatchMatch, a randomized correspondence algorithm, to quickly pinpoint the most compatible key (argmax) for each query first, and then exploit that knowledge to design a sparse approximation to non-local mean operations. Using the argmax (mode) to dynamically construct the sparse approximation distinguishes our algorithm from all of the existing sparse approximate methods and makes it very efficient. Moreover, SCRAM is a broadly applicable approximation to any non-local mean layer in contrast to some other sparse approximations that can only approximate self-attention. Our preliminary experimental results suggest that SCRAM is indeed promising for speeding up or scaling up the computation of attention maps in the Transformer.